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Green

GREED mode is a game mode that appeared in this Binding of ISAAC: AfterBRET in this IRGE.

content

Game play

In GREEDY mode, each floor has a cursed room, a devil's room/ angel, a tw o-story store, and a room at the exit that combines a doubl e-radical height with a button in the middle. The Super Secret Room is adjacent to one of them. Until the top floor, there is a treasure chapel with no more locks with a silver door frame, and a treasure house with a normal key. The treasure silver peddyman assigns an object from the boss pool every time. There are no treasures on the 6th floor (shop), but there are shop rooms and cursed rooms. There are no waves on the last 7th floor, only three rooms, most of which are the main leaders of the game mode.

In the greed mode, a yellowish coin () appears in consumables ().

shop

Since there is no simple drop in "Greed mode, the shop is made for Isaac, the main source of objects and collection items. The GREED "mode" mode shop supplies supplies mechanically. In the shop, six items and collections are resold each time, and sometimes sold at a discounted price:

  • key
  • Red heart
  • The owner of the store
  • Boss theme
  • Two items, accessories, objects randomly from the treasure house.

In addition, there are almost two clerks in the center of the room, but once they are replaced with a specific clerk.

Makeup ❶].

The following room maps are designed to be more comfortable to view the Seller Renewe Program.

ID content See the image
0 A car for replenishing supplies in the store and a red dyed heart.
1 Replenator box on the back of brick, key box, reddish heart and hatch, or brick master area.
2 Two random objects behind the stone, beggar, devil's beggar, reddish heart center, behind the stone.
3 Two random objects behind the equipment box, reddish heart, key/ iron block.
4 Random heart and award plate.
5 Soul heart, 2 blue fire, box behind the stone.
6 Submitted box, game console, reddish heart behind the pot.
7 The center of the reddish heart behind the consumable supplementation, the Forchuntia machine, and the reddish heart behind the excrement.
8 Behind the key/ iron block, a supply box, a blood donation machine, a random heart, three random objects. Please be careful. In fact, in greedy mode, all blood donation machines are replaced by devi l-like beggars.
9 A box with supplies, a key and hatch, a random one behind the brick.
10 A box with a bomb, half of the reddish heart, random, hatch, or random, all bricks and iron blocks.
11 Two random ones behind the supplies, a certificate, the stone and thorns.
12 The crimson box behind the heart random collector, random collector, thorns can approach the red chest without damage and pass the diagonal between thorns.
13 Boxes of supplies behind thorns, shell play, 2 random objects.
14 A box of supplies behind the thorns, a devil hitting a devil, a reddish heart, a prize plate.
15 Boxes and beggars of supplies.
16 Game console and shit.
17 Equipment replenishment box and fortune counter.
18 A box of supplies behind the spike, a blood donation machine and two random objects. Be careful. In fact, in greedy mode, all blood donation machines are replaced by devil begging mechanically.
19 Random collector on the back of the stone.
20 Replenish boxes, locked boxes, 2 random monsters behind the stone.

Ordinary~71, 42% (15/21) Such possibilities actually have a supplied box in the shop.

Arena

The 1X2 room in the middle of all the floors (excluding the last floor) is an arena, and in the game mode, the huge share of coins and opponents is noticeable. There is a button in the center of these rooms, all the doors are locked each time you press, and your opponent and coin waves appear. When the button is active, it becomes a timer that counts time, the timer ends or defeats all the current wave enemies, and the next wave is displayed. For example, until the eighth or tenth wave reaches the waves, Isaac does not die, teleport from the arena or press the button again. Press the button before all the wave is over, and the Isaac will do half the damage to the heart (if you are playing with lost or infected lost, remove one penny from the right wave) and the timer will be drawn. , Mechanically, the wave is forcibly shown. When the timer stops and defeats all other enemies, the door opens again. Press this button again to keep going on the wave. To find the next door to the floor, you have to pass all waves, except for additional waves from nightmares.

In the first eight waves, the timer starts with this time, and more waves increase by one second. In the case of underground and cave, the timer starts countdown in 6 seconds. In the case of water depth, the timer starts in 5 seconds. In the case of the uterus, the reference time is 4 seconds. In the Sheul and the shop, the clock starts countdown for 6 seconds again. The on e-wave time of the boss on all floors is determined to be 33 seconds (it is terrible that everything is unlocked in 30 seconds 2.)

The enemies that appear on each wave depend on the wave number and the current floor. In the first eight waves, "lights" in the first three waves, "middle" for three waves, and "hard" enemies in the last two waves. The last 2 wave uses "light boss" for 1 and 2 for "middle boss". And at the end of the second wave on the floor of the floor, you can start with a terrible boss relief wave by pressing the button again using the "difficult boss" -pool. After passing this wave, you can go to the devil/ angel room on the floor. Note that the boss pool has a chance to connect a certain number of bosses that are actually scattered throughout the room.

In principle, the enemy has all the opportunities found in the form of a champion, but generally does not throw tablets except for the money champions and hollow. Rock Facialit also removes consumables, but can only be found in the Greedier version in a share.

At the start of each wave, one penny falls on the ground, and Isaac can apply it in the shop to buy objects and pickups. Normally, 2 copecs are summoned on waves and boss waves are summoned, and if you clear 3 waves with no hits, you will get a bonus token. In other words, one coin can be obtained on 4, 7, and 10 waves, and 27 coins can be obtained per floor. The mechanism of this auxiliary coin is also the reason why you can get coins on a wave like "nightmare". Even if the seventh wave is reddish heart, if you can't go to the eighth, ninth or tenth waves, you will get auxiliary coins on the 11th wave.

Each fresh wave is a fresh "room" for object charging, falling from the people of the object, and similar things. However, shor t-term effects activated in the same room, such as the Belial Book, are maintained in all waves, and the objects activated at the entrance of the new room do not activate at the start of the new wave.

  • Taurus is regarded as an exception and is always activated when the wave start button is pressed.

< SPAN> Enemies that appear on each wave depend on the wave number and the current floor. In the first eight waves, "lights" in the first three waves, "middle" for three waves, and "hard" enemies in the last two waves. The last 2 wave uses "light boss" for 1 and 2 for "middle boss". And at the end of the second wave on the floor of the floor, you can start with a terrible boss relief wave by pressing the button again using the "difficult boss" -pool. After passing this wave, you can go to the devil/ angel room on the floor. Note that the boss pool has a chance to connect a certain number of bosses that are actually scattered throughout the room.

In principle, the enemy has all the opportunities found in the form of a champion, but generally does not throw tablets except for the money champions and hollow. Rock Facialit also removes consumables, but can only be found in the Greedier version in a share.

At the start of each wave, one penny falls on the ground, and Isaac can apply it in the shop to buy objects and pickups. Normally, 2 copecs are summoned on waves and boss waves are summoned, and if you clear 3 waves with no hits, you will get a bonus token. In other words, one coin can be obtained on 4, 7, and 10 waves, and 27 coins can be obtained per floor. The mechanism of this auxiliary coin is also the reason why you can get coins on a wave like "nightmare". Even if the seventh wave is reddish heart, if you can't go to the eighth, ninth or tenth waves, you will get auxiliary coins on the 11th wave.

Each fresh wave is a fresh "room" for object charging, falling from the people of the object, and similar things. However, shor t-term effects activated in the same room, such as the Belial Book, are maintained in all waves, and the objects activated at the entrance of the new room do not activate at the start of the new wave.

Taurus is regarded as an exception and is always activated when the wave start button is pressed.

The enemy that appears on each wave on the floor ❶] depends on the wave number and the current floor. In the first eight waves, "lights" in the first three waves, "middle" for three waves, and "hard" enemies in the last two waves. The last 2 wave uses "light boss" for 1 and 2 for "middle boss". And at the end of the second wave on the floor of the floor, you can start with a terrible boss relief wave by pressing the button again using the "difficult boss" -pool. After passing this wave, you can go to the devil/ angel room on the floor. Note that the boss pool has a chance to connect a certain number of bosses that are actually scattered throughout the room.

In principle, the enemy has all the opportunities found in the form of a champion, but generally does not throw tablets except for the money champions and hollow. Rock Facialit also removes consumables, but can only be found in the Greedier version in a share.

At the start of each wave, one penny falls on the ground, and Isaac can apply it in the shop to buy objects and pickups. Normally, 2 copecs are summoned on waves and boss waves are summoned, and if you clear 3 waves with no hits, you will get a bonus token. In other words, one coin can be obtained on 4, 7, and 10 waves, and 27 coins can be obtained per floor. The mechanism of this auxiliary coin is also the reason why you can get coins on a wave like "nightmare". Even if the seventh wave is reddish heart, if you can't go to the eighth, ninth or tenth waves, you will get auxiliary coins on the 11th wave.

Each fresh wave is a fresh "room" for object charging, falling from the people of the object, and similar things. However, shor t-term effects activated in the same room, such as the Belial Book, are maintained in all waves, and the objects activated at the entrance of the new room do not activate at the start of the new wave.

Taurus is regarded as an exception and is always activated when the wave start button is pressed.

  • About the floor ❶]
  • Greedy mode has a total of seven floors, of which 5 floors are based on the floor of the main game. Underground, cave, abyss, uterus, shaor, unique floors called shops, and top floors with bosses. On the floor of each floor, characteristic enemies and bosses appear on the floor of the main game, but only the shops are exceptions, and there is no similarity other than the greed mode. Instead, enemies in greedy mode appear in the shop, but all floors may appear. The shop is the only room with a treasure on the normal floor.
    • On the greedy mode floor, the scorching basements, basements, flooded caves, underground caves, wet deep parts, necropolis, uterus, scars, etc. may appear on unique waves.
    • Ultra Greedy ❶]
    • There are only three rooms on the Ultra Greedy Floors: A Launch Room with nothing, various grids, super grids, minibos rooms with rage and monstros, and final boss rooms with Ultraguri.
    • Defeat the Ultra Grid, which is a golden statue, and a final boss treasure chest, final level, donation machine appears. Acek has the opportunity to sacrifice the remaining money covered with greed and unlocks various prizes, including keeper characters.
    • Greedy system ❶]
    • GREEDIER mode is a more complicated version of GREEDIER mode. A small red coin () () appears under the consumables during the game in GREEDIER on the HUD.

    To unlock this, you need to sacrifice 500 coins with a greedy donation machine.

    Greedy mode changes the game flow as follows:

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    Elim Rim - Journalist, creative writer

    Last modified 30.12.2024

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