Epic Games Lucky Zodiac slot lite

Jokers

Jokers are special cards that are fundamental to the gameplay of Balatoro. Jokers are included in the card game and are not played alongside regular cards, but are purchased from the store or sometimes in other ways and are stored in a special slot for jokers until the player sells or kills them. As a rule, players start the game with five slots for jokers, but under certain life conditions, they can lose or buy slots. Jokers have unique effects that lead to interactions between friends, and a strong composition of jokers is usually important for players to beat the blinds with large antes.

As of the completion of update 1. 0. 1g, there are 150 jokers of different rarities, of which 105 are unlocked from the start and 45 can be unlocked under certain conditions.

Table of Contents

  • 1 Modifiers
  • 2 Rarity
  • 3 Meaningful Joker Definition
  • 4 List of Jokers

Modifiers [ ] (English)

Various publications displayed in the collection.

Jokers have the potential to be upgraded to one of four different editions:

  • Basic (standard card)
  • Foil (+50 chips)
  • Holographic (+10 chips)
  • Polychrome (x1, 5 multi)
  • Negative (+1 Joker connector)

At larger stakes, the odds of seeing a Joker are high, even if it has an "Eternal", "Perishable" or "Rental" sticker on it.

Rarity

Jokers come in four rarities, indicating the likelihood of them appearing in a given draw: Common (61 cards), Uncommon (64 cards), Rare (20 cards), Famous (5 pcs). In general, higher rarity jokers are more likely to be powerful, but it is difficult to categorize whether a joker is "better" when there is no direct counterpart to the higher rarity joker.

When randomly generating jokers, there is a 70% chance of getting a normal joker, a 25% chance of getting a special joker, and a 5% chance of getting a rare joker. Famous jokers only come from "Soul Spectrum" cards.

Important definitions of jokers

Jokers have definitions that are very important to understand how they work.

  • Full: The effect is activated when the card is full. The effect is not activated if the card has been played but not scored, is not in a poker hand, or is under the Sightless boss debuff.
  • HAS: The hand has a reference hand for itself. For example, Three Kind contains a pair. The four types played with the five cards of the same shift are "included" and causes the flash joker effect. More detailed information about which hand contains other hands can be found in the information about this IRGE hand. It is noteworthy that four cards of one shirt do not say "include" two pairs.
  • Poker Hand-Pair means that the entire hand is declared as a pair, and the played cards do not configure their hand beyond the highest rank.
  • When the blind is selected: This effect is valid when a mix is ​​selected. It will not be valid if the blinds come off.
  • In the deck: The effect depends on the remaining cards of the deck, and it is not assumed that the card in your hand will be played or dropped.
  • Absolute deck: Provides a card that belongs to the entire deck and turn it from one to all cards, regardless of whether it exists in the extended, play, drop, or in your hand.
  • Added: Add a card to the deck.
  • Elimination: Send a motivated card. If the joker is killed, you will not receive the funds or prizes to resale.
  • Make: Whether it's a consumable or a joker, make a specific card and make it. As a result, a space that is obliged to rent a card is required every time.
  • Acquisition: (Usually) add the immutable effect to the motivated card. In principle, it is applied to the joker that has the effect, but it is not every time in the case of a hiker.
  • Retrigger: Acquires another card under specific conditions specified by this joker. This auxiliary score will activate all the effects that occur at the time of this card for other jokers, enhancement, publications, seals (excluding reddish printing), and the effects of the chips of the card itself.
  • Debaffed: This joker and its newspapers are no longer on. It protects your complete sale price (and still have the ability to apply to Swashbuckler/ Temporary). There is still a possibility of being imposed by random effects, these things, or lucky gears, but there is no Boss of the Red Red Heart.

(See "Start type" and "Start sequence" for details)

List of Joker []

Cheapwild is displayed in the player's collection as "un detected" until it is obtained during the racing that is not awarded. Most of the locked jokers in the collection indicate the conditions for unlocking, and in some cases, the players are almost satisfied with this condition. There are also five hidden jokers that cannot be purchased at the shop. These are unlocked by obtaining the Soul Spector Card. For each joker, more detailed information, including interactions and exceptions, can be viewed on the corresponding joker page.

In the table below, the image of the joker is indicated by the appropriate symbol:

+C joker from chip +M additional joker XM Passion Multi Joker + Chip and addictive mult i-joker
!! Catchy joker Treat Joker again +Joker Store
Nr Joker effect price Rarity Unlock condition type action
1 Mischief +4 multi $ 2 Alterney Can be used from the beginning +m It doesn't shake.
2 I like mischief The card that the diamond hit will win a +3 manga at the time of scoring. $ 5 Alterney Can be used from the beginning +m Glasses
3 Sensual mischief When the played card hits the heart, the manga is +3 when accumulating points $ 5 Alterney Can be used from the beginning +m Glasses
4 Joker of anger Play the card with the score of Spade and get a +3 manga at the time of scoring $ 5 Alterney Can be used from the beginning +m Glasses
5 Greedy joker Play the card in the club bump and collect points to give a +3 manga $ 5 Alterney Can be used from the beginning +m Glasses
6 Cheerful joker +8mULT if at hand $ 3 Alterney Can be used from the beginning +m It doesn't shake.
7 Zanny Joker If there is a thre e-o f-a -ked in your hand,+12 multi $ 4 Alterney Can be used from the beginning +m It doesn't shake.
8 Reckless joker If the hand role is 2 pairs,+10 Marc $ 4 Alterney Can be used from the beginning +m It doesn't shake.
9 Reckless joker +12 Multi, if the hand you play is straight $ 4 Alterney Can be used from the beginning +m It doesn't shake.
10 Fan joker If the played hand is a flash,+10MULT $ 4 Alterney Can be used from the beginning +m It doesn't shake.
11 Betrayal joker +50 chips if there is a pair in the hand while playing $ 3 Alterney Can be used from the beginning +c It doesn't shake.
12 Smart joker +100 chips if there are 3 in the hand $ 4 Alterney Can be used from the beginning +c It doesn't shake.
13 Betrayal joker If the hand you play is 2 pairs,+80 chips $ 4 Alterney Can be used from the beginning +c It doesn't shake.
14 Smart joker If the hand you play is straight +100 chips $ 4 Alterney Can be used from the beginning +c It doesn't shake.
15 Betrayal joker If the hand you play is flashed +80 chips $ 4 Alterney Can be used from the beginning +c It doesn't shake.
16 Joking half If your hand is 3 or less,+20 multi. $ 5 Alterney Can be used from the beginning +m It doesn't shake.
17 Joker stencil X1 Multi for each free joker slot. Including joker stencil (currently X1 multi) $ 8 rare Can be used from the beginning XM It doesn't shake.
18 Four fingers All flashes and play are possible with 4 pieces $ 7 rare Can be used from the beginning !! N/A
19 Pantomime Repeat all the skills in your hand $ 5 rare Can be used from the beginning . Hand
20 Credit card Up to $ 20 $ 1 Alterney Can be used from the beginning +$ N/A
21 Ceremony Dagger When the "blind" is selected, the right joker will be destroyed and twice the cost of selling this animation will be added forever (currently +0 animation). $ 6 rare Can be used from the beginning +m It doesn't shake.
22 banner Remaining excrement +30 chips $ 5 Alterney Can be used from the beginning +c It doesn't shake.
23 Mystic Top +15 discounts, at the remaining 0 discount $ 5 Alterney Can be used from the beginning +m It doesn't shake.
24 Marble Joker At the time of blind, add one stone card to the deck. $ 6 rare Can be used from the beginning !! N/A
25 Loyalty card 6 X4 cartoon remaining 5 hands for each hand play $ 5 rare Can be used from the beginning XM It doesn't shake.
26 8 balls With a probability of 1 to 4 every 8 pieces, a tarot card can be made when it falls (there should be a room) $ 5 Alterney Can be used from the beginning !! Glasses
27 Typical +? Multi $ 4 Alterney Can be used from the beginning +m It doesn't shake.
28 Twilight Purchase all cards played on the last hand of the round. $ 5 rare Can be used from the beginning . Glasses
29 Stick fist Double the rank of the lowest card in your hand in the multi. $ 5 Alterney Can be used from the beginning +m Hand
30 Clown chaos Shop Lirell once free $ 4 Alterney Can be used from the beginning !! N/A
31 Fibonacci Each ace, 2, 3, 5, 8, play, and when they fall, you will get a +8 manga. $ 8 rare Can be used from the beginning +m Glasses
32 Steel joker 0. 2 times per steel card of the deck (currently 1 times). $ 7 rare Can be used from the beginning. (If there is no Steel card on the deck, it will not be displayed in the shop). XM It doesn't shake.
33 Terrible face The ostensibly played card gives +30 chips when hidden. $ 4 Alterney Can be used from the beginning +c Glasses
34 Summary Joker +3 multi per joke card (now +0 multi) $ 4 Alterney Can be used from the beginning +m It doesn't shake.
35 development cost If you won $ 2 before the release and was never used until the end of the round. $ 4 Alterney Can be used from the beginning +$ N/A
36 hack Repeat recording every time you play 2, 3, 4, 5. $ 6 rare Can be used from the beginning . Glasses
37 Palia Idori All cards are ostensible $ 5 rare Can be used from the beginning !! N/A
38 Gros Michel +15 Cartoon 1-6 chance of being annihilated at the end of the round. $ 5 Alterney Can be used from the beginning +m It doesn't shake.
39 Ambulance Steven +4 with a set of glasses (10, 8, 6, 4, 2) played cards in even ranks in the cartoon $ 4 Alterney Can be used from the beginning +m Glasses
40 Any Todd Allocate +31 chips when counting glasses if an odd-ranked card is played (A, 9, 7, 5, 3) $ 4 Alterney Can be used from the beginning +c Glasses
41 Scientist +20 chips and +4 Cartoon when an Ace is played. $ 4 Alterney Can be used from the beginning + + Glasses
42 Business Card Face-up cards have a 1-to-2 chance of providing $2 when in power. $ 4 Alterney Can be used from the beginning +$ Glasses
43 Supernova Adds the number of poker hands played in this course $ 5 Alterney Can be used from the beginning +m It doesn't shake.
44 Get on the bus This joker receives +1 cartoon for each face-up card in your hand you play in turn (currently +0 cartoon) $ 6 Alterney Can be used from the beginning +m Mixed
45 Galactic joker Chances 1 to 4 increase the poker hand $ 5 rare Can be used from the beginning !! Played
46 Testicles Receive $3 of implementation cost at the end of the round. $ 4 Alterney Can be used from the beginning +$ N/A
47 Breaker If "Blind" is chosen, receive +3 hand and check all cards. $ 6 rare Can be used from the beginning !! N/A
48 Board If all cards are in hand, X3 Multi-Bini or Dope $ 6 rare Can be used from the beginning XM It doesn't shake.
49 Runner Get +15 chips. $ 5 Alterney Can be used from the beginning +c Mixed
50 Ice Cream +100 chip s-5 chips/hand $ 5 Alterney Can be used from the beginning +c It doesn't shake.
51 DNA If you only have 1 card in your starting hand, add 1 long-term to your deck and add it to your hand $ 8 Rare Can be used from the beginning !! Played
52 Golf Played cards count when calculating points $ 3 Alterney Can be used from the beginning !! N/A
53 Blue Joker +2 chips for each other card in your deck (currently +104 chips) $ 5 Alterney Can be used from the beginning +c It doesn't shake.
54 Thrill of Six If you have one 6 in your starting hand, remove it to simulate a range (there should be room). $ 6 rare Can be used from the beginning !! N/A
55 Pleiades This joker is mulled every time X0. 1 planet cards are played (X1 MUL in real time). $ 6 rare Can be used from the beginning XM It doesn't shake.
56 Walker Receive +5 chips per card played with a set of glasses every day. $ 5 rare Can be used from the beginning +c Glasses
57 Faceless joker Earn $5 when you play 3 or more personal cards at the same time. $ 4 Alterney Can be used from the beginning +$ When discarding
58 Green joker +1 Mult i-1 Mult i-1 Multi (currently +0 multi) to the hand you play $ 4 Alterney Can be used from the beginning +m Mixed
59 Superimposition If there is an ace and piece in the poker's hand, make a tarot card (there should be a room). $ 4 Alterney Can be used from the beginning !! It doesn't shake.
60 List of items If the earned $ 4 poker hand is [Poker Hand], the poker hand will change at the end of the round $ 4 Alterney Can be used from the beginning +$ Played
61 Cabendish Destroy this card at the end of the round with the probability of X3 cartoon 1 to 1000. $ 4 Alterney Can be used from the beginning. (If Gro Michel is not sel f-destructed on the current course, it will not be displayed in the shop). XM It doesn't shake.
62 Acute card If the poker hand is already playing in this round, X3 multi. $ 6 rare Can be used from the beginning XM It doesn't shake.
63 Red card This joker receives +3 multi when passing the booster (currently +0 multi) $ 5 Alterney Can be used from the beginning +m It doesn't shake.
64 Madness Each time a small blind or big blind is selected, get x0. 5 Mult and destroy the joker. $ 7 rare Can be used from the beginning XM It doesn't shake.
65 Square joker This joker receives+4 chips when the hand is just four (currently 0 chips). $ 4 Alterney Can be used from the beginning +c Mixed
66 session If the poker hand is straight, make a random spectal card (there should be a room) $ 6 rare Can be used from the beginning !! It doesn't shake.
67 Rough If you select "blinds", you will be able to have two Common shockers (you should be). $ 6 Alterney Can be used from the beginning !! N/A
68 Vampire This joker receives the X0. 1 multi for the "enhanced point" played by the card, and remove the "enhanced" card (currently X1 multi). $ 7 rare Can be used from the beginning XM Mixed
69 direct 1 You can create a straight line at the rank interval (eg: 10 8 6 5 3) $ 7 rare Can be used from the beginning !! N/A
70 hologram This joker receives X0. 25 Mult every time Trump is added to the deck. $ 7 rare Can be used from the beginning XM It doesn't shake.
71 Playing card If the hand plays with $ 4 or less, make a tarot card $ 8 Rare Can be used from the beginning !! It doesn't shake.
72 Baron If you get each king, it will be 1, 5 times. $ 8 Rare Can be used from the beginning XM Hand
73 Cloud 9 Get $ 1 for each deck at the end of the round (now $ 4) $ 7 rare Can be used from the beginning +$ N/A
74 rocket Get $ 1 at the end of the round. Increase $ 2 with blinds. $ 6 rare Can be used from the beginning +$ N/A
75 Oberisk This joker receives X0. 2 Mul for each hand played without playing the most played poker hand (now X1 mul). $ 8 Rare Can be used from the beginning XM Mixed
76 Midas's larch When scoring a glass, all the face cards played become gold cards $ 7 rare Can be used from the beginning !! Played
77 Lucador Sell ​​this card and erase the current blind length $ 5 rare Can be used from the beginning !! N/A
78 photograph The first card played on the face emphasizes X2 manga when hidden. $ 5 Alterney Can be used from the beginning XM Glasses
79 Gift card At the end of the round, add $ 1 from the selling price to the joker card and consumables $ 6 rare Can be used from the beginning +$ N/A
80 Turtle bob Hand volume +5 and small size for one round $ 6 rare Can be used from the beginning !! N/A
81 Erosion +4 manga for each card of my absolute deck (Volume 1 of the Modp] (now +0 manga) $ 6 rare Can be used from the beginning +m It doesn't shake.
82 Chance for guidance parking $ 1 is bid for the card where the person in the hand stands with a 1-2 probability $ 6 Alterney Can be used from the beginning +$ Hand
83 Mailing Get $ 5 each time you destroy the rank. $ 4 Alterney Can be used from the beginning +$ When discarding
84 To the moon Add $ 1 every $ 5 at the end of the round. $ 5 rare Can be used from the beginning +$ N/A
85 Vision There is a chance to make a tarot card once in two times when the booster is opened. $ 4 Alterney Can be used from the beginning !! N/A
86 happy +1 cartoon for each tarot card used in this round (now +0) $ 6 Alterney Can be used from the beginning +m It doesn't shake.
87 juggler +1 The size of the arm $ 4 Alterney Can be used from the beginning !! N/A
88 Alto +1 reset in each round $ 4 Alterney Can be used from the beginning !! N/A
89 Stone Joker Absolutely decked stone card +25 chips (currently +0 chips) $ 6 rare Available from the beginning. (If there is no stone card on your deck, it is not found in the shop). +c It doesn't shake.
90 Yellow joker Get $ 4 at the end of the round $ 6 Alterney Can be used from the beginning +$ N/A
91 Fukukan This joker receives X0. 25 Mult every time Lucky Card is enabled (X1 Mul in real time). $ 6 rare Can be used from the beginning. (If there is no "lucky" card on the deck, it is not found in the shop). XM Mixed
92 card Special jokers are distinguished by X1. $ 8 Rare Can be used from the beginning XM Other jokers
93 Bull +2 chips for each dollar (+0 chip in real time) $ 6 rare Can be used from the beginning +c It doesn't shake.
94 Diet cork Sell ​​this card and donate. $ 6 rare Can be used from the beginning !! N/A
95 Trading card If there is only one card in the first reset in the round, kill it and get $ 3 $ 6 rare Can be used from the beginning +$ When discarding
96 Flash card This joker receives +2 cartoon every time you reortrol in the shop (now +0 cartoon). $ 5 rare Can be used from the beginning +m It doesn't shake.
97 Popcorn +20 Mar c-4 Marc/ Round $ 5 Alterney Can be used from the beginning +m It doesn't shake.
98 Spare pants This joker gets +2 Maru if you have two in your hand. $ 6 rare Can be used from the beginning +m Mixed
99 Antique joker The cards played in color] acquire x1 per sheet, scores 5 cartons, scoring fluctuates at the end of the round. $ 8 Rare Can be used from the beginning XM Glasses
100 Windows X2 MULT loses X0, 01 Mult every time you throw away one card. $ 6 rare Can be used from the beginning XM Mixed
101 transceiver Each time you play 10 or 4 times, you get +10 chips and +4 cartoon. $ 4 Alterney Can be used from the beginning + + Glasses
102 Celzer R e-distribute your hand to 10 rights right. $ 6 rare Can be used from the beginning . Glasses
103 slot This joker gets +3 chips each time you throw away one card [color]. $ 6 rare Can be used from the beginning +c Mixed
104 Smoothly Play a card with a face mark and score +5 cartoon $ 4 Alterney Can be used from the beginning +m Glasses
105 Bonfire This joker receives X0, 25 MULT every time a card is sold, and is discarded after defeating chief blind (now X1 MULT). $ 9 Rare Can be used from the beginning XM It doesn't shake.
106 Yellow card Get $ 4 to collect the gold card you played $ 5 Alterney Play 5 hands, including only gold cards. (To see the gold card at the shop, you need to be on the player's deck). +$ Glasses
107 Mr. Bones Prevent death. If the number of tips collected is 25%or more of the important number of chips, sel f-destruction will be destroyed. $ 5 rare 5 Races lose !! N/A
108 Acrobatics X3 multi with the last hand of the round $ 6 rare Play 200 hands XM It doesn't shake.
109 Socks and baskin Retriigger of all plate cards you played $ 6 rare Play 300 picture cards in all games. . Glasses
110 Swash backler Add the selling price of another joker to the cartoon (rea l-time+1 cartoon) $ 4 Alterney Sell ​​20 jokers. +m It doesn't shake.
111 Torbador Handling quantity +2, 1-round hand-1 $ 6 rare 5 Rounds in order and play only 1 hand in any round. (Exhaust is not allowed). !! N/A
112 Certificate At the start of the round, add a playing card with a random stamp to your hand. $ 6 rare A yellow stamp is pressed on a golden card. !! N/A
113 Grease Joker Heart and diamonds are 1 hit, vine and cross are counted as 1 hit $ 7 rare More than 3 wildcards. !! N/A
114 Kickback X0. 25 times (currently x1 times) for each blind failure in that turn. $ 6 rare Continue distributing the main. XM It doesn't shake.
115 Chad suspended Redistribute one played card and use it for scoring two more times $ 4 Alterney Beat the boss blind with the highest card hand. . Glasses
116 Tacky Gem Earn $1 for each card that hits a diamond $ 7 rare Make sure you have at least 30 diamonds in your pile. +$ Glasses
117 Bloody Granite Has a 1 in 2 chance of getting an X1, 5 from a heart card. $ 7 rare Your deck must contain at least 30 worms. XM Glasses
118 Arrow points Cards played with spades are worth +50 chips $ 7 rare You have 30 or more spades in your deck. +c Glasses
119 Onyx Agate Played cards like clubs display 7 cartoon when drawn $ 7 rare Ensure that there are 30 or more clubs in the deck. +m Glasses
120 Glass Joker This Joker receives X0, 75 Mult for each glass card destroyed (real time X1 Mult) $ 6 rare Has 5 or more glass cards in his stack (players cannot see in the shop without glass cards in their stack). XM It doesn't shake.
121 Showman Joker, Tarot, Planet and Spectral cards have a high chance of being seen multiple times. $ 5 rare Reach the 4th ante value !! N/A
122 Flower Pot X3 multi if the poker hand contains diamonds, clubs, hearts and spades $ 6 rare Ante 8th XM It doesn't shake.
123 Blueprint Copy the power of the right-side joker $ 10 Rare Win one turn !!
124 V Joker This joker gets +8 chips every 2 throws (currently +0 chips) $ 8 Rare Win within 18 rounds. +c Mixed
125 Merry Andy +3 cards each round, hand siz e-1 $ 7 rare Win a turn within 12 rounds !! N/A
126 Oops All 6 2x the stated odds (e. g. 1 in 3 -& amp; gt; 2 in 3) $ 4 rare Win at least 10. 000 chips in one hand. !! N/A
127 Idol Multiply by X2 for each card of [rank] [color] played.Cards change every round. $ 6 rare Earn at least 1, 000, 000 chips in one hand. XM Glasses
128 See 2 X2 multiply if hand contains closed club and closed cards. $ 6 rare Play a hand with 4 to 7 clubs. Other knockouts that are considered clubs (e. g. open suits) with rank 7 are still listed. XM It doesn't shake.
129 Bullfighter Earn $8 if the Blind Boss skill is activated on the hand played. $ 7 rare Defeat Blind Chief single-handed without using memory cards. +$ It doesn't shake.
130 Lane impact This Joker receives X0, 5 Mult for each Jack discarded this round (currently X1 Mult). $ 8 Rare Discard 5 Jacks at the same time. XM Mixed
131 Duet If you have a pair in your hand, multiply x2 $ 8 Rare Win the race without putting a pair of pairs. XM It doesn't shake.
132 Trinity X3 multi, 3 in your hand $ 8 Rare Win the race without using three skins XM It doesn't shake.
133 Family X4 MULT, if there are four forms in your hand. $ 8 Rare Win the series without putting out Four of A Kind. XM It doesn't shake.
134 Sequence X3 multi (if there is a straight) $ 8 Rare Win the series without a straight XM It doesn't shake.
135 (・ ∀ ・) X2 Multi, if there is a flash on the played hand $ 8 Rare Win the turn without flashing XM It doesn't shake.
136 Stuntman Chip +250 sheets, hand volum e-2 $ 7 Rare Acquires at least 100 million (100. 00. 000) chips per hand. +c It doesn't shake.
137 Invisible Joker 2 Sell this card after the round and replicate any joker (0/22 in real time) (remove the copy of the copy) $ 8 Rare Win the game without having 4 or more jokers. !! N/A
138 Brainstorming Copy the last left joker skill $ 10 Rare Fold the royal flash !!
139 satellite Acquired $ 1 at the end of the round per unique planetary card used in the round $ 6 rare Providing at least $ 400 +$ N/A
140 Shoot the moon One queen on hand +13 Marc $ 5 Alterney Play all the heart cards on your deck in one round. +m Hand
141 driver's license X3 Cartoon (If there are 16 or more cards upgraded into the ultimate deck) (currently 0 sheets) $ 7 Rare Upgrade 16 deck cards XM It doesn't shake.
142 Cartmancer If you select a blind man, you will create a tarot card (you have to be the owner of that place) $ 6 rare Discover each tarot card !! N/A
143 Astrologer All planetary cards and astronomical card games in the store are free $ 8 rare Unlocks all planetary cards !! N/A
144 Burning joker Increase the poker's hand by one in each round $ 8 Rare Sell ​​50 cards. !! When discarding
145 Boot strap +2 mult for every $ 5 (now+0mULT) $ 7 rare Make sure you have two or more jokers of different colors at the same time. +m It doesn't shake.
146 Kanio This joker gets the X1 MULT when a card with a face is destroyed (X1 MULT in real time). N/A Wel l-known Find this joker from Soul Card. XM It doesn't shake.
147 Tribule Play the road and queen and assign X2 animation at the time of scoring. N/A Wel l-known Find this joker from Soul Card. XM Glasses
148 Yoriku This joker receives X1 MULT for 23 discards (currently X1 MULT). N/A Wel l-known Find this joker from Soul Card. XM Mixed
149 Chicot Disable the effect of blind chief N/A Wel l-known Find this joker from Soul Card. !! N/A
150 Pelkeo Create a random consumption card consumption card at the end of the shop N/A Wel l-known Find this joker from Soul Card. !! N/A

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Elim Rim - Journalist, creative writer

Last modified 03.09.2025

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