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Grinding Levels

The rise of a character in Final Fantasy XII.

The following article is based on content that is not officially stated in Square Enix's official materials, and the current name is merely conditional.

Level grinding, power leveling, or training is a term that refers to walking around areas with enemies and defeating them in battles to increase your level. It is a way to strengthen your team, often for the next boss. Level grinding is also called farming, and is usually used in more specific cases, such as farming AP or XP for skill points or experience points, respectively.

Level grinding has caused a lot of backlash, with reviewers criticizing games that require excessive level grinding to defeat enemies. In early role-playing games, including the original Final Fantasy, level grinding was almost mandatory. Since then, grinding has come to be disguised as other gameplay elements. For example, Final Fantasy XII introduced a hunt system that allows players to level up and acquire various items by completing side missions.

See also Farming Guild and Farming Items.

Contents

  • 1 Appearance
    • 1. 1 Final Fantasy
    • 1. 2 Final Fantasy II
    • 1. 3 Final Fantasy III
    • 1. 4 Final Fantasy IV
      • 1. 4. 1 Final Fantasy IV - Intermezzo
      • 1. 4. 2 Final Fantasy IV: The After Years
      • 1. 7. 1 Crisis Core - Final Fantasy VII
      • 1. 7. 2 Cerberus's Lament - Final Fantasy VII
      • 1. 12. 1 Final Fantasy X-2
      • 1. 14. 1 Final Fantasy XII Revenant Wings
      • 1. 1 Final Fantasy XIII-2
      • 1. 22. 1 EXP farming
      • 1. 22. 2 AP farming
      • 1. 23. 1 EXP farming
      • 1. 23. 2 AP farming

      performances [ ] Performance

      Final Fantasy

      As you start traveling through the Peninsula of Power, you will encounter many high-level monsters with lots of experience points and gold, and you can easily defeat them with the spells Fire, Fira, Firaga, Flare, Dia, Dia, and Diaaga, but some monsters are resistant to the spell Dia. It is a good idea to stock up on potions, cottages, tents, etc. in this place. As you level up, you can save up after each battle until the battle becomes easier. To buy more healing items, go to Pravoca. It is recommended to keep them at level 25 or higher, especially if you have a Monk in your party. The attack power of a Monk's unarmed weapon increases by 2 units per level, and at level 25, it has an attack power of 50, which is 5 higher than Excalibur.

      Some bosses appear when a character steps on a tile, so easy bosses like the Dragon Zombie and Evil Eye can be fought multiple times.

      On the second floor of the Earth Cave, at the very back west, there is a passage with fixed critical hits on every tile, but this passage actually has a mild space for increasing values. It is recommended to maximize the HP/MP part of the item and raise the grade to about 40th place.

      On the top floor of Mount Garg, there are two treasure chests, and the scorching lizards guarding each give the Assassin 618 EXP, and they are easily restored with the support of healing personnel, so they can be valuable in long sessions and were probably considered the most effective grind of the temple in the past.

      In this late IRGE, Warmessch distinguishes the most skills, but it is quite strong and rare.

      Final Fantasy II

      There is an area with strong monsters south of Finn. If you fight there, you can quickly recover some of your injured party. South of Altair, at the foot of the peninsula, there is a 1x3 strip where monsters that are usually in Mysidia appear. After that, high-level monsters will appear in the tropical peninsula and jade route, and you will be able to win without raising your stats. Apart from this, in the 20th anniversary version and further versions based on it, players have every chance to apply Arcane Labyrinth to quickly increase their attributes.

      In the Famicom and Origin versions, players have a chance to apply a global target cancel by selecting an impact and delaying it, but the stat bonuses are all the same. This is because in most cases, there are only three party members, and players do not have the ability to cancel the effect of selecting the last character's attack, rather than the stats increasing when the fourth connector fills the invited character.

      Experience points increase depends on the number of actions, and as a result, strengthening your battles leads to skill increases in experience points. Since members in the back row have fewer opportunities to hit the opponent with close-combat tools, you can expand the scope of the battle by placing everyone except the first in the back row and forcing them to attack. This definitely helps to increase the skill degree in the injured step when the enemy's low rank literally leads to what is effectively no skill gained afterwards. Skills like a certain amount of 1 will increase in degree. Dual weapons in one category differentiate more skill for skill, since the character gets a skill for each gun they possess in the fight. For spells, it is more effective to cast a certain number of different spells once before the fight than repeating the same spell.

      All versions of the player can attack their own character to quickly increase their HP. SAP and OSMOSE can be cast on party members to increase their MP. In particular, if Minvo joins a party alone, it is likely that the number of MP in the party is low, and it is effective because it converges with SAP magic. (However, if the magic index in the party is too low, MP will also increase. The same goes for HP, where stamina determines the growth of HP).

      It seems that players have something like a hidden rank that determines the growth of skills, which gives an advantage to attacks (it is desirable that the target has high evasion ability and does not take physical damage, or that a high level of wall spell is imposed with black magic). If the character's status is too high compared to the enemy's status, growth will be greatly delayed.

      Final Fantasy III

      There are few good places for grabs like Bahamut's knees in the floating continent, but there are several in the overworld.

      In the Shadow Cave, enemies are always duplicated, which is useful when playing the game. The player defeats one enemy, takes a weak character as an attacker, and duplicates other enemies. With this strategy, you can accumulate experience points and gold points. Players must attack with a magic katana and kill enemies in one hit. Enemies include Death Claw, Harp, Silenus, Chronos, Valfort, Haniel, and Vassago.

      Just after Goldor Mansion, there is another zone for leveling up. You must fly north from Amour to a bay with two forests southwest of the Crystal Tower. This is similar to the power peninsula in the original Final Fantasy, one tile ahead of the mountain slope, where monsters from the Crystal Tower zone live on a horizontally long land.

      Players who have acquired the Nautilus often level up in the sunken caves and catacombs of Saronia. After that, the forbidden land of Eureka continent is also a good place to hunt.

      In the 3D version, there is a convenient grinding method on the second floor of the Crystal Tower. In the battle against a group of Balsa, the player must defeat all but one and constantly guard until Blade calls Kumkum. The party can defeat Kumkum and wait for Kuro to call another one.

      Final Fantasy IV

      This is a reverse V-shaped zone in the north of the trial, and the enemy is the same as the Troisone. Especially with the support of Cecil's dark night, Deathbringer, it is a wonderful space where you can quickly create pillars and vice value before heading to Mt. Hodial. The battle here is actually more difficult than anything that happened on this game of this game. In the 3D version, the player has no choice but to meet his opponent in the Troy area.

      At the end of the battle, the number of EXPs is divided by the surviving party members, so the player has the option of forgetting to take advantage of Cecil, leaving Palom and Voloham, Tira, Sid, Yang, and Fusa. be.

      In the Super Nintendo version and the PlayStation version, the player can increase the degree of Cecil at the Zota tower. For example, when Rosa and Cain become a friend, they have the first meaning. After that, when the player meets Radia, she is still Cecil, but the edge is at the 25th level. To raise the level agile, you must be the last member of the party. In the 3D version, this no longer works.

      At the Zota Tower, the player has the chance to fight the sister's magical, Mini, and Sandy, and if Cindy does not kill, he can gain skills and 3000 gills from skill points. This is the best way to increase the degree of Cecil in the injured step of the game.

      The player quickly displays nine reading with the spell "Rosewol" and has the ability to destroy the head and head to gain skills.

      Moon dungeons, who do not have a strong enemy, are often a foot. Advanced and complete players have a chance to use Luna archeological sites, such as enemies leaving a large amount of skills and gold.

      In the Complete Collection, players have the ability to introduce cursor options, enter the underground idolon aisle, where Arakuna and Nagarage can be found. The player needs a slow spell to the character, attacks Arakuna / Nagarage, and at the same time putting a haste spell on the summoner. Rose has the option to deal with the Priya Support, and other characters have the chance to protect yourself with elements. After that, the player has the option to move the game to automatic mode.

      As a candidate, you can find a moner that generates a thunder dragon, and wear a cursed ring and a diamond protective equipment, or a yellow hair clay. This increases the defense of the character to the element of lightning. If the character speed, such as edge, Cain, and Cecil, is very high, players have the option to slow the character speed during two rankings.

      Characters must attack Thunder Dragon unlimited and put haste spells to the summoner. As a result, Thunder Dragon uses lightning magic to the character, absorbs losses, and restores the lost physical strength of the summoner's melee attack. If you raise only one body, other party members are likely to be knocked out, but if you try to increase the overall grade, you will need an elemental grenade and resurrect without elemental grenade.

      Final Fantasy I V-Intel Metzo- []

      The perfect area for acquiring skills is right next to the "sealed cave", and monsters will produce a large number of skills for four parties. For example, "Lydia" in the cave is considered a temporary character, so you have to learn your skills until you find "Lydia". Healing gifts can be found in the nearby Falcon. The only drawback is that monsters do not produce sufficient gold. The only problem is the ability of an infanal scout that blinds the player's fighter (Cecil and Sid). If there is no flight monster in the enemy party, it will be destroyed by a simple palom quake. Otherwise, the player has to equip the palom with a fairy cane, following the bio, to increase the power of dark magic.

      In the case of the edge, this area is located at the top of the Evalana dormitory or Babiru Tower. There is a healing pot in the Eblana cave.

      The puppet work has the ability to summon your minion if you are forgotten first, which is a good way to earn skills and gold. There is also the ability to summon an auger or kite seat for the edge. Players must be careful not to accidentally step on the tiles that the edge needs to jump into the bubir tower. Players are obliged to place the edge in the last row in order to reduce the losses received by the edge, but the edge has already increased the degree of degree at the start of his part, so he kills his opponent with one hit. I still have it.

      Both cuts have become unrealistic places.

      Final Fantasy IV: The < Span> Characters must attack Thunder Dragon unlimited and summoners to summoners. As a result, Thunder Dragon uses lightning magic to the character, absorbs losses, and restores the lost physical strength of the summoner's melee attack. If you raise only one body, other party members are likely to be knocked out, but if you try to increase the overall grade, you will need an elemental grenade and resurrect without elemental grenade.

      Final Fantasy I V-Intel Metzo- []

      The perfect area for acquiring skills is right next to the "sealed cave", and monsters will produce a large number of skills for four parties. For example, "Lydia" in the cave is considered a temporary character, so you have to learn your skills until you find "Lydia". Healing gifts can be found in the nearby Falcon. The only drawback is that monsters do not produce sufficient gold. The only problem is the ability of an infanal scout that blinds the player's fighter (Cecil and Sid). If there is no flight monster in the enemy party, it will be destroyed by a simple palom quake. Otherwise, the player has to equip the palom with a fairy cane, following the bio, to increase the power of dark magic.

      In the case of the edge, this area is located at the top of the Evalana dormitory or Babiru Tower. There is a healing pot in the Eblana cave.

      The puppet work has the ability to summon your minion if you are forgotten first, which is a good way to earn skills and gold. There is also the ability to summon an auger or kite seat for the edge. Players must be careful not to accidentally step on the tiles that the edge needs to jump into the bubir tower. Players are obliged to place the edge in the last row in order to reduce the losses received by the edge, but the edge has already increased the degree of degree at the start of his part, so he kills his opponent with one hit. I still have it.

      Both cuts have become unrealistic places.

      Final Fantasy IV: About The Iyers After [] The character must attack Thunder Dragon unlimited and summon the haste spells. As a result, Thunder Dragon uses lightning magic to the character, absorbs losses, and restores the lost physical strength of the summoner's melee attack. If you raise only one body, other party members are likely to be knocked out, but if you try to increase the overall grade, you will need an elemental grenade and resurrect without elemental grenade.

      Final Fantasy I V-Intel Metzo- []

      The perfect area for acquiring skills is right next to the "sealed cave", and monsters will produce a large number of skills for four parties. For example, "Lydia" in the cave is considered a temporary character, so you have to learn your skills until you find "Lydia". Healing gifts can be found in the nearby Falcon. The only drawback is that monsters do not produce sufficient gold. The only problem is the ability of an infanal scout that blinds the player's fighter (Cecil and Sid). If there is no flight monster in the enemy party, it will be destroyed by a simple palom quake. Otherwise, the player has to equip the palom with a fairy cane, following the bio, to increase the power of dark magic.

      In the case of the edge, this area is located at the top of the Evalana dormitory or Babiru Tower. There is a healing pot in the Eblana cave.

      The puppet work has the ability to summon your minion if you are forgotten first, which is a good way to earn skills and gold. There is also the ability to summon an auger or kite seat for the edge. Players must be careful not to accidentally step on the tiles that the edge needs to jump into the bubir tower. Players are obliged to place the edge in the last row to reduce the loss received by the edge, but the edge has already increased the degree of degree at the start of his part, so he kills his opponent with one hit. I still have it.

      Both cuts have become unrealistic places.

      Final Fantasy IV: About The Years After []

      Various parplids have various extraction spaces, except for the last parable, each has a meaning limit. The abyss of the real moon are considered to be the best space for extracting in the last parable. In the abyss of B5, except for the Blue Dragon, all the discovered monsters are subject to the Black Magic Break spell. As a candidate, the player has the option of using the assassin dagger received early to set up a monster. However, some monsters do not fit this state, so this method may not work. It is recommended that you arrest you in crop, such as having the opportunity to pray to return the HP because MP is not available.

      Final Fantasy V

      In the Bartz world, it is possible to obtain an immutable ABP with an immutable ABP from the prototype on the island between the cross and Jahol. The most unpretentious way is to study the control (in the beast master), apply it as a subordinate, and apply a prototype to yourself to immediately assassinate it. In the battle, the party receives 4abp and 500EXP. Players have a chance to fight Minidarco from historical waterfalls and get EXP.

      Another method is to fight the people who eat skulls in the Jahol cave. They are quite dangerous once they meet, but they are allocated 5Abp, 100EXP, and 100 gil. If you pass 5ABP to the player, you have a chance to escape, but EXP and GIL are not paid.

      On the ke y-shaped peninsula north of CRESCENT ISLAND, the enemy is only dark fire. They give 870 gil, 362EXP, and 3abp, and can be destroyed by ninja sweat-magic or elemental summoning.

      Players can access the Gulf world, and have the chance to quickly get ABP using objects under the basement of Tamaki. As a candidate, it is possible to apply a lightning scroll. Still, it can be defeated with a gold needle that can be bought with a ball, but this method takes a lot of time. The art of art is found in two or five groups, 2 select 4 ABP and 5-8 ABP.

      In the world of Gulf and the world ahead, players have the option to fight the shield dragon, apply the legal abilities "control" to earn 2500EXP and 5ABP for each party member, and apply blaze until the monster dies.

      The place where there is another bad prey in the Gulf's world is the forest north of Moore. If you destroy the fifth time in this forest, you can get 1695GIL, 825EXP, and 3abp.

      The third place in the Gulf's world is a underwater cave northwest of Surugat Castle, and can be used with submarine support. The opponents are 1503 GIL for three druids, 1127EXP, 5AP, 1522GIL, 975EXP, 4AP for three irons. The conventional strategy is to use the two blue wizards to use Graviga and Aqua-four breaths.

      To get ABP in United World, players have the chance to go to the crescent moon and meet Marine Devil and Luk groups. Three Marine Devil groups are 6Abp, taps are 8abp, and two marine devil and rouge are 13Abp. Seadevil is vulnerable to lightning, and Lukhov can be destroyed with Aviskiller's support.

      A quick way to become EXP in United World is to visit the desert near Phoenix Tower. The player has the option of later entering this space like a dark chocobo and trapping in a ghost village. The group of Anheg and Ammonite differentiates 1170 to 1250EXP and easily wins (3 levels of flare works). A n-heg earthquakes can be avoided by floating the group.

      Interprint break is a space that is not bad for furming because there is no special danger to the enemy, but a large amount of EXP is obtained. To get ABP, the monsters on the last floor distinguish the large amount of APs without special efforts (mostly can be destroyed by causing Odin), but the most visible warning given by AP. Is a Mover who recognizes 199 ABP for the battle, but it has to win, which has won for being left away. In the North American version of the Advance, if the game is stored in the Interpromising fault where Mouvers is fighting, the group of the opponent who later found the game was discovered for each MUOVERS.

      Also, in the advanced version, the players released in 2013 have all the opportunities to apply not only the sealed shrines but also the dead monasteries, for example, in order. It is possible to bypass a visor. After unlocking the dead monastery, the player has finished everything with this IRGE, and in principle, all SuperBosses has not been losing, so it is not necessary to grin.

      Final Fantasy VI

      In this "IRGE", there is an etangl e-goless world in the triangular peninsula, and in the Sufami and PS1 version, the spell can easily destroy "death", at least another instant death spell is 10 magic AP. Can be given. In the Game Boy Advanced version, the "death" spells no longer work, but there is an option to destroy inte r-goings with tricks using confusion and smoke. In the matrix software version and the pixel remaster version, you can wear Hermes sandals, cast a stop spell, and put a spell of the strag traveler tradition. The rail still has the option to apply "sketch" and accidentally applies a "traveler" spell. Eventually, Intangir falls or gets 10 magic AP and escapes.

      The last floating continent that we visited in the balance world is considered a wonderful space for polishing, and at that point we provide more EXP than any other space, and average 4 to 6 per battle. Bring the Magic AP.

      In the world of archeological sites in the dinosaur forest, there are enemies that leave a lot of skills. In the desert in the southern part of Malanda, a large amount of magic AP and a gil (and snai l-shaped EXP) are noticeable.

      However, since the avoidance is the highest, it is possible to set up with this problem by equipping "sniper eye" or using another technique or spell that ignores avoidance. The worm is vulnerable to the spells of "Kill" and "STOP", but "SandStery", which can be destructive counterattack, can be avoided. In order to maximize the benefits of polishing, it is necessary to unify the espales that distinguish the prizes in a party and increase the status when receiving the price.

      In World of Ruin, players have any chance to apply the area outside the castle to polish the castle, apply bunicing spells to batches and fight tumble weeds. Another no n-ethnic area is a phoenix cave, which can get a huge number of EXPs, while less than 1. 000 for a small meeting, but some enemies are formed up to 3. 000 or 4. 000. There are all the opportunities to provide, and if they are in it, there is a disordered dragon.

      In the world of archeological sites, the Northern Forest of DZHIDUR is still produced, for example, almost all enemies there are how physiological attacks use only a jumper that uses Rippler. ) Players are correctly called phantom due to immortal freezing.

      In World of Ruins, players have every opportunity to enter the Cultist Tower, where they can recruit Strago. The enemies there only use magic, but most of it can be nullified by equipping the Reflection Ring. At lower levels, some enemies can consume 5 or 7 magic AP per battle. Party members can equip the Golden Hairpin and have a chance to end the battle quickly using the Ultima spell. It's a great way to only develop magic without learning skills, but it has the drawback of not actually being able to scream to the party.

      Final Fantasy VII

      In the train tunnel in section 4, if you go south through the passage called "To Furnace No. 5", you can fight the troops unlimitedly. If you feed them healing substances until they run out of MP, you can heal the other two as well. For example, to get a limit break quickly, this is not a bad place as this is the key to mass kills. At this point, any character should be able to defeat all opponents with one attack from the back row while supporting Tifa.

      Aerith's second value, Maximum Break, Fire or Fury, can Maximum Break two other party members, allowing for a quick Maximum Break. This is a way to fill up the LEVEL3 and LEVEL4 Limit Break gauges quickly, allowing players to extract superior qualities from Sadness, but using Limit Break is relatively rare. Again, a way to speed up the occurrence of Limit Break is to use Hypers to gain Rage status.

      After leaving Midgar, there is a chance to use the Matra Magic Enemy EXP gained outside Midgar to defeat enemies in the Mithril Mines.

      In Jeuno, before the party receives "High Wind", the player has the opportunity to gain a large amount of EXP, AP, and screams, mainly by activating the alarm in the tunnel to the Underwater Reactor and fighting a strong enemy that would otherwise only be noticed once the party notices the airship. This method is a surefire way to pass all tests with one character. The death machines there can simply be destroyed using Frog Song or Toad spells.

      In Nibel, players can fight and control the enemy Valhon with the right equipment. Using Diving Strike, which removes a quarter of his maximum health, HP loss can be calculated in advance, allowing players to quickly replenish their limit meter without putting themselves at risk of being knocked out.

      Players who have received a small sourceco can be able to go to the Midelsky region, where they can fight the main hunters, the enemy of the Midel region. Equipped with three runes in the bone village and an AP 2x increase weapon that should have been available at this point, you can stock up a large amount of APs to increase the level of material. After equipping the third stage recovery setup, the player can use regegen, and the enemy can attack the player and break through. After three Gongagi's anger ring, characters with high power indicators can quickly kill enemies without users participating.

      In the Corel Valley Zone where the water ring has been found, there are enemies that are easy to defeat for this point and give many EXPs.

      With the help of HYWINDA, you can visit Cactus Island, where cactus and high AP are inhabited. After the cloud returned to the party and resumed the golden plate, if you purchase EXP + Materia-substance in a miracle square, the outfitting EXP will increase by 50 %, doubled at the Lv2 level. When used to the maximum, Materia creates another version that can be equipped with another character. The effect cannot be summarized when equipped with another item on the same character.

      The player who receives the submarine can visit the sunken Gernic, where the strong enemy is turned into a physical strength and EXP increase.

      Wanderers in the northern cave gives 800AP and a total of 2400AP in battle, but is very rare. Players can steal elixirs with high guys, get 99 elixirs using W-ITEM duplicate bugs, supply them to magic pots to accumulate EXP and AP.

      Party members other than active parties receive half of the experience gained by the main batch. The level of the newly connected character is determined by the average level of the party. If you go to search without other characters, the level of all other party members will increase depending on the excess level acquired by the character.

      Players who try to complete tasks at low levels often refuse to use items because it is difficult to learn both money and AP. Mover is the only enemy that gives a large amount of AP without EXP. From there you can get 90. 000 gil. Corel, which starts from a prison in the game earlier, uses the Matter without Objects (NI) to proceed with the game and give 10. 000 gil or just 1EXP.

      Crisis Cor e-Final Fantasy VII- [] ...

      It is not displayed in the game, but the more the enemy drops out and the more EXP is obtained, the higher the probability of a higher level in the modulation phase. If you want to raise your level, you can raise your level by fighting the enemy in a mission written "Very Difficalt".

      As the level of ZAR rises, the status rises will slow down, so polishing is not effective at a high level, but players can increase status by fusion.

      The player can defeat the Mover and get the SP quickly, defeat Tonbury and get gold. After unlocking the 9-6-6-6 Mission: God to reign ", the player will be equipped with a foraman forman and steal 99 Phoenix downloads that can be sold in Gill.

      You can also purchase dual cast material and convert it to SP. To get SP, it is quick to buy Dirge of Cerberu s-Final Fantasy VII- [].

      In the first boss battle with the helicopter in Chapter 1, soldiers from the depths that Vincent could continue to win would happen to fall on Vincent at some point. Soldiers throw guns and potion bullets, so players can use ammunition and HP. Each soldier gives Vincent 10EXP. The helicopter continues to endure the soldiers until they are defeated. Players can temporarily save in the battle with the boss and enjoy another opportunity.

      Final Fantasy VII Remake & Intergrade []

      Applications at the training center in Sector 7-6.

      One of the earliest places in the first passage of the game is the Gate in the chapter 4 "MAD YVAK" quest "PenetRation in the 7-6 Annex Sector" before entering the tire store with Biggs and Wedge Claud. You can go to a small training center on the right. The terminal of the training center can be launched indefinitely by defeating the enemy. Players can also be able to relax on the bench and supply objects at nearby shops, making them safe to grind.

      Chapter 6 along the quest "Inside the Ventilation Fan", "Illuminate the road", and when all solar lamps are activated, the player returns to the first transaction and uses the smallest lift in the west for the cargo lift. I have an option. Climb the stairs, dialogue with the terminal, and the player finds a room, cleans the opponent's room and receives the moment to activate another terminal to get chocobo & amp; MOOGLE material. 。 The first terminal can be launched as many times as you want, and you can rematch any enemy, including the obtained summoned material. There is a shop in the Materia room, and there is also a harmless space.

      In Chapter 9, "A Sleeping City," and Chapter 14, "List of Hope," players will be able to access Coliseum Corneo. The game can be played indefinitely as long as the player has free funds. In Chapter 16 "Bay Bay of the Beast" and Chapter 17 "Eliminate Chaos" (only at the end of the game), players can fight with a Tire combat simulator and use them to get the value of e n-AP. 。

      The beginning of the 16th leader, "Penetration" quest, is one of the best areas to pass through the game and unlock the head of the select and to acquire AP. After wiping out the waves of the opponent in the parking lot and restarting the chapter, the player will collect the number of skills and APs in particular, taking into account the end of the game later. can. Since the skills and the number of APs do not depend on the difficulty level, it is recommended that you create this in Easy mode. Firamateria is equipped with a mitrill saver cloud, and combined with Magni Firelia and First Strike Materia allows players to easily shoot their opponents in fire or FIRA. It is also possible to uniform AT B-Stagger Materia, and in order to increase the cloud loss, for example, as an enemy, often stagnate the sparkling spells. Other party members are A P-up material (combined with selected material, preferably a material that can request a large amount of AP to maximize AP, such as r e-vertical material), EXP Up Materia, Gilmateria. There is a chance to accelerate the process by equipping it. Considering that characters other than the first party will acquire skills, players don't need to worry about the value of the airrit if they start footprints in these steps.

      In the Episode of Intermissions, the fastest field that players can level up efficiently are after defeating Giganto Pedo, the end of the chapter 1 in the Works Finest. Returning to the Slam Street in Section 7, the player can run to the "back alley" via the "Scrap Boulevard" and fight various enemies such as Verelat, Golger, Way Wolf and "Angry Hounds." However, it is more effective to get numbers and APs at the end of the game is to defeat the game once and unlock the leader's options and the battle simulator of Shinra in Chapter 2 "Deducted Strategy". After that, the player joined the military simulator, selected Yuffy and Sonon fighting the Midgalian monster, performed the first battle with Bagaboo, and resumed the game. It is also possible to equip Yuffi with a preemptive attack material and end the battle with "throwing" → "wind storm". If you have AP Up Materia (after defeating two Armored Majitroopers, in the Scarlet office), Yuffie's boomerang (the first core has an A P-up passive), a ninja mallet, a Volant armlet, You can get the maximum AP in one battle.

      Final Fantasy VII Reverse [] | Book Live "Free Browsing" List

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      About Final Fantasy VIII []

      Since the party level is lower than the magic level of the player, the player polishes by pulling out spells from opponents, improving spells from items, cards, and lo w-value spells. Players have the opportunity to simply acquire a large number of spells by playing triple triads, changing cards into items, and purifying items to magic.

      The simple way to find a high-level spell at the beginning of the game is that you can use the Quezacotl card MOD to change the Quistis card (available at the start of the game) to three Samantha Seouls, support Diablos's Time Mag-RF skills. Anyone can convert to 60 triple spells. By adding 100 triple units to the character's power, you can simply destroy any boss until the second half of the game, combined with the ease of activating the limit break.

      Players who want to earn EXP can visit the "Island Near Heaven" and "Island Near Hell", where there are many strong enemies that can give a lot of EXP, and can be easily defeated with the help of Quistis Degenerator. To reach high levels, it is especially effective to use the bonus skills acquired with certain guardian powers. AP maniacs can go to Sabotender Island and the Kashkabarut Desert. Sabotender can be easily defeated with Squall's normal attack, and each will give you 20 AP.

      Sabotender Island, which can only be reached using Ragnarok, can be reached by using the mobile Balambu Garden to reach the neighboring desert. To maximize the potential of your party, wait at a low level until you obtain Sabotender's guardian power, equip its status abilities, and fight on "Island Near Heaven" and "Island Near Hell", and your stats will increase as you level.

      For low-level play, players can use Quezakotl's "Card" skill to turn enemies into cards, giving them items and AP without losing EXP. Players can obtain the "Gambler's Soul" by processing five Shumi cards, and have one of their guardians learn the card skill, which other players can use during battle. After that, you can prevent the main party from leveling up by using Idea, a temporary playable character, to level up your guardian. This can also be done with Seifer during the Dollar mission, but only Quezakotl, Shiva, and Ifrit can level up.

      Final Fantasy IX

      The level of new party members is determined by the average level of the current party, and "Level Up" by level averaging does not give you magic stones, so early leveling up may not be desirable. Equipment that increases stats as the level increases is also not available in the early stages.

      "Level Up" is perfect for equipment for beginners in leveling up.

      One of the first places to clear levels is Alexandria. When Steiner and Marcus escape from the hanging cage, they are attacked endlessly by Alexandria soldiers. If you move Steiner to the center of the room and equip him with the Bloody Sword given to him by Queen Stella in Treno, he can fight infinitely without relying on healing. If you hold the attachment button in place with a rubber band, Steiner will reach level 50 overnight.

      Defeat Ian with Zidane's Masamune and Soul Blade

      The huge dragon on the Popos Hate's Sakurobes Peninsula and Yana on the average peninsula are both huge EXP. Dignified dragons, especially with Lv5-Death support, can simply wipe out a specific stage, but Yana remains the most difficult, even at a large level. Fortunately, Yanov can be set so that it does not attack, and they are still susceptible to death and fate.

      For example, you can fight in the cave of Gizamarc (I hate Popos). In order to fight them early, it is possible to apply the queen spell "The Maximum Gauntlet", which causes 9999 damage while the HP of the queen is 1. In the latter half of this IRGE, you can apply KVINA's spell Lv5 Death immediately to kill the Majestic Dragon. While fighting on the Vyile Peninsula, players can get more EXP. The introduction of Lv5 Death means that the player does not need to recover the party manually, this training for the maximum speed and other spare tools in the turbo charger, acceleration emulator, Final Fantasy IX Remaster. Suggests.

      Zidane's theft increases when the enemies are taken safely, Rouman Freya's dragon breaks through the limit when 100 dragons are destroyed, and when finding more frogs in swamps, frogs increase frogs.

      Before finishing the battle, the crystal version of the Crystal World Terra Guardian distinguishes the huge number of APs. A peaceful Yana can win many times without closing the player's access to the friendly monster Sadkvest, and someone receives 50 AP. However, the party must be noticeable because of the chance to win.

      Final Fantasy X

      The enemies of the Omega archeological site are emphasized by huge APs, and the AP 2x/3x overdrive and the overgrade → AP spare are activated. In the battle between the overdrive → AP, and the equivalent enemy, you can defeat the free opponent, hold the attacking party member a stoic over drive mode, and get a large amount of swear value. Is possible. < SPAN> The huge dragon on the Popos Hate's Sacrobes Peninsula and the average peninsula are both huge EXP. Dignified dragons, especially with Lv5-Death support, can simply wipe out a specific stage, but Yana remains the most difficult, even at a large level. Fortunately, Yanov can be set so that it does not attack, and they are still susceptible to death and fate.

      For example, you can fight in the cave of Gizamarc (I hate Popos). In order to fight them early, it is possible to apply the queen spell "The Maximum Gauntlet", which causes 9999 damage while the HP of the queen is 1. In the latter half of this IRGE, you can apply KVINA's spell Lv5 Death immediately to kill the Majestic Dragon. While fighting on the Vyile Peninsula, players can get more EXP. The introduction of Lv5 Death means that the player does not need to recover the party manually, this training for the maximum speed and other spare tools in the turbo charger, acceleration emulator, Final Fantasy IX Remaster. Suggests.

      Zidane's theft increases when the enemies are taken safely, Rouman Freya's dragon breaks through the limit when 100 dragons are destroyed, and when finding more frogs in swamps, frogs increase frogs.

      Before finishing the battle, the crystal version of the Crystal World Terra Guardian distinguishes the huge number of APs. A peaceful Yana can win many times without closing the player's access to the friendly monster Sadkvest, and someone receives 50 AP. However, the party must be noticeable because of the chance to win.

      Final Fantasy X

      The enemies of the Omega archeological site are emphasized by huge APs, and the AP 2x/3x overdrive and the overgrade → AP spare are activated. In the battle between the overdrive → AP, and the equivalent enemy, you can defeat the free opponent, hold the attacking party member a stoic over drive mode, and get a large amount of swear value. Is possible. The giant dragon on the Popos Hate's Sakurobes Peninsula and Yana on the average peninsula are both huge EXP. Dignified dragons, especially with Lv5-Death support, can simply wipe out a specific stage, but Yana remains the most difficult, even at a large level. Fortunately, Yanov can be set so that it does not attack, and they are still susceptible to death and fate.

      For example, you can fight in the cave of Gizamarc (I hate Popos). In order to fight them early, it is possible to apply the queen spell "The Maximum Gauntlet", which causes 9999 damage while the HP of the queen is 1. In the latter half of this IRGE, you can apply KVINA's spell Lv5 Death immediately to kill the Majestic Dragon. While fighting on the Vyile Peninsula, players can get more EXP. The introduction of Lv5 Death means that the player does not need to recover the party manually, this training for the maximum speed and other spare tools in the turbo charger, acceleration emulator, Final Fantasy IX Remaster. Suggests.

      Zidane's theft increases when the enemies are taken safely, Rouman Freya's dragon breaks through the limit when 100 dragons are destroyed, and when finding more frogs in swamps, frogs increase frogs.

      Before finishing the battle, the crystal version of the Crystal World Terra Guardian distinguishes the huge number of APs. A peaceful Yana can win many times without closing the player's access to the friendly monster Sadkvest, and someone receives 50 AP. However, the party must be noticeable because of the chance to win.

      Final Fantasy X

      The enemies of the Omega archeological site are emphasized by huge APs, and the AP 2x/3x overdrive and the overgrade → AP spare are activated. In the battle between the overdrive → AP, and the equivalent enemy, you can defeat the free opponent, hold the attacking party member a stoic over drive mode, and get a large amount of swear value. Is possible.

      The best way to clear AP is to use this setup against Don Tonberry. The player casts Khastega on everyone, parries the Karma of the character with Don Tonberry's Stoic overdrive, revives him with the rest of the party, and casts Khastega again. The player must repeat this until Don Tonberry dies or is close to dying. If Don Tonberry respawns with Karma, the loss will trigger an overdrive, tripling his AP and converting it into AP, resulting in a total AP of 3x at the end of the battle. AP can also be gained by the player fleeing or if the overdrive meter fills up.

      It is limited by the number of MP in the party and Don Tonberry's closing speed. The amount of overdrive is determined by the amount of damage taken, which in Don Tonberry's case is exactly equal to the number of monsters the character has killed multiplied by 100. This trick only requires the Overdrive → AP feature, but the other two options can increase the amount of AP you receive. Only characters with Overdrive mode set to Stoic need to absorb karma losses. This basically means you can skip turns of weaker characters and simply level them up by bringing in strong healers and characters with high kill counts.

      Another way is to use weapons with SOS Overdrive and Overdrive → AP, armor with SOS Haste and Auto Life. Instead of Tonberry, you can also use Sabotender with 99. 999 and 10. 000 Needle attacks.

      Orbs add new stat nodes to the orb grid, instantly boosting the stats of your characters. To get Power Spheres, Ability Spheres, Mana Spheres, and Speed ​​Spheres quickly, use Distill skill on Kottos or Fafnir to get 20 or Overkill to get 40.

      Unless the player has a reasonably strong character, the presence of anima, which can destroy an opponent with a single Oblivion, is a necessary ability. In Monster Manage, even though the cost of fighting enemies is high, the loss can be compensated for by the selling value of equipment. In the PlayStation 2 version, the player still has the option to fight Fenrir, which, contrary to the game's claims, is not worth the money. This has been fixed in the HD remaster.

      Final Fantasy X-2~In Chapter 1, Exp can be obtained from enemies in Makarathia Forest and near the tourist office at Lake Makarathia. Also, by completing the mission "Follow Oak", the player can obtain the grid of the Ice Queen's clothing. In the early stages, enemies may be too strong to fight, but the player can avoid fighting them. The grid of the Ice Queen's clothing can absorb ice, which means that attacks of the white element will heal the player, and as a result, the player will be strong enough to fight enemies in the remaining Makarathia Forest. Since Amorphous Gel can be easily destroyed by ice attacks (as it is a fire elemental by default), it can also be used in the coat if there are raiders in the clothing.~Powerful enemies inhabit Farplan and Infinite. Combat in the city of Infinite increases in complexity as the player descends deeper underground. Lady Luck has an ability that doubles Exp, which can be used every time the coat is worn.

      If equipped with AP (Triple AP) Egg and Key of Success (Double AP), you will receive 6 times the usual AP. This is a great way to master abilities, but due to the conditions for obtaining the success key, you can obtain the talisman sphere later in this special passage.

      Characters earn AP in battles and execute commands. By performing consecutive actions that do not kill the party or enemies, you can easily accumulate AP. One of the most effective ways to accumulate AP is to use the clothes grid to hunt treasure equipped with a "mug". The "mug" accumulates AP even if the character does not obtain the object from the monster.

      The HD remaster and overseas version of Burst allows players to easily earn EXP and AP, as it provides a safe and constant supply of monsters and allows for impossible plays. If you fight Shiva, Yojimbo, Anima, and Sisters of Magus, you can earn 15 AP each for the first three battles, and 24 AP for Sisters of Magus. If you equip an AP egg and a success key, you can earn at least 90 AP.

      In Final Fantasy XI Chapter 1, Exp can be obtained from enemies in Makarathia Forest and near the tourist office at Lake Makarathia. Also, by completing the mission "Follow Oak", the player can obtain the grid of the Ice Queen's clothing. In the early stages, enemies may be too strong to fight, but the player can avoid fighting them. The grid of the Ice Queen's clothing can absorb ice, which means that white element attacks will heal the player, and as a result, the player will be strong enough to fight enemies in the remaining Makarathia Forest. Since Amorphous Gel can be easily destroyed by ice attacks (as it is a fire elemental by default), it can also be used in the coat if there are any raiders in the clothing.

      Powerful enemies inhabit Farplan and Infinite. Combat in the city of Infinite increases in complexity as the player descends deeper underground. Lady Luck has an ability that doubles Exp, which can be used every time the coat is worn.

      If you have an AP (triple AP) egg and a success key (double AP) equipped, you will get 6 times the normal AP. This is a great way to master abilities, but because of the conditions for obtaining the success key, you can get a talisman sphere later in this special passage.

      Characters earn AP in battles and execute commands. You can easily accumulate AP by performing consecutive actions that do not kill the party or enemies. One of the most effective ways to accumulate AP is to use the lattice of the clothes to hunt treasure equipped with a "mug". The "mug" accumulates AP even if the character does not get an object from the monster.

      HD remaster and overseas version bursts allow players to easily earn EXP and AP, as they provide a safe and constant supply of monsters and allow for impossible plays. Fighting Shiva, Yojimbo, Anima, and Sisters of Magus will earn you 15 AP each for the first three battles, and 24 AP for the Sisters of Magus. With an AP Egg and Success Key equipped, you can get at least 90 AP.

      In Final Fantasy XI Chapter 1, Exp can be obtained from enemies near the tourist office in Makarathia Forest and Lake Makarathia. Also, by completing "Follow Oak", you can obtain the Ice Queen's Clothing Grid. In the early stages, enemies may be too strong to fight, but the player can avoid fighting them. The Ice Queen's Clothing Grid can absorb ice, which means that white element attacks will heal the player, and as a result, the player will be strong enough to fight enemies in the remaining Makarathia Forest. Since Amorphous Gel can be easily destroyed by ice attacks (as it is a fire elemental by default), it can also be used in the coat if there are any Raiders with clothing.

      Powerful enemies inhabit Farplan and Infinite. Combat in the city of Infinite increases in complexity as the player descends deeper underground. Lady Luck has an ability that doubles Exp, which can be used every time the coat is worn.

      If you have an AP (triple AP) egg and a success key (double AP) equipped, you will get 6 times the normal AP. This is a great way to master abilities, but because of the conditions for obtaining the success key, you can get a talisman sphere later in this special passage.

      Characters earn AP in battles and execute commands. You can easily accumulate AP by performing consecutive actions that do not kill the party or enemies. One of the most effective ways to accumulate AP is to use the lattice of the clothes to hunt treasure equipped with a "mug". The "mug" accumulates AP even if the character does not get an object from the monster.

      HD remaster and overseas version bursts allow players to easily earn EXP and AP, as they provide a safe and constant supply of monsters and allow for impossible plays. Fighting Shiva, Yojimbo, Anima, and Sisters of Magus will earn you 15 AP each for the first three battles, and 24 AP for the Sisters of Magus. If you equip an AP Egg and a Success Key, you can get at least 90 AP.

      Final Fantasy XI

      The main way to increase value was grinding. Before "Wings of the Goddess", the threat of opponents' data was low, so most of the Exp/ earnings were from facing these opponents, such as crabs, beetles, mandrake ears, goblins, hummingbirds, and impetes. The only other way was to get rare items once or to play a role when surrounded.

      In the wounded stage of the game, most tasks could not be acquired by a single person, almost all orders were not easy to find in a party due to the one-sided balance, and the penalty for destruction was brutal (loss (up to 2400 skill loss or within 45 minutes for an average experience level party)). This fostered fear and became a serious obstacle that prevented almost all random players from progressing through most of the game.

      In the Square era, the complaints on the skill system were removed. In Wings of the Goddess, combat in campaigns and operations was added, and almost all combat can be done at any level. In Abyssea-zones, the skill system was changed, now ignoring player degree and party size, and bonus chests were also added, and thanks to high-level players, they have every chance to just increase the player degree of lower importance. Adulin's quester added experience awards to most quests, as well as alliance instructions that can be done as any mission and buy for whatever task skill is required.

      Square also brought about quality of life improvements, such as adding a "Field/Ground of the Parent System" where you can earn experience points that do not change by clearing certain missions, or a system of achievements called "Eminence Accessions" where you are assigned prizes by defeating certain types of monsters in the zone, and introducing an achievement system with a lot of objectives other than simply defeating monsters. It is now possible to call NPCs to support you in battle, and the maximum benefits have been greatly reduced.

      In 2015, Square resumed "shaving off values" by supporting a job point system. With this system, it takes less than 6 hours, including the most impossible scenario for order implementation, which actually amounts to 50-100.

      Final Fantasy XII

      Famous place for leve l-u p-killing rare games that gives a lot of EXP and LP can be killed using Phoenix, and when players get access to Dalmas Cowestiasand, they will be generated early. You can do it. Phoeni x-down can be purchased for Esther Sand Dalmaski from a merchant in Narbin's fortress after loading the sun stone on the Giza Plain. In Dustia, Orgain Book often breaks down, which is sold in a large amount of gold, and players can buy more phoenix. Dustia can use more than 1000 EXP, 3LP, valuable drops including flame personnel, and chain using grillches and zone out, so it is suitable for raising the level quickly. VAANA alone, especially glitch, can get many EXPs. Later, when Fran and Baltier participate in the game in Royal Palace of Rabanastre, their levels will be based on the Vian a-level as well as other characters to participate in the party.

      Dompling systems enable automatic level tactics, and players can receive EXP with the batch at the level without touching the controller.

      When the player remains in the zone where the enemy first appeared, the enemy continues to appear after the alarm. Dying players can return to Saving Crystal for recovery.

      In Negalmur Miriam's Stilshrine, it is a well-known place level-location: it often causes Gasta, and by setting up a game-gambet correctly, the party ends the game while the party continues to gain experience. You can create an infinite cycle. Parties should use such a gamvet as an enemy: HP

      One of them is the "Zawaku Chapel" zone in the Golmore Jungle. Defeating all the enemies in this zone will begin to appear in the dark skeleton. Defeat 21 skeletons and when the player approaches the center, the lord of the tomb appears, and dark skeletons no longer appear. After winning the lord of the grave, passing through the zone and its entrance, a dark skeleton appears, and a chain of more than 90 bodies is formed. After that, the player can return to the out village to sell the loot, save the game, and start again. Normal dark skeletons get more than 1, 000 EXP per body, double with embroidered chips, and the enemy falls with several attacks, so this method is useful and defeated on a low level. There is not much risk except.

      However, although he undertaken VoPalbanny fishing, if the fishing was not over, the king of the tomb did not notice until he defeated the rabbit. VoPalbanny spends a lot of time, so it's not easy to overcome him, for example, like a grave king.

      Hene-Mine is famous for two comfortable production areas: the first is a pit head junction B. , They are noticed by the limit. If the player correctly programs his Gambit, it is possible to maintain the auto-level without touching the controller. In addition to the GAP spell, the supporters should r e-apply the Sleepga spell to the jelly, so that the party's life is supported by recovery spells.

      The second bathta, the pit head junction C, is more dangerous than the pit head junction B Busta. It does not react infinitely like jelly, is vulnerable to sleep and disable, and is damaged by healing Mystique. If you set the gambling properly, the player uses sleep GA/ disable to neutralize Abistel (indigo-pendant brings status sheets), or (if you use sleep), or (Disable (Disable) If you do not use), you have the ability to destroy these Curaha without attacking. Abysteles will leave each within 3. 000 EXT, in fact, a process to get a mild value with an ambulance by combining with their huge numbers. If the party has an embroidered chip, they have any chance to get 100. 000 EXP with all switches.

      In the Draklore laboratory, the Imperial Pilot, the Imperial Swordsman and Referee are usually relaxed and usually a group of 3 or 4 people, but if they do not destroy them immediately, there are many people immediately. Yes.

      In the Deadland zone "ETERNITY PERFORMANCE", there is something similar to a heroic act in the zone "Lord of the Grave". Here, up to 50 dead bones appear in one visit, and you can get about 1, 200 EXP per body. Equipped with an embroidery chip allows the party to make the following.

      You can died 2300EXP. With the appropriate arrangement of a solid spear or KURAJ, the party has the opportunity to clean the area in a short time.

      120. 000EXP. A certain number of bones are still falling from mob (especially a magician monograph), and each sells for about 2000 gils.

      Final Fantasy XII Levanant Wings [FINAL FANTASY XII: REVENANT WINGS)

      Since the official missions are one-off activities, players must look for value in monsters and Summoning Melees. The Summoning Melee at the Gates of Shattered Time and the difficult but necessary game Midlight's Deep are two exceptional grind areas, but the latter requires a certain time investment.

      Final Fantasy XIII

      There are a number of spaces in the game where it is easy to farm CP. However, most of them are only available (or impractical) later in the game, so the need for them increases at this point.

      A relatively early fun is the Estheim Mansion in Chapter 7, where the party is ambushed by PSICOM forces. Two enemies appear on a small map, and the enemies continue to heal while the player defeats both and retreats to the top of the map. This buster is even more useful in terms of gold mining. For example, PSICOM forces drop incentive chips here, which can be sold at the nearby storehouse for 2, 500 gil. However, CP is useful. For example, the CP you can get from earning gold can be huge, your opponents are not difficult to kill, and they allocate around 160CP per battle. Also, it is highly likely that it is not necessary in the current game, but it may be useful in Vanilla and Soot, which will be used in the next game with the expansion of Crystarium.

      Another famous one is the battle between Behemoth King and Megistotherium in Arkilt Grasslands, at the entrance to the Underdark in Mahakabar. One way is to kill Behemoth King and prevent HP replenishment with the command "Fire" skill, then defeat Megistotherium. With a strong team, the battle will be over in 7 to 14 seconds, and you can earn 6. 600CP, and 13. 200CP with a Rift Egg.

      In Mission 24 of Tejn's Tower, you can earn 6. 000CP per battle (12. 000CP if you use a Growth Egg). The reward for completing the mission is a grain of shell ginger that can be sold for 6, 000 gil, and since it only takes a few seconds to walk from the sier stone to the symbol, goal 24 is actually prepared as a good way to go.

      You can encounter an area with six Cr y-Hedron in the Mahabara Subtera Mine's optional area (you can go after returning from Suri Springs to Atmos). They can easily defeat them in a few seconds and get 7. 140 cp each time. The bomb will resonate if the player will retreat.

      The fifth or tower of Tejin has five pulsator swordfighters. You can get 1. 600 cp every time you defeat one body, so you can get 8. 000 cp in one battle.

      Eden's Ademantas is next to the storage and can resume the game as soon as possible. If you let vanilla a spam death, it is 40, 000 cp (80, 000 cp for growth eggs). Orantoa can fight on the Archirta grassland, and when the task is completed in the "Stone Circle" in the plains, it turns into a terrible figure, but at this point the party is likely to be stronger, so it is necessary to crush it. No.

      There, if you are a strong party, you can defeat one Vladis Truff in about 2 minutes (use a somewhat dangerous Eventless Assault strategy) and get 32. 000 cp, and return to the valley station. can. This is a good place, but you can't return here after Tesseract's final reconstruction to access the boss.

      If you have a certain patience, you can get about 75. 000 cp (150. 000 cp using growth eggs) by running for about 10 minutes. This includes all enemies that are not marked on the way. Primitive Cross Road → Shadow Dance → Via Stellarum → Salamandrin Trail → Titan trial (mission 47, lactavia). Salamandrine's path is worth paying attention to cactus. They have eight, but if they have a chance, they escape from the battle.

      If you defeat ATTACUS (Mission 51), you can get 75. 000/150. 000CP, but the battle usually lasts more than 15 minutes. In total, you can get almost 1 million cp by staying in Folle Len for one hour. However, as a precaution, it is best that the player is far away from the crystalium, as the battle can be difficult.

      Final Fantasy XIII-2

      The best way is to collect CPs at the Academia 400 AF in the southern part of the new metropolis, which is close to encounter. If you end the battle between the CP you have learned, such as Don Tomberry and the paradigm pack allies, and connect the experience of the CP role, this number can be increased.

      At Oleb 400 AF, the end of the main line, in the Ashenan d-zone, the player has the opportunity to encounter the "Paradox Ball", probably the strongest warning that was probably not related to DLC, "He is dissolved; After defeating it without a prize, the player receives 25.

      Final Fantasy XIV

      Most players will deny the need for the main scenario mission and side quests to make the personal 1st class smooth. But for more classes, it's the fact that these missions are only one time, which is the journal of other grinding methods, guilds, fate, copy dungeons, hunting journals and challenges. Must find it.

      After earning the limit, the player aiming for endgspile will depend on Aragan-Puble. A wel l-known way to get it is to accelerate the passing of the instance in a dungeon for advanced users.

      Final Fantasy XV

      As a satisfying EXP (3333), it can fight at the beginning of the game like a rare enemy. Considering the place to be witnessed (the northwest morning of HAMMERMEED), it is possible to walk around the surroundings without being witnessed.

      Tasks with a timer can be applied to acquire EXP, but it is difficult for damaged games and is perfect for hunting. You can get the most EXP to clear shor t-term quests like Ascams and slacks. The ninth leader has a chance to pick a loan lambble to Longaite and a battle with Super Boss, Adamantas. However, in principle, battle with him is delayed. Altani-Ring support can be destroyed immediately, but it is unlikely that the switch will be turned on. < SPAN> The best way is to collect CPs at the Academia 400 AF in the southern part of the new Metropolis, which is close to encounter. If you end the battle between the CP you have learned, such as Don Tomberry and the paradigm pack allies, and connect the experience of the CP role, this number can be increased.

      If you defeat ATTACUS (Mission 51), you can get 75. 000/150. 000CP, but the battle usually lasts more than 15 minutes. In total, you can get almost 1 million cp by staying in Folle Len for one hour. However, as a precaution, it is best that the player is far away from the crystalium, as the battle can be difficult.

      Final Fantasy XIV

      Most players will deny the need for the main scenario mission and side quests to make the personal 1st class smooth. But for more classes, it's the fact that these missions are only one time, which is the journal of other grinding methods, guilds, fate, copy dungeons, hunting journals and challenges. Must find it.

      After earning the limit, the player aiming for endgspile will depend on Aragan-Puble. A wel l-known way to get it is to accelerate the passing of the instance in a dungeon for advanced users.

      Final Fantasy XV

      As a satisfying EXP (3333), it can fight at the beginning of the game like a rare enemy. Considering the place to be witnessed (the northwest morning of HAMMERMEED), it is possible to walk around the surroundings without being witnessed.

      Tasks with a timer can be applied to get EXP, but it is difficult for damaged games and is perfect for hunting. You can get the most EXP to clear shor t-term quests like Ascams and slacks. The ninth leader has a chance to pick a loan lambble to Longaite and a battle with Super Boss, Adamantas. However, in principle, battle with him is delayed. Altani-Ring support can be destroyed immediately, but it is unlikely that the switch will be turned on. The best way is to collect CPs at the Academia 400 AF in the southern part of the new metropolis, which is close to encounter. If you end the battle between the CP you have learned, such as Don Tomberry and the paradigm pack allies, and connect the experience of the CP role, this number can be increased.

      At Oleb 400 AF, the end of the main line, in the Ashenan d-zone, the player has the opportunity to encounter the "Paradox Ball", probably the strongest warning that was probably not related to DLC, "He is dissolved; After defeating it without a prize, the player receives 25.

      Final Fantasy XIV

      Most players will deny the need for the main scenario mission and side quests to make the personal 1st class smooth. But for more classes, it's the fact that these missions are only one time, which is the journal of other grinding methods, guilds, fate, copy dungeons, hunting journals and challenges. Must find it.

      After earning the limit, the player aiming for endgspile will depend on Aragan-Puble. A wel l-known way to get it is to accelerate the passing of the instance in a dungeon for advanced users.

      Final Fantasy XV

      As a satisfying EXP (3333), it can fight at the beginning of the game like a rare enemy. Considering the place to be witnessed (the northwest morning of HAMMERMEED), it is possible to walk around the surroundings without being witnessed.

      Tasks with a timer can be applied to acquire EXP, but it is difficult for damaged games and is perfect for hunting. You can get the most EXP to clear shor t-term quests like Ascams and slacks. The ninth leader has a chance to pick a loan lambble to Longaite and a battle with Super Boss, Adamantas. However, in principle, battle with him is delayed. Altani-Ring support can be destroyed immediately, but it is unlikely that the switch will be turned on.

      In enclosures, accumulated EXP is multiplied, and players can accumulate EXP to sleep in the enclosure and earn more income. The game includes food, gadgets, and elemancy spells that allow players to gain more EXP in battle. Players can also choose to equip the Nyxperience Band to prevent EXP accumulation during entertainment, or to collect EXP and relax in the hotel where Galdin Dike and Altissia's EXP are doubled or tripled, greatly increasing the value. If players want to take this care, they should take the steps to equip Noctis with the Nyxperience Band, for example. For now, all supporters are left to the party in a specific element, and the game will forcefully grant EXP at the end of each game. Leader

      To increase the level, players can collect EXP and spend a night at a hotel in Altissia (in a royal suite instead of a simple room), eat Lasagna al Forno at the camp, eat Lasagna Margo at Lasagna Margo, equip all slot accessories with Moogle Charms, and use magic to kill opponents. Secondly, players can repeatedly participate in time missions. Also, Wiz Chocobo Post offers sandwiches with +50% EXP, which players can get before going to Altissia.

      To enhance the Swordsman's survival experience, which increases the more you travel, the more you can do it, so if you hold down the analog stick on the controller, the game itself will start collecting steps. This way, you can earn AP by riding a chocobo or driving a car, making it possible to earn AP mechanically. To hone Ignis' cooking experience, players can buy lunch beef from the shop in Lestallum (a Cooking Hat can be purchased at 50 or more) and make a mysterious meat sushi. After the campaign ends, the player can immediately restart the camp and make the same dishes. Thus, Ignis' cooking experience will reach its maximum in about 20 minutes. A quick and relatively cheap method is to ask Noctis to catch a limp fish and use it to make a dish with another cheap ingredient, such as garlic. Although it takes a little time, this method will get Noctis and Ignis' fishing and cooking skills up to speed much faster than building them separately.

      Final Fantasy Mystic Quest

      There are two ways players earn money. The first is by clearing battlefields on the world map. This also gives you bonus and special items. One of the tricks (possibly glitches) in the game is that players actually earn XP by clearing the background of that battle by getting a diploma in the same battle: in this case, Benjamin will receive a diploma twice instead of once.

      The other way is to revive monsters by clearing an area larger than the maximum, spilling out, and re-entering. Some zones do not respawn even if you defeat the boss. The maximum grade is 41.

      Final Fantasy Tactics

      Since EXP and JP are earned by successfully performing actions regardless of the target, players can level up with every probability by defeating all enemies except one in a duel and preventing the remaining enemies from performing effects (such as inflicting sleep or disabling the same). You can also give commands to your own units, to allies and to yourself, and set a cap on attack effects.

      The JP Boost Assist function available to servants and story characters for all special classes (such as Holy Knight and Machinist) is very important for accelerating JP accumulation. Also, if all characters perform the same task during a battle, the JP gained is distributed to all group members who can perform that task, making it easier to perform.

      The EXP gained varies depending on the difference between the unit's level and the highest level unit in the team. Low-level units are more likely to safely gain a lot of EXP by using commands on high-level followers. Conversely, high-level units can increase their JP with minimal EXP increase by applying commands to low-level units. For example, the value of random encounters depends on the party's value. The enemy units that appear in Midlight Deep are several levels higher than the player's units, making it the perfect dungeon for leveling up high-level units.

      If players line up their party in an X-shape, with all five squares of equal height, they can have the character in the middle use Monk Chakra skills and heal themselves and the characters around them while using their buddy commands.

      Lined up, for example, allows them to act quickly without moving, and buffs such as the Time Wizard's "Hurry" and the Snow White Wizard's "Protect" apply to the whole party. There are still plenty of opportunities for co-players and Ramza to quickly recover JP and speed up the process using Squire's "Hocus Pocus," which features the fastest animation of any feature in the game.

      Enemy yellowish chocobos are quite effective in increasing their value, especially in the early game. Players can defeat all enemies except for the chocobos, surround them on one hill, and use a weak spot attack, and the chocobos will use Choco Cure to heal themselves and the player's units. In the early game, in the Mandalia Plains, players can find a great grinding spot where chocobos are spotted. As a candidate, players have the option of taming a wild chocobo (or using Boco) to carry out this process and isolating another enemy. However, in this case, the player will have one less party member, as the chocobo will start borrowing its fifth connector.

      The commands "Bardsong" (for men) and "Dance" (for women) are very useful, for example, to level up units that use them during battles and other units. These abilities have a short charge time and are constant in nature, so especially at the beginning of the game and for laid-back classes like Summoners and Arithmeticians, song and dance may be triggered a certain number of times between unit turns. All songs and dances act accordingly on all pros and cons units, making the operation easier to succeed. Songs and dances that affect HP/MP are the easiest to produce and have 100% accuracy. Rousing Melody and Slow Dance increase the number of moves of the user's party, making it easier to execute many commands during battle and easier to defeat the enemy party.

      In the second half of the game, an effective rescue method is to arrest Beowulf who is in the Templar profession together and use "Chicken" against the last enemy who cannot be attacked in that state. This allows you to safely execute the above chakra strategy without worrying about the enemy's counterattack. During the "Chicken" state, the enemy will replenish 1 courage every turn, and when it reaches 10, it will return to normal, meaning that Beowulf will need to recalculate from time to time.

      Final Fantasy Tactics Advance

      The EXP gained per impact depends on the ratio of the values ​​of the active character and the target character. However, in missions, difficult enemies are generally the most important, and these can only be completed once. Enemies on a random battle map will always have an average value for the player, and any enemy with the starting value will give the same amount of EXP.

      In other words, random encounters are suitable for raising the level as in other encounters. If possible, target yourself using healing or support, targeting a character above one level, 12EXP, and 8EXP to target characters 1 level. In this way, weak characters can easily increase the level by exchanging a hig h-level character during battle, even if it is a party member.

      The simple trick to raise the level quickly is the skill "Smile" that Jugglers are studying. If you purchase it in the equipment of Orikuku, and if there are cabins with this ability in the field, you can continue to use each other. With this ability, you can easily reach level 50, and other party members can defeat and raise the level.

      Final Fantasy ZeroThe training of secret NPCs in Achedemeia's arena is a par t-time member level until the player plays, but can be used by operating time to simulate the passage of time. In PlayStation4, it is necessary to move to autonomous mode, hold the player, consult with the coach, transfer system time one week ago, and resume retention. In the Xbox One version, it is possible if you do not connect to the Internet. Dissidia Final Fantasy (2008) [] (English)
      Experience [] (English) A famous technique for earning experience is to use the calling (manual) of the magic pot to fight at a good tempo level with the Exdes level 100, aiming for the highest level of difficulty. Players have to use the HP-attack-attack-attack and hit them until the blade is broken. After the fundamental courage has recovered, the player must use the summon to copy the enemy's courage, enter E x-mode, perform an HP attack on Exdes, and defeat Exdes with X Burst.
      It is also effective for 10 0-level Gabuta because there is no HP attack until it enters E x-mode. In order not to charge the EX meter on the AI, fight in the prosecution until the enemy's courage is interrupted. In order to increase the EXP at the end of the battle, players can equip chocobo and rabbit accessories. Another way to accumulate a lot of EXP is to fight Exdeath several times with Omega's Friend Card. The player starts the battle as normal, preferably in a small stage such as Edge of Madness, and recovers courage. Once the player has regained courage, they must continue to have their courage reduced until Exdeath's courage exceeds their own HP. To activate the Barbariccha Challenge, which exchanges courage values, you must activate a challenge that does not reduce the opponent's or your own courage. Entering EX mode and using EX Burst will increase EXP the most. Using manual summons such as Phoenix, Shiva, Pupupu, Bahamut, and Tonberry in the reserve chain allows for consecutive battles with the retry option at the end of the battle.
      Farming AP A way to collect a lot of AP is to fight Chaos in Quick Battle mode during Bonus Day. If you already have a diamond combo set with double AP and all calendar bonuses have double AP again, the AP for the battle will be 4x.
      The reason why players have to fight Chaos is because the battle is divided into three parts, and each part gives rewards separately (meaning that even if the player loses in any of the three parts, he or she will still receive rewards for the previous parts). Don't forget the AP chances in the battle. Each task completed will give the player 2 APs upon completion. The AP chances are repeated until the final stage of the Chaos battle, so if the player achieves all AP chances in the battle, the player will receive a total of 6 additional APs.
      Combined, these can earn more than 30 APs each time Chaos is defeated. About Dissidia 012 Final Fantasy [ ]
      EXP Farming The easiest way to accumulate a large amount of EXP is to change the effects and frequency of EX Force and Core, Podium Meekness, and EX Revenge Time in the original rules, and manipulate the speed of the battle.

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      Elim Rim - Journalist, creative writer

      Last modified 29.07.2025

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