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These adventure games top 100

Adventure games have a history of over 40 years! It's an incredible story. In the last few decades, many masterpieces have been born, and new masterpieces are still being born. With such a rich history, how many masterpiece lists are worthy of the masterpiece? The last top adventure collection was 20, which was nearly 10 years ago. Well, what will it be this time? 25; You will be surprised that the frame is buried immediately. 50; The loss is much less, but there are some things that can be easily claimed for three or four frames alone.

Why is this the best 100 adventure game?

Many people in the world will not have 100 adventure games, but they have lived in the golden age of graphic adventures, survive the dark era, and see the modern (relative) Renaissance. We are clenching our teeth with a pioneering text title, and we know better. It is possible to think 100 hig h-quality adventures, but there are still some painful missing.

With the numbers in mind, this left an important problem. What is the "best"? How do you compare games with styles and technology for decades? Is the 1985 genre pioneer still classic? Should it be so? Does the new game have the right to stand up with the pioneering ancestors who have endured the trials of time? What is really important? Life, innovation, production value, historical significance? What is more important? History, exploration, puzzle?

The answer is not all above or nothing! There is no scientific formula. Depending on the situation of each game, various elements are determined. You can discuss all options and all arrangements, and I want you to do so! The greatness of the list is that it is not right or wrong, and we have been discussing each other for a long time to reach our list. Sometimes it is inconsistent with the site review. However, what we finally chose is worth nominated, and I am absolutely confident that it expresses the masterpiece of this genre so far. Not all games fit all tastes, but there are many things that everyone can play in the top 100 successive adventure games.

Where can I buy an old adventure game?

Today, thanks to Scummvm and GOG, you can play most of these old adventure graphic games in modern systems. Most of the following adventure games can be purchased directly from GoG. com and played immediately with modern systems.

You can't talk about classic adventure games without mentioning the big box. The thrill and excitement of owning a great PC game with amazing art on the front and a manual and game disc inside is something that is still appreciated today. Many modern adventure games are offered with a big box through platforms like Kickstarter pledges and Limited Run Games. However, if you want to get your hands on a box of an old game, it's easy to get one through eBay.

Top 100 Adventure Games

First up: #100 - 96.

#100 Titanic: Adventure Out of Time

If you could go back to 1912, the RMS Titanic would surely be one of the last destinations you would choose. Unless you're a former British spy who magically gives you a second chance to re-enact the horrific night of April 15th in order to succeed in a mission that failed the first time and avoid both world wars in the process. Or maybe you're an adventure gamer who wants to experience the ordeal for yourself -- if you manage to survive. Titanic: Adventure Out of Time, Cyberflix's 1996 alternate reality, lets you do just that. You can admire a meticulously researched and faithfully recreated luxury liner with other passengers, but there's an important mission you must complete before nightfall. Considering the tragic end of the journey, which claimed the lives of 1, 500 people, this game is not the next best thing to actually being there.

Digitally rendered from real historical documents and photographs, the setting is the true star of the game, offering a virtual, carefree tour of the ship. Puzzles are sparse, but you'll need to defuse bombs, repair mechanical malfunctions, and send telegrams using Morse code. You'll come into contact with many characters, each with a story to tell and secrets to hide, so it's important to say and do the right thing at the right time. There are frequent chances to right a wrong, but there are branching paths and multiple endings, not all of which are ideal. The stakes really rise as the lower levels are cut after hitting the iceberg, as the waters rise and the boat begins to visibly register. Between impressive cuts showing the destruction from afar, you must rush to complete tasks before you lose everything. The timed elements increase the tension, which is essential in this situation, and lead to an absolutely stunning endgame. Sink or swim, succeed or fail. It's entirely up to you, and there's real replay value to go back and try again if you don't like the outcome. Sure, you might also like: Lost in Time, Mission Critical #99 - Nancy Drew: The Curse of Blackmoor Manor It's really a no-brainer to add Nancy Drew Adventures to this list. With 25 titles, the series has been an unprecedented success and deserves recognition. So why is it the 11th installment in Interactive's long-running series? Because The Curse of Nancy Drew is the most consistent of all the elements a good Nancy Drew game needs: tough, layered puzzles neatly blended into a story about an ancient family lineage, with a dash of werewolf thrown in for good measure; mysterious environments filled with Easter egg visuals; tons of information from a fascinating subject (in this case, 17th century England); great voice acting for all the main characters; a surprisingly nonlinear path to the end; and some scares.

As usual, the player is a colorful character, such as a wealthy pos t-wife who is afraid of being cursed by a fallen beast, a strangely precocitive and violent daughter, and aunt who cares for a spinstar while being directly guided by Nancy. Interview. You will find clues in everywhere, such as a message hidden in the family crest and a gorgeous tapestry depicting one scene of myths, and exploring the details of the building. This time, a dynamic cut scene and a smartphone with a web search function have been added. Several improvements, such as task lists for lower criminals, have been greatly successful and have remained in games since then. Thankfully, most of the sloppy work, which had bothered many Nancy Drew games, has been abandoned in this game. Proving that this series is not only for girls, and by 2004, her interactive clearly dropped her teen detective series into science, but in many new adventures from the curse of blackmailing of manners. Nothing exceeded it.

Nancy Drew Series (Select 24 Series!)

#9 8-Space bar

What spices do you add to the classic mystery genre? Easy. You just have to set the cast of the characters to the same genius, set the stage in the distant planet Waki ​​VI and designed the aliens in the famous cafeteria in Moss Eizuri. Boffo Games '97 Space Bar, directed by Steve Merezky, makes players appear as Node alias. He is one of the few planets, and works as a police officer aiming for a transformation criminal possessed by his friends. Not only normal scientific investigative equipment, but also your biggest weapon is the ability to brainstorm with dozens of aliens you have met. < SPAN> As usual, the player is afraid of Nancy, a wealthy wife who is afraid of being cursed by a fallen beast, a strangely precocious and violent daughter, and an aunt who cares for a spinstar. Interview with the characters. You will find clues in everywhere, such as a message hidden in the family crest and a gorgeous tapestry depicting one scene of myths, and exploring the details of the building. This time, a dynamic cut scene and a smartphone with a web search function have been added. Several improvements, such as task lists for lower criminals, have been greatly successful and have remained in games since then. Thankfully, most of the sloppy work, which had bothered many Nancy Drew games, has been abandoned in this game. Proving that this series is not only for girls, and by 2004, her interactive clearly dropped her teen detective series into science, but in many new adventures from the curse of blackmailing of manners. Nothing exceeded it.

Nancy Drew Series (Select 24 Series!)

#9 8-Space bar

What spices do you add to the classic mystery genre? Easy. You just have to set the cast of the characters to the same genius, set the stage in the distant planet Waki ​​VI and designed the aliens in the famous cafeteria in Moss Eizuri. Boffo Games '97 Space Bar, directed by Steve Merezky, makes players appear as Node alias. He is one of the few planets, and works as a police officer aiming for a transformation criminal possessed by his friends. Not only normal scientific investigative equipment, but also your biggest weapon is the ability to brainstorm with dozens of aliens you have met. As usual, the player is a colorful character, such as a wealthy pos t-wife who is afraid of being cursed by a fallen beast, a strangely precocitive and violent daughter, and aunt who cares for a spinstar while being directly guided by Nancy. Interview. You will find clues in everywhere, such as a message hidden in the family crest and a gorgeous tapestry depicting one scene of myths, and exploring the details of the building. This time, a dynamic cut scene and a smartphone with a web search function have been added. Several improvements, such as task lists for lower criminals, have been greatly successful and have remained in the game since then. Thankfully, most of the sloppy work, which had bothered many Nancy Drew games, has been abandoned in this game. Proving that this series is not only for girls, and by 2004, her interactive clearly dropped her teen detective series into science, but in many new adventures from the curse of blackmailing of manners. Nothing exceeded it.

Nancy Drew Series (Select 24 Series!)

#9 8-Space bar

What spices do you add to the classic mystery genre? Easy. You just have to set the cast of the characters to the same genius, set the stage in the distant planet Waki ​​VI and designed the aliens in the famous cafeteria in Moss Eizuri. Boffo Games '97 Space Bar, directed by Steve Merezky, makes players appear as Node alias. He is one of the few planets, and works as a police officer aiming for a transformation criminal possessed by his friends. Not only normal scientific investigative equipment, but also your biggest weapon is the ability to brainstorm with dozens of aliens you have met.

It's this ability that gives the game so many memorable moments. One minute you're a business tycoon negotiating an incredibly complicated deal. Then you're a highly intelligent alien trapped in a bottle whose only way to interact with the world is to communicate with your vaguely alien companions. Then you're a drug-addicted alien trying to escape Earth despite having laryngitis and trying to get past the authorities, and then you're a robot sports star trying to get over last night's hangover in time for the big game. All this while solving the mystery of which of the many aliens surrounding you are in disguise. The game features a fairly unforgiving time limit combined with trial and error puzzles, but those who take the challenge will be rewarded with hilarious characters and a truly unique adventure. Spacebar is a lesser known game on this list, but it's well worth remembering as a true classic. You might also like

#97 - Runaway Twist of Fate

The first two Runaway games won fans over with their sleek animation art, comedic travel story, and exciting techno/pop soundtrack, but the game's problems prevented them from reaching their true potential. That's not the case with 2009's Twist of Fate, which delivered the finale of the trilogy with high production values ​​and gameplay to match. With stunning hand-drawn artwork, Pendulo Studios delivered a series of colorful, stylized locations, distinctive character designs, and cinematic TV-quality content. The finale, Medea's story, is creatively told in chapters that alternate between the past and present, with strong momentum and narrative flow.

In the first game in the series, the original turn, Gina Timins, and his boyfriend Brian Bassco alternately operate. The fourth wall, which is brought about by this premise, has made it easier to swallow the unbelievable scenarios of "Runaway". On the other hand, the innocent tone has begun to accept, but let's look directly at the reality (Let's Face it). Combined with Brian's imprisonment in a psychiatric hospital and the strangeness peculiar to the series, a puzzle that is not bound by common sense is made. Also, thanks to the addition of the hint system and a hot spot detector, pixelhunting and silly puzzles have been reduced. As a whole, Runaway: a Twist of Fate is a solid entertainment work that has a unique arrangement to a traditional adventure game, and has a wonderful but different but different trilogy.

This is also recommended: Runnaaway: Road Adventure, Getaway: Turtle's Dream

#9 6-Gold rush

It is common for us to play adventures because the story is wonderful and that there are esoteric puzzles. However, some attractive interactive settings and detailed surveys will tell you more in detail about specific times, specific events and specific cultures than any dry historical book. These days, "Educetainment" may be a dirty word, but Sierra's "Gold Rush!" Is exactly such a game. Certainly, like many games at the time, it is full of withering elements, and game play may not be incredibly interesting, but while Brooklyn's newspaper reporter Gerrod Wilson's hear t-warming American trip, I can't help but find a mine full of secrets and interesting facts about the actual California Gold Rush in 1848. In this < Span> series, the first game, Gina Timins and his boyfriend Brian Bassco alternately operate. The fourth wall, which is brought about by this premise, has made it easier to swallow the unbelievable scenarios of "Runaway". On the other hand, the innocent tone has begun to accept, but let's look directly at the reality (Let's Face it). Combined with Brian's imprisonment in a psychiatric hospital and the strangeness peculiar to the series, a puzzle that is not bound by common sense is made. Also, thanks to the addition of the hint system and a hot spot detector, pixelhunting and silly puzzles have been reduced. As a whole, Runaway: a Twist of Fate is a solid entertainment work that has a unique arrangement to a traditional adventure game, and has a wonderful but different but different trilogy.

This is also recommended: Runnaaway: Road Adventure, Getaway: Turtle's Dream

#9 6-Gold rush

It is common for us to play adventures because the story is wonderful and that there are esoteric puzzles. However, some attractive interactive settings and detailed surveys will tell you more in detail about specific times, specific events and specific cultures than any dry historical book. These days, "Educetainment" may be a dirty word, but Sierra's "Gold Rush!" Is exactly such a game. Certainly, like many games at the time, it is full of withering elements, and game play may not be incredibly interesting, but while Brooklyn's newspaper reporter Gerrod Wilson's hear t-warming American trip, I can't help but find a mine full of secrets and interesting facts about the actual California Gold Rush in 1848. In the first game in the series, the original turn, Gina Timins, and his boyfriend Brian Bassco alternately operate. The fourth wall, which is brought about by this premise, has made it easier to swallow the unbelievable scenarios of "Runaway". On the other hand, the innocent tone has begun to accept, but let's look directly at the reality (Let's Face it). Combined with Brian's imprisonment in a psychiatric hospital and the strangeness peculiar to the series, a puzzle that is not bound by common sense is made. Also, thanks to the addition of the hint system and a hot spot detector, pixelhunting and silly puzzles have been reduced. As a whole, Runaway: a Twist of Fate is a solid entertainment work that has a unique arrangement to a traditional adventure game, and has a wonderful but different but different trilogy.

This is also recommended: Runnaaway: Road Adventure, Getaway: Turtle's Dream

#9 6-Gold rush

It is common for us to play adventures because the story is wonderful and that there are esoteric puzzles. However, some attractive interactive settings and detailed surveys will tell you more in detail about specific times, specific events and specific cultures than any dry historical book. These days, "Educetainment" may be a dirty word, but Sierra's "Gold Rush!" Is exactly such a game. Certainly, like many games at the time, it is full of withering elements, and game play may not be incredibly interesting, but while Brooklyn's newspaper reporter Gerrod Wilson's hear t-warming American trip, I can't help but find a mine full of secrets and interesting facts about the actual California Gold Rush in 1848.

From the moment the game starts, almost everything you see will lead to a comprehensive explanation of the 19th century customs, and three different routes to go to California (Ferry and Cape Horn will pass through station carriages, Panama. When the ferry options were given, the clear amount of surveys, which was spent in the detailed living situation at the time, is just surprising. It is certain that it will be fun to play as long as the graphics that have been lost late and the glares of gold cums are repeated to the Grand Finale. This is especially true when Gerrod has to use text analyzers, for example, when you have to find a way to prevent a metaphor from falling from the slope. This ability to balance just the right balance between learning and pleasure is the gold rush monument! His status is one of the best gem works.

Please here too

Next #95-91.

#Do Ripley believe or not? Master Lou's mystery

Before the birth of Indy Jones, there was Robert Ripley. You may not believe it, but without Ripley, there may not have been Indy. Ripley, a real cartoonist and an explorer, traveled around the world in the 1930s, reported incredible results on radio programs, and gathered unique antiques for the museum. Today, in the adventure game world, a group of "whip" and "fedra" may be better known, but does "Riples" published by Sanctuary in 1995 believe it? ? In Eniguma of Master Lou, he was tied to a bow, given a chance to shine a hero who disliked pigeons, and his expectations were not disappointed. Despite being modeled on a real person, Ripley's interactive adventure is completely fiction, to pursue information about the grave of the first Chinese emperor, created by the smart architect Master Roux, and trapped. He will fly around the world. This is because the grave is hidden in the legendary emperor's seal, giving it a mysterious power to those who have it. While the enemy always hits his heels, he must collect strange characteristics and send it to his hometown to survive the American Museum. < SPAN> From the moment the game starts, almost everything you see will lead to a comprehensive explanation of customs in the 19th century, and three different routes to go to California (Ferry and Horn through Panama, Panama. When the ferry over the cape is given, the clear amount of surveys, which was spent in the detailed living situation at the time, is just surprising. It is certain that it will be fun to play as long as the graphics that have been lost late and the glares of gold cums are repeated to the Grand Finale. This is especially true when Gerrod has to use text analyzers, for example, when you have to find a way to prevent a metaphor from falling from the slope. This ability to balance just the right balance between learning and pleasure is the gold rush monument! His status is one of the best gem works.

Please here too

Next #95-91.

#Do Ripley believe or not? Master Lou's mystery

Before the birth of Indy Jones, there was Robert Ripley. You may not believe it, but without Ripley, there may not have been Indy. Ripley, a real cartoonist and an explorer, traveled around the world in the 1930s, reported incredible results on radio programs, and gathered unique antiques for the museum. Today, in the adventure game world, a group of "whip" and "fedra" may be better known, but does "Riples" published by Sanctuary in 1995 believe it? ? In Eniguma of Master Lou, he was tied to a bow and had a chance to shine a hero who disliked pigeons, and his expectations were not disappointed. Despite being modeled on a real person, Ripley's interactive adventure is completely fiction, to pursue information about the grave of the first Chinese emperor, created by the smart architect Master Roux, and trapped. He will fly around the world. This is because the grave is hidden in the legendary emperor's seal, giving it a mysterious power to those who have it. While the enemy always hits his heels, he must collect strange characteristics and send it to his hometown to survive the American Museum. From the moment the game starts, almost everything you see will lead to a comprehensive explanation of the 19th century customs, and three different routes to go to California (Ferry and Cape Horn will pass through station carriages, Panama. When the ferry options were given, the clear amount of surveys, which was spent in the detailed living situation at the time, is just surprising. It is certain that it will be more fun to play if you allow the graphics that have been lost late and the sequence of the gold cums that are repeated to the Grand Finale. This is especially true when Gerrod has to use text analyzers, for example, when you have to find a way to prevent a metaphor from falling from the slope. This ability to balance just the right balance between learning and pleasure is the gold rush monument! His status is one of the best gem works.

Please here too

Next #95-91.

#Do Ripley believe or not? Master Lou's mystery

Before the birth of Indy Jones, there was Robert Ripley. You may not believe it, but without Ripley, there may not have been Indy. Ripley, a real cartoonist and an explorer, traveled around the world in the 1930s, reported incredible results on radio programs, and gathered unique antiques for the museum. Today, in the adventure game world, a group of "whip" and "fedra" may be better known, but does "Riples" published by Sanctuary in 1995 believe it? ? In Eniguma of Master Lou, he was tied to a bow, given a chance to shine a hero who disliked pigeons, and his expectations were not disappointed. Despite being modeled on a real person, Ripley's interactive adventure is completely fiction, to pursue information about the grave of the first Chinese emperor, created by the smart architect Master Roux, and trapped. He will fly around the world. This is because the grave is hidden in the legendary emperor's seal, giving it a mysterious power to those who have it. While the enemy always hits his heels, he must collect strange characteristics and send it to his hometown to survive the American Museum.

Travel to exotic locations such as China, India, Peru, and Easter Island. Combined with live-action characters and beautiful pre-post backgrounds, each scene is chock-full of detailed hotspot descriptions, many of which are purely optional. The non-linearity and high level of interaction make it a fairly challenging game, requiring pixel hunting to get past the many inventory hurdles. However, the game does allow you to die, as befits the nature of its sometimes-deadly enemies, but autosave allows you to recover to the point just before you fell and try again. Overall, Enigma of Master Lu is a game that has it all: diverse locations, engaging characters, and meaningful gameplay. But don't take our word for it: the game believes.

Secret Files Series, Flight of the Amazon Queen

#94 - Faust (aka Seven Soul Game)

Suicide. Sexuality. Child slavery. Abuse. These are not your average adventure themes. Once again, Arcel Tribe's Faust (Seven Soul Game in North America) is no ordinary adventure game. Exploring many mature and complex psychological themes, the game is loosely based on Goethe's 19th century poem about a man who sells his soul to the devil. Marcel Faust, an old black man, finds himself in an abandoned amusement park called Dreamland, where he is persuaded by a demon named Mephisto to settle a dispute with God. Travel back in time through seven overlapping episodes to discover the fate of Dreamland's curious inhabitants and unravel the history of the amusement park. From the fairground exhibits like the Siamese Sisters and the 550-pound woman to the employees like the costume seamstress and the Tiger Tamer, each one holds a dark and painful secret.

Looks deep? That's right, and the relentless disturbing, focusing on seven deadly sins, only blizes the surface. The fragmentary story is essentially a layered layer, a mystery, a mystery, a puzzle with a puzzle, a small story, and a small story of each carney and a large picture. Game play is as challenging as the story and is a player adventure that makes you think in every way. The artwork is mediocre, but the game, which is a wonderful mix of old jazz, blues, classic vocals and instrumental, is a great success. Most of the games are interesting and irritated because they are spending more questions than answers, but the exploration of human mind complexity, good and ambiguity of human minds enhances the value of this game. I am. There is no doubt that it is one of the most creative adventures.

This is also recommended: Light and Darkness: Prophecy, Salammbô: Carthage crisis

#93 --Toon Struck

It may be remembered as one of the broken straw of the golden age of this genre, but it is unreasonable that the commercial failure of Toonstruck has been too long. In Burst's 1996 adventure Burst, Christopher Lloyd plays a depressed manga artist and is sucked into the world of manga he made. Unfortunately, the game could not collect a huge budget, but it is worth praising the goodness of the game itself, not the failure of the retailer. The production value of the film industry is surprisingly high, hig h-quality design and animation, and many famous actors such as Homer Simpson and other famous actors. Compared to other titles at that time, the graphics were to p-notch and the sound production was higher than average. < SPAN> Is it deep? That's right, and the relentless disturbing, focusing on seven deadly sins, only blizes the surface. The fragmentary story is essentially a layered layer, a mystery, a mystery, a puzzle with a puzzle, a small story, and a small story of each carney and a large picture. Game play is as challenging as the story and is a player adventure that makes you think in every way. The artwork is mediocre, but the game, which is a wonderful mix of old jazz, blues, classic vocals and instrumental, is a great success. Most of the games are interesting and irritated because they are spending more questions than answers, but the exploration of human mind complexity, good and ambiguity of human minds enhances the value of this game. I am. There is no doubt that it is one of the most creative adventures.

This is also recommended: Light and Darkness: Prophecy, Salammbô: Carthage crisis

#93 --Toon Struck

It may be remembered as one of the broken straw of the golden age of this genre, but it is unreasonable that the commercial failure of Toonstruck has been too long. In Burst's 1996 adventure Burst, Christopher Lloyd plays a depressed manga artist and is sucked into the world of manga he made. Unfortunately, the game could not collect a huge budget, but it is worth praising the goodness of the game itself, not the failure of the retailer. The production value of the film industry is surprisingly high, hig h-quality design and animation, and many famous actors such as Homer Simpson and other famous actors. Compared to other titles at that time, the graphics were to p-notch and the sound production was higher than average. Looks deep? That's right, and the relentless disturbing, focusing on seven deadly sins, only blizes the surface. The fragmentary story is essentially a layered layer, a mystery, a mystery, a puzzle with a puzzle, a small story, and a small story of each carney and a large picture. Game play is as challenging as the story and is a player adventure that makes you think in every way. The artwork is mediocre, but the game, which is a wonderful mix of old jazz, blues, classic vocals and instrumental, is a great success. Most of the games are interesting and irritated because they are spending more questions than answers, but the exploration of human mind complexity, good and ambiguity of human minds enhances the value of this game. I am. There is no doubt that it is one of the most creative adventures.

This is also recommended: Light and Darkness: Prophecy, Salammbô: Carthage crisis

#93 --Toon Struck

It may be remembered as one of the broken straw of the golden age of this genre, but it is unreasonable that the commercial failure of Toonstruck has been too long. In Burst's 1996 adventure Burst, Christopher Lloyd plays a depressed manga artist and is sucked into the world of manga he made. Unfortunately, the game could not collect a huge budget, but it is worth praising the goodness of the game itself, not a retail store failure. The production value of the film industry is surprisingly high, hig h-quality design and animation, and many famous actors such as Homer Simpson and other famous actors. Compared to other titles at that time, the graphics were to p-notch and the sound production was higher than average.

It is an obviously contradictory game that makes a liv e-action hero appear in the anime world, but the script is very good, so it feels as if you have entered Looney Tens' anime. Adventures are also important. Even if you achieve the main purpose in the middle of the game, your scenario will be different in a different direction, and a completely new set of places to find and characters will be unlocked. The story using the stereotype created by the popular anime is purely interesting, and Drew Blanc is sarcastic to use Lloyd (unknown man) wit and the strange sense of humor of Tune's unusual humor. There is. The balance of walking alone is great, but the script is highly adopted by the affected media and affected by the affected knowledge. The sequel was planned, but it was not added, and only this work was left as the last memories of the era when Hollywood, large budget, and adventure games were once real.

The next article is also recommended: "Captain Brau New World

#9 2-bargain

The Craft is often regarded as Lucas Arts' "roughly crude". Probably because this work is a pure science fiction adventure play, and in 1995, people did not know how to evaluate this work. In addition, while it is a traditional point and click adventure similar to comics of the same generation, the game puzzle design is common with people who like "MySt" more than any other franchise of Lucas Arts. Many. Based on the concept of Steven Spielberg, a mature story written by the writer Orson Scott Card will develop. Magic is participating. < SPAN> A game with a clear style inconsistency in making a liv e-action hero appear in the world of anime, but the script is very good, so it feels like you have entered Rooney Tune's anime. I will. Adventures are also important. Even if you achieve the main purpose in the middle of the game, your scenario will be different in a different direction, and a completely new set of places to find and characters will be unlocked. The story using the stereotype created by the popular anime is purely interesting, and Drew Blanc is sarcastic to use Lloyd (unknown man) wit and the strange sense of humor of Tune's unusual humor. There is. The balance of walking alone is great, but the script is highly adopted by the affected media and affected by the affected knowledge. The sequel was planned, but it was not added, and only this work was left as the last memories of the era when Hollywood, large budget, and adventure games were once real.

The next article is also recommended: "Captain Brau New World

#9 2-bargain

The Craft is often regarded as Lucas Arts' "roughly crude". Probably because this work is a pure science fiction adventure play, and in 1995, people did not know how to evaluate this work. In addition, while it is a traditional point and click adventure similar to comics of the same generation, the game puzzle design is common with people who like "MySt" more than any other franchise of Lucas Arts. Many. Based on the concept of Steven Spielberg, a mature story written by the writer Orson Scott Card will develop. Magic is participating. It is an obviously contradictory game that makes a liv e-action hero appear in the anime world, but the script is very good, so it feels as if you have entered Looney Tens' anime. Adventures are also important. Even if you achieve the main purpose in the middle of the game, your scenario will be eliminated in a different direction, and a completely new set of places and characters you need to find will be unlocked. The story using the stereotype created by the popular anime is purely interesting, and Drew Blanc is sarcastic to use Lloyd (unknown man) wit and the strange sense of humor of Tune's unusual humor. There is. The balance of walking alone is great, but the script has paid respect to the affected media and adopts the affected knowledge. The sequel was planned, but it was not added, and only this work was left as the last memories of the era when Hollywood, large budget, and adventure games were once real.

The next article is also recommended: "Captain Brau New World

#9 2-bargain

The Craft is often regarded as Lucas Arts' "roughly crude". Probably because this work is a pure science fiction adventure play, and in 1995, people did not know how to evaluate this work. In addition, despite being a traditional point and click adventure similar to comics of the same generation, the puzzle design of the game is common with people who like "MYST" more than any other franchise of Lucas Arts. Many. Based on the concept of Steven Spielberg, a mature story written by the writer Orson Scott Card will develop. Magic is participating.

The story is that astronauts who have been in charge of the destructive asteroids will be skipped to a different world without any recommendation in the process. Thanks to the strange settings and great soundtracks, the serious content that should appeal to science fiction fans has been wisely eliminated (although unexpected), a developer's trademark. Considering the pedigree, it is natural that CGI is unlikely, and the puzzle design is very different from the usual crazy standard, but many people will accept such a mysterious mystery. It may not be as high as a wide range of charms like Lucas Arts comics, but it is persuasive as an independent adventure, and if you are a ful l-fledged gamer, you will not lose to the collection.

This is also recommended: The Immortals of Terra: a Perry Rhodan Adventure, Frederik POHL'S GATEWAY series

#9 1-record of the weak

The Feekle Files puzzle designer is as angry in hell. This incredible science fiction adventure would have been warned that fist and screen accidents could be injured when it was released in 1997. It is up to you to decide whether it is good. Following Simon the Sorcerer II, this game introduced us a completely new world of forgotten characters. Red Dwarf's warm alien Fooler, who was in charge of Red Dwarf's loving voice, is involved in corporate spies and ant i-government activities without knowing it in the office. 。 A variety of no n-human casts, this game, is a new machine to the point and click adventure, which symbolizes a step forward of the presentation of famous British developers, inheriting the humor of the Simon series. Ta. The

Lean files are a rescue measure that is friendly to both eyes and ears. The set and animation characters produced in advance are wonderfully fused, British comedy complements are skillfully acting, and it is easy to accept Week. But to really enjoy this game, you need a masochist trend. There are a variety of puzzles, from unknown questions about stocks to completely terrible minimum and mathematics issues. In particular, the difficulty of the arcade section was high, and we had to release a set of save files immediately after the event. It's a dreamy game for those who lament the complicated and challenging puzzle loss in this genre. For other people ... Well, you can ride at any time. It's worth it, but be careful. Don't enjoy the risk too much.

Next article: The Bizarre Adventure of Rex Nebuler and Comic Sex Vendor, Woodlaf and Schnul

Next article #90-86.

#9 0-Spikerfish: great games

In this media, which is the mainstream of spy stories inspired by James Bond's adventure, the active vision's "Spike Raft: The Big Game" emphasizes thinking rather than shooting, Fam. It offers a traditional taste of a spy, with a longer time to a computer than flirting with Fatal. Your Mission, a CIA staff, is to track terrorist tissue, which is composed of former spies that plan to assassinate the United States. As a result, FMV is one of the few games that actually works, and a wel l-developed line by professional actors is shown. Former CIA members and former KGB surgeons appear in the cameo, and the credibility of the story is even higher. < SPAN> Lean file is a rescue measure that is friendly to both eyes and ears. The set and animation characters produced in advance are wonderfully fused, British comedy complements are skillfully acting, and it is easy to accept Week. But to really enjoy this game, you need a masochist trend. There are a variety of puzzles, from unknown questions about stocks to completely terrible minimum and mathematics issues. In particular, the difficulty of the arcade section was high, and we had to release a set of save files immediately after the event. It's a dreamy game for those who lament the complicated and challenging puzzle loss in this genre. For other people ... Well, you can ride at any time. It's worth it, but be careful. Don't enjoy the risk too much.

Next article: The Bizarre Adventure of Rex Nebuler and Comic Sex Vendor, Woodlaf and Schnul

Next article #90-86.

#9 0-Spikerfish: great games

In this media, which is the mainstream of spy stories inspired by James Bond's adventure, the active vision's "Spike Raft: The Big Game" emphasizes thinking rather than shooting, Fam. It offers a traditional taste of a spy, with a longer time to a computer than flirting with Fatal. Your Mission, a CIA staff, is to track terrorist tissue, which is composed of former spies that plan to assassinate the United States. As a result, FMV is one of the few games that actually works, and a wel l-developed line by professional actors is shown. Former CIA members and former KGB surgeons appear in the cameo, and the credibility of the story is even higher. Lean files are a rescue measure that is friendly to both eyes and ears. The set and animation characters produced in advance are wonderfully fused, British comedy complements are skillfully acting, and it is easy to accept Week. But to really enjoy this game, you need a masochist trend. There are a variety of puzzles, from unknown questions about stocks to completely terrible minimum and mathematics issues. In particular, the difficulty of the arcade section was high, and we had to release a set of save files immediately after the event. It's a dreamy game for those who lament the complicated and challenging puzzle loss in this genre. For other people ... Well, you can ride at any time. It's worth it, but be careful. Don't enjoy the risk too much.

Next article: The Bizarre Adventure of Rex Nebuler and Comic Sex Vendor, Woodlaf and Schnul

Next article #90-86.

#9 0-Spikerfish: great games

In this media, which is the mainstream of spy stories inspired by James Bond's adventure, the active vision's "Spike Raft: The Big Game" emphasizes thinking rather than shooting, Fam. It offers a traditional taste of a spy, with a longer time to a computer than flirting with Fatal. Your Mission, a CIA staff, is to track terrorist tissue, which is composed of former spies that plan to assassinate the United States. As a result, FMV is one of the few games that actually works, and a wel l-developed line by professional actors is shown. Former CIA members and former KGB surgeons appear in the cameo, and the credibility of the story is even higher.

Despite not the 007 game, one or two weapons appear, but the slightly simpler battle is after the puzzle. Go back to the starting point of the bullet trajectory and glimpse the face of the assassin. Process fake photos to make the prisoners think they had captured their lovers. Separate the sound effects of the background of the telephone conversation and track where the caller has called. There is no end to count. Almost all puzzles are unique, and they are completely different from the challenge of other adventure games later. Most of the puzzles are performed on the avatar's computer interface, so you can immerse yourself in the game as if a CIA investigator was investigating and tracking enemy spies in Langley's office. While other games simply reuse past standards, this 1996 spice wriller has a unique presence as an elsewhere.

This is also recommended

#89 - Journalman Project 2: Billed time

A man who is guilty of innocence and trying to prove his innocence is a classic thriller novel. Presta Studio announced in 1995, "Buried in Time", has another version of the same person who wants to prove the defendant and innocence, and the time investigator Gage Blackwood. Is to participate in the investigation when he was young. Like the first series, the player will do a time slip, but this time we can travel not only in the future history of 2318, but also in our history. Searching for beautifully drawn historical stage, such as Maya's pyramid, medieval France, and Leonardo da Vinci's atelier, will increase the fun of time travel. The truth hidden behind the events before the gage is arrested will sublimate into a solid story with a dramatic ending. One or two weapons appear, despite the < Span> 007 game, but the slightly simpler battle is after the puzzle. Go back to the starting point of the bullet trajectory and glimpse the face of the assassin. Process fake photos to make the prisoners think they had captured their lovers. Separate the sound effects of the background of the telephone conversation and track where the caller has called. There is no end to count. Almost all puzzles are unique, and they are completely different from the challenge of other adventure games later. Most of the puzzles are performed on the avatar's computer interface, so you can immerse yourself in the game as if a CIA investigator was investigating and tracking enemy spies in Langley's office. While other games simply reuse past standards, this 1996 spice wriller has a unique presence as an elsewhere.

This is also recommended

#89 - Journalman Project 2: Billed time

A man who is guilty of innocence and trying to prove his innocence is a classic thriller novel. Presta Studio announced in 1995, "Buried in Time", has another version of the same person who wants to prove the defendant and innocence, and the time investigator Gage Blackwood. Is to participate in the investigation when he was young. Like the first series, the player will do a time slip, but this time we can travel not only in the future history of 2318, but also in our history. Searching for beautifully drawn historical stage, such as Maya's pyramid, medieval France, and Leonardo da Vinci's atelier, will increase the fun of time travel. The truth hidden behind the events before the gage is arrested will sublimate into a solid story with a dramatic ending. Despite not the 007 game, one or two weapons appear, but the slightly simpler battle is after the puzzle. Go back to the starting point of the bullet trajectory and glimpse the face of the assassin. Process fake photos to make the prisoners think they had captured their lovers. Separate the sound effects of the background of the telephone conversation and track where the caller has called. There is no end to count. Almost all puzzles are unique, and it is completely different from the challenge of other adventure games later. Most of the puzzles are performed on the avatar's computer interface, so you can immerse yourself in the game as if a CIA investigator was investigating and tracking enemy spies in Langley's office. While other games simply reuse past standards, this 1996 spice wriller has a unique presence as an elsewhere.

This is also recommended

#89 - Journalman Project 2: Billed time

A man who is guilty of innocence and trying to prove his innocence is a classic thriller novel. Presta Studio announced in 1995, "Buried in Time", has another version of the same person who wants to prove the defendant and innocence, and the time investigator Gage Blackwood. Is to participate in the investigation when he was young. Like the first series, the player will do a time slip, but this time we can travel not only in the future history of 2318, but also in our history. Searching for beautifully drawn historical stage, such as Maya's pyramid, medieval France, and Leonardo da Vinci's atelier, will increase the fun of time travel. The truth hidden behind the events before the gage is arrested will sublimate into a solid story with a dramatic ending.

It is artificial intelligence called Arthur. When you find Arthur, Arthur will be incorporated into your suit and become a travel companion. It's too easy to be annoying, but the strangesty and wel l-kneaded intellectual lines are combined, making him fun just by being nearby. His conversation, which loves the culture of the 20th century, is full of wise mentions and parody of the player's era. Arthur is also more than a comedy buddy. The complex memory space of his brain and database is useful as a hint system or as a reference for historical adventure. Sophisticated soundtracks are added, which is one of the adventures that should not be buried in the past.

This is also recommended toolgs Turgs, arrived

#8 8-Wizard Simon II: Lion, Wizard and Costume

After the success of Simon the Sorcerer, it was a matter of time for adventure software to take us on a magical cabinet again. Two years later, we faced lions, wizards and closets. In many ways, "Simon II" is a much higher game than the previous work. Simon's adventure branched into everywhere, such as towns, dungeons, and steam punk castles, and the stage was greatly expanded. Many familiar characters such as swampling, including Gordyx, UM Bongo, and three witches. The humor is even more intense and the story is much better than the original. Simon is more clear than a script to a script from a script to stumble from a script to the script to get rid of the evil and dirty things again. < SPAN> It is artificial intelligence called Arthur. When you find Arthur, Arthur will be incorporated into your suit and become a travel companion. It's too easy to be annoying, but the strangesty and wel l-kneaded intellectual lines are combined, making him fun just by being nearby. His conversation, which loves the culture of the 20th century, is full of wise mentions and parody of the player's era. Arthur is also more than a comedy buddy. The complex memory space of his brain and database is useful as a hint system or as a reference for historical adventure. Sophisticated soundtracks are added, which is one of the adventures that should not be buried in the past.

This is also recommended toolgs Turgs, arrived

#8 8-Wizard Simon II: Lion, Wizard and Costume

After the success of Simon the Sorcerer, it was a matter of time for adventure software to take us on a magical cabinet again. Two years later, we faced lions, wizards and closets. In many ways, "Simon II" is a much higher game than the previous work. Simon's adventure branched into everywhere, such as towns, dungeons, and steam punk castles, and the stage was greatly expanded. Many familiar characters such as swampling, including Gordyx, UM Bongo, and three witches. The humor is even more intense and the story is much better than the original. Simon is more clear than a script to a script from a script to stumble from a script to the script to get rid of the evil and dirty things again. It is artificial intelligence called Arthur. When you find Arthur, Arthur will be incorporated into your suit and become a travel companion. It's too easy to be annoying, but the strangesty and wel l-kneaded intellectual lines are combined, making him fun just by being nearby. His conversation, which loves the culture of the 20th century, is full of wise mentions and parody of the player's era. Arthur is also more than a comedy buddy. The complex memory space of his brain and database is useful as a hint system or as a reference for historical adventure. Sophisticated soundtracks are added, which is one of the adventures that should not be buried in the past.

This is also recommended toolgs Turgs, arrived

#8 8-Wizard Simon II: Lion, Wizard and Costume

After the success of Simon the Sorcerer, it was a matter of time for adventure software to take us on a magical cabinet again. Two years later, we faced lions, wizards and closets. In many ways, "Simon II" is a much higher game than the previous work. Simon's adventure branched into everywhere, such as towns, dungeons, and steam punk castles, and the stage was greatly expanded. Many familiar characters such as swampling, including Gordyx, UM Bongo, and three witches. The humor is even more intense and the story is much better than the original. Simon is more clear than a script to a script from a script to a script to get rid of the evil and dirty things again.

Regarding the improved points, the sequel wisely did not renew the great success in the previous work, and the animation and audio look maintained high quality. Unfortunately, this also questioned the puzzle design, and its ambiguity also had a variety of reactions. Simon himself had some changes. Such an unfriendly character struggled to get used to it in the first work, but in the second work, it was even more difficult. Although I could write the lines as usual, a new voice was born as the words of the lines became even larger, and not all players were right. Thankfully, thanks to the capacity of various supporting roles to sublimate the script into a more fun level, "Simon II" generally plays with rattles. I was able to do it.

Please here too.

In the world of science, Penangbra refers to a cloudy, soft part around the shadow of the shadow. However, in Penangbra: Black Pest, Swedish friction horror experts have sharpened the new formula sharply. Penumbra: Overture recalled the protagonist, and the improved Continuity depicts Philip exploring the ruined Antarctic research base searching for his father. Of course, this is a horror title and is far from loneliness, but "Black Pest" gives priority to the wisely, giving priority to the powerless Philip escape or hidden, and is a clumsy battle of the first one. Tightened. It is guaranteed that the defenselessness gives a strong fear and a disturbing experience, does not need to train the reflexes to succeed, and the pulse rates.

In the puzzle category, Black Pest did not disappoint and used a real physical engine to create a clever but natural environment for centuries. The game is played from a firs t-person perspective and operates like a sniper, so you can feel a tactile and exciting experience than simply hunting pixels. The game play and the story are in harmony, but the stunning atmosphere behind it (behind, above, the surroundings, everywhere) is the best value. The word "immersion" is a used word for games, but it really applies in this game. Your perspective, dark and sophisticated graphics, and disturbing audio helps to create a dream, or nightmare horror experience for fearful adventure fans.

Penangbra: Overture, Darkness in the series

#8 6-Dark Fall

There are rare designers who can understand that as soon as they hear their names, but Jonathan Bokes is just like that. Before 2002, he was completely unknown in the industry, but everything changed with the release of Dark Fall. This supernatural mystery, which is almost sel f-built and initially published by Boatss, has a player at the ruined hotel and station in the ruins of the UK for decades for decades. I sent it in. The spirits of the people who disappeared at this hotel are still there in seeking the help of overcoming the unknown darkness that brought them away. The ghost itself is good, but this game has an eerie atmosphere. The front phone sounds with a message from the other side every time you enter the store. When the lighting in the corridor flashes, the glowing sphere expands. It always makes me realize that something is watching in the dark.

It reflects a variety of times, from posters of World War II in the bathroom to hig h-tech equipment for ghost hunting recently left by casualties. Each room reflects the final resident's personality, and can be seen in the diary and letters of their disappearance here and there. The sound is wonderful, from the sound of the stairs to the surrounding whispering voices that can be heard occasionally, and many puzzles match the story. Although it is a little rough and obviously made with a low budget, the craftsmanship in this sel f-proclaimed "Love Labor" is fully transmitted. Immediately after receiving an enthusiastic welcome, the work was pulled out by a publisher and a subtitle "The Journal" was given. Since then, the series has influenced not only the sequel to the two Boakes, but also many indie horror. Dark Fall is a surprising feat that only one man has accomplished, and its heritage is required to be included in the list.

You may also like Dark Fall: Light Out, "Dark Fall: Lost Souls", and "Lost Crown: Ghost Hunting Adventure".

Next article #85-81.

#Dark Eye < SPAN> There are rare designers who can understand it as soon as they hear the name, but Jonathan Bokes is just such a person. Before 2002, he was completely unknown in the industry, but everything changed with the release of Dark Fall. This supernatural mystery, which is almost sel f-built and initially published by Boatss, has a player at the ruined hotel and station in the ruins of the UK for decades for decades. I sent it in. The spirits of the people who disappeared at this hotel are still there in seeking the help of overcoming the unknown darkness that brought them away. The ghost itself is good, but this game has an eerie atmosphere. The front phone sounds with a message from the other side every time you enter the store. When the lighting in the corridor flashes, the glowing sphere expands. It always makes me realize that something is watching in the dark.

It reflects a variety of times, from posters of World War II in the bathroom to hig h-tech equipment for ghost hunting recently left by casualties. Each room reflects the final resident's personality, and can be seen in the diary and letters of their disappearance here and there. The sound is wonderful, from the sound of the stairs to the surrounding whispering voices that can be heard occasionally, and many puzzles match the story. Although it is a little rough and obviously made with a low budget, the craftsmanship in this sel f-proclaimed "Love Labor" is fully transmitted. Immediately after receiving an enthusiastic welcome, the work was pulled out by a publisher and a subtitle "The Journal" was given. Since then, the series has influenced not only the sequel to the two Boakes, but also many indie horror. Dark Fall is a surprising feat that only one man has accomplished, and its heritage is required to be included in the list.

You may also like Dark Fall: Light Out, "Dark Fall: Lost Souls", and "Lost Crown: Ghost Hunting Adventure".

Next article #85-81.

#Dark Eye Name is rare, but Jonathan Bokes is just like that. Before 2002, he was completely unknown in the industry, but everything changed with the release of Dark Fall. This supernatural mystery, which is almost sel f-built and initially published by Boatss, has a player at the ruined hotel and station in the ruins of the UK for decades for decades. I sent it in. The spirits of the people who disappeared at this hotel are still there in seeking the help of overcoming the unknown darkness that brought them away. The ghost itself is good, but this game has an eerie atmosphere. The front phone sounds with a message from the other side every time you enter the store. When the lighting in the corridor flashes, the glowing sphere expands. It always makes me realize that something is watching in the dark.

It reflects a variety of times, from posters of World War II in the bathroom to hig h-tech equipment for ghost hunting recently left by casualties. Each room reflects the final resident's personality, and can be seen in the diary and letters of their disappearance here and there. The sound is wonderful, from the sound of the stairs to the surrounding whispering voices that can be heard occasionally, and many puzzles match the story. Although it is a little rough and obviously made with a low budget, the craftsmanship in this sel f-proclaimed "Love Labor" is fully transmitted. Immediately after receiving an enthusiastic welcome, the work was pulled out by a publisher and a subtitle "The Journal" was given. Since then, the series has influenced not only the sequel to the two Boakes, but also many indie horror. Dark Fall is a surprising feat that only one man has accomplished, and its heritage is required to be included in the list.

You may also like Dark Fall: Light Out, Dark Fall: Lost Souls, Lost Crown: Ghost Hunting Adventure.

Next article #85-81.

#Dark eye

Expectations are dangerous. Inscape announced in 1995 in 1995, the Dark Eye was initially gained only mediocre evaluations, and some players were disappointed without knowing what to do. It is a dream of meditation fever, which is completely integrated with Edgar's Alan Poe's work. The theme of this game is exploring (and that thrill) rather than conquest. Set in a creepy empty mansion, Poe's three stories blow in a nightmar e-like life, each of the awkward stopmotion dolls, elaborate clothes, and cold clay eyes appear. The stage is not desolated, and the situation you put is as uneasy as you wonder: How do you do this story, knowing it's not a happy ending? ? The Vinnet can be seen twice from the victims and perpetrators to see the same tragic scenario from two disturbing perspectives.

Just like most exciting dreams, if you don't know the original of Poe, you can't really trust where the game is heading. Nevertheless, the invoice is beautifully spoken, Thomas Dolby's soundtrack has a rich atmosphere, and the voice actor's performance is stunning (William S. Barows is Poe's "Mask of Red Death" and "Annabel Lee". While reading, he plays the landlord of this house). There are a twist of a wonderful story, the part where the firs t-person firs t-person parody is developed by visual and strangeness, and the part where the standard interface is turned over to make the story better. Like Edgar Allen Poe's own work, the whole is a surprisingly beautiful, but terrible and terrifying story. Certainly there is no cohesion. Not an adventure game. But "The Dark Eye" does everything well because of the power to immerse yourself in the twisted and terrible vision of the respected author.

You will also like Bad Day on the Midway and Gadget Past as Future.

#Episode 84 Colonel's Heritage: Laura's Bow Mystery < Span> Expectations are dangerous. Inscape announced in 1995 in 1995, the Dark Eye was initially gained only mediocre evaluations, and some players were disappointed without knowing what to do. It is a dream of meditation fever, which is completely integrated with Edgar's Alan Poe's work. The theme of this game is exploring (and that thrill) rather than conquest. Set in a creepy empty mansion, Poe's three stories blow in a nightmar e-like life, each of the awkward stopmotion dolls, elaborate clothes, and cold clay eyes appear. The stage is not desolated, and the situation you put is as uneasy as you wonder: How do you do this story, knowing it's not a happy ending? ? The Vinnet can be seen twice from the victims and perpetrators to see the same tragic scenario from two disturbing perspectives.

Just like most exciting dreams, if you don't know the original of Poe, you can't really trust where the game is heading. Nevertheless, the invoice is beautifully spoken, Thomas Dolby's soundtrack has a rich atmosphere, and the voice actor's performance is stunning (William S. Barows is Poe's "Mask of Red Death" and "Annabel Lee". While reading, he plays the landlord of this house). There are a twist of a wonderful story, the part where the firs t-person firs t-person parody is developed by visual and strangeness, and the part where the standard interface is turned over to make the story better. Like Edgar Allen Poe's own work, the whole is a surprisingly beautiful, but terrible and terrifying story. Certainly there is no cohesion. Not an adventure game. But "The Dark Eye" does everything well because of the power to immerse yourself in the twisted and terrible vision of the respected author.

You will also like Bad Day on the Midway and Gadget Past as Future.

#Episode 84 Colonel's heritage: The mystery of Laura's bow is dangerous. Inscape announced in 1995 in 1995, the Dark Eye was initially gained only mediocre evaluations, and some players were disappointed without knowing what to do. It is a dream of meditation fever, which is completely integrated with Edgar's Alan Poe's work. The theme of this game is exploring (and that thrill) rather than conquest. Set in a creepy empty mansion, Poe's three stories blow in a nightmar e-like life, each of the awkward stopmotion dolls, elaborate clothes, and cold clay eyes appear. The stage is not desolated, and the situation you put is as uneasy as you wonder: How do you do this story, knowing it's not a happy ending? ? The Vinnet can be seen twice from the victims and perpetrators to see the same tragic scenario from two disturbing perspectives.

Just like most exciting dreams, if you don't know the original of Poe, you can't really trust where the game is heading. Nevertheless, the invoice is beautifully spoken, Thomas Dolby's soundtrack has a rich atmosphere, and the voice actor's performance is stunning (William S. Barows is Poe's "Mask of Red Death" and "Annabel Lee". While reading, he plays the landlord of this house). There are a twist of a wonderful story, the part where the firs t-person firs t-person parody is developed by visual and strangeness, and the part where the standard interface is turned over to make the story better. Like Edgar Allen Poe's own work, the whole is a surprisingly beautiful, but terrible and terrifying story. Certainly there is no cohesion. Not an adventure game. But "The Dark Eye" does everything well because of the power to immerse yourself in the twisted and terrible vision of the respected author.

You will also like Bad Day on the Midway and Gadget Past as Future.

#Episode 84 Colonel Heritage: Laura's Bow Mystery

Legendary designer Roberta Williams revisited the interactive story of the king's exploration, and turned to a new type of game in the 1989 Mysterious Mystery of Sierra. The center of the story is Louisiana in the 1920s, and a young journalist Laura Bow is invited by a flapper's friend Lillian to visit her family, but when the Colonel's will is read out, everything goes wrong and eventually murder. And develop. Of course, Lillian's family is just a villain and a bad word, cheating, lying, stealing, and joyly revealing more in conversations in a brave Laura. Like a classic Agatha Christie's mystery novel, one murder calls for the next murder and finding a secret is second to live.

Colonel's heritage shows a surprising commitment to the times, as shown respect for the hustle and bustle of the 20s, such as Earl Dec o-style dialogue, flapper dialogue, and vintage wardrobes. Similarly, the deviated evil behavior of the Rogue Farm's host is completely worthy of this kind of murder mystery, and Williams writes it with sense and enthusiasm. This game is surprisingly careful to follow the behavior of the characters, and you can get a clue to know the secrets that you could not know in the ending (a considerable number in the first play). It has a replay value. Along with the sequel to the sequel, Amon Rah's Knife, the game has established Laura Bow as a heroine of an adventure that has come to the era too early.

You may also like the Agatha Christie series "Amon Rar's Dagger".

#8 3-Black Miller

The name is "Black Miller" (at that time unknown). Appeared in 2003, gaining cult popularity. With the terrible theme and a merciless dark atmosphere, the game gained a lot of tension, and gave me plenty of twisted thrills, such as committing suicide in a disgusting way over and over again. Also, it seemed to have ended with the most shocking last in history, and it seemed that it had a complete end to the curse story of the Gordon family, but thanks to that surprise, two sequels will be released almost 10 years later. It was. Both are sophisticated and better games than the original, but the former will always be most memorable in that they have built a bloody base in this persuasive way.

With a beautifully preferred background, Black Miller draws a clear picture, although it is a killing of the Black Miller House and the ol d-fashioned British village Willow Creek. The game is the story of Samuel Gordon, a man possessed by the evil power possessed by his ancestors. It takes time to reach the fear and madness that Samuel will eventually have to confront, and in the meantime, a delicate person like a strange doctor who works in a focused pawn shop or a strange doctor working in a corpse. You will spend a lot of time in conversation with. Its charm is a bit damaged by the acting of voice actors and the protagonist who misunderstands people, but this game, including the rough part, has been a year since its release, and the screams of people are still continuous. He has created a tricky heritage.

This is also recommended

#82-7th visitors

"Welcome to my home ..." In 1993, Henry Stauf, a psychopath game designer, invited a gamer to a creepy mansion to spend the night of conspiracy, mystery solving and murder in Trilobite's "The 7th Guest". did. At that time, it was a new type of adventure game, no inventory, dialog option, no visible player character. The game play consists only of sel f-contained logic puzzles, brain puzzles, chess boards, and mazes. In many rooms in the mansion, one or two puzzles are hidden, and the goals are gradually accessible to the entire mansion and solve them all. Meanwhile, the negative fate of other unfortunate dinner in Stauf is revealed by the ful l-motion video scene that is flickering on 3D environmental art. < SPAN> The Black Miller is a beautifully preferred background, and the Black Mirror's House and the ol d-fashioned British village Will Creek draws a clear but clear picture. The game is the story of Samuel Gordon, a man possessed by the evil power possessed by his ancestors. It takes time to reach the fear and madness that Samuel will eventually have to confront, and in the meantime, a delicate person like a strange doctor who works in a focused pawn shop or a strange doctor working in a corpse. You will spend a lot of time in conversation with. Its charm is a bit damaged by the acting of voice actors and the protagonist who misunderstands people, but this game, including the rough part, has been a year since its release, and the screams of people are still continuous. He has created a tricky heritage.

This is also recommended

#82-7th visitors

"Welcome to my home ..." In 1993, Henry Stauf, a psychopath game designer, invited a gamer to a creepy mansion to spend the night of conspiracy, mystery solving and murder in Trilobite's "The 7th Guest". did. At that time, it was a new type of adventure game, no inventory, dialog option, no visible player character. The game play consists only of sel f-contained logic puzzles, brain puzzles, chess boards, and mazes. In many rooms in the mansion, one or two puzzles are hidden, and the goals are gradually accessible to the entire mansion and solve them all. Meanwhile, the negative fate of other unfortunate dinner in Stauf is revealed by the ful l-motion video scene that is flickering on 3D environmental art. With a beautifully preferred background, Black Miller draws a clear picture, although it is a killing of the Black Miller House and the ol d-fashioned British village Willow Creek. The game is the story of Samuel Gordon, a man possessed by the evil power possessed by his ancestors. It takes time to reach the fear and madness that Samuel will eventually have to confront, and in the meantime, a delicate person like a strange doctor who works in a focused pawn shop or a strange doctor working in a corpse. You will spend a lot of time in conversation with. Its charm is a bit damaged by the acting of voice actors and the protagonist who misunderstands people, but this game, including the rough part, has been a year since its release, and the screams of people are still continuous. He has created a tricky heritage.

This is also recommended

#82-7th visitors

"Welcome to my home ..." In 1993, Henry Stauf, a psychopath game designer, invited a gamer to a creepy mansion to spend the night of conspiracy, mystery solving and murder in Trilobite's "The 7th Guest". did. At that time, it was a new type of adventure game, no inventory, dialog option, no visible player character. The game play consists only of sel f-contained logic puzzles, brain puzzles, chess boards, and mazes. In many rooms in the mansion, one or two puzzles are hidden, and the goals are gradually accessible to the entire mansion and solve them all. Meanwhile, the negative fate of other unfortunate dinner in Stauf is revealed by the ful l-motion video scene that is flickering on 3D environmental art.

Now, the graphics are ol d-fashioned, the action is cheap, and the puzzle is familiar. However, compared to what was on the market at the time, it was a bold vision for the future of the game, and the number of innovative technologies was unwavering. As the first computer game ported for CDs, the 7th Guest played a major role in the rapid spread of the CD-ROM disk (along with "MySt"). In a time when there were few adventure games with voice actors, the innovative method of using a living actor opened the fierce gate of the FMV adventure game. And nearly 20 years later, the puzzl e-based figures continue to live in a series like Professor Layton. His success may have been shor t-lived, but left a footprint in this genre.

This is also recommended: The 11th Hour, Relentless

#81 - Quest for Glory II: Trial of Flame

Finding a hero (later searching for glory and renaming the name:, the expression, which combines traditional adventure games and RPG elements, was certainly original and fresh, without any precedent. The second in the series, "Trial by Fire", was improved in this method in 1990, and first adopted the Arabian culture and myth from the regular fantasy. It was proven that this was the right choice, and even after the launch of the game, the settings are also a sense of surprise and discovery. I also made improvements and made a more responsive challenge, but I don't need to worry about it. < SPAN> Now, the graphics are ol d-fashioned, and the puzzle is used to the market. With that innovative technology, the status of this game has become unwavering, the first computer game for CDs (along with "MySt") rapidly. In the era when there was almost no adventure game with voice actors, the innovative game was opened. Almost 20 years later, the Puzzl e-based figure has survived in a series like Professor Layton, but has left a footprint.

This is also recommended: The 11th Hour, Relentless

#81 - Quest for Glory II: Trial of Flame

Finding a hero (later searching for glory and renaming the name:, the expression, which combines traditional adventure games and RPG elements, was certainly original and fresh, without any precedent. The second in the series, "Trial by Fire", was improved in this method in 1990, and first adopted the Arabian culture and myth from the regular fantasy. It was proven that this was the right choice, and even after the launch of the game, the settings are also a sense of surprise and discovery. I also made improvements and made a more responsive challenge, but I don't need to worry about it. It is a bold vision for the future of the market, but the graphics are cheap, and the puzzle is used. The innovative technology has made the CD-ROM disk rapidly spread (along with "MySt") as the first computer game transplanted for CDs. In a time when there were almost no adventure games with voice actors, the innovative method was opened for 20 years. Even now, the Puzzl e-based figure has survived in a series like Professor Layton, but has left a shor t-lived footprint.

This is also recommended: The 11th Hour, Relentless

#81 - Quest for Glory II: Trial of Flame

Finding a hero (later searching for glory and renaming the name:, the expression, which combines traditional adventure games and RPG elements, was certainly original and fresh, without any precedent. The second in the series, "Trial by Fire", was improved in this method in 1990, and first adopted the Arabian culture and myth from the regular fantasy. It was proven that this was the right choice, and even after the launch of the game, the settings are also a sense of surprise and discovery. I also made improvements and made a more responsive challenge, but I don't need to worry about it. It is done.

First, you can watch the characters that appeared in the previous work continue to grow through the sequel. In addition, the appearance of the characters that appeared in the previous work continued to grow in the sequel, which is the real pleasure of an adventure that is neither or ahead. This time, each playable class (fighter, wizard, thief) can get something special from adventures, such as stealing the Magic Technology Institute, Eternal Knights, or famous Malta hawks. 。 If it is not enough, there are many games that are tough puzzles, optional activities, lovable characters, and intense vitality and cohesion. In combination with all of these, you can clearly see why the Trial by Fire has clearly stepped up from the previous work and became an indispensable game for hero applicants.

Please here too.

Next #80-76.

#80th "Sherlock Holmes Awakening

Holmes and Watson will pursue the cult church in this game, which combines Arthur Conan Doyle's detective's detective and H. P. Love Craft's "Cthulhu Legend". Realist Sherlock does not believe in the paranormal phenomenon, but the cult cult is a legitimate threat. His exploration runs around the world, from a Switzerland psychiatric hospital to a steamship in New Orleans, and gives games. Everything is represented by free roaming 3D, and it is one of the rare adventures at the time, which modernized this genre with current technology. Ironically, the later "Remaster version" provided an option to change to a more traditional thir d-person point and click adventure, making it a user most customized adventure. < SPAN> First, you can watch the characters that appeared in the previous work continue to grow through the sequel. In addition, the appearance of the characters that appeared in the previous work continued to grow in the sequel, which is the real pleasure of an adventure that is neither or ahead. This time, each playable class (fighter, wizard, thief) can get something special from adventures, such as stealing the Magic Technology Institute, Eternal Knights, or famous Malta hawks. 。 If that alone is not enough, there are many games that are tough puzzles, optional activities that help form your characters as you like, lovable characters, and intense vitality and cohesive. The combination of all of these shows why the Trial by Fire has clearly stepped up from the previous work and became an indispensable game for heroes.

Please here too.

Next #80-76.

#80th "Sherlock Holmes Awakening

Holmes and Watson will pursue the cult church in this game, which combines Arthur Conan Doyle's detective's detective and H. P. Love Craft's "Cthulhu Legend". Realist Sherlock does not believe in the paranormal phenomenon, but the cult cult is a legitimate threat. His exploration runs around the world, from a Switzerland psychiatric hospital to a steamship in New Orleans, and gives games. Everything is represented by free roaming 3D, and it is one of the rare adventures at the time, which modernized this genre with current technology. Ironically, the later "Remaster version" provided an option to change to a more traditional thir d-person point and click adventure, making it a user most customized adventure. First, you can watch the characters that appeared in the previous work continue to grow through the sequel. In addition, the appearance of the characters that appeared in the previous work continued to grow in the sequel, which is the real pleasure of an adventure that is neither or ahead. This time, each playable class (fighter, wizard, thief) can get something special from adventures, such as stealing the Magic Technical Institute, Eternal Knights, or famous Malta hawks. 。 If it is not enough, there are many games that are tough puzzles, optional activities, lovable characters, and intense vitality and cohesion. The combination of all of these shows why the Trial by Fire has clearly stepped up from the previous work and became an indispensable game for heroes.

Please here too.

Next #80-76.

#80th "Sherlock Holmes Awakening

Holmes and Watson will pursue the cult church in this game, which combines Arthur Conan Doyle's detective's detective and H. P. Love Craft's "Cthulhu Legend". Realist Sherlock does not believe in the paranormal phenomenon, but the cult cult is a legitimate threat. His exploration runs around the world, from a Switzerland psychiatric hospital to a steamship in New Orleans, and gives games. Everything is represented by free roaming 3D, and it is one of the rare adventures at the time, which modernized this genre with current technology. Ironically, the later "Remaster version" provided an option to change to a more traditional thir d-person point and click adventure, making it a user most customized adventure.

Lovekraft has almost no effect, but "Awakened" is still the theme of dark horror. There are plenty of blood, corpses, evidence of evil acts, etc., creating an eerie and ominous atmosphere. Although the animation remains dissatisfied, the character design and voice actor have greatly contributed to the life of Holmes and Watson. There are plenty of contents, such as the scene of exploring with Sherlock's magnifying glass, the lab in the 221b of the Baker Street, and the puzzle to answer the quiz correctly. Since they woke up, there have been some franchisees cros s-illed mysteries, each has further refined the graphics and pushed in the series, but they all have a great reform of the advanced design established here. However, it is big. This game, which reminds the new generation gamers the existence of the detective, is appropriate to be counted as a masterpiece of this genre.

Recommended works: "Sherlock Holmes: Empress" "Sherlock Holmes vs. Cutting Jack

#79th "Gemini

The ey e-catching "Gemini Lou" is a Neo Noir science fiction story in 2011, and has an incredible human element and the third act that shakes the heart, but at the same time, the dream of a young toy. It is also a disturbing example of a great success in the golden classic adventure remake. Joshua Nueen Burger, who studied media art at UCLA, was recognized as one of the best adventures in modern times when he exhibited "Gemini Rue" at the 2010 Independent Game Festival. Perhaps I couldn't imagine. Sierr a-style classic environment, 320x200 background, simple puzzle in a relatively limited area, and are finished in a very nostalgic retro format. < SPAN> Lovecraft has little influence except for the name, but "Awakened" is still a dark horror theme. There are plenty of blood, corpses, evidence of evil acts, etc., creating an eerie and ominous atmosphere. Although the animation remains dissatisfied, the character design and voice actor have greatly contributed to the life of Holmes and Watson. There are plenty of contents, such as the scene of exploring with Sherlock's magnifying glass, the lab in the 221b of the Baker Street, and the puzzle to answer the quiz correctly. Since they woke up, there have been some franchisees cros s-illed mysteries, each has further refined the graphics and pushed in the series, but they all have a great reform of the advanced design established here. However, it is big. This game, which reminds the new generation gamers the existence of the detective, is appropriate to be counted as a masterpiece of this genre.

Recommended works: "Sherlock Holmes: Empress" "Sherlock Holmes vs. Cutting Jack

#79th "Gemini

The ey e-catching "Gemini Lou" is a Neo Noir science fiction story in 2011, and has an incredible human element and the third act that shakes the heart, but at the same time, the dream of a young toy. It is also a disturbing example of a great success in the golden classic adventure remake. Joshua Nueen Burger, who studied media art at UCLA, was recognized as one of the best adventures in modern times when he exhibited "Gemini Rue" at the 2010 Independent Game Festival. Perhaps I couldn't imagine. Sierr a-style classic environment, 320x200 background, simple puzzle in a relatively limited area, and are finished in a very nostalgic retro format. Lovekraft has almost no effect, but "Awakened" is still the theme of dark horror. There are plenty of blood, corpses, evidence of evil acts, etc., creating an eerie and ominous atmosphere. Although the animation remains dissatisfied, the character design and voice actor have greatly contributed to the life of Holmes and Watson. There are plenty of contents, such as the scene of exploring with Sherlock's magnifying glass, the lab in the 221b of the Baker Street, and the puzzle to answer the quiz correctly. Since they woke up, there have been some franchisees cros s-illed mysteries, each has further refined the graphics and pushed in the series, but they all have a great reform of the advanced design established here. However, it is big. This game, which reminds the new generation gamers the existence of the detective, is appropriate to be counted as a masterpiece of this genre.

Recommended works: "Sherlock Holmes: Empress" "Sherlock Holmes vs. Cutting Jack

#79th "Gemini

The ey e-catching "Gemini Lou" is a Neo Noir science fiction story in 2011, and has an incredible human element and the third act that shakes the heart, but at the same time, the dream of a young toy. It is also a disturbing example of a great success in the golden classic adventure remake. Joshua Nueen Burger, who studied media art at UCLA, was recognized as one of the best adventures in modern times when he exhibited "Gemini Rue" at the 2010 Independent Game Festival. Perhaps I couldn't imagine. Sierr a-style classic environment, 320x200 background, simple puzzle in a relatively limited area, and are finished in a very nostalgic retro format.

The story is the biggest feature of this game, a resident of Azuriel Odin, a vicious police officer who has a dark past searching for a missing best friend, and a resident of a mysterious facility center 7. The story of Delta Six is ​​depicted in parallel. Delta Six is ​​a resident of the mysterious facility "center 7", has been extinguished as part of rehabilitation and has been trained in weapons. At first, the fate of the two, which looked apart, would hit each other in a dramatic and dark form at the end of the game. In this game, some calm action scenes are provided to increase the strength of weapons. However, for those who like Neo Noir Story and Retr o-style adventure, the mast play is the emotional weight included in the storytelling, and its bold and impressive. In the story, it shows the path to the very bright future of independent development adventures.

Please here too.

#7 8-Freddie Fercus: Fremanding pharmacists

Failure is always fun, especially for fans of works that ridicule forked. Freddie Farkas: Frontier Pharmacist is definitely a game for you. This small wildwest gem based on Josh Mandel and Al Row, famous for the "Leisure Suit Rally", is the main complaint of the genre of Western drama instead of the naughty joke of the series. It incorporates a lot of carrier that is satirized. A midday duel with a burning weapon? control. A villain who grows a beard tricks President Sierra? control. A tavern that is crowded with explorers, gamblers, cowboys, and prostitutes? check. And the list continues. Mel Brooks will be proud. < SPAN> The story is the biggest feature of this game, a resident of Azuriel Odin, a vicious police officer who has a dark past searching for a missing best friend, and a resident of a mysterious facility center 7, erased as part of rehabilitation, and is a weapon. The trained Delta Six story is depicted in parallel. Delta Six is ​​a resident of the mysterious facility "center 7", has been extinguished as part of rehabilitation and has been trained in weapons. At first, the fate of the two, which looked apart, would hit each other in a dramatic and dark form at the end of the game. In this game, some calm action scenes are provided to increase the strength of weapons. However, for those who like Neo Noir Story and Retr o-style adventure, the mast play is the emotional weight included in the storytelling, and its bold and impressive. In the story, it shows the path to the very bright future of independent development adventures.

Please here too.

#7 8-Freddie Fercus: Fremanding pharmacists

Failure is always fun, especially for fans of works that ridicule forked. Freddie Farkas: Frontier Pharmacist is definitely a game for you. This small wildwest gem based on Josh Mandel and Al Row, famous for the "Leisure Suit Rally", is the main complaint of the genre of Western drama instead of the naughty joke of the series. It incorporates a lot of carrier that is satirized. A midday duel with a burning weapon? control. A villain who grows a beard tricks President Sierra? control. A tavern that is crowded with explorers, gamblers, cowboys, and prostitutes? check. And the list continues. Mel Brooks will be proud. The story is the biggest feature of this game, a resident of Azuriel Odin, a vicious police officer who has a dark past searching for a missing best friend, and a resident of a mysterious facility center 7. The story of Delta Six is ​​depicted in parallel. Delta Six is ​​a resident of the mysterious facility "center 7", has been extinguished as part of rehabilitation and has been trained in weapons. At first, the fate of the two, which looked apart, would hit each other in a dramatic and dark form at the end of the game. In this game, some calm action scenes are available to increase the strength of weapons. However, for those who like Neo Noir Story and Retr o-style adventure, the mast play is the emotional weight included in the storytelling, and its bold and impressive. In the story, it shows the path to the very bright future of independent development adventures.

Please here too.

#7 8-Freddie Fercus: Fremanding pharmacist

Failure is always fun, especially for fans of works that ridicule forked. Freddie Farkas: Frontier Pharmacist is definitely a game for you. This small wildwest gem based on Josh Mandel and Al Row, famous for the "Leisure Suit Rally", is the main clause of the genre of the Western drama instead of the naughty joke of the series. It incorporates a lot of carrier that is satirized. A midday duel with a burning weapon? control. A villain who grows a beard tricks President Sierra? control. A tavern that is crowded with explorers, gamblers, cowboys, and prostitutes? check. And the list continues. Mel Brooks will be proud.

But that's not all. Beneath the layers of humor, you'll find ingenious puzzles, fun characters (including Freddy's Indian buddy, Srinivasan), and the opportunity to use your pharmaceutical skills with the help of the Pearls Manual/Report Guide. And not to forget the final twist that's guaranteed to put a big smile on your face. The game is difficult and a little boring at times, but Freddy Pharkas is worth the effort. If you haven't played it yet, give it a try. Just don't hit your ears.

Wanted: A Wild Western Adventure (aka Fenimore Fillmore: The Westerner), Al Emmo, and The Lost Dutchman's Mine are also recommended.

#77 Silent Hill: Shattered Memories

1999 The original Silent Hill, released for the PlayStation in 2007, helped tweak the nascent survival horror genre's blueprint: narrow corridors, scarce ammunition and health, pervasive darkness, and silly puzzles. But each installment followed a similar formula until a top American studio decided to re-release the original Sons of Combat. Harry Mason wakes up after a car accident on the outskirts of the quiet town of Silent Hill to find his daughter, Cheryl, missing. His search for his daughter will have him meeting townsfolk, fending off surreal and horrifying creatures, and exploring the nightmarish mirror-shifted town. A less bright, quieter, more psychological adventure than the original, the lack of combat encourages more exploration, making for a welcome change of pace and direction for the series.

At the beginning of the silent hill, the location of the mediocre city feels eerie because it is a familiar place. Who expects a bizarre fear in elementary schools and shopping malls? The city looks like a real place, and the interaction between light and shadow makes you feel nervous and fun just walking. Characters are also realistic, have complex individuality and motivation beyond typical NPCs, and have been killed by excellent animation and voice actors. Harry must run away from a grotesque monster that lives in the city. The "nightmare" sequence is occasionally frustrated, but the other part of the game has a wonderful and eerie hopscot atmosphere, a clear adrenaline of fear. It will give you a shock. In this deep and interesting research, which involves the psychological trauma's influence with the truth, you will want to find a secret hidden in both towns and Harry themselves beyond fear. There are more actions than conventional adventures, but much less than conventional survival horror. Silent Hill: Shutted Memories is the best game among this work, one of the highest franchisees.

Echo Night: Beyond, Innocent Wal

#7 6-Design Painted Tower

Speaking of casual games, you may think that crazy rock puzzles, hidden object scenes, and general stories are all, but in 2009, Big Fish Fights released "The Painted Tower" and its concept. Prove that it is completely wrong. This "light" adventure has no hidden object scenes, and tries to save girls with the ability to create living art works. The splendid han d-drawn fantasy background, unusual buildings, and vivid colors are impressive. Most of the games are deployed in a dull color tower, creating a dark blue and gray atmosphere, but when you step directly into the picture, it has bright red, rich green, and warm. Yellow and calm azure explode. These paintings create windows to the magical trees, the talking scards, the curious magician, and the worl d-filled dragons. < SPAN> The location of the mediocre city at the beginning of Silent Hill feels eerie because it is a familiar place. Who expects a bizarre fear in elementary schools and shopping malls? The city looks like a real place, and the interaction between light and shadow makes you feel nervous and fun just walking. Characters are also realistic, have complex individuality and motivation beyond typical NPCs, and have been killed by excellent animation and voice actors. Harry must run away from a grotesque monster that lives in the city. The "nightmare" sequence is occasionally frustrated, but the other part of the game has a wonderful and eerie hopscot atmosphere, a clear adrenaline of fear. It will give you a shock. In this deep and interesting research, which involves the psychological trauma's influence with the truth, you will want to find a secret hidden in both towns and Harry themselves beyond fear. There are more actions than conventional adventures, but much less than conventional survival horror. Silent Hill: Shutted Memories is the best game among this work, one of the highest franchisees.

Echo Night: Beyond, Innocent Wal

#7 6-Design Painted Tower

Speaking of casual games, you may think that crazy rock puzzles, hidden object scenes, and general stories are all, but in 2009, Big Fish Fights released "The Painted Tower" and its concept. Prove that it is completely wrong. This "light" adventure has no hidden object scenes, and tries to save girls with the ability to create living art works. The splendid han d-drawn fantasy background, unusual buildings, and vivid colors are impressive. Most of the games are deployed in a dull color tower, creating a dark blue and gray atmosphere, but when you step directly into the picture, it has bright red, rich green, and warm. Yellow and calm azure explode. These paintings create windows to the magical trees, the talking scards, the curious magician, and the worl d-filled dragons. At the beginning of the silent hill, the location of the mediocre city feels eerie because it is a familiar place. Who expects a bizarre fear in elementary schools and shopping malls? The city looks like a real place, and the interaction between light and shadow makes you feel nervous and fun just walking. Characters are also realistic, have complex individuality and motivation beyond typical NPCs, and have been killed by excellent animation and voice actors. Harry must run away from a grotesque monster that lives in the city. The "nightmare" sequence is occasionally frustrated, but the other part of the game has a wonderful and eerie hopscot atmosphere, a clear adrenaline of fear. It will give you a shock. In this deep and interesting research, which involves the psychological trauma's influence with the truth, you will want to find a secret hidden in both towns and Harry themselves beyond fear. There are more actions than conventional adventures, but much less than conventional survival horror. Silent Hill: Shutted Memories is the best game among this work, one of the highest franchisees.

Echo Night: Beyond, Innocent Wal

#7 6-Design Painted Tower

Speaking of casual games, you may think that crazy rock puzzles, hidden object scenes, and general stories are all, but in 2009, Big Fish Fights released "The Painted Tower" and its concept. Prove that it is completely wrong. This "light" adventure has no hidden object scenes, and tries to save girls with the ability to create living art works. The splendid han d-drawn fantasy background, unusual buildings, and vivid colors are impressive. Most of the games are deployed in a dull color tower, creating a dark blue and gray atmosphere, but when you step directly into the picture, it has bright red, rich green, and warm. Yellow and gentle azure explode. These paintings create windows to the magical trees, the talking scards, the curious magician, and the worl d-filled dragons.

This game also bears the title "Drawn". If you get a chalk, it's not just an inventory item. Use the chalk to actually change the scene, for example, change the scene to make it rain. Such a drawing challenge is mixed with more traditional invented and logical puzzles, and they are wonderfully built and look great. In a mechanical clock or a wooden puzzle drawn to the details, you must combine the correct weapon and the correct beast. All of these and powerful music brought this game to the world of casual adventure an artistic leap. Later, he definitely created two additional effects that surpassed the previous work, but the tower was first designed on the canvas with a bold brush.

DRAWN: Dark Flight and Drawn: Trail of Shadows are also recommended.

Next #75-71.

#7 5-Questions for Cousth: Exploration of Crown

In the early 1980s, a young company called Sierra Online has challenged a completely new game genre with an animation 3D graphics in the popular text adventure format. The game created by Roberta Williams was "The Quest for the King: Quest for the Crown", and there was no other game at the time. Like a text adventure, the player type tw o-letter commands and interact with the game, but the 1 6-color graphics of King Quest created a complete visual world where there were only characters. 。 The player could use the arrow key to move the protagonist, Sir Graham, to the other side of the screen, behind the rocks and trees. The perfect hero wearing a hat with wings could jump, swim, fall and die. And with the skillful input of the player, he was able to regain the three lost treasures of the duvting and become the king. < SPAN> This game also bears the title "Drawn". If you get a chalk, it's not just an inventory item. Use the chalk to actually change the scene, for example, change the scene to make it rain. Such a drawing challenge is mixed with more traditional invented and logical puzzles, and they are wonderfully built and look great. In a mechanical clock or a wooden puzzle drawn to the details, you must combine the correct weapon and the correct beast. All of these and powerful music brought this game to the world of casual adventure an artistic leap. Later, he definitely created two additional effects that surpassed the previous work, but the tower was first designed on the canvas with a bold brush.

DRAWN: Dark Flight and Drawn: Trail of Shadows are also recommended.

Next #75-71.

#7 5-Questions for Cousth: Exploration of Crown

In the early 1980s, a young company called Sierra Online has challenged a completely new game genre with an animation 3D graphics in the popular text adventure format. The game created by Roberta Williams was "The Quest for the King: Quest for the Crown", and there was no other game at the time. Like a text adventure, the player type tw o-letter commands and interact with the game, but the 1 6-color graphics of King Quest created a complete visual world where there were only characters. 。 The player could use the arrow key to move the protagonist, Sir Graham, to the other side of the screen, behind the rocks and trees. The perfect hero wearing a hat with wings could jump, swim, fall and die. And with the skillful input of the player, he was able to regain the three lost treasures of the duvting and become the king. This game also bears the title "Drawn". If you get a chalk, it's not just an inventory item. Use the chalk to actually change the scene, for example, change the scene to make it rain. Such a drawing challenge is mixed with more traditional invented and logical puzzles, and they are wonderfully built and look great. In a mechanical clock or a wooden puzzle drawn to the details, you must combine the correct weapon and the correct beast. All of these and powerful music brought this game to the world of casual adventure an artistic leap. Later, he definitely created two additional effects that surpassed the previous work, but the tower was first designed on the canvas with a bold brush.

DRAWN: Dark Flight and Drawn: Trail of Shadows are also recommended.

Next #75-71.

#7 5-Questions for Cousth: Exploration of Crown

In the early 1980s, a young company called Sierra Online has challenged a completely new game genre with an animation 3D graphics in the popular text adventure format. The game created by Roberta Williams was "The Quest for the King: Quest for the Crown", and there was no other game at the time. Like a text adventure, the player type tw o-letter commands and interact with the game, but the 1 6-color graphics of King Quest created a complete visual world where there were only characters. 。 The player could use the arrow key to move the protagonist, Sir Graham, to the other side of the screen, behind the rocks and trees. The perfect hero wearing a hat with wings could jump, swim, fall and die. And with the skillful input of the player, he regained the three lost treasures of the duentry and became the king.

According to modern standards, the first quest of the king is incredibly simple. His story is just a collection of fairy tale themes, and gameplay is full of dead end scenarios and potential deaths. However, even if pixeled graphics, Finicky text analyzers, and often frustrated game plays are not full of cute, quests over the crowns are forever memorable at the time. See. The success launched a genre called graphic adventure, and opened a way in the Sierra industry in the 1980s and 1990s. Due to its historical importance, the ranking to this al l-time classic list has been certain, but what is the most enjoyable today, not as an adventure game masterpiece, is always the most enjoyable today. From a historical point of view to know if it started.

Recommended Kings Quest II: Kings Quest III: The Kings Quest III: The throne is a human

#74th "Shadow of Comet

H. P. Love Craft's work has been inspired by countless novels, movies and games for many years. Among them, the terrible "shadow of comets" expresses the mysterious atmosphere of the story, such as "Danwitch's Fear" and "Shadow covering Innsmouth". Photographer and journalist John Parker is called to a town of New England, which is far from Halley Comet, but investigates the strange events that occurred in this town when Comet Halley passed in 1834. Will be. The INFOGRAMES adventure released in 1993 (at least before rebooted on CD-ROM), the original interface is quite inconvenient and I can't believe it is required. The solution is a bit ridiculous, such as the notorious Icarus escape device, but the other is a modest story and a fearful atmosphere, but this adventure can be played by horror fans. I am a fringe classic. < SPAN> According to modern standards, the first quest of the king is incredibly simple. His story is just a collection of fairy tale themes, and gameplay is full of dead end scenarios and potential deaths. However, even if pixeled graphics, Finicky text analyzers, and often frustrated game plays are not full of cute, quests over the crowns are forever memorable at the time. See. The success launched a genre called graphic adventure, and opened a way in the Sierra industry in the 1980s and 1990s. Due to its historical importance, the ranking to this al l-time classic list has been certain, but what is the most enjoyable today, not as an adventure game masterpiece, is always the most enjoyable today. From a historical point of view to know if it started.

Recommended Kings Quest II: Kings Quest III: The Kings Quest III: The throne is a human

#74th "Shadow of Comet

H. P. Love Craft's work has been inspired by countless novels, movies and games for many years. Among them, the terrible "shadow of comets" expresses the mysterious atmosphere of the story, such as "Danwitch's Fear" and "Shadow covering Innsmouth". Photographer and journalist John Parker is called to a town of New England, which is far from Halley Comet, but investigates the strange events that occurred in this town when Comet Halley passed in 1834. Will be. The INFOGRAMES adventure released in 1993 (at least before rebooted on CD-ROM), the original interface is quite inconvenient and I can't believe it is required. The solution is a bit ridiculous, such as the notorious Icarus escape device, but the other is a modest story and a fearful atmosphere, but this adventure can be played by horror fans. I am a fringe classic. According to modern standards, the first quest of the king is incredibly simple. His story is just a collection of fairy tale themes, and gameplay is full of dead end scenarios and potential deaths. However, even if pixeled graphics, Finicky text analyzers, and often frustrated game plays are not full of cute, quests over the crowns are forever memorable at the time. See. The success launched a genre called graphic adventure, and opened a way in the Sierra industry in the 1980s and 1990s. Due to its historical importance, the ranking to this al l-time classic list has been certain, but what is the most enjoyable today, not as an adventure game masterpiece, is always the most enjoyable today. From a historical point of view to know if it started.

Recommended Kings Quest II: Kings Quest III: The Kings Quest III: The throne is a human

#74th "Shadow of Comet

H. P. Love Craft's work has been inspired by countless novels, movies and games for many years. Among them, the terrible "shadow of comets" expresses the mysterious atmosphere of the story, such as "Danwitch's Fear" and "Shadow covering Innsmouth". Photographer and journalist John Parker is called to a town of New England, which is far from Halley Comet, but investigates the strange events that occurred in this town when Comet Halley passed in 1834. Will be. The INFOGRAMES adventure released in 1993 (at least before rebooted on CD-ROM), the original interface is quite inconvenient and I can't believe it is required. The solution is a bit ridiculous, such as the notorious Icarus escape device, but the other is a modest story and a fearful atmosphere, but this adventure can be played by horror fans. I am a fringe classic.

Like any good Lovecraftian adventure, walking through the streets of early 20th century Illsmouth, even during the balmy days, is atmospheric and ominous, and you always feel like something bad is going to happen. The gloomy, unsettling soundtrack adds to this tension beautifully, intensifying the sense that every corner may hide the unspeakable horrors of the Cthulhu mythos, constantly fraying your nerves. This horror isn't just silent; something ancient lurks beneath the city, waiting to be rekindled. One sequence, especially towards the end of the game, is definitely not for the faint of heart, and will send chills down your spine. If you're looking for a suspenseful, jump-out-of-your-face adventure, Shadow of the Comet is well worth a play to date.

Ice Captive, Phantasmagoria

#73 - Discworld II

While it may not have the most cohesive storyline or the best puzzles of any adventure on this list, Discworld II is fun. In 1996, Rincewind and his packed trunk were once again roaming the streets in search of biting British humor. A year after the original game brought Terry Pratchett's fictional world to the computer, the sequel arrived. The lush landscapes and detailed animation made it a beast of a ride, but the vibrant art design still holds up now that hardware has caught up (and long outstayed its welcome). Plus, the fictional world is brimming with interesting sights to see and characters to meet, from the puppy-toting dwarf Lothario to Uri Gellar and his sharp spoon. Discworld is just a fun place to be.

In this adventure (it should be ...), you have to travel on a disk in search of a Death that the young rinsewind has judged to take a vacation. The puzzle has improved significantly from the relentless difficulty of the previous work, making it more reasonable in the context of the game (as is all in this world), making it a more fun entertainment work. Monty Python's Eric Idol plays the leading role again, and the outstanding comedy cast has returned. Disk World II is a consistent and interesting game that will enjoy this genre and enjoy it. It seems that no one will proceed without the decline of adventure games or without mentioning the conventional stock puzzle. Ironically, he did nothing to correct these criticisms, but his masochistic humor helped to enhance this game rather than successful games.

Please here too.

#7 2-Maniac apartment

In front of Monkey Island, there was "Maniac Mansion". In fact, no one knows how the genre of adventure has evolved without the first adventure designed by Ron Gilbert (with Gary Winic). It is so old that many players have never played the title of 1987, but it was a very important work at the time. The Maniac Mansion, produced by Lucas Film Game (now Lucas Arts), is the first ful l-fledged adventure game in the company and pioneered the ver b-based SCUMM engine used in many masterpiece games. The game was very different from the successor, and instead of being able to impose multiple roles in a simple rescue mission, it was a characte r-led, can select the protagonist, with ope n-ended and no n-linear goals. < SPAN> In this adventure (should be ...), you have to travel on a disk in search of a Death that the young rinse window has judged to take a vacation. The puzzle has improved significantly from the relentless difficulty of the previous work, making it more reasonable in the context of the game (as is all in this world), making it a more fun entertainment work. Monty Python's Eric Idol plays the leading role again, and the outstanding comedy cast has returned. Disk World II is a consistent and interesting game that will enjoy this genre and enjoy it. It seems that no one will proceed without the decline of adventure games or without mentioning the conventional stock puzzle. Ironically, he did nothing to correct these criticisms, but his masochistic humor helped to enhance this game rather than successful games.

Please here too.

#7 2-Maniac apartment

In front of Monkey Island, there was "Maniac Mansion". In fact, no one knows how the genre of adventure has evolved without the first adventure designed by Ron Gilbert (with Gary Winic). It is so old that many players have never played the title of 1987, but it was a very important work at the time. The Maniac Mansion, produced by Lucas Film Game (now Lucas Arts), is the first ful l-fledged adventure game in the company and pioneered the ver b-based SCUMM engine used in many masterpiece games. The game was very different from the successor, and instead of being able to impose multiple roles in a simple rescue mission, it was a characte r-led, can select the protagonist, with ope n-ended and no n-linear goals. In this adventure (it should be ...), you have to travel on a disk in search of a Death that the young rinsewind has judged to take a vacation. The puzzle has improved significantly from the relentless difficulty of the previous work, making it more reasonable in the context of the game (as is all in this world), making it a more fun entertainment work. Monty Python's Eric Idol plays the leading role again, and the outstanding comedy cast has returned. Disk World II is a consistent and interesting game that will enjoy this genre and enjoy it. It seems that no one will proceed without the decline of adventure games or without mentioning the conventional stock puzzle. Ironically, he did nothing to correct these criticisms, but his masochistic humor helped to enhance this game rather than successful games.

Please here too.

#7 2-Maniac apartment

In front of Monkey Island, there was "Maniac Mansion". In fact, no one knows how the genre of adventure has evolved without the first adventure designed by Ron Gilbert (with Gary Winic). It is so old that many players have never played the title of 1987, but it was a very important work at the time. The Maniac Mansion, produced by Lucas Film Game (now Lucas Arts), is the first ful l-fledged adventure game in the company and pioneered the ver b-based SCUMM engine used in many masterpiece games. The game was very different from the successor, and instead of being able to impose multiple roles in a simple rescue mission, it was a characte r-led, can select the protagonist, with ope n-ended and no n-linear goals.

Twenty years after the ominous meteorite crashed on the Edison family lawn, a strange murder experiment was being conducted in the mansion. Dave Miller suspects Cheerleader's girlfriend has been kidnapped by Dr. Fred, and goes out to find her with her two friends. If you select two friends accompanied by Dave (from the six options), you can always switch between three playable characters and solve the puzzles in various ways. Some are more mechanical, some are stronger and more artistic. Simple assumptions are that they will never happen to enter the house, find Sandy, and stop planning a crazy family, just like evil scientists. The maniac apartment, one of Lucas Arts's first adventure, has some death and dead ends, but thanks to ope n-end gameplay and weird B-class horror parody humor, to this genre. Apart from the historical value of great contribution, many of its original entertainment value is still maintained today.

If you like it, please click here.

#71 "Rally Leisure Suit: Love for Sail

"Leisure Suit Rally" was a symbolic existence in the adventure comic world from the late 1980s to the 1990s, but this beloved, but unfortunate losing dogs have always demonstrated their true territory (s o-called). From "Love for Sail" in 1997! There is room for debate which game of this series was the best at the time, but the last adventure designed by Al Row is the only work that has been really wel l-held until this day. This is mainly due to technical improvements, but witty, a bit of a flavorful humor, clever puzzle implementation, and colorful animation graphics have not lost their initial charm at all. This time, the rally gets on a gorgeous love boat and tries to win a dashing Captain Tig. Unfortunately, for the rally, it is a place to test masculinity, and the masculinity is a very lacking resource, so use a large brain to solve a tricky puzzle, and make a fool of the captain's bed. I have to do it. < SPAN> 20 years after the ominous giant meteorite crashed on the lawn of the Edison family, a strange murder experiment was being conducted in the mansion. Dave Miller suspects Cheerleader's girlfriend has been kidnapped by Dr. Fred, and goes out to find her with her two friends. If you select two friends accompanied by Dave (from the six options), you can always switch between three playable characters and solve the puzzles in various ways. Some are more mechanical, some are stronger and more artistic. Simple assumptions are that they will never happen to enter the house, find Sandy, and stop planning a crazy family, just like evil scientists. The maniac apartment, one of Lucas Arts's first adventure, has some death and dead ends, but thanks to ope n-end gameplay and weird B-class horror parody humor, to this genre. Apart from the historical value of great contribution, many of its original entertainment value is still maintained today.

If you like it, please click here.

#71 "Rally Leisure Suit: Love for Sail

"Leisure Suit Rally" was a symbolic existence in the adventure comic world from the late 1980s to the 1990s, but this beloved, but unfortunate losing dogs have always demonstrated their true territory (s o-called). From "Love for Sail" in 1997! There is room for debate which game of this series was the best at the time, but the last adventure designed by Al Row is the only work that has been really wel l-held until this day. This is mainly due to technical improvements, but the wit, wi t-rich humor, clever humming, and colorful animation graphics have not lost their initial charm at all. This time, the rally gets on a gorgeous love boat and tries to win a dashing Captain Tig. Unfortunately, for the rally, it is a place to test masculinity, and the masculinity is a very lacking resource, so use a large brain to solve a tricky puzzle, and make a fool of the captain's bed. I have to do it. Twenty years after a giant meteorite crashed on the lawn of the Edison family, a strange murder experiment was being conducted in the mansion. Dave Miller suspects Cheerleader's girlfriend has been kidnapped by Dr. Fred, and goes out to find her with her two friends. If you select two friends accompanied by Dave (from the six options), you can always switch between three playable characters and solve the puzzles in various ways. Some are more mechanical, some are stronger and more artistic. Simple assumptions are that they will never happen to enter the house, find Sandy, and stop planning a crazy family, just like evil scientists. The maniac apartment, one of Lucas Arts's first adventure, has some death and dead ends, but thanks to ope n-end gameplay and weird B-class horror parody humor, to this genre. Apart from the historical value of great contribution, many of its original entertainment value is still maintained today.

If you like it, please click here.

#71 "Rally Leisure Suit: Love for Sail

"Leisure Suit Rally" was a symbolic existence in the adventure comic world from the late 1980s to the 1990s, but this beloved, but unfortunate losing dogs have always demonstrated their true territory (s o-called). From "Love for Sail" in 1997! There is room for debate which game of this series was the best at the time, but the last adventure designed by Al Row is the only work that has been really wel l-held until this day. This is mainly due to technical improvements, but witty, a bit of a flavorful humor, clever puzzle implementation, and colorful animation graphics have not lost their initial charm at all. This time, the rally gets on a gorgeous love boat and tries to win a dashing Captain Tig. Unfortunately, for the rally, it is a place to test masculinity, and the masculinity is a very lacking resource, so use a large brain to solve a tricky puzzle, and make a fool of the captain's bed. I have to do it.

Like its predecessor, Rally 7's leisure suit is an overtly "adult" game, full of Benny Hill-esque humor, sexual overtones and risqué scenarios. But the interface has some improvements over its predecessor, adding a fully interactive map to help you avoid bouncy PMS, and a rather subtle smart cursor that brings up little verbs that you can also type in specific commands with. Other fun gimmicks include scratch-n-sniff cards and a series of "Where's the dildo?" Take the Waldo craze for example. Rally's leisure suit was never everyone's cup of tea, but political correctness aside, the series remains one of the most entertaining of all time. It's hard to beat the original game, which holds a special place in history, but for accessibility and simple fun, the seventh and final "real" Rally adventure is the best fit for the Top 100.

You might also like: Sierra's Rally Series (especially #4!). #70 - Amber: The Journey Is Over

In 1996, a small independent company called Hugh Forest Entertainment released a fantastic adventure game called Amber: The Journey Is Over. Amber puts the player in the first-person perspective of an unnamed protagonist who must help a haunted North Carolina mansion by entering the minds of three restless spirits who inhabit the mansion through various hunting equipment (including a high-tech device called Stellar Mobility that uses electromagnetic resonance). The Myst-inspired game was unfortunately not a commercial success and took several years to garner attention and praise. But that doesn't take anything away from the quality of this game, which became an early standard for many indie horror developers today.

From faded photographs that are the memory of a woman who died during World War II, to the strangely distorted perceptions of a gardener haunted by UFOS, or the watery images that are the sad memories of a child who spent a long snowy winter, each story is told in a different graphic style that immediately conveys the atmosphere surrounding that particular ghost. Though the ending may be a little too abrupt, Amber's crisp graphics, sleek interface, and streamlined yet elegant gameplay create an unforgettable masterpiece that captures the bleak and gloomy atmosphere of the best Victorian ghost stories with rare sophistication. A few years before ghost hunting adventures became the popular subgenre they are today, this game showed what a small indie team could achieve with lonely first-person horror, and to this day it remains perhaps the best.

#69th "I Have No Mouth, I Want to Scream"

Many factors can be used to count the number of adventure games that fall into the "horror" genre. Some of them are too timid to be truly scary, while others try too hard in the stereotypical "horror" genre, resulting in unintentional comedy. But there are a handful of truly terrifying psychological horror games, one of the biggest being 1995's Unlimited, a terrifying adventure about dreamers who have no mouth and want to scream. Based on a short story by Harlan Ellison (who wrote all the dialogue for the game, despite not owning a personal computer), the game follows the post-apocalyptic quest of five people who are imprisoned and tortured in a private hell by a sentient supercomputer named AM, as they try to escape and defeat the conquerors. Each story is told in a different graphic style that immediately conveys the atmosphere surrounding that particular haunting, from faded photographs that are the memory of a woman who died during World War II, to the strangely distorted perceptions of a gardener possessed by UFOS, to the watery images that are the sad memories of a child who spent a long snowy winter. Though the ending may be a little too abrupt, Amber's crisp graphics, sleek interface, and streamlined yet elegant gameplay make for an unforgettable masterpiece, capturing the bleak, gloomy atmosphere of the best Victorian ghost stories with rare sophistication. A few years before ghost-hunting adventures became the popular subgenre they are today, this game showed what a small indie team could achieve with solitary first-person horror, and to this day it remains perhaps the best.

You might also like

#69th "I Have No Mouth, I Want to Scream"

Many factors can be used to count the number of adventure games that fall into the "horror" genre. Many of these are too timid to be truly scary, or try too hard at the stereotypical "horror" genre, ending up as unintentional comedies. But the number of truly terrifying psychological horror games can be counted on one finger, and one of the biggest is 1995's uncompromisingly terrifying adventure of a dreamer who wants to scream without a mouth. Based on a short story by Harlan Ellison (who wrote all of the game's dialogue despite not owning a personal computer), the game follows the post-apocalyptic quest of five people imprisoned and tortured in a private hell by a sentient supercomputer named AM, as they attempt to escape and defeat the conquerors. Each story is told in a different graphic style that immediately conveys the atmosphere surrounding that particular ghost, from faded photographs that are the memory of a woman who died during World War II, to the strangely distorted perceptions of a gardener possessed by UFOS, to the watery imagery that are a child's sad memories of a long, snowy winter. Though the ending may be a little too abrupt, Amber's crisp graphics, sleek interface, and streamlined yet elegant gameplay create an unforgettable classic, capturing the bleak, gloomy atmosphere of the best Victorian ghost stories with rare sophistication. Years before ghost-hunting adventures became the popular subgenre they are today, this game showed what a small indie team could achieve with solitary first-person horror, and to this day it remains perhaps the best.

#69th "I Have No Mouth, I Want to Scream"

Many factors can be used to count the number of adventure games that fall into the "horror" genre. Many of them are too timid to be truly scary, or try too hard in the stereotypical "horror" genre, resulting in unintentional comedy. However, the number of truly terrifying psychological horror games can be counted on one finger, and one of the greatest of them all is 1995's uncompromisingly terrifying adventure of dreamers who have no mouth and want to scream. Based on a short story by Harlan Ellison (who wrote all the dialogue for the game despite not owning a personal computer), the game depicts a post-apocalyptic quest by five people who are imprisoned and tortured in a private hell by a sentient supercomputer named AM to escape and defeat the conquerors.

If it is not interesting to have five people who have suicide desire, hysterical phylasia, hysterical phobia, secret sadist, and cynical paradise alternately, with a cock at the Nazis camp. It would be enough to see the disturbing depictions of the beaten people and the chopped children. This is an unexpectedly twisted work, but it has well built a complex story without relying on cheap fear or terrible horror. Game play is traditional, but this game has a barometer of the heart, measuring the behavior of good and evil and determining which of multiple endings. The game is visually detailed (in a bad sense for those with a weak heart), and the voice actor's performance is wonderful. It may not be a fun game, but if you can withstand such a relentless psycho horror, it will be difficult to find a similar adventure game.

This is also recommended dark seed series, downfall

#6 8-Shadow of Destiny (also known as Shadow of Memories)

Konami's Destiny's shadow begins with your intense death. No, it's not the shortest adventure game in history, but it's definitely one of the rare games. If you play an unfortunate assassination target, Aiki Cushst, and armed with a pocke t-sized device, you must return the clock needle over and over many times, sometimes in several centuries, and prevent assassination. Although it is a relatively short game in one play, there are few adventures that can enjoy repeated repetitions such as "Destiny" because the story is branched and has eight different endings. And, like this game, there are fewer games that can learn the story and ask the true meaning after clearing. Every time you repeat, you know what is happening, and only after seeing all the ending, you can really understand this attractive story puzzle. < SPAN> If you think it's not interesting to have five people who are desires to commit suicide, strange beasts, hysterical phobia, secret sadist, and cynical paradise alternately, the Nazis camp It would be enough to see the disturbing depictions of people beaten with cock and chopped children. This is an unexpectedly twisted work, but it has well built a complex story without relying on cheap fear or terrible horror. Game play is traditional, but this game has a barometer of the heart, measuring the behavior of good and evil and determining which of multiple endings. The game is visually detailed (in a bad sense for those with a weak heart), and the voice actor's performance is wonderful. It may not be a fun game, but if you can withstand such a relentless psycho horror, it will be difficult to find a similar adventure game.

This is also recommended dark seed series, downfall

#6 8-Shadow of Destiny (also known as Shadow of Memories)

Konami's Destiny's shadow begins with your intense death. No, it's not the shortest adventure game in history, but it's definitely one of the rare games. If you play an unfortunate assassination target, Aiki Cushst, and armed with a pocke t-sized device, you must return the clock needle over and over many times, sometimes in several centuries, and prevent assassination. Although it is a relatively short game in one play, there are few adventures that can enjoy repeated repetitions such as "Destiny" because the story is branched and has eight different endings. And, like this game, there are fewer games that can learn the story and ask the true meaning after clearing. Every time you repeat, you know what is happening, and only after seeing all the ending, you can really understand this attractive story puzzle. If it is not interesting to have five people who have suicide desire, hysterical phylasia, hysterical phobia, secret sadist, and cynical paradise alternately, with a cock at the Nazis camp. It would be enough to see the disturbing depictions of the beaten people and the chopped children. This is an unexpectedly twisted work, but it has well built a complex story without relying on cheap fear or terrible horror. Game play is traditional, but this game has a barometer of the heart, measuring the behavior of good and evil and determining which of multiple endings. The game is visually detailed (in a bad sense for those with a weak heart), and the voice actor's performance is wonderful. It may not be a fun game, but if you can withstand such a relentless psycho horror, it will be difficult to find a similar adventure game.

This is also recommended dark seed series, downfall

#6 8-Shadow of Destiny (also known as Shadow of Memories)

Konami's Destiny's shadow begins with your intense death. No, it's not the shortest adventure game in history, but it's definitely one of the rare games. If you play an unfortunate assassination target, Aiki Cushst, and armed with a pocke t-sized device, you must return the clock needle over and over many times, sometimes in several centuries, and prevent assassination. Although it is a relatively short game in one play, there are few adventures that can enjoy repeated repetitions such as "Destiny" because the story is branched and has eight different endings. And, like this game, there are fewer games that can learn the story and ask the true meaning after clearing. Every time you repeat, you know what is happening, and only after seeing all the ending, you can really understand this attractive story puzzle.

The Shadow of Destiny ("Shadow of Memories" in Europe), one of the few adventure developed and published by the mainstream game companies, was released in PlayStation 2 in 2001. It is a mult i-platform game ported to Xbox (Europe only) and about 10 years later to PSP. The PC version is a gem that is not well known among adventure game fans, probably because it was difficult to obtain due to lack of advertising from the beginning. Blocky 3D graphics are now ol d-fashioned, and it is difficult to play with keyboards, but the unique story and skillful movement gameplay of the "shadow of fate" have many technical drawbacks. It is a thing that I would like to get the name of this list and hope for a long time.

This is also recommended

#67th "Pepper's time adventure

The balance between Entertainment and Edubo Adam is always a very subtle line. One of the few adventure games that achieved the perfect balance between learning and entertainment is Sierra's Pepper Adventures in Time, released in 1993. It seems that a crazy Fred uncle sent a small amount of the 1970s in the colonial era using a time machine, and as a result, Bell Liberty was taken to Halle Krishna, and Ben Franklin before the revolution, "Relax the people. While saying, the British Governor is imposing a stupid tax on the people. To understand such absurdity, this game has one of the most stunning tricks in modern educational games. History has been distorted by abuse, but if you click on some "true bubble", you can see if it really existed at the time. The amount of information included in these answers is amazing, and anyone who is interested in the history of the United States will be able to enjoy it. < SPAN> Shadow of Destiny ("Shadow of Memories" in Europe), one of the few adventure developed and published by the mainstream game companies, was released in PlayStation 2 in 2001. It is a mult i-platform game ported to PC, Xbox (Europe only), and about 10 years later to PSP. The PC version is a gem that is not well known among adventure game fans, probably because it was difficult to obtain due to lack of advertising from the beginning. Blocky 3D graphics are now ol d-fashioned, and it is difficult to play with keyboards, but the unique story and skillful movement gameplay of the "shadow of fate" have many technical drawbacks. It is a thing that I would like to get the name of this list and hope for a long time.

This is also recommended

#67th "Pepper's time adventure

The balance between Entertainment and Edubo Adam is always a very subtle line. One of the few adventure games that achieved the perfect balance between learning and entertainment is Sierra's Pepper Adventures in Time, released in 1993. It seems that a crazy Fred uncle sent a small amount of the 1970s in the colonial era using a time machine, and as a result, Bell Liberty was taken to Halle Krishna, and Ben Franklin before the revolution, "Relax the people. While saying, the British Governor is imposing a stupid tax on the people. To understand such absurdity, this game has one of the most stunning tricks in modern educational games. History has been distorted by abuse, but if you click on some "true bubble", you can see if it really existed at the time. The amount of information included in these answers is astounding, and anyone who is interested in the history of the United States will be able to enjoy it. The Shadow of Destiny ("Shadow of Memories" in Europe), one of the few adventure developed and published by the mainstream game companies, was released in PlayStation 2 in 2001. It is a mult i-platform game ported to Xbox (Europe only) and about 10 years later to PSP. The PC version is a gem that is not well known among adventure game fans, probably because it was difficult to obtain due to lack of advertising from the beginning. Blocky 3D graphics are now ol d-fashioned, and it is difficult to play with keyboards, but the unique story and skillful movement gameplay of the "shadow of fate" have many technical drawbacks. It is a thing that I would like to get the name of this list and hope for a long time.

This is also recommended

#67th "Pepper's time adventure

The balance between Entertainment and Edubo Adam is always a very subtle line. One of the few adventure games that achieved the perfect balance between learning and entertainment is Sierra's Pepper Adventures in Time, released in 1993. It seems that a crazy Fred uncle sent a small amount of the 1970s in the colonial era using a time machine, and as a result, Bell Liberty was taken to Halle Krishna, and Ben Franklin before the revolution, "Relax the people. While saying, the British Governor is imposing a stupid tax on the people. To understand such absurdity, this game has one of the most stunning tricks in modern educational games. History has been distorted by abuse, but if you click on some "true bubble", you can see if it really existed at the time. The amount of information included in these answers is amazing, and anyone who is interested in the history of the United States will be able to enjoy it.

However, there is a consistent story development that tries to return the times into the way the games teach, and it is still an exciting adventure. It's not difficult, but there are many puzzles. All the settlers have a humorous line written by Lorelei Shannon, bringing the landscape to have a rich flavor. The promised sequel was not realized, but the adventure beyond the pepper proved that if it was done correctly, there was no way to teach the basic concept of the story as a fun and simple adventure game.

Please here too.

#6 6-Charahan, Saloon Cross Time

Lucas Arts vs. Sierra's lon g-standing controversy tends to overlook legendary entertainment, but their games were consistently smart, fun and wonderful. The best example is the “Cross Time Salon” in 1997. In this film, which is a film of Spider Robinson's science fiction story depicting Jake Stone Vendor and the Friends of the Car Hands Bar, the universe is trying to disappear unless it is found to be worth surviving. 。 Of course, only folk singers, who can't pay the account, discover what they are. But before that, he had to prevent the alien from climbing the world of testosterone, saved the Endangered Brazilian orgasm chocolate, and rescued the Vampire of Transylvania. It's heterogeneous, but for Jake, everything ends overnight. There is no pressure. < SPAN> However, there is a consistent story development that tries to return the times into the appearance of the game, but it is still an exciting adventure. It's not difficult, but there are many puzzles. All the settlers have a humorous line written by Lorelei Shannon, bringing the landscape to have a rich flavor. The promised sequel was not realized, but the adventure beyond the pepper proved that if it was done correctly, there was no way to teach the basic concept of the story as a fun and simple adventure game.

Please here too.

#6 6-Charahan, Saloon Cross Time

Lucas Arts vs. Sierra's lon g-standing controversy tends to overlook legendary entertainment, but their games were consistently smart, fun and wonderful. The best example is the “Cross Time Salon” in 1997. In this film, which is a film of Spider Robinson's science fiction story depicting Jake Stone Vendor and the Friends of the Car Hands Bar, the universe is trying to disappear unless it is found to be worth surviving. 。 Of course, only folk singers, who can't pay the account, discover what they are. But before that, he had to prevent the alien from climbing the world of testosterone, saved the Endangered Brazilian orgasm chocolate, and rescued the Vampire of Transylvania. It's heterogeneous, but for Jake, everything ends overnight. There is no pressure. However, there is a consistent story development that tries to return the times into the way the games teach, and it is still an exciting adventure. It's not difficult, but there are many puzzles. All the settlers have a humorous line written by Lorelei Shannon, bringing the landscape to have a rich flavor. The promised sequel was not realized, but the adventure beyond the pepper proved that if it was done correctly, there was no way to teach the basic concept of the story as a fun and simple adventure game.

Please here too.

#6 6-Charahan, Saloon Cross Time

Lucas Arts vs. Sierra's lon g-standing controversy tends to overlook legendary entertainment, but their games were consistently smart, fun and wonderful. The best example is the “Cross Time Salon” in 1997. In this film, which is a film of Spider Robinson's science fiction story depicting Jake Stone Vendor and the Friends of the Car Hands Bar, the universe is trying to disappear unless it is found to be worth surviving. 。 Of course, only folk singers, who can't pay the account, discover what they are. But before that, he had to prevent the alien from climbing the world of testosterone, saved the Endangered Brazilian orgasm chocolate, and rescued the Vampire of Transylvania. It's heterogeneous, but for Jake, everything ends overnight. There is no pressure.

Returning to a cozy pub between the missions, solving words puzzles, talking with local people who like Dajare, adds a fun friendship to the game. The real pleasure here is a script that always includes pleasant explanations, and there are a wealth of interactive opportunities to experience it. And under the unusual goal and skillful comedy, the story of Jake's life has a true depth, perfectly enhancing other whimsical tones. So let's forget "Cheers". Callahan's is a place to enjoy your best friend, alcohol, lots of laughter and many hearts. In addition, we have a fun adventure!

This is also recommended

#6 5-Hotel Dusk: Room 215

Cing's "Hotel Dusk: Room 215" has become one of the few modern adventures not only from genre fans but also from mainstream gamers. Interactive novel, "Interactive Novel", the title of 2007 has been a help to establish Nintendo DS as a platform for a work that uses a lot of textbooks, and has turned a typical noir theme into intimate and personal experiences. It is a very unfriendly work, such as soft jazz music, light mystery solving, modest lines, and aesthetic sense of a light graphic novel style, but under the cool, calm tone and spacious pace. A powerful mystery story is hidden. Like a good book, the turnover of the page does not stop.

Set in the night of 1979, former New York Police Kyle Hyde is looking for information on the former buddy who has betrayed himself, and the investigation is strangely mixed with the secrets of 10 colleagues working at the hotel. Expressive black and white characters are han d-drawn by hand and are expressed in a unique visual style. There are skillful puzzles that imitate i n-game situations using DS, but this game really shines is a mystery that gradually develops, walking around a lonely hotel room and chatting with the selected guests. However, by searching for clues as you like, the mystery deepens. Hotel Dusk: Room 215 is a comfortable game for those who like stor y-based mysteries, and continues to be one of the most impressive examples of modern interactive fantasy, whether in portable.

Jake Hunter Detective Story: Past Memories, 999: 9 hours, 9, 9 doors are also recommended.

#The 64th "The Book of the Unwritten Story

I thought that the English translation of The Book of Unwritten Tales would not appear, but King Art was a classic fantasy adventure and a tribute to RPG in 2011. This work, which was announced, was a result of no different reputation. Elf, gnome, human, and four tattered characters begin a magnificent journey to save their orbs from the evil witch's hands of the evil witch. This game full of affection of pop culture icons such as "Lord of the Rings", "Star Wars", and "World of Walkraft" is in the eternal battle between good and evil. He also draws his own exciting path. While inviting laughter beyond the genre, the game play is sharp and serious, standing on the player with a rare view depth and complexity. Many quests flow seamlessly and intuitively, and the seemingly abrupt observation will end up in a few hours.

The actions that are set in the mult i-dimensional world, which have been created in detail, are alive with excellent animation, background music that invites nostalgia, and model voice actors. Various and impressive supporting roles are as good as the charismatic protagonists, giving the story emotional depth. The lines are crisp and witty, the explanations are limited to the minimum, and there is no wasted time to get the points. Unexpected swashbucklers have a great mission to combine everything, but this game visited a place he had never heard of, interacted with people who didn't like it, and eventually never imagined. While discovering the strengths of such characters, they focus on following their small and wandering steps. By doing so, this "book of an unwritten story" shows a great heart that melts the heart of the adventure gamer playing.

You may Also Like: Seville, Torin route, hero rental

#6 3-Black Dahlia < SPAN> #64th "The Book of the Unwritten Story

I thought that the English translation of The Book of Unwritten Tales would not appear, but King Art was a classic fantasy adventure and a tribute to RPG in 2011. This work, which was announced, was a result of no different reputation. Elf, gnome, human, and four tattered characters begin a magnificent journey to save their orbs from the evil witch's hands of the evil witch. This game full of affection of pop culture icons such as "Lord of the Rings", "Star Wars", and "World of Walkraft" is in the eternal battle between good and evil. He also draws his own exciting path. While inviting laughter beyond the genre, the game play is sharp and serious, standing on the player with a rare view depth and complexity. Many quests flow seamlessly and intuitively, and the seemingly abrupt observation will end up in a few hours.

The actions that are set in the mult i-dimensional world, which have been created in detail, are alive with excellent animation, background music that invites nostalgia, and model voice actors. Various and impressive supporting roles are as good as the charismatic protagonists, giving the story emotional depth. The lines are crisp and witty, the explanations are limited to the minimum, and there is no wasted time to get the points. Unexpected swashbucklers have a great mission to combine everything, but this game visited a place he had never heard of, interacted with people who didn't like it, and eventually never imagined. While discovering the strengths of such characters, they focus on following their small and wandering steps. By doing so, this "book of an unwritten story" shows a great heart that melts the heart of the adventure gamer playing.

You may Also Like: Seville, Torin route, hero rental

#6 3-Black Dahlia#64th "The Book of the Unwritten Story

I thought that the English translation of The Book of Unwritten Tales would not appear, but King Art was a classic fantasy adventure and a tribute to RPG in 2011. This work, which was announced, was a result of no different reputation. Elf, gnome, human, and four tattered characters begin a magnificent journey to save their orbs from the evil witch's hands of the evil witch. This game full of affection of pop culture icons such as "Lord of the Rings", "Star Wars", and "World of Walkraft" is in the eternal battle between good and evil. He also draws his own exciting path. While inviting laughter beyond the genre, the game play is sharp and serious, standing on the player with a rare view depth and complexity. Many quests flow seamlessly and intuitively, and the seemingly abrupt observation will end up in a few hours.

The actions that are set in the mult i-dimensional world, which have been created in detail, are alive with excellent animation, background music that invites nostalgia, and model voice actors. Various and impressive supporting roles are as good as the charismatic protagonists, giving the story emotional depth. The lines are crisp and witty, the explanations are limited to the minimum, and there is no wasted time to get the points. Unexpected swashbucklers have a great mission to combine everything, but this game visited a place he had never heard of, interacted with people who didn't like it, and eventually never imagined. While discovering the strengths of such characters, they focus on following their small and wandering steps. By doing so, this "book of an unrivaled story" shows a great heart that melts the heart of the adventure gamer playing.

You may Also Like: Seville, Torin route, hero rental

#6 3-Black Dahlia

The real-life murder of Elizabeth Short in 1946, nicknamed the Black Dahlia for her dyed hair and black outfit, is an unsolved mystery ripe for a fantastical solution. The equally unsolved Cleveland Torso Murders (a serial dismemberment murder of 12 bodies in the 1930s) also harbors similar potential. With The Black Dahlia, Take 2 has taken these two real cases and crafted a fascinating story that goes beyond the basic details of the case itself. The investigative story of rookie Coy (later CIA agent) Jim Pearson is seamlessly blended with FMV and CG backgrounds, and the look of the game perfectly captures the period setting. A particularly nice feature is that Jim will note down important information for you, saving you the trouble of writing it down yourself.

But it's the sheer challenge that makes this 1998 adventure a classic for hardcore adventurers. There's very little in the game that's solved by trial and error, and in fact Jim cheats in that way whenever possible. Instead, solving the puzzles requires sharp insight, and the difficulty becomes even more difficult, especially in the later stages of the game. This can lead to frustration, but it also means that finding the answer is very satisfying in itself. Although difficult, the game doesn't rely on reckless jumps, but it doesn't set deadly traps for those who don't think things through. For this reason, it may not be suitable for the collection of casual adventurers, but in a genre that prides itself on being brain-challenging, it is definitely a must-have for thinking gamers.

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X-Ripper, X-Ripper, X-Ripper, X-Ripper, X-Ripper, X-Ripper, #62 - Obsidian

On the surface, Obsidian may look like a puzzle-focused first-person shooter like Myst. But players stepping into this surprisingly imaginative 1997 adventure should abandon all such expectations. As the game itself warns, "your rules don't apply," and any preconceived notions are quickly and literally overturned. Biochemical engineer Lila Karlin and her husband Max Powers invent a new satellite to cleanse the atmosphere with nanobots, but as is often the case with advanced technology, the satellite evolves into a waking entity, where the nanobots create a giant black crystal that sucks the scientists into a strange world inspired by their own nightmares. Populated by clockwork videobots with TV faces, this world features a succession of spheres to explore, each with a unique setting and theme. One particularly memorable part is an Escher-like bureaucratic hellscape that stretches from floor to wall to ceiling.

Puzzles abound in Obsidian, too. It may be an exaggeration for developer Rocket Science Games to boast 60 hours of gameplay, but it's probably not far off the mark. The puzzles are always ingenious and never unfair, but they require diligence and careful observation to pull off. Equally (if not more) challenging are several mini-games, including a randomized game at the end, that require a fair amount of hand-eye coordination. Whichever you choose, you'll be both excited and exhausted by the unforgettable journey so far, and you won't regret it for a minute. Despite the serious premise, there's subtle humor sprinkled throughout, and the whole thing is so wonderfully surreal that you'll never forget the experience. If Terry Gilliam were to make an adventure game, this would be it.

Also Recommended.

#61 - Argyle

In 1990, you would never guess that a Lucasfilm toy was behind this piece of weaving machine unless you knew who it was. Developed by Brian Moriarty of Infocom fame, this unusual tale tells the story of Bobbin Threadbear, a member of the A for A Guild who wields the mysterious power of musical weaving. But Bobbin is not like the rest of the guild, and his story begins as an outsider who is forced to secretly learn some basic codes using the Distaff, a magical wand that reads the sounds of various objects in the physical world. With the right combination of sounds, the weaver can create spells powerful enough to change the fabric of the universe. A shocking event occurs on Bobbin's 17th birthday, and the entire guild is cursed, setting Bobbin on an unforgettable journey.

Loom originally appeared on a variety of platforms, including PC, Amiga, Atari ST, Turbografx-16, and FM. It offered incredibly polished pixels for its time. But what makes the game so compelling is the quality of its story and detailed backdrop. The original even came with an audio tape that told a rich backstory. Of course, the most striking feature was the unique control scheme, where you learn new spells and play their notes with Distaff, triggering various reactions in the game. There is no inventory to collect, and personal performance and interaction buttons are the only controls available to the player. Despite the game's ease and brevity, this bold and original approach is remembered to this day, and leaving a story that concludes with a bittersweet ending, Loom is as much a work of art as a traditional adventure game, and is thoroughly enjoyable as both.

You might also like: Embrace the Temptation

#60 - Another Code (aka Trace Memory)

Another Code is the first game of Nintendo DS as a prominent adventure platform, and is still one of the best masterpieces. This work, released by CING in 2005, is not only a gentle and gloomy story and character, but also as a true gem in the skill of using mobile hardware. Ashley, 14 years old, began the game, believing that he had lost his parents when he was young, but a mysterious letter revealed that his father was alive on Brad Edward, and her world turned over. Ashley arrives on the island and travels alone to find his father. Eventually, she comes across a ghost of a boy D, who is as lost as himself. The two will explore the islands and Edward's large mansions, explore Ashley's fate, and learn about the story of D.

During the game, Ashley dialogue with the world using a DS-analogue device called DTS. By exploring each item, the player can unlock not only Ashley's story but also D. Another Code (known as a memory trace in North America). From a variety of interactions using touch screens, you can blow a microphone to simulate a strong breath, close DS caps, activate your laptop computers and move forward. We are making full use of functions. This Japanese game development company will continue to produce many innovative adventure games for this system, but the other code is not only for them, but also for the platform they chose. It was the first hint of.

You may like it: Another Code: R-Journey to lost memory, Alpha Polaris

#59th "Mist III: Exile < SPAN> Another Code" is the first game that showed the potential as an adventure platform that Nintendo DS promoted, and is still one of the best masterpieces. In 2005 This work released by CING is not only a calm and gloomy story and character, but also as a true gem in the skill of using mobile hardware. He began the game, believing that he had lost, but a mysterious letter revealed that his father was alive on Brad Edward, and his world turned upside down. Eventually, she goes across the ghost of the young boy who is hesitant to the road and explores the fate of Ashley. You will know the story.

During the game, Ashley dialogue with the world using a DS-analogue device called DTS. By exploring each item, the player can unlock not only Ashley's story but also D. Another Code (known as a memory trace in North America). From a variety of interactions using touch screens, you can blow a microphone to simulate a strong breath, close DS caps, activate your laptop computers and move forward. We are making full use of functions. This Japanese game development company will continue to produce many innovative adventure games for this system, but the other code is not only for them, but also for the platform they chose. It was the first hint of.

You may like it: Another Code: R-Journey to lost memory, Alpha Polaris

#59th "Mist III: Exile Another Code" is the first game that showed the potential as an adventure platform that Nintendo DS promoted, and is still one of the best masterpieces. Released in 2005. This work is not only a gentle and gloomy story and character, but also a 1 4-yea r-old Ashley has lost his parents as a true gem. He believed and started the game, but a mysterious letter revealed that his father was alive on Brad Edward, and his world turned over to find his father. Eventually, she comes across a ghost of a boy who is as lost as himself, explores the fate of Ashley and the story of D. It will be.

During the game, Ashley dialogue with the world using a DS-analogue device called DTS. By exploring each item, the player can unlock not only Ashley's story but also D. Another Code (known as a memory trace in North America). From a variety of interactions using touch screens, you can blow a microphone to simulate a strong breath, close DS caps, activate your laptop computers and move forward. We are making full use of functions. This Japanese game development company will continue to produce many innovative adventure games for this system, but the other code is not only for them, but also for the platform they chose. It was the first hint of.

You may like it: Another Code: R-Journey to lost memory, Alpha Polaris

#59th "Mist III: Exile

Fears that the critically acclaimed Myst series would suffer after moving from Cyan World to Presto Studios were proven unfounded when Myst was released in exile in 2001. Set 10 years after Riven, the third installment sees an unnamed Stranger arrive at Atlas's home to witness the new era he has created. However, a mysterious antagonist has stolen the book and is seeking revenge on Atlas for the crimes his sons committed. There are three new eras to explore as you track down the culprit and recover the book. Each world has its own unique flavor, from the industrial Voltanic Island, the Asian theme park-inspired Amateria (complete with rollercoasters!), to the lush gardens of Edanna. The locations are varied and beautiful, and for the first time in the series, you can turn the camera around you to get a panoramic view. Going back to the standalone challenges of the original Myst, each decade has its own variety of puzzles. As always, many of them are a bit mechanical, but while they're by no means easy, they're certainly easier than the puzzles in the first two games. Some will find it a sad simplification of the series, while others will find it more welcoming and approachable, staying true to the spirit of its predecessors and providing a solid challenge. Brad Dourif's (Fly Over the Cuckoo's Nest) performance as the live-action villain Saavedro was also mixed, but there's no denying that he gave the role his all. Ultimately, Exile doesn't live up to the quality of its predecessor, but it's a worthy sequel to a venerable franchise that still holds up well today. You might also like: Schizm Series, Rhem Series

#58 - Star Trek: The Rite of Judgment

Star Trek: Judgment Rights is not only enjoyable even if you are a trekkie (trekker), but is a masterpiece of the 1998 science fiction movie. The 25th anniversary commemorative work was a great attempt to adapt to Enterprise, Federation, and Clingon to this genre, but the "Ritual Ritual" is a perfect form of all of the traditions and excitement of the adventure and Star Trek world. It is a fused work. All original casts are appearing as voice actors. In fact, this is the last one that Deforest Kelly played Dr. McCoy in the released product. Interpray was not a profound adventure genre, but he spent a lot of money to make Sierr a-style interfaces well compatible with their purpose and create excellent galaxy adventures.

The story of the Ritual Ritual is an unforgettable, an incredibly memorable final chapter that eight individual scenarios will eventually lead to philosophical trials. The story includes elements such as time travel, important crew kidnapping, character, character that appeared in TV episodes in the original series. It is an incredible fan service for existing Star Trek fans, but for those who are not, it is wonderful to feel the importance of the incredible wel l-nored good text and tempo, large budget and importance in all sense. It's a science fiction adventure game. The catastrophic cancellation of the following year's Balkan Fury has ensured its status as the best original trek adventure game at the end of the series.

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#5 7-Prophet indigo (also known as Fahren Hight). < SPAN> Star Trek: Judgment Rights "is not only a trekkie (trekker), but also a masterpiece of the 1998 science fiction movie. The 25th anniversary commemorative work was a great attempt to adapt to Enterprise, Federation, and Clingon to this genre, but the "Ritual Ritual" is a perfect form of all of the traditions and excitement of the adventure and Star Trek world. It is a fused work. All original casts are appearing as voice actors. In fact, this is the last one that Deforest Kelly played Dr. McCoy in the released product. Interpray was not a profound adventure genre, but he spent a lot of money to make Sierr a-style interfaces well compatible with their purpose and create excellent galaxy adventures.

The story of the Reference Ritual is an unforgettable, an incredibly memorable final chapter that eight individual scenarios will eventually lead to philosophical trials. The story includes elements such as time travel, important crew kidnapping, character, character that appeared in TV episodes in the original series. It is an incredible fan service for existing Star Trek fans, but for those who are not, it is wonderful to feel the importance of the incredible wel l-nored good text and tempo, large budget and importance in all sense. It's a science fiction adventure game. The catastrophic cancellation of the following year's Balkan Fury has ensured its status as the best original trek adventure game at the end of the series.

This is also recommended

#5 7-Prophet indigo (also known as Fahren Hight). Star Trek: Judgment Rights is not only enjoyable even if you are a trekkie (trekker), but is a masterpiece of the 1998 science fiction movie. The 25th anniversary commemorative work was a great attempt to adapt to Enterprise, Federation, and Clingon to this genre, but the "Ritual Ritual" is a perfect form of all of the traditions and excitement of the adventure and Star Trek world. It is a fused work. All original casts are appearing as voice actors. In fact, this is the last one that Deforest Kelly played Dr. McCoy in the released product. Interpray was not a profound adventure genre, but he spent a lot of money to make Sierr a-style interfaces well compatible with their purpose and create excellent galaxy adventures.

The story of the Ritual Ritual is an unforgettable, an incredibly memorable final chapter that eight individual scenarios will eventually lead to philosophical trials. The story includes elements such as time travel, important crew kidnapping, and character, a character that appeared in the TV episode of the original series. It is an incredible fan service for existing Star Trek fans, but for those who are not, it is wonderful to feel the importance of the incredible wel l-nored good text and tempo, large budget and importance in all sense. It's a science fiction adventure game. The catastrophic cancellation of the following year's Balkan Fury has ensured its status as the best original trek adventure game at the end of the series.

This is also recommended

#5 7-Prophet indigo (also known as Fahren Hight).

In 2005, Quantic Dream surprised us with a dramatic game called Indigo Prophecy. Although the final product didn't live up to the hype, it was a compelling game that told the story of a ritualistic murder from the opposing perspectives of a deranged killer and the policeman on his tail. The gameplay was impressive, the art direction was sleek and cinematic, and the story was compelling (at least for the first two-thirds). Long before the Wii, Xbox Kinect, and PlayStation Move, Indigo Prophecy was unique in its abstract controls, where you move your mouse or the GamePad's analog stick in tandem with the character's movements on the screen. Thanks to extensive use of motion capture, the animations and facial expressions are fluid and believable. And while the story is sometimes larger than life, it also touches on personal and intimate moments of the characters, giving us an unparalleled connection to the characters we control. Set in an atmospheric, snowy New York City and filled with cinematic angles and cutscenes, Prophecy Indigo (known as Fahrenheit in Europe) was the first game since FMV that made me feel like I was playing a movie. Simon Simon's ubiquitous events and silly endings are often criticized, but the game's story-driven gameplay, characters, and inventive plot are so well-crafted and executed that it's an impressive feat. The story may be much more linear than it first seems, but within that linearity are plenty of little actions that players can try and tinker with to shake up the scene a bit. In an era when adventure was struggling for basic legitimacy, Indigo Prophecy proved that story-based games could be just as engaging as action blockbusters and feel right on consoles as well as PC. It's probably a little too early to truly appreciate the impact it has had on the genre, but the subsequent success of other high-profile titles suggests that the benefits will be reaped for years to come. Also recommended: The Red Johnson Chronicles, Jurassic Park: The Game

#56th "Memorial (commonly known as: Since January)

French developer Lexis Numérique has been creating numerous licensed titles and children's games since the late '90s. However, in the English-speaking world, they are known for creating high-concept experimental adventure games. Their latest release, in Memoriam (available in North America as of January), is not only experimental, but also a uniquely dense, satisfying, and well-crafted adventure. Playing on the idea of ​​alternate reality games, Memoriam blends fact and fiction, in which players conduct real internet investigations while solving a series of arcade-like puzzles and mini-games to save a journalist and his partner from a crazed killer called the Phoenix.

The game itself is presented as a CD ROM sent by the killer. As the mystery unravels, you are led to a series of exclusive sites hidden on the internet and begin to embrace a historical conspiracy that suggests the Phoenix is ​​not as crazy as he seems. The story is fairly orthodox, and will be immediately familiar to anyone who grew up on Broken Sword and Gabriel Knight. But the attention to detail, careful realism, and compelling clips of special-needs victims being held captive by their captors help make this secret world a believable and compelling place. The puzzles and mini-games are challenging and inventive, and your desperate attempts to free your captives give concrete meaning to even the most abstract mysteries. The game may be an acquired taste, but it's one of the genre's first (if not the only) forays into the new ARG format, and it could never be bettered. You might also like: Element The Last Rites, Experiment (aka experience112)

#55 "Siberia II

"Syberia II", a direct sequel to "Syberia II", which was released by Microïds in 2002 and received high reputation, was released two years after the original version, and travels in Kate Walker traveling in the frozen wilderness of Russia. Continue. Currently, Kate's adventure, who continues to travel with a strange old inventor and an automaton Oscar (more adorable fur fox), is on a direct extension of the first story, seamless artistic connection between them. It is born. The beautiful and quiet han d-drawn worldview is combined with the firs t-class script and audio, making it an unforgettable melancholy not found in other games. The change in the game was that jumping off the tracks, hiking a tundra, encountering a friendly pilot, met bears, and passing two ivory hunters. To find Siberia and mammoth. If Kate does not heal him and finds a way to deliver him safely to his dream country, her sick colleagues may lose their only goal.

The more adventurous story, the challenge of variety and puzzles is more emphasized, and "Syberia II" has become a more meaningful game experience. Kate's peculiar purpose, who made a decision to change his life in his previous work, is understood, but this new focus is sacrificing the growth of the character. The previous work was sometimes criticized for the Cliff Hunger's ending, but the last sequence of Syberia II is a moving out of the way, especially on the way, including the shocking sacrifice by one character. There is a moment. Along with the previous work, "Syberia II" is half of the decisive work due to the foresight of true adventure games. Certainly, there may still be a lot of set pieces with low interaction, but these two parts are a classic masterpiece, and the last moment is a reward that is suitable for watching the trip to the end.

Favorite movie: Paradise, sinking island, new beginning

#5 4-Summorost 2 < Span> "Syberia II", a direct sequel to "Syberia II" released by Microïds and received a high reputation, was released two years after the original version and frozen wilderness. Continue to travel to Kate Walker traveling. Currently, Kate's adventure, who continues to travel with a strange old inventor and an automaton Oscar (more adorable fur fox), is on a direct extension of the first story, seamless artistic connection between them. It is born. The beautiful and quiet han d-drawn worldview is combined with the firs t-class script and audio, making it an unforgettable melancholy not found in other games. The change in the game was that jumping off the tracks, hiking a tundra, encountering a friendly pilot, met bears, and passing two ivory hunters. To find Siberia and mammoth. If Kate does not heal him and finds a way to deliver him safely to his dream country, her sick colleagues may lose their only goal.

The more adventurous story, the challenge of variety and puzzles is more emphasized, and "Syberia II" has become a more meaningful game experience. Kate's peculiar purpose, who made a decision to change his life in his previous work, is understood, but this new focus is sacrificing the growth of the character. The previous work was sometimes criticized for the Cliff Hunger's ending, but the last sequence of Syberia II is a moving out of the way, especially on the way, including the shocking sacrifice by one character. There is a moment. Along with the previous work, "Syberia II" is half of the decisive work due to the foresight of true adventure games. Certainly, there may still be a lot of set pieces with low interaction, but these two parts are a classic masterpiece, and the last moment is a reward that is suitable for watching the trip to the end.

Favorite movie: Paradise, sinking island, new beginning

#5 4-Samorost "Syberia II", a direct sequel to "Syberia II" released by Microïds in 22002 and received a high reputation, was released two years after the original version and travels in Russia's frozen wilderness. ・ Continue your walker journey. Currently, Kate's adventure, who continues to travel with a strange old inventor and an automaton Oscar (more adorable fur fox), is on a direct extension of the first story, seamless artistic connection between them. It is born. The beautiful and quiet han d-drawn worldview is combined with the firs t-class script and audio, making it an unforgettable melancholy not found in other games. The change in the game was that jumping off the tracks, hiking a tundra, encountering a friendly pilot, met bears, and passing two ivory hunters. To find Siberia and mammoth. If Kate does not heal him and finds a way to deliver him safely to his dream country, her sick colleagues may lose their only goal.

The more adventurous story, the challenge of variety and puzzles is more emphasized, and "Syberia II" has become a more meaningful game experience. Kate's peculiar purpose, who made a decision to change his life in his previous work, is understood, but this new focus is sacrificing the growth of the character. The previous work was sometimes criticized for the Cliff Hunger's ending, but the last sequence of Syberia II is a moving out of the way, especially on the way, including the shocking sacrifice by one character. There is a moment. Along with the previous work, "Syberia II" is half of the decisive work due to the foresight of true adventure games. Certainly, there may still be a lot of set pieces with low interaction, but these two parts are a classic masterpiece, and the last moment is a reward that is suitable for watching the trip to the end.

Favorite movie: Paradise, sinking island, new beginning

#5 4-Samolost 2

Celebrating Samorost's Day is a gag that has been going on for many years among adventure players, but not without the reason. The browse r-based original game "Samorost" designed by Indie Tech Studio Amanita Design has been dominating in 2004, and has leveled up in all aspects that can be thought of. However, from a superficial perspective, the successor seems to be the only one. A small gnome regains a stolen dog from an alien and tries to find his hometown again from an unknown planet, but it's too short and has no story. There is no line or stock, and the search is usually limited to one screen at a time. So why is Samorost 2 so wonderful? Simple things: Stunning artwork, fascinating levels removed from all resources, and original puzzles that use the improved flash environment effectively. And did you say half was free?

Like the previous work, "SAMOROST 2" also develops a wonderful game world with photoral natural images and han d-drawn animations. You can feel strange and familiar while traveling on completely different lands, such as forests, sewerage, underground networks, and heterogeneous houses. The BGM is an orchestr a-like, occasional jazzy score, further enhancing this unusual atmosphere. Most puzzles are ultimately only clicking the hot pot in order, but with the stunning encapsulation, they borrow a hammer and cause a robot to fix the snail's shell. It feels like an organic environmental disorder to be overcome. You are alone in a different world and have no idea what is doing. What do you do? It's an experiment! Some people would have closed only half of the tw o-hour game to provide inventory, but some were delighted to double the time spent in this creative and wonderful world.

This is also recommended

#5 3-Return to a mysterious island < Span> Samorost's Day "is a gag that has been going on for many years among adventure players, but there is no reason. The browse r-based original game "Samorost" designed by Indie Tech Studio Amanita Design has been dominating in 2004, and has leveled up in all aspects that can be thought of. However, from a superficial perspective, the successor seems to be the only one. A small gnome regains a stolen dog from an alien and tries to find his hometown again from an unknown planet, but it's too short and has no story. There is no line or stock, and the search is usually limited to one screen at a time. So why is Samorost 2 so wonderful? Simple things: Stunning artwork, fascinating levels removed from all resources, and original puzzles that use the improved flash environment effectively. And did you say half was free?

Like the previous work, "SAMOROST 2" also develops a wonderful game world with photoral natural images and han d-drawn animations. You can feel strange and familiar while traveling on completely different lands, such as forests, sewerage, underground networks, and heterogeneous houses. The BGM is an orchestr a-like, occasional jazzy score, further enhancing this unusual atmosphere. Most puzzles are ultimately only clicking the hot pot in order, but with the stunning encapsulation, they borrow a hammer and cause a robot to fix the snail's shell. It feels like an organic environmental disorder to be overcome. You are alone in a different world and have no idea what is doing. What do you do? It's an experiment! Some people would have closed only half of the tw o-hour game to provide inventory, but some were delighted to double the time spent in this creative and wonderful world.

This is also recommended

#5 3-Celebration of Samorost's Day Return to Mysterious Island is a gag that has been going on for many years among adventure players, but there is no reason. The browse r-based original game "Samorost" designed by Indie Tech Studio Amanita Design has been dominating in 2004, and has leveled up in all aspects that can be thought of. However, from a superficial perspective, the successor seems to be the only one. A small gnome regains a stolen dog from an alien and tries to find his hometown again from an unknown planet, but it's too short and has no story. There is no line or stock, and the search is usually limited to one screen at a time. So why is Samorost 2 so wonderful? Simple things: Stunning artwork, fascinating levels removed from all resources, and original puzzles that use the improved flash environment effectively. And did you say half was free?

Like the previous work, "SAMOROST 2" also develops a wonderful game world with photoral natural images and han d-drawn animations. You can feel strange and familiar while traveling on completely different lands, such as forests, sewerage, underground networks, and heterogeneous houses. The BGM is an orchestr a-like, occasional jazzy score, further enhancing this unusual atmosphere. Most puzzles are ultimately only clicking the hot pot in order, but with the stunning encapsulation, they borrow a hammer and cause a robot to fix the snail's shell. It feels like an organic environmental disorder to be overcome. You are alone in a different world and have no idea what is doing. What do you do? It's an experiment! Some people would have closed only half of the tw o-hour game to provide inventory, but some were delighted to double the time spent in this creative and wonderful world.

This is also recommended

#5 3-Return to a mysterious island

Usually, adventures can be divided into two camps. A firs t-person adventure of a powerful puzzle on a logic and a thir d-person perspective adventure that emphasizes inventory puzzles. In 2004, Keops Studios returned to a mysterious island, and threw this distinction from the window and gained a happy surprise result. The young female Mina, who has broken down and has flowed on an uninhabited island, must survive on the island before thinking about how to escape from the island. While thoroughly exploring important items, you will cross the beautiful coast, tropical jungle, and underground caves. It is also found that this island is Nemo's submarine "Nautilus". The remnants that survived the surviving crew lived are left everywhere, such as equipment and how to use it.

Up to this point, it is a typical firs t-person perspective. Returning to a mysterious island is out of the ordinary is the stunning use of stock. It is full of collections, and most of them must be combined and decomposed to create complex new items. In most games, the combination is treated as a simple "use X for Y", but here each assembly is an actual recipe. If you connect two compatible items, the formula will tell you the number of items you need to succeed. This is a dream of stock puzzles, and it is very fun to fin e-tune dozens of components until it goes well. If you care about a cute monkey and return to a healthy state, the monkey will function as an inventory item. At the end of the game, a large number of variety of puzzles, such as logical puzzles and complex mystery solving, are the real pleasure of this game, which is in the jagged McGeibalism, and many adventures that are not found in adventures. The ending that you can see is welcomed.

This is also recommended: Let's return to the mysterious island 2, Boyage (also known as a journey to the center of the moon)

#5 2-Dreamfall: The longest journey < Span>, usually, adventures can be divided into two camps. A firs t-person adventure of a powerful puzzle on a logic and a thir d-person perspective adventure that emphasizes inventory puzzles. In 2004, Keops Studios returned to a mysterious island, and threw this distinction from the window and gained a happy surprise result. The young female Mina, who has broken down and has flowed on an uninhabited island, must survive on the island before thinking about how to escape from the island. While thoroughly exploring important items, you will cross the beautiful coast, tropical jungle, and underground caves. It is also found that this island is Nemo's submarine "Nautilus". The remnants that survived the surviving crew lived are left everywhere, such as equipment and how to use it.

Up to this point, it is a typical firs t-person perspective. Returning to a mysterious island is out of the ordinary is the stunning use of stock. It is full of collections, and most of them must be combined and decomposed to create complex new items. In most games, the combination is treated as a simple "use X for Y", but here each assembly is an actual recipe. If you connect two compatible items, the formula will tell you the number of items you need to succeed. This is a dream of stock puzzles, and it is very fun to fin e-tune dozens of components until it goes well. If you care about a cute monkey and return to a healthy state, the monkey will function as an inventory item. At the end of the game, a large number of variety of puzzles, such as logical puzzles and complex mystery solving, are the real pleasure of this game, which is in the jagged McGeibalism, and many adventures that are not found in adventures. The ending that you can see is welcomed.

This is also recommended: Let's return to the mysterious island 2, Boyage (also known as a journey to the center of the moon)

#5 2-Dreamfall: The longest trip usually can be divided into two camps. A firs t-person adventure of a powerful puzzle on a logic and a thir d-person perspective adventure that emphasizes inventory puzzles. In 2004, Keops Studios returned to a mysterious island, and threw this distinction from the window and gained a happy surprise result. The young female Mina, who has broken down and has flowed on an uninhabited island, must survive on the island before thinking about how to escape from the island. While thoroughly exploring important items, you will cross the beautiful coast, tropical jungle, and underground caves. It is also found that this island is Nemo's submarine "Nautilus". The remnants that survived the surviving crew lived are left everywhere, such as equipment and how to use it.

Up to this point, it is a typical firs t-person perspective. Returning to a mysterious island is out of the ordinary is the stunning use of stock. It is full of collections, and most of them must be combined and decomposed to create complex new items. In most games, the combination is treated as a simple "use X for Y", but here each assembly is an actual recipe. If you connect two compatible items, the formula will tell you the number of items you need to succeed. This is a dream of stock puzzles, and it's very fun to fin e-tune dozens of components until it goes well. If you care about a cute monkey and return to a healthy state, the monkey will function as an inventory item. At the end of the game, a large number of variety of puzzles, such as logical puzzles and complex mystery solving, are the real pleasure of this game, which is in the jagged McGeibalism, and many adventures that are not found in adventures. The ending that you can see is welcomed.

This is also recommended: Let's return to the mysterious island 2, Boyage (also known as a journey to the center of the moon)

#5 2-Dreamfall: The Longest Journey

It took seven years, but Funcom's The Long Journey fans have finally made their dreams of a sequel come true with Dreamfall: The Long Journey. Yet the game is vastly different from its classic predecessor in every conceivable way. The first game's intrepid ingénue, April Ryan, is now battle-scarred and world-weary, and is now joined by the enigmatic assassin Kian and the leapy but loyal Zoe Castillo. All three are playable characters, and as you follow their metaphysical and literal journeys, you begin to discover secret worlds that connect dreams and reality. Ragnar Tornquist once again proves he is a master storyteller with enough imagination to fill both worlds: the futuristic Stark and the fantastical Arcadia. As you travel between the two worlds, you begin to get glimpses of how these worlds are connected. Occasionally, you come across obscure things between Earth that may hold answers to the strange forces that threaten to unravel both worlds. Complementing the soundwork with its excellent voices and range, the game's movement in a full 3D environment really brings the complex story to life. The world you explore is cinematic and gorgeous, at least once you get used to the keyboard and mouse (or gamepad) movement and camera angles. Adventure gamers may balk at the game's short sequences of combat and stealth (none of which require fast reflexes and are often avoided in the first place). However, these elements are brief and help bring tension and urgency to the story. The story still includes a fair few stock puzzles and some great dialogue with various characters, including Wonkers Watilla, the robotic toy gorilla that has been with Zoe since she was a child. Don't be intimidated by the less traditional adventure elements. Dreamfall strikes a nice balance between great storytelling and immersive gameplay, with a complex story of three characters struggling to balance loyalty and love, honor and morality. #51 - Zork Nemesis

If this game was simply called Nemesis, it would have been widely recognized as one of the best puzzle-adventure games of all time. Of course, it still is (as its presence here proves), but some people just can't reconcile its dark, sometimes disturbing atmosphere with the crazy world of Zork. In fact, Activision's 1996 game has nothing in common with its predecessor, apart from a few subtle references, and is more of a spin-off adventure than a proper sequel. Still, it's a great example of what can be done by pushing the lonely, puzzle-driven Myst formula in new and interesting directions. All four of the Underground Empire's top alchemists have disappeared into the Forbidden Lands. Guided by their souls, you are the only one who can carry out the mission to recover the items needed to revive them. But the further you follow their footsteps, the more you question their motives.

Your journey will take you through four different spheres representing elements of nature, including a mental hospital, a castle, a monastery, and a conservatory. But these are no fantasy settings: evidence of torture and brutality is everywhere, and you'll have to decapitate the corpses yourself with the guillotine. (The game's unique Surround Z Vision engine was a precursor to the 360-degree cameras now available to the public, and it's interspersed with over an hour of full-motion video. Adding to the ominous mood is an eerie music score that serves as the backdrop for the many challenging puzzles you'll encounter. Some of the 65 challenges are quite difficult, and the unexpected conclusion makes for a long and rewarding adventure. It may be un-Zorkish, but with a game this good, who cares what the name is?

Also recommended are "9: Last Resort" and "Dragon Quest 3: Way of the Dragon".

#50 - Infocom Text Adventure

Yes, we cheated, but we wouldn't be remiss if we didn't. The wealth of text adventures in the early days of the genre could fill a list in itself, and many of them were provided by Infocom. Infocom put the genre (and computer games in general) on the map with the original Zork, and over the next decade Infocom released a string of hit adventures. Founded in 1979 by a handful of MIT employees, Infocom was a powerhouse in interactive fiction until it was acquired by Activision in 1986 (though Infocom continued to release new games under its own label for a while after that). Infocom's text adventures eschewed the rudimentary graphics available at the time, creating rich virtual worlds that filled the player's imagination as well as the extensive on-screen descriptions. While admittedly limited in scope, the text analyzers nevertheless offered an unparalleled level of immersion for directing your own adventures. That such free experimentation was sacrificed in the name of point-and-click convenience is something many lament to this day.

But who can pick just one? Infocom's selection of favorite games, written by co-founders Dave Lebling and Mark Blank, along with such notable "implementers" as Steve Meretzky, Brian Moriarty, and Bob Bates, ultimately settled on their favorite genres. Fantasy fans were delighted with the Zork and Enchanter series. Sci-fi fans were delighted with classics like Planetfall, Mind Forever Voyaging, and The Hitchhiker's Guide to the Galaxy. Not your favorite? There were mysteries like Suspect, Eyewitness, and Sherlock: The Secret of the Crown Jewels. And comedies like Leather Goddess, Bureaucracy, and Hollywood Magic. Many still believe that Horror Horror is the scariest adventure of all time. The list goes on. They were often sold in bookstores and even included a notable "feel" to protect against copying, but most of the games were valuable as bonus extras in themselves. It was a different time, and a magical one for those who were part of it. Text adventures live on in a thriving interactive fiction community today, but the adventure genre itself owes a lot to Infocom's undeniable early talent.

Recommended reading: Magnetic Scroll, The Adventures of Scott Adams, 1893: Wonders of the World, Photopia

#Episode 49 Sam & Max: Season 2 (aka Sam & Max Beyond Time)

It may be unusual to treat the five released separately as one work, but "Sam & amp; Amp? Max: The Two Season" is a wonderful work as a whole. Unlike the first season of his favorite dog Shams and hyperactive rabbits that Telltale revived in an episode format, the episode was only tied with a thin thread, but in the second "The Lesson". There was a really connected story, starting with gunshot and demon possession as the background of Christmas vacation, Easter Island, Stuttgalt, and traveling to vampires, hell LLC, finally hell LLC Explodes by infiltration into evil companies known only. However, all of these explanations do not feel wonderful sentences and affection for puzzle design.

Through the season (the console transplant version, it became known as "Sam & Camp"; in the console transplant version, it became known as "Sam & Max Spac e-Time") The series of past events in the series is perfect. Telltale wisely, as in the first season, separated from the need to independent each episode, and instead, the Cliff Hanger approach. At that time, we described this series as "it's completely cool enough to prove," but it's incredible that Steve Parsel's lovable characters should be in their original way. There was such a magical experience and charm. Thanks to that famous "Market Place Freity", the sequel to independent criminals seemed to be no fate, but in Teltale's hand, Season 2 is the best comedy adventure in the season. It became a modern masterpiece that exploded the ambition and religion.

This is also recommended Sam & Max: Season 1 and Sam & Max Max: Devil Playground

#48th "Space Quest IV: Roger Wilco and Time Rippers < SPAN> It may be unusual to handle five released separately as one work, but" SAM & AMP; Max: The " ・ The tw o-season “” is a wonderful work that is a great work, which is a wonderful work that has been revived in an episode format and a mult i-movable rabbit. It was just tied, but in the second "The Lesson", there was a really connected story, as a background of Christmas vacation, it started with gunshots and demon possession, and to Easter Island, Stuttgart's city and vampire. The journey, the devil's cheerful time trucks, and finally exploding in the infiltration of the evil company, which is known only as a hell LLC. I can't feel affection.

Through the season (the console transplant version, it became known as "Sam & Camp"; in the console transplant version, it became known as "Sam & Max Spac e-Time") The series of past events in the series is perfect. Telltale wisely, as in the first season, separated from the need to independent each episode, and instead, the Cliff Hanger approach. At that time, we described this series as "it's completely cool enough to prove," but it's incredible that Steve Parsel's lovable characters should be in their original way. There was such a magical experience and charm. Thanks to that famous "Market Place Freity", the sequel to independent criminals seemed to be no fate, but in Teltale's hand, Season 2 is the best comedy adventure in the season. It became a modern masterpiece that exploded the ambition and religion.

This is also recommended Sam & Max: Season 1 and Sam & Max Max: Devil Playground

#48th "Space Quest IV: Roger Wilco and Time Rippers and Time Rippers may be unusual to handle five pieces released separately as one work, but" SAM & AMP; AMP; Max: The two Season's "is a wonderful work, which is a great work, and the episode is tied with a thin thread, unlike the first season of his favorite dog Shams and the first season of his favorite dog. It was just, but in the second "The Lesson", there was a really connected story, as the background of Christmas vacation, starting with gunshots and demon possession, traveling to Easter, Stuttgart and the vampire. It explodes with a cheerful time truck like a devil, and eventually the infiltration of the evil company, which is only known as a hell LLC. I can't.

Through the season (the console transplant version, it became known as "Sam & Camp"; in the console transplant version, it became known as "Sam & Max Spac e-Time") The series of past events in the series is perfect. Telltale wisely, as in the first season, separated from the need to independent each episode, and instead, the Cliff Hanger approach. At that time, we described this series as "it's completely cool enough to prove," but it's incredible that Steve Parsel's lovable characters should be in their original way. There was such a magical experience and charm. Thanks to that famous "Market Place Freity", the sequel to independent criminals seemed to be no fate, but in Teltale's hand, Season 2 is the best comedy adventure in the season. It became a modern masterpiece that exploded the ambition and religion.

This is also recommended Sam & Max: Season 1 and Sam & Max Max: Devil Playground

#48th "Space Quest IV: Roger Wilco and Time Rippers

The Sierra's "Space Quest" series can be said to be the best masterpiece in the series, but the reason why "Space Quest IV: Roger Wilco and Time Rippers" is selected is mainly integrated in two words. 。 No, neither Scott Murphy nor "Mark Crow". The sel f-proclaimed duo of "Andromeda" has been consistently written a fun script. Instead, one year after the original floppy release, Gary Owens, a laughing announcer who was in charge of the narrator's voice in the 1992 CD-ROM release. Owens showed a stunning irony and exaggerated acting, sublimating even interesting franchises into a different height. He was even happy to die. Of course, laughter is not the only one. Compared to other games, there are more reference to pop culture, and there are fewer science fiction parody, but unnecessary "taste" and "smell" interactive options provide a lot of fun reactions.

#6 3-Black Dahlia

This is also recommended

#4 7-Professor Layton and the strange village < SPAN> Sierra's "Space Quest" series can be said to be the best masterpiece in the series, but "Space Quest IV: Roger Wilco and Time Rippers" is selected. The reason is mainly integrated in two words. No, neither Scott Murphy nor "Mark Crow". The sel f-proclaimed duo of "Andromeda" has been consistently written a fun script. Instead, one year after the original floppy release, Gary Owens, a laughing announcer who was in charge of the narrator's voice in the 1992 CD-ROM release. Owens showed a stunning irony and exaggerated acting, sublimating even interesting franchises into a different height. He was even happy to die. Of course, laughter is not the only one. Compared to other games, there are more reference to pop culture, and there are fewer science fiction parody, but unnecessary "taste" and "smell" interactive options provide a lot of fun reactions.

Roger goes back and forth from the original adventure of "Space Quest I" to the fictitious future sequel to "Space Quest XII". I will. The upgrade was important, from Perser Text and EGA Graphics to a new world, point and click and VGA graphics. The CD version of the "Talky" was released when other games had not yet used new media, one of the most advanced adventures at the time. Certainly, there is a dead end, and there are times when there is no chance of puzzles, but the most interesting game of the most historic adventure series is the "Space Quest IV" overwhelming.

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Elim Rim - Journalist, creative writer

Last modified 18.03.2025

This thread contains a list of trophies that are unattainable for everyone for various reasons (server closures, glitched for everyone, feature issues etc.). Download this casino, gambling, lucky, seven icon in flat style from the Recreation & hobbies category. Available in PNG and SVG formats. Play codenames online. Contribute to jbowens/codenames development by creating an account on GitHub.

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