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thank you. I'm trying some variations of Greece's helmets, but I was working with the shield design ... I can't think of the appropriate thing using the company's initials.
How about PS P is a sword, shield or a part of a greek helmet ... or part of S is a part of a shield or Greek helmet, Depending on the design.
TAALISMN Priest posting location
Re: Paladin Steel
Disabled Post by TAALISMN "Mon OCT 08, 2018 10:48 PM.
SATURN wrote: Taalismn wrote: Shorty Lickens wrote: Taalismn wrote: I can't really find the company's logo and company emblem yet.thank you. I'm trying some variations of Greece's helmets, but I was working with the shield design ... I can't think of the appropriate thing using the company's initials.
How about PS P is a sword, shield or a part of a greek helmet ... or part of S is a part of a shield or Greek helmet, Depending on the design.
That was my first idea. And I thought about combining these two to make the unified parts as a whole, but it became like a bad ginger cookie.
It is a post from Taalismn Prist. place
TAALISMN Priest posting location
Re: Paladin Steel
Brinder laser (commonly known as fan blinder).
"The sniper is on the roof at 3 o'clock! Only a blinder laser! Counter on this balcony! A fan on this balcony! Put it between the snipers. "
thank you. I'm trying some variations of Greece's helmets, but I was working with the shield design ... I can't think of the appropriate thing using the company's initials.
How about PS P is a sword, shield or a part of a greek helmet ... or part of S is a part of a shield or Greek helmet, Depending on the design.
It is a post from Taalismn Prist. place
Re: Paladin SteelRe: Paladin Steel
SATURN wrote:
Taalismn wrote:
Shorty Lickens wrote:
Taalismn wrote: I can't really find the company's logo and company emblem yet.
Re: Paladin SteelRe: Paladin Steel
That was my first idea. And I thought about combining these two to make the unified parts as a whole, but it became like a bad ginger cookie.
Taalismn wrote: I can't really find the company's logo and company emblem yet.Re: Paladin Steel store
Disable Contributor: Taalismn "2018/10/09 (Tue) 17:27.
TAALISMN Priest posting location
Re: Paladin Steel
thank you. I'm trying some variations of Greece's helmets, but I was working with the shield design ... I can't think of the appropriate thing using the company's initials.
How about PS P is a sword, shield or a part of a greek helmet ... or part of S is a part of a shield or Greek helmet, Depending on the design.Taalismn wrote:
Shorty Lickens wrote:
Taalismn wrote: I can't really find the company's logo and company emblem yet.
SATURN wrote:
Taalismn wrote:
Shorty Lickens wrote:
It is a post from Taalismn Prist. place
Re: Paladin SteelPS P is composed of swords and shields and greens of helmets ... depending on the design, part of S is part of the shield or Greek helmet ... ... what about that?
That was my first idea. And I thought about combining these two to make the unified parts as a whole, but it became like a bad ginger cookie.
Taalismn wrote: How about PS P is a sword, shield or a part of a greek helmet ... or part of S is a part of a shield or Greek helmet, Depending on the design. Disable Contributor: Taalismn "2018/10/09 (Tue) 17:27. Shorty Lickens wrote: "The sniper is on the roof at 3 o'clock! Only a blinder laser! Counter on this balcony! A fan on this balcony! Put it between the snipers.The blinder laser is an optical interpersonal laser with a low output (earth lift standard), and is adjusted to be able to look at the light spectrum and the range of effects. The aim is to look at unprotected observers and hig h-sensitivity optical equipment. Blinder laser occupies a narrow niche ability. It is very powerful for the lighted golden era of the Golden Age (lasers can cause permanent damage to the opposite nerve, such as retinal burns), but the protection of military eyeballs (most EBA is. They are virtually useless to incorporate appropriate optical protection, and they are considered as very cautious "light" ant i-aircraft or ant i-roll weapons. Blinder lasers have been proven to be valid for MDC organizations many times, so Paladin Steel has begun to install a brinder laser system on many vehicles and armor. Blinder lasers can be aggressively intimidated and threaten, or can be continuously irradiated as optical devices. Since frequency shifts are also possible, it can be effectively blinded by laser and aiming and blindness (no hitting bonus). Distance: 4. 000 feet, damage to cover 10 feet, but if the "attack" dice (no bonus) is 5 or more, the defenseless eye will temporarily blindly blind for 1D6 minutes. In the
TAALISMN Priest posting location
Re: Paladin Steel Storefront
Disabled post by Sohisohi "2018-10-09 (Tue) 22:26.
How about PS P is a sword, shield or a part of a greek helmet ... or part of S is a part of a shield or Greek helmet, Depending on the design. Taalismn wrote: How about PS P is a sword, shield or a part of a greek helmet ... or part of S is a part of a shield or Greek helmet, Depending on the design. Disable Contributor: Taalismn "2018/10/09 (Tue) 17:27. Shorty Lickens wrote: "The sniper is on the roof at 3 o'clock! Only a blinder laser! Counter on this balcony! A fan on this balcony! Put it between the snipers.The blinder laser is an optical interpersonal laser with a low output (earth lift standard), and is adjusted to be able to look at the light spectrum and the range of effects. The aim is to look at unprotected observers and hig h-sensitivity optical equipment. Blinder laser occupies a narrow niche ability. It is very powerful for the lighted golden era of the Golden Age (lasers can cause permanent damage to the opposite nerve, such as retinal burns), but the protection of military eyeballs (most EBA is. They are virtually useless to incorporate appropriate optical protection, and they are considered as very cautious "light" ant i-aircraft or ant i-roll weapons. Blinder lasers have been proven to be valid for MDC organizations many times, so Paladin Steel has begun to install a brinder laser system on many vehicles and armor. Blinder lasers can be aggressively intimidated and threaten, or can be continuously irradiated as optical devices. Since frequency shifts are also possible, it can be effectively blinded by laser and aiming and blindness (no hitting bonus). Distance: 4. 000 feet, damage to cover 10 feet, but if the "attack" dice (no bonus) is 5 or more, the defenseless eye will temporarily blindly blind for 1D6 minutes. In the
It's page 15 or 14 of the PDF:
"" """ Paladin Steel logo: A black silhouette of half a Corinthian Greek helmet, with a dagger blade over the missing face, and a (complete) manual guard and pommel underneath. "" " " " " " " " """
It is a post from Taalismn Prist. place
TAALISMN Priest posting location
Re: Paladin Steel
Sohisohi wrote:
Wildfire142 wrote: Current stats are around 1107 projects, over 2300 pages.
How do I submit art for these items?
Are other users' creations accepted, or do I have to submit OP Is that the only one?
I like to keep the Paladin stechs pure steel and try to find my own gimmicks, -but-. PS is not the only company in the Greater New England organization. GNE has many small companies and workshops that utilize the facilities of the GNE trade network, materials, and subassemblies (microchips, tires, windshields, bionics, etc.) to sell materials. If PS especially likes a design, they can buy it and add their own to it and produce it. Or a small company can receive bids to become a subsidiary of Paladin Steel. Hangar-18B was an aircraft company in TW that survived the Tolkien crash. It is now a think tank for PS, and has had several real people submit proposals and present finished products (e. g. the mutable melee weapon Vambrace) that were shown as "things sold in Greater New England".
In RL, if you have an idea or design you want to be a part of the PS family product, please PM to me. And if you think it suits the PS philosophy, you will get permission. Alternatively, you may propose that "Staff PS and GNE sell in the territory". If you don't think of both categories, suggest that you should set up a thread yourself. In the latter case, it does not say that it is not good, it may not fit the PS/GNE one, or if you hit it yourself, you will get more attention. It's just that you might be able to do it.
What is art? If there is a link from an artboard site like DeviantArt or imugur, or something like Photobucket (this was convenient to link, but now it is no longer), and the art of the product here. If you get it, let me know. That way, you can introduce it in the thread or work on others.
SOHISOHI EXPLORERER Posted: 169 Join.
PSS
Disabled Post by Sohisohi "Wednesday, October 10, 2018 3:08 AM.
Taalismn wrote:
SOHISOHI wrote:
Wildfire142 wrote: Paladin Steel Netbook
How do you submit the art of these items?
PS philosophy. Is it art?
What is the PS design catalog, especially the attack/ fighter (in an artistic sense)? Is there a specific color scheme, a specific look/ style, or perhaps a theme?
TAALISMN PRIEST Posted: 48470 Participation: Tuesday, September 2, 2003 20:19. Location: Somewhere between heaven, hell and New England
A: PSS
Disabled Post by Taalismn "Wednesday, October 10, 2018 20:22.
SOHISOHI wrote:
Taalismn wrote:
SOHISOHI wrote:
Wildfire142 Wrote: Paladin Steel Netbook
How can you post such items art?
PS philosophy. Is it art?
What is the PS design catalog, especially the attack/ fighter (in an artistic sense)? Is there a specific color scheme, a specific look / style, or a theme?
Basic design philosophy is prioritized for modulation and the flexibility of aesthetics, and can be selected in various ways. Therefore, if one or two main guns are incorporated into the design, the optimal choice is what the guns are, or if the aircraft is built around large automatic guns, there are various things. It is great to be able to tolerate the types of ammunition. Module hard points are common for the equipment and reinforcement of the buil t-in weapon, and har d-point guns are usually compatible with various other aircraft and vehicles made by PS. Do you need the air on the surface? Stuck to rocket pods or automatic cannon pods. Do you need an ai r-t o-air? Attach AAM and attach a camera or sensor if it is necessary. Be particular about the camera and sensor. How to enter the deep part? There are obstruction pods and countermeasures pods. Nothing is excessively specialized unless it responds to a specific customer order (for example, some customers seek aerial platforms to use endemic weapons). Generic / export models tend to have more general and more options, and individual units and operators can customize vehicles according to specific needs (or if there are excellent ground crews. You can change the configuration between the missions.) What is the color scheme? Great New England Home Guard is generally as follows.
So you have a lot of width.
------------- "It's better to have a tiger than a hideaway than a sage is troubled in books." , It's just a toy at that moment.
Taalismn Prist Posted: 48470 Registered. Location
Re: Showcase Paladin Steel
Taalismn's unread posted "Thursday, October 11, 2018 20:23.
(Variation) GF-2C "Gray Phoenix" Fighter Bomber (commonly known as "Humb back")
"If the rumor that Paladins has resumed the production of Gray Falcon has been correct, if you do the same as other products, you will not need to find parts to keep flying the original old Ihabird. Falcon. There is no need to bypass CS to find a company in a small dark market, and there are many new bird choices.
It is a post from Taalismn Prist. place
TAALISMN Priest posting location
Re: Paladin Steel
Recently, the success of the Iha-AC-29 production line at Scha-Ei has led to the design of the Iron Heart Armment, especially those who are outside the earth (Lift Earth in the Lift Earth). As the reputation for tough and reliable hardware design spreads). The considerable part of IHA overseas expatriates was absorbed by the Paladin Steel organization and contributed to the initial success, but for the former IHA/ New Kenoa people, it is recognized as a subcontractor of Paladin Steel. I had a strong interest in maintaining the identity. Ser-Chai's AC-29 production line has hoped that CHAICHUKS will complement Air Castle, which may be interested in other improved IHA design, especially GF-1 Grey Falcon. PS/IHA designers have started research on the GF-1A improved, GF-2C "Gray Phoenix". The new GF-2C is almost the same as the old GF-1A and proves the high quality of the original IHA engineering, but the Paladin Steel has left some of the design changes. Many weapon systems have been modularized, making it possible to select more powerful weapons and weapons that specialize in missions. An aerial warfare system and an electronic warfare system have been added, and it is necessary to add an independent "bend" behind the cockpit to accommodate them. The tail wing has been added to the Missile launcher, improving the survival of the aircraft.
Change / Change Purchase Cost: 22 million credit. Even if the GF-2C is improved, the PS will be offered at almost the same price as the prototype. This is due to of f-world mass production, and the manufacturing cost is reduced. "FBW control was updated! The old Falcon was al l-weather type. Phoenix is almost a storm. If you have full equipment, you can go to pirate hunting in any weather, except for a hurricane style that tips the trees. is!"
Recently, the success of the Iha-AC-29 production line at Scha-Ei has led to the design of the Iron Heart Armment, especially those who are outside the earth (Lift Earth in the Lift Earth). As the reputation for tough and reliable hardware design spreads). The considerable part of IHA overseas expatriates was absorbed by the Paladin Steel organization and contributed to the initial success, but for the former IHA/ New Kenoa people, it is recognized as a subcontractor of Paladin Steel. I had a strong interest in maintaining the identity. Ser-Chai's AC-29 production line has hoped that CHAICHUKS will complement Air Castle, which may be interested in other improved IHA design, especially GF-1 Grey Falcon. PS/IHA designers have started research on the GF-1A improved, GF-2C "Gray Phoenix". The new GF-2C is almost the same as the old GF-1A and proves the high quality of the original IHA engineering, but the Paladin Steel has left some of the design changes. Many weapon systems have been modularized, making it possible to select more powerful weapons and weapons that specialize in missions. An aerial warfare system and an electronic warfare system have been added, and it is necessary to add an independent "bend" behind the cockpit to accommodate them. The tail wing has been added to the Missile launcher, improving the survival of the aircraft.
Change / Change Purchase Cost: 22 million credit. Even if the GF-2C is improved, the PS will be offered at almost the same price as the prototype. This is due to of f-world mass production, and the manufacturing cost is reduced.
Marking system: In addition to general aircraft systems *Radar: ground tracking and look down.
*ECCM system: A sem i-automatic system that refuses (try to try) using an electronic code and frequency hopping. This system has a probability of refusing radar and communication (no n-magical) hindrance alone, or a pilot has a pilot's reading ability: a scrambler, and allows the system to operate a complete hand. If there is + 5 % (other attacks / actions are not possible). If you have an electronic warfare skill, you will get a + 15 % bonus for the operation of this system. It is important to note that this system is applied only to the received communication (system filters from the clatter from the clatter) and that it is applied only to the sensory data received by this unit (other units are magical/ psychic jamming units equipped with ECCM. This system cannot be used unless you have an affected data connection/ information sharing.
*EMP Shield --- Usage of non-conductive materials, vibration barriers, condensation spots, redundant systems, and energy dissemination technology, electromagnetic pulse, traax lightning cannon, and other devices due to the devotion effects of other anti-electronic energy weapons. Protect.
*EW Suite --- 15 Miles. The radar jam and the radar tagging system are 60 % effectiveness. Radar-induced weapons have a hit rat e-6. Note that this also affects your allies. However, this is not the case if it is set to a specific, no n-jam frequency for each order (it may be found by the enemy). PS selected integrated systems instead of pod systems to improve their survival without losing their hit power.
* Radar detector --- Collect enemy radar communication and weapon lock.
Weapon system: 1) Nose Cannon (1) --- Nose rail gun is modularized and can be attached to various different weapons. a) Vulcan 20mm (2x) Cannon --- M-61 Hex cancer is modified and is fixed to the front. Range: 9. 000 feet damage: (Takak o-hiring explosive) 4D4 MD one shot (blast radius 2 foot) 1D6x10 MD 5th burst every 2D6x10 MD 10 Burst every 4D6x10 MDST 20 Burst EP8, FIRT20RD RDS Weapon 1
b) 30mm (2x) gun range: 10. 000 feet damage: Singl e-shot 4D6 MD, 2 times burst 1D6x10 MD, 6 times burst 3D6x10 MD. Lighting speed: Echh Number of bullets: 124 shots per 1
c) 50 caliber (4X) --- A highly reliable old-fashioned "Fifty" machine gun. It is an old gun, but it can still be used. Range: 19. 000 feet damage: (SDC) Single 1D6x10 SDC, 1D6 X100 SDC (1D6 MD) for each of the 10th burst. (Ramjet) 1D4x10 MD for each 10th burst 1D4 MD. (High explosion) Single 3D6x10 SDC, 1D6 MD for each burst for the 10th time. (PSX-2) 2D6MD for each shot, 2D6x10md for each of the 10th burst. (Tracer) Become a tracer for each 11th shot, hit by burst +1. However, Tracer Roll makes it easier to identify the enemy's reaction and the position of the gunner. Laving speed: Normal number of ammunition: 500 shots: 8. 000 units
(D) Laser Cannon (1) --- The range and damage are inferior, but the payload is unlimited. Especially if the GF-2C can reach the anti-CS army, the old Iha will be pleased. Range: 6. 000 feet damage: 2D4x10 MD/ burst launch speed: Egchh payload: 200 shots battery: 1: 200 batteries. If you connect to a nuclear power plant, you will be substantially unlimited. Cost: 340. 000 units
ε) Aeon Cannon (1) range: 7. 000 feet damage: 1D6x10 MD/1 explosive launch speed: Epchh payload: 200 shots battery. If it is connected to a nuclear power plant, it is virtually unlimited. Cost: 220. 000 units
F) Aeon Spray Cannon (1) range: 4. 000 Feet Damage: 1D6x10+10 MD per 1D6x10+10 MD, 50 feet per wide range of launch speed: 200 shots / batteries: 200 shots battery. If it is connected to a nuclear power plant, it is virtually unlimited. Cost: 230. 000 units
G) TK Cannon (2) range: 4. 000 feet (double on the Lay line) Damage: 2D4 MD single shot, 3D6 MD short (5 shots) bursts, 5D6 MD long (10 shots) bursts, 2D6x10 MD full melay (50 Departure) Burst. Launch speed: Egchh payload: Actually unlimited. Power spells must be r e-matched every six months. 200 PPE "Backup" clip cost: 600, 000 units
2) Long-distance missile launchers (2) --- Large LRM submarine launchers are replaced by modular mounts that can accept various missile-specific configurations.
(b) Short-distance missile --- 16 shots per pod
(C) Medium-range missiles ----- 8 shots per pod
d) Multiple shor t-distance empty vs. sky missiles "Sky Flash" (ASRAAMM). This is simply a PS copy / adaptation of the Union's unique AIM-180 missile (see the Union Navy, page 88). "Sky Flash" is an MRM that splits during flight and releases four small SRMs. In a relatively shor t-range gorge (10-30 miles), the horde of Corkscrew Missile can fill the airspace and cause catastrophic blow. Range: 15 Mile Damage: 6D6MD (3D4 x 10md per marble) per SRM missile (3D4 x 10md) Bonus: hit rate +3.
(E) Haepoon III ----- Missile 8 shots per pod: 40 Mile Damage: 2D6X10 MD, explosive radius 40 foot bonus: +3: Hites +5 Costs: (water launch/ air launch): 18.
f) Schlike III "Brilliant" anti-aircraft missile --- 6 shots per pod: 75 mile damage: 3D4x10 MD bonus: at hit +7
g) Long-distance missiles --- No change from the original. 4 shots per pod
η) Bomb --- 4. 500 pounds per pod *250 pound bombs ----- 2D4x10 explosion radius 50 feet *500 pound bomb ----- 4D4x10 explosive radius 60 feet *750 pound bomb ----- 4D6x10 explosive radius with 4D6x10 MD 65 feet *1. 000-LB bomb --------------------------- The radius FT, "Smart bomb" is also available. The "smart bomb" automatically hits a stationary goal and hits a moving goal (but the maximum range is 1/2 miles). < SPAN> D) Multiple shor t-distance empty vs. sky missiles "Sky Flash" (ASRAAMM). This is simply a PS copy / adaptation of the Union's unique AIM-180 missile (see the Union Navy, page 88). "Sky Flash" is an MRM that splits during flight and releases four small SRMs. In a relatively shor t-range gorge (10-30 miles), the horde of Corkscrew Missile can fill the airspace and cause catastrophic blow. Range: 15 Mile Damage: 6D6MD (3D4 x 10md per marble) per SRM missile (3D4 x 10md) Bonus: hit rate +3.
(E) Haepoon III ----- Missile 8 shots per pod: 40 Mile Damage: 2D6X10 MD, explosive radius 40 foot bonus: +3: Hites +5 Costs: (water launch/ air launch): 18.
f) Schlike III "Brilliant" anti-aircraft missile --- 6 shots per pod: 75 mile damage: 3D4x10 MD bonus: at hit +7
g) Long-distance missiles --- No change from the original. 4 shots per pod
η) Bomb --- 4. 500 pounds per pod *250 pound bombs ----- 2D4x10 explosion radius 50 feet *500 pound bomb ----- 4D4x10 explosive radius 60 feet *750 pound bomb ----- 4D6x10 explosive radius with 4D6x10 MD 65 feet *1. 000-LB bomb --------------------------- The radius FT, "Smart bomb" is also available. The "smart bomb" automatically hits a stationary goal and hits a moving goal (but the maximum range is 1/2 miles). d) Multiple shor t-distance empty vs. sky missiles "Sky Flash" (ASRAAMM). This is simply a PS copy / adaptation of the Union's unique AIM-180 missile (see the Union Navy, page 88). "Sky Flash" is an MRM that splits during flight and releases four small SRMs. In a relatively shor t-range gorge (10-30 miles), the horde of Corkscrew Missile can fill the airspace and cause catastrophic blow. Range: 15 Mile Damage: 6D6MD (3D4 x 10md per marble) per SRM missile (3D4 x 10md) Bonus: hit rate +3.
(E) Haepoon III ----- Missile 8 shots per pod: 40 Mile Damage: 2D6X10 MD, explosive radius 40 foot bonus: +3: Hites +5 Costs: (water launch/ air launch): 18.
f) Schlike III "Brilliant" anti-aircraft missile --- 6 shots per pod: 75 mile damage: 3D4x10 MD bonus: at hit +7
g) Long-distance missiles --- No change from the original. 4 shots per pod
η) Bomb --- 4. 500 pounds per pod *250 pound bombs ----- 2D4x10 explosion radius 50 feet *500 pound bomb ----- 4D4x10 explosive radius 60 feet *750 pound bomb ----- 4D6x10 explosive radius with 4D6x10 MD 65 feet *1. 000-LB bomb --------------------------- The radius FT, "Smart bomb" is also available. The "smart bomb" automatically hits a stationary goal and hits a moving goal (however, the maximum range is 1/2 miles).
I) I saw a stan d-off assault weapon for ground attack. Basically, this is a large LR M-sized pod with a thruster control, automatic pilot guidance system, and flaps, and is designed to fire ammunition beyond the target zone. These subunites are a wide range of golf bal l-sized grenades, runway shells, areas refusal land mines, chemical shells, and fiber reels that confuse electricity from mining workers. PS is also working on the development of EMP weapons and other special keratech ammunition using saws. Equipped with four saws per POD: 1. 100 pounds range: SAW has an effective range of 20 miles within the atmosphere, and can fire up to 300 feet on both sides of the flying route of the saw. Damage: (AP grenade) 4D6 MD to 8 feet (chemical grenade) Depends on the type of chemical and atmosphere. Chemical grenade usually generates aerosol clouds with a radius of 15 feet. (HE Shell) 20 feet 5D6 MD (debris landmine) 12 feet 4D6 MD (incendiary bomb) 4D6 MD (incendiary bomb) 4D6 MD for 1D6 MD per battle, 1D6 MELEES for 1D6 MELEES, 1D6 MD (Hair Angel) --- Damage does not do, but it can damage regular generators, power transmission lines and distribution systems without roofs.
3) Medium-range missile launcher (4) --- No change
4) Mini missile launcher (1) ---- No change. However, MML is exchanged for a heavy TW rocket launcher, and it is considering providing an option that can be equipped with 25 heavy TW rocket POD ---- "Color" targets for maps and laser-guided bullets. Effective range 7 miles.
5) Flares/Ejector Launchers (2, one on each side of the tail) Range: None. Similar to the Chaff Trifecta 01-50 Slaps the enemy or volley, neutralizing the threat 51-75 Deflects the missile/volley, allowing you to seek/approach another target 76-00 No effect! The missile is still on target! Temporarily blinds and blocks incoming monsters. Bonus/APMS/Halves combat speed for 1d4 payloads.
Variations *GFT-2C --- Dual position training version. Changes control of the second cockpit to weapons and avionics command, allowing it to operate in a strike role. Purchase cost: 22. 3 million credits.
*GF-2E/TW - Greyfalcon hangar with Mageplate armor, TW powerplant, and various TW features 18 Technowizardry mod. H-18 has made several modifications to the older GF-1A, and has applied most of the most requested features to the new GF-2. Purchase cost: 26 million credits. Techno-Wizardry Systems: *Powerstone Power Plant---Energy life 12 years. Battery capacity 150PPE, charging rate 10PPE/hr, 40PPE/hr in leylines, 80PPE/hr in nexus *Energy limit (5 minutes per 20PPE) *Protective energy field (50MDC per 10PPE, 10 minutes per 10PPE) *Leyline booster (accelerates jet to 50% of maximum speed in leylines, -10% pilot skill when activated) *Mageplate Armor (Formulation-1C) Armor --- F-1C Armor? Advanced composite material that engages on launch with limited self-reintegration ability. When it became clear that the F-1B had problems with vulnerability to magical attacks, PS engineers learned from their mistakes and tried to restructure the armor composition to remove the more noticeable flaws. Composition-1C can only be deployed up to combat. It is not vulnerable to magic like the F-1B, but repairs cost twice as much as PPE. 1MDC=2PP/4ISP. This system cannot replace fired wings or tails, but it can replace damaged aircraft armor, damaged
*Generator Field Illusion ------ This function, mainly used for psychological warfare, creates an illusion around the aircraft. Pilots especially love to disguise their aircraft as beings such as angels or drakons. The disguise has a shock/horror/fear rating of 14 because it uses the horror illusion spell. Duration 40 Meles (10 minutes). PPE/ISP Activation: 5PPE/10ISP
Options *Mystical stealth system --- The aircraft makes the aircraft less noticeable even during the day. It is ideal to avoid discovery, surveillance, and tailing, but the moment the aircraft performs some aggressive operation, stealth is reduced and the aircraft is easily found. Phantom "Popular accessories for pilots. Consumes 20 ppe every 3 minutes. Cost: 500, 000 credit.
------------- "Rather than the sage is troubled in the book, it is better to worry about the tiger in a hideaway. The empire, kingdom, army and works you love are fingering to him. It's just an instant toy that can be turned upside down just by turning the book and page. "
Taalismn Prist Posted: 48470 Registered. place
Re: Paladin Steel Showcase
UNREAD POST BY TAALISMN "Saturday, October 13, 2018 20:48.
Strangely, Marion seemed to be mentioned in the previous post, but was not actually posted. So it's finally here.
Paladin Steel "MARION" Marine Patrol HoverCraft (also known as "Swamp Fox", "Turbo-Turtle", "Hussar", "Rum-Buggy")
"Especially in the lower part of Cape Cod and Massachusetts, there are no more small towns that connect to coastal resorts and fishing villages on a slightly bent road from the main super highway. With the rise of Atlantis. The hig h-waves flowing off the offshore islands, and the straits of Cape Cod are now three times deeper than before. For this reason, there are now deep swamps, which were divided into hundreds of highlands, and the plants of rubble, which were once in towns and cities, are waiting to peel off the bottom of the boat. It is perfect for pirates and slaves to hide on land and armored vehicles. There are not many weapons, but there is a speed and armor, Captain Donovan Crower (GNE-CGS).
"GNE likes to build these nests on the coast. There is no need for a port. There are only clear obi between the beach garage. They say" water security "and" fishery protection. " You can call it as much as you want, but the true meaning is that you can potentially fly hundreds of torpedo launchers and missiles. If the number is large, you can even put a burden on our defense system with ant i-ship missile bolts. Fortunately, they tend to use them for Horune and other threats, and if we leave them, they won't follow us. However, I must keep the Chidown Admiral reminiscent of "navigating" the GNE territorial waters and cannot show off our firepower. Unless you are prepared to lose the escort unit as a shield of the capital unit! -Major General, Quebec Joy Navy Paul Radinger. < SPAN> "GNE likes to build these nests on the coast. There is no need for a port. There is only a clear band between the beach garages. They are" water security "and" fishery " You can call it the only protection, but the true meaning is that you can potentially fly hundreds of torpedo launchers and missiles. If the number is large, you can even put a burden on our defense system with ant i-ship missile bolts. Fortunately, they tend to use them for Horune and other threats, and if we leave them, they won't follow us. However, I must keep the Chidown Admiral reminiscent of "navigating" the GNE territorial waters and cannot show off our firepower. Unless you are prepared to lose the escort unit as a shield of the capital unit! -Major General, Quebec Joy Navy Paul Radinger. "GNE likes to build these nests on the coast. There is no need for a port. There are only clear obi between the beach garage. They say" water security "and" fishery protection. " You can call it as much as you want, but the true meaning is that you can potentially fly hundreds of torpedo launchers and missiles. If the number is large, you can even put a burden on our defense system with ant i-ship missile bolts. Fortunately, they tend to use them for Horune and other threats, and if we leave them, they won't follow us. However, I must keep the Chidown Admiral reminiscent of "navigating" the GNE territorial waters and cannot show off our firepower. Unless you are prepared to lose the escort unit as a shield of the capital unit! -Major General, Quebec Joy Navy Paul Radinger.
Marion (named after the Gerilla Warrior Francis Marion in the Independence War) is another GEV project that PS hurriedly operated as part of a coastal defense plan. Malion, which is heavier than super bugs and VW camperavans, and cheaper than Mega Bago Battle Wagon, can be used to safely and effectively crack down on small bays and rocky shallow wetlands in New England safely and effectively. The aim is to meet the need for a light, fast and durable hover patrol ship. Heavy armor, high reliability, and hard guns were also identified. Marion has a long and narrow turtl e-like chassis, maximal stability in the water, and a large rocket turret in the upper part, and has a double hull. It is supported by the lower body. The hull is heavy armored for GEV, and is sufficiently protected from the enemy's fire and the damage of rocks and rubble in the coastal wetlands of New England. With a powerful rear promotion system based on a reliable PS TF-140 engine, it is promoted at a reasonable speed on land and at high speed on the water. If the throttle is fully opened, the marion is comparable to the speed of the flying dolphin and raider. < SPAN> Marion (named after the guerrilla warrior Francis Marion in the Independence War) is another GEV project that PS hurriedly operated as part of the coastal defense plan. Malion, which is heavier than super bugs and VW camperavans, and cheaper than Mega Bago Battle Wagon, can be used to safely and effectively crack down on small bays and rocky shallow wetlands in New England safely and effectively. The aim is to meet the need for a light, fast and durable hover patrol ship. Heavy armor, high reliability, and hard guns were also identified. Marion has a long and narrow turtl e-like chassis, maximal stability in the water, and a large rocket turret in the upper part, and has a double hull. It is supported by the lower body. The hull is heavy armored for GEV and is sufficiently protected from the enemy's fire and the damage of rocks and rubble in the coastal wetlands in New England. With a powerful rear promotion system based on a reliable PS TF-140 engine, it is promoted at a reasonable speed on land and at high speed on the water. If the throttle is fully opened, the marion is comparable to the speed of the flying dolphin and raider. Marion (named after the Gerilla Warrior Francis Marion in the Independence War) is another GEV project that PS hurriedly operated as part of a coastal defense plan. Malion, which is heavier than super bugs and VW camperavans, and cheaper than Megabago Battle wagon, can be used to safely and effectively crack down on small bays, rocky shallow wetlands, which are many in New England. The aim is to meet the need for a light, fast and durable hover patrol ship. Heavy armor, high reliability, and hard guns were also identified. Marion has a long and narrow turtl e-like chassis, maximal stability in the water, and a large rocket turret in the upper part, and has a double hull. It is supported by the lower body. The hull is heavy armored for GEV and is sufficiently protected from the enemy's fire and the damage of rocks and rubble in the coastal wetlands in New England. With a powerful rear promotion system based on a reliable PS TF-140 engine, it is promoted at a reasonable speed on land and at high speed on the water. If the throttle is fully opened, the marion is comparable to the speed of the flying dolphin and raider.
Marion can quickly travel to and from the incident site before the Predator can penetrate. The only real drawback of Marion in the maritime patrol role is its weakness as an ASW platform related to being a GEV/ACV. Marion is optimized for fast travel over the waves and cannot rely on sonar to detect underwater targets. To gain acoustic orientation for torpedo or ASROC attacks, Marion must periodically shut down its engines and submerge to "listen". Few crews are willing to forgo the safety of travel for the vulnerability of deception, even for a short time, so there is no viable option for Marion other than to rely on sensors from other ships/facilities or otherwise pre-develop its own sensor web/assembly. Type: PS-MGEV-18B Marion Category: Medium Maritime Patrol Hovercraft Imported: 105 PA Crew: 3 (driver, gunner, commander) Can carry 1-3 passengers. If no missile launchers are installed, space can be used to carry 1-8 more. MDC/Armor by Part: Main 350 Front Windshields (2) 35 each Armored Shutters (2) 90 each Engines Propulsion 150 Weapons Turret 100 Height: 10 ft. Width: 12 ft. Length: 26 ft. Weight: 25 tons Cargo Space: Can carry some personal items, tool kit, and survival kit in the cabin (about 400 pounds of additional equipment). Can carry up to 6 tons of cargo if no weapons are installed in the weapons compartment. Power Plant: Liquid fuel (range 500 miles), Electric (range 500 miles), or Nuclear with 15 year energy life Speed: (On land) Timber glides at about 90MPH 2-3 feet above the water surface, (on water) glides at 190MPH 2-3 feet above the water surface. In heavy water conditions, Marion can dig and float like a motorized catamaran, still reaching a speed of 40MPH. Purchase Cost: 400. 000 credits for liquid fuel/electric model, 1. 2 million credits for nuclear model. Note Systems: Basic robotic functions plus *Short range sonar------10 miles (only active when ship is afloat, no skimming).
*The Coast Guard will equip its vessels with emergency transponder tracking equipment (direction and distance finding), emergency lights and sirens, side recovery winches, and full rescue equipment; including rapid-deployment life raft capsules in place of torpedo racks (the missile racks are often retained to launch flares or rapid-deployment observation drones, or replaced by light weapons turrets and flare-launching racks).
Weapon Systems: 1) Missile Launcher ---- Directly from the crew compartment there is an armory featuring a semi-reversibly rotating turret/pallet rocket launcher. This is usually used to mount a pair of rocket launchers. A) Short Range Missile Range (2) Range: Depends on Damage Missile Type: Depends on Missile Fire Rate Number of Shots: 1-24! Payload: 24 SRMS
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d)*PS-MMLR-14 Mini Missile Launcher(2)---One of Paladin Steel's minor triumphs in reverse engineering was the vertical burst version of the Confederate CCT-M20 rocket launcher. It has the advantage of being fitted with a light laser for extra firepower. Can be fitted with a single or twin launcher. Range: 000 ft. Damage: (Mini Projectile) Depends on missile type (Laser) 2D6 MD per burst Rate of Fire: (Mini Projectile) 1, 2 or 4 volleys (Laser) ECHH Payload: (Mini Projectile) 20 rounds per launcher (10 per tube) (Laser) Practically unlimited if connected to an external generator, or 20 rounds per standard E-clip/30 rounds per E-clip as backup. Cost: 36. 000 units per launcher
2) (Optional) Side Torpedo Rails---The Marion can be fitted with special launch rails for launching torpedoes, two on each side of the main body. Range: Depends on the type of torpedo: Depends on the type of torpedo Rate of fire: 1 or 2 Payload: (Short and medium range torpedoes) 2 per launch rail (Long range torpedoes) 1 per launch rail
3) (Optional) Side Door Guns---If the Marion is to carry additional troops/crew, light weapons like a transport helicopter can be mounted on the side doors. Weight: 35 lbs + drum of ammunition (160 lbs for a full 4. 000rd drum) Range: 10. 000 ft Damage: (SDC) 6d6 SDC single shot, 4d6 x10 SDC (1d4 MD) per 10th burst, 6x1, SDC, 1d4 MD per 40th burst. (Ramjet) MD1 single shot, MD1d10 MD per 10th burst, MD2d10 MD per 20th burst, MD1d4x10 MD per 40th burst. (High Burst) MD2d6x10 SDC single shot, MD1d6 MD per 10th burst, MD2d6 MD per 20th burst, MD4d6 MD per 40th burst. (PSX-2) 1d4MD per 1RD, 1d4x10MD per 10th burst, 2d4x10MD per 20th burst, 4d4x10MD per 40th burst. (Tracer) Every 11th round becomes a tracer, and bursts get +1 to hit. However, the tracer roll makes it easier to pinpoint enemy recoil and the gunner's position. Rate of Fire: 6. (Magazine Capacity: 4, 000rd Belt Cost: 27, 000 Units
b) PSHMAGL-40DMSH ---- PSMAGL-40DMS "DHUNKER" 40mm MARINE GRENADE LAUNCHER automatic belt bullet version. Basically, a 40mm deep equipment launcher. Range: 2. 000 feet grenade road is usually an effective merge with a depth of 120 feet: debris is a radius of 12 feet and 4D6MD. The AP ammunition is 1D4x10 with a radius of 3 feet, and the hig h-fire pills/ cassion bullets are 5D6md with a radius of 3 2-foot. The plasma round is 1D4x10+10 on a radius of 5 feet.
(Sonic) A single explosion with a radius of 16 feet, 3d6md in a radius of 16 feet, 1D6x10SDC in the next 20 feet, only 1D6MD in the air in the air. "Soft" is pierced by armor to do half damage.
(Electroshock) -17 Saves a powerful electrical surge that stunned with the save roll below. Give 3D6 SDC with a radius of 25 feet and stun for 1D4 minutes. In addition, it temporarily hits a 60 % probability between 1D6 MeleeS on the bionics and cybernetics, which is unusual.
(Chemicals) Depends on the chemicals used. Generally, the range of 20 feet is covered, and it lasts for about 1D4 minutes until it is scattered by water flow. (Pack / pack) Dye the surface of the water in a bright color. Generally, the range of 30 feet is covered, and it lasts for about 1d4 minutes until it melts in a water flow. It lasts about 1D4 minutes until it melts into the water flow. (Floating lighting bullet) Float in the water and burn for 50 seconds. (Scremer) Screamer is a special disposable ammunition, and when fired, a sonor target (SONAR) lock that emits a huge explosion over all sound waves/ acoustic frequencies, and is a submarine that is detected and tracked by a sonar. Is missed. -While the screamer is valid, sonar tracking the submarine i s-60%, and the sonar-guided weapon i s-10. Screamers also surprise dolphins, whales, and other creatures using the natural sonar position and echo. These creatures are confused / fainted between 1D4MELEES. A typical screamer lasts 1D4MELEES until burned or destroyed. In addition, the screamer can be integrated within 1 minute after deployment (4 meters) to fire / operate at any location. The radius of the 40mm screamer is about 2. 500 feet.
(MicroTorp) ... Throw two micro torpedoes. Usually variety.
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(TW BLACKWATER BOMB) --- Covers a 50 ft. radius in an ominous darkness, the effect is the same as the ocean magic blackwater spell. The effect lasts for 8 minutes.
Rate of Fire: 1-8 bursts Payload: 120 RD Zone Cost: 7.
4) (Optional) Sonobuoy Launch Racks (2) - Two side racks can be equipped with expendable acoustic sensors. Each rack can hold 18 buoys.
Optional: Alternatively, Marion can be equipped with energy weapons or autochannels instead of missiles. (Ramjet) 1D4 MD per shot, 5D6 MD per 40 bursts. (High Explosive) 2d6x10 SDC per shot, 1d6 Md per 10th burst, 2d6 Md per 20th burst, 4d6 Md per 40th burst. (PSX-2) 1d6MD per 1RD, 1d6x10MD per 10th burst, 2d6x10MD per 20th burst, 4d6x10MD per 40th burst. (Tracer) Every 11th round it becomes a tracer, giving the explosion +1 to hit. However, the tracer current makes it very easy for enemies to return and pinpoint the gunner's location. Rate of Fire: Standard. Rated 6. (Payload: 2, 000RD belt per weapon Cost: 8, 000 units per weapon
B) Rapid-Fire Lasers -------- Double-Roll Double Turret Laser: 4, 000 feet Damage: 4d6+2 MD per single shot, 1d6x10 MD for triple pulse. Double cannon's rate of fire for simultaneous bursts (single attack): Payload EGCHH: Virtually unlimited
c) Pulse Laser Cannon ---- Weight: 1200 lbs Range: 4, 000 ft Damage: 3d4x10 MD/rapid-fire pulse speed (single attack) Payload: 500 Battery Explosion, Unlimited Nuclear Explosion
(e) Ion Cannon (2) Range: 4, 000 feet Damage: 1d6x10+10 MD per burst Rate of Fire: EGCHH Payload: 200 round battery, virtually unlimited if connected to a nuclear power plant Cost: 230, 000 units
f) 40mm Grenade Launcher Range: 7, 000 feet Damage: (fragment) 4d6 MD to 12 ft. blast radius 2d6x10 MD to 40 ft. blast radius (armor piercing) 1d4x10 MD to 3d3 MD to 8 ft. blast radius 10th burst Rate of Fire: Standard Payload: 250 rds Cost: 50, 000 units
(g) 20mm Rapid-Fire Gun - A "Taskin" rifle mounted on ships. It is usually mounted on a pole and has a gun shield to protect the gunner. It is usually operated by a crew of two (gunner and loader). Recently, a long-range 2N model has appeared for naval use, but it has a longer barrel, more powerful propellant, and is more expensive. Range 200 feet for the 2N model Damage (20mm)1d4 MD per shot 4d6 MD per 5th burst 1d4x10+4 MD per 10th burst Airburst deals 1d4 MD in a 2 foot range radius) (20mm PSX-1) 4d4 MD per shot 1d6x10 MD per 5th burst Airburst deals 4d4 MD in a 2 foot range radius Rate of fire: 1. 000 rd drums Cost: 40. 50 for the 2N model.
h) PS-L-CIWS Vulcan Chain Gun (aka "Button Gun") --- Introduced on the Type 9 tank and later adapted as an air defense option for the VW Camper Gunship, this weapon was upgraded to the standard PS Adapted for use on ships as a light naval weapon system. The system is very compact and space saving compared to the pre-lift ADMG-630 30mm Gatling CIWS, widely used on Russian warships. The PS-L-CIWS is often called the "button gun" due to its sloping, flattened turret dome. Range: 4, 000 feet Damage: 1d4x10 MD per 20th burst (only burst fire possible) Rate of fire: EGCHH As an automated defense system linked to the radar/sensor system, the "button gun" has a +2 to hit rate and 4 attacks per close combat. Ammunition capacity: 8, 000 drums (200 bursts) Cost: 30, 000 units
i) PS-M136 Mini Gun Weight: 35 pounds + ammunition (4. 000 RD drum can 160 pounds) range 10. 000 feet: (SDC) 6D6 SDC single shot, 4D6 X10 SDC (1D4 MD) for each 10 RD, 20 vers 8D6x10 SDC, 1D4 MD for each 40 burst. (Ramjet) 1MD single shot, 1D10 MD for 10th burst, 2D10 MD for 20th burst, 1D4x10 MD for 40th burst. (High explosion) 2D6x10 SDC single shots, 1D6 MD for each explosion, 2D6 MD for each 20th explosion, 4D6 MD for each explosion for 40 times. (PSX-2) 1D4MD for 1rd, 1D4x10md for each 10rd burst, 2D4x10md for each 20rd burst, 4D4x10md for 40rd burst. (Tracer) As a tracer for each 11 shots, the hit in the explosion is +1. However, the current of the tracer makes it very easy for the enemy to return and identify the position of the gunner. Launch speed: Standard. The rating is 6.
J) Railgun (PS-RFRG30) --- PS Copy of C-30R Railgun: 90 lbs Range: 2 miles Damage: 1d4 Md Single Rd, 6d6 Md per 30th burst. 発射速度:ペイロード ECHH:2、キャノンあたり 400 RD Drum Cost: 90. 000 Credit
*Scanner Lance --- It looks like a big antenna, but it is a sensor. The scanner lance is equipped with a magnetic force gauge () and a drug shor t-range microwaving radar (theoretically, ground radar should be able to find no n-metal landmines, but takes twice as long). Area: The magnetic meter is 4. 000 feet, and can detect vehicles and other metal structures with 80 % accuracy. Railguns and E M-contained fields (such as nuclear fusion generators) can be detected in twice. The underground radar detection range is 3, 000 feet, a 90 % probability of metal mines, and a no n-metal firearm with a 60 % probability. Cost: 40. 000 credit.
*Bioschanner --- Molecular analyzer, enhanced radiation detector, high output sound "microphone shotgun" (range 3. Cost: 10.
*Aura scanner --- PPE concentration detection and identification range: 2000 feet cost: 35.
* PPE detector --- PPE concentration (including magical existence) detection costs (radius 25 feet) around vehicles and around: 9.
*Engine upgrades ---- You can add more powerful engines, more efficient powertrain, improved transmissions, which improves overall speed, but costs more. Speed: The maximum speed can be improved to 40%. 300. 000 units for nuclear upgrades. In the case of a hoverjet system, +50. 000 units per 10%(upgrades of the GEV system are more simplified than the initial cost by increasing or increasing the number of jets).
*Cameo Line System --- The special optical fiber of the hull can change the color scheme of Arabian among 10 types of color schemes (programmed at the time of purchase), including the basic camouflage system. can. Cost: 100. 000 unit
*Dynamic camouflage systems --- This high-sophisticated system option is based on Narni and other foreign “transparent” systems, effectively visually visually visually and. The system has been proved to be particularly useful for military patrols and guerrilla patrols in coastal wetlands, and can be more effectively hidden by aviation patrols. Bonus: -20 % for observing and hiding on the other side. Heat sensors are useless: 1, 2 million credit note: This system is not always sold. Only the approved PS affiliated companies can purchase this stealth system.
*Laser assist laser lining ---- Attack/ threats due to lasers and other lights are halved. Cost: 2 million credit
*Collision control / safety system / fire control system: Reduce the damage caused by passengers during a collision. If you select this option, you will actually provide a 10 % discount on other options (Hey, car insurance is a earth lift with monsters, but the safety device should have some financial incentive. ) Cost: 10. 000 units
Variation *PS-UMGEV-18C --- (also known as "Hascar") There are no private models, military equipment, hardened electrical systems, military zone radio. The cost is 25 % lower than the base line.
*PS-MGEV-18d ---- ASSM-06 "Hammer dart" anti-ship missile or jarth AGM-258 is installed on the back rack. A) ASSM-06 range range: 30 mile damage: 5D6x10 MD (plasma) or 6D6x10 MD (proton) Up to 40 feet explosion radius: +6 attack cost: (water surface firing): 48.
b) AGM-258 JASSM Weight: 2. 250 Pound size: Total length 14 feet MDC/Armor V. Location: 20 Body range: 230 miles speed: 3 minutes to 3 Maches to Terminal 5 minutes damage: (Usually HE) 。 (Armlinic bullets) --- The directional filling warhead with the head and medicine ginger enhanced so that it penetrates deep into the goal before the explosion. The induction system gives +6 to the blow. The blast radius is 1D6x100 MD to 50 feet (+3D6 MD with additional speed assistance at penetration), and twice the damage of 18-20. Plasma) --- 1D6x100 MD is a blast radius of 90 feet. +2D4MD by additional speed assistance to penetration speed. (Nuclear) --- Not confirmed, but JASSM can easily equip a nuclear warhead.
(Nuclear) ... Unconfirmed, but JASSM is easy to mount a nuclear warhead.
Bonus "Smart" by guidance, hit rate +4: not for sale! MA/GNE is regarded as a strategic ammunition. According to what is reported, it costs about 180, 000 units for PS to manufacture one of this weapon.
*PS-MGEVUMMV-18 --- Unmanned marine drone similar to the USPV series "drone". The MGEVUMMV-18 is equipped with a variety of EW transmitter, GNE's PB, Sirca, Nightwave Corvette, Stormskimmer, a much larger ship (or concentration of small ships). Communication The purpose is to imitate the transmission. The MGEVUMMV-18 is operated by personalized AI Sailors --- auxiliary artificial intellectual ocean robot unmanned reconnaissance machine ---, 4 18-shot counter major launcher, two seawebeat launchers, laser or railgun points defenses ・ Equipped with a turret. The MGEVUMMV-18EWC is equipped with a 20-mile wireless obstruction machine. These unmanned reconnaissance aircraft are often used as disposable figures that confuse enemy troops.
*PS-MGEV-18g/(TW) ---- Power Stone PPE Generator, Tallet Mount Multi Plaster, integrated TW protection spell. *PPE Generator --- It can be installed to supply power to all magic systems on board. PPE Capacity: (middle) ----- Charging at 300ppe, 10ppe/ time, 40ppe/ time in the lay line, 80ppe/ time costs in Nexus: (middle) ----- 1 million credit
*Incoming Vision --- Take the shape of a large binoculars installed near the cabdo door or on the front dashboard panel. The set was extracted from ASW Privateer II machine. These use new spells. As if there were no such obstacles that would hinder clear observations, even in the visibility, approaching the clouds, and even underwater! When engaging, the optical system has a range of about 7. 000 feet! The drawbacks are, of course, a fairly narrow field of view (I want you to think about the Nodeon Bomb Site), and the more powerful TW Optics consumption consumption. 10 minutes per 10ppe.
*Model Mage Pod 0. 2 Spell Projector ---- Equipped with a PS technology projection system instead of top weapons turrets. The model 0. 2 is an improved original model 0. 1c, with a "journal" magazine, and the operator can click three spells by switching the switch. In 0, 2, the barrel focus element has been strengthened, improving the range of spells. Weight: £ 1, 000: Ec o-glass focus and spell elements vary by spell. Damage / duration: Spell rate differs depending on the fire spell: Costs per PPE: Various depending on the spell. However, the use of focus elements and active spells will effectively reduce the cost of PPE. In the standard configuration of PS-MGEV-18G/(TW), a socket for the tip is set at the tip. (For this reason, the technique does not inflate due to the PPE cost in lon g-term battles, while the hig h-end spells are relatively high, so they do not use bunging baret in all battles.) CHARACTER: Drew from the main PPE battery, but can be drawn from other PPE stores / batteries of robot / vehicle (when installed). In an emergency, if the pilot is mage or psychic, you can kick your PPE. Bonus: Spell cost (if you have it): The cost of the mage pod system is about 1. 8 million credit cards, the cost of the card (according to the guidelines of Jason Richards in Lifter#2) 1 PPE cost of the main spell 5. 000 credits + additional cost (after correction)*500 credit per creator level (Mage time and PPE are money, so the longer the duration / higher power, the higher the power). *Because it is difficult to conform elemental magic to the "conventional" magic system.
Integrated hull spells: *Unlimited energy (5 minutes per 20ppe) *Regional energy fields (50mdc per 10ppe, 10 minutes per 10ppe)
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Re: Paladin Steel store
Disable Posted by: Taalismn "Wednesday, October 17, 2018 21:54.
PS-HSGEV-30 Scolly Attack Hovercase (commonly known as "Kamashi", "Sand Arrow")
"Last night, the Benzy Phoenix Empire attacked Ardolmani Village and Collar Village with Sandrader. They left before sunrise and killed many good people. Tonight we will return with Steed Camacy! Rain the land and break their steel with our steel!
"The locals of the Sol System, which have a slave merchant's port in the variety, are called" similar to Mars, "but can live in the desert world, but simply" "Fortunately, the Phoenix Empire is. Because they know they are in contact with, they will not make warnings to travel in a red desert on a replica with his equipment, as well as ramaset equipment. While approaching and searching for the land location, the Space Army will set up a stage for several transport aircraft to occupy the city, and then take the job of liberation of slaves in that place. That is the plan. You can move it into execution. < SPAN> Integrated hull spell: *Unlimited energy (5 minutes per 20ppe) *Regional energy field (50 mdc per 10 ppe, 10 minutes per 10 ppe)
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Re: Paladin Steel store
Disable Posted by: Taalismn "Wednesday, October 17, 2018 21:54.
PS-HSGEV-30 Scolly Attack Hovercase (commonly known as "Kamashi", "Sand Arrow")
"Last night, the Benzy Phoenix Empire attacked Ardolmani Village and Collar Village with Sandrader. They left before sunrise and killed many good people. Tonight we will return with Steed Camacy! Rain the land and break their steel with our steel!
"The locals of the Sol System, which have a slave merchant's port in the variety, are called" similar to Mars, "but can live in the desert world, but simply" "Fortunately, the Phoenix Empire is. Because they know they are in contact with, they will not make warnings to travel in a red desert on a replica with his equipment, as well as ramaset equipment. While approaching and searching for the land location, the Space Army will set up a stage for several transport aircraft to occupy the city, and then take the job of liberation of slaves in that place. That is the plan. You can move it into execution. Integrated hull spells: *Unlimited energy (5 minutes per 20ppe) *Regional energy field (50mdc per 10 ppe, 10 minutes per 10ppe)
Posting location of Taalismn Prist
Re: Paladin Steel store
Disable Posted by: Taalismn "Wednesday, October 17, 2018 21:54.
PS-HSGEV-30 Scolly Attack Hovercase (commonly known as "Kamashi", "Sand Arrow")
"Last night, the Benzy Phoenix Empire attacked Ardolmani Village and Collar Village with Sandrader. They left before sunrise and killed many good people. Tonight we will return with Steed Camacy! Rain the land and break their steel with our steel!
"The locals of the Sol System, which have a slave merchant's port in the variety, are called" similar to Mars, "but can live in the desert world, but simply" "Fortunately, the Phoenix Empire is. Because they know they are in contact with, they will not make warnings to travel in a red desert on a replica with his equipment, as well as ramaset equipment. While approaching and searching for the land location, the Space Army will set up a stage for several transport aircraft to occupy the city, and then take the job of liberation of slaves in that place. That is the plan. You can move it into execution. "
The Scolii is the second vehicle based on the Phoenix Empire's Sand Skimmer. In most respects it remains a faithful copy of the original design, with a similar size, overall armor rating, and high speed, due to PS being able to repurpose more of the Kitani's metallurgy and powerplant. However, PS has still improved upon the design, adding familiar modularity to secondary systems, particularly in terms of armament and options, allowing for customization and easy re-missioning. Paladin Steel OTAR analysts have yet to find conclusive or definitive information on the history of the design, whether it is an original Kitani or a Kitani refresh of a pre-Rift human design. The Scolii's main strengths continue to be its speed and maneuverability, while its weaknesses are its light armor and armament. While the Scolii is marketed as a light and fast "reconnaissance" vehicle, GNEAS SpecOps uses many heavily modified examples for tactical reconnaissance and "false flag" operations. Type: High Speed Hovercraft Crew: 1+1-2 people MDC/ Resistance by Part: Main Body 270 Reinforced Crew Compartment 100 Sensor Head 90 Robot Upper Fuselage 100 Arms(2) 100 each Arms(2) 40 each Secondary Sensor Mast 20 Front Canards(2) 50 each Rear Airfoil Blades(2) 60 each Main Propulsion Trains(2) 80 each Directional Thrusters(10) 7 each Height: 10 ft. Width: 15 ft. Length: 24 ft. Weight: 8, 5 tons Cargo: Cargo Bucket 4x4 ft. Power Plant: Nuclear Fusion with Energy Life 20 Years Speed: (Flight) Speed 660MPH, Max Altitude 1. (Water) Capable of flying on water in a hydroplane or WIG (Wing In Ground) at 450MPH, max altitude 500 feet. Purchase Cost: 7 million Credits: *Radio with signal shaker: Long range 500 miles, close range 5 miles. *External speaker: 80 decibels
*ECCM System: A semi-automatic system that uses electronic encryption and frequency hopping to disarm jamming systems. This system alone has a 25% chance of radar denial or communications jamming (non-magical), but if the pilot has the Senses and/or Radio: Scrambler ability and dedicates the full battle to operating the system, they get a +5% bonus (no other attacks/actions allowed). If they have the Electronic Warfare ability, they get a +15% bonus to operating this system. Note that this only applies to intercepted communications (the system filters them out of the jamming mess) and sensor data received only by this unit (other units cannot use it unless they have an unaffected datalink/information share with the ECCM equipped unit).
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Re: Paladin Steel
*Lidar --- Instead of using radio waves, it uses a low-power, long-range laser to determine the detection range and detect intruders. However, Lidar can be affected by smoke and bad weather, so it is generally only used in special situations. Range: 3 miles
Track the Ground *RADAR --- Maps the terrain and warns the pilot of impending collisions. It also gives +10% to pilot rolls during night and overland flights.
Weapon Systems: 1) Headlight Laser (2) ---- A forward facing laser added to the Paladin Steel, providing obstacle clearance and operated by the pilot. Range: 4. 000 ft. Damage: 6D6 MD per burst, 1D6×10 MD per simultaneous burst from headlight/taillight. Rate of Fire: 6 per payload reduction: virtually unlimited. Options: For an additional 20. 000 units, can be replaced/upgraded to a TW Sun Laser, which does double damage to vampires.
2) Arm-Mounted Weapons (2)----PS engineers replaced the separate (and fixed) weapon configuration of the Sand Skimmer's Arm and Operator Arm with a dual-purpose robotic arm and its respective articulated hardpoint. Each arm can be equipped with one of the following:
α) Pulse Laser---PS-RFL2-33 Range: 4. 000 feet Damage: 3d6 MD single shot, 6d6 MD short burst, 1d6x10 MD medium burst (20 shots, 2 attacks), 2d6x10 MD long burst (20 shots), 4d6x10 MD full magazine burst (80 shots, no bonus to hit. For spray attacks, it makes the target 3d6 MD to 4d4 MD). Rate of Fire: Typical Payload: Virtually unlimited Cost: 78. 78. 000 credits
b) Ion Launcher Range: (Ion Bolt) 3. 000 feet (Spray Bolt) 1. 500 feet and affects a wide area of 15 feet Damage: (Ion Bolt) 1d6x10 MD per shot (Spray Bolt) 15 feet wide area in Natural 20 (Critical Strike) Ion weapons deal triple damage instead of the usual double damage.
c) Ion Arc Cannon Range: 2. 000 feet Damage: 1d6x10 MD per bolt on the primary target. Additionally, the secondary lightning bolt jumps to 1d6 targets near the primary target, starting with the closest target (or the closest metal target) if they are within 6 feet (10 feet for a metal target) of the primary target/point of impact, and jumps to the next target until the lightning bolt disappears. The secondary target can attempt to dodge the energy ball as normal. The secondary target takes half damage (4d6 MD). If the secondary target is non-metal or grounded, it only deals 1/4 of the original damage. Unless the save is 16 or higher, it take s-8 to hit, -8 to dodge, -8 to cancel, -8 to roll and initiate, and reduces APM and Spd by half, and makes a melee attack for 2d4. If the save is successful, it loses initiative and 1 APM for 1 round of melee combat. 50% chance to hit unarmored electronics (or 1d4 subsystems such as radios, electronic image enhancements, or sensory circuit implants) with 1d4 melee attacks. Damage doubled for creatures vulnerable to electricity. Rate of Fire: Standard Payload: Bonuses: Essentially unlimited: +2 to hit metal targets Cost: 27. 000 credits
d) Plasma Braster range range: (plasma current) 2. 000 feet (plasmabolt) 1. 500 feet Damage: 1D6x10 MD * * 8 feet per shot per shot per shot 1D4x10 MD launch radius In fact, unlimited heavy hydrogen gas tanks have 100 shots pressurized gas. Cost: 100. 000 units and 4. 000 units per huge hydrogen "hot shot" tank.
B) Rapid-Fire Lasers -------- Double-Roll Double Turret Laser: 4, 000 feet Damage: 4d6+2 MD per single shot, 1d6x10 MD for triple pulse. Double cannon's rate of fire for simultaneous bursts (single attack): Payload EGCHH: Virtually unlimited
f) レールガン (PS-RFRG30) --- C-30R レールガンの PS コピー シリーズ: 2 マイル ダメージ: 1d4 MD Single Rd, 6d6 MD per 30th burst. 発射速度:ペイロード ECHH:2、キャノンあたり 400 RD ドラム コスト: 90. 000 credit
G) Automatic grenade launch range: 7. 000 ft. Damage: Flag Maintenance: 4D6 MD TO 12 FT AREA, 2D6X10 MD TO 40 FT AREA for A 10th Burst. 3D6x10 MD in the range of 8 feet. 発射速度:通常 ペイロード:300 RD ドラム コスト:ランチャーに 50.
(H) PS-DL-110 Razor Frazzer (copy of imported Russian design). The PS version uses ceramic and light alloy disks to accidentally or intentional design, or a high instep whistle or noise sound that is very easy to hear when firing. 射程距離:ダメージ 2. 000 フィート:1d6 単一発射体、10rd ごとに 1d6x10md urst/gun 発射速度:EGCHH ペイロード:2、000rd ドラムコスト:80. 000 クレジット
i) . 50 機関銃---古くから信頼できる 「フィフティ」。 It is an old gun, but it can still be used. 射程距離:6, 000 フィート。 Damage: (SDC) 1D6x10 SDC Single SHOL, 1D6 X100 SDC (1D6 MD) Per 10th Burst. (高爆発)3D6X10 SDC 単発、10 回目の爆発毎に 1D6 Md。 (PSX-2) 2D6 MD for each RD, 2D6x10 MD for each explosion of 10. (Tracer) As a tracer for each 11 shots, the hit in the explosion is +1. However, the current of the tracer makes it very easy for the enemy to return and identify the position of the gunner. Launch speed: Normal payload: 300 RD box magazine cost: 8.
J) 20mm Auto Cannon range: 4. 000 feet damage: (20mm) 1D4 MD on e-shot 5 RD 10 RD 1D4x10+4 MD airst radius 5 feet 1D4 md damage (single shot) PSX 20mm) 4D4 MD single shot 5 RD 10 RD 10 RD 10 RD Each RD Burst 4D4x10 MD radius 5 feet 4D4 MD damage (one shot) 6D6 SDC on e-shot (1D4x10 HP) (wood) (wood) ・ Round) 6D6 SDC SINGLE SHOT (1D4x10 HP to vampire) 2D4x10 SDC MD per 5 RD BURST (2D4X10 HP to Vampire) 6D6 MD PER 10 RD BURST (HP to Vampire) Class Peyload: 200 RDS Cost: 30. 000 credit
K) Minimi Sile Launcher ---- 3 shots
L) PS-RL-210 Flag Mantification Missile Launcher (a copy of the imported Russian design). PS also conducts an experiment of incendiary bombs using magnesium mixture. Range: Damage 4, 000 feet: 1D 6 launches, 3. 500 feet for 10 RD bursts/ volley, 1D6x10 MD, RDS is "Grapeshot", 3D6 MD (1 MD in one shot) in an area of 12 feet width. Released (Enable "HOT-GRAPE" Version) --- When the flare is burned out, it will add +2 MD to +2 MD and 1 MD per D4 MeleeS per 1 MD. Lighting speed: EGCHH Number of bullets: 1, 000 RD drum cost: 100, 000 units
M) Pulse Laser Lance --- Diverted from Kittani Energy Lance, the damage is moderate, but has excellent range and accuracy (lightweight and has a built-in laser tracking function). These weapons are heavier than the original (70 pounds) due to different manufacturing methods, and are currently available. PS is testing the market and use. The models that can be used to attach the arm to the scolii have an option to equip (re) a head piercing device, and can be used as a combat assault weapon. Range: Hi-Mode 6, 000 feet, 3, 000 feet 3, 000 feet for 3, 000 feet: 3D6 MD Single Slot, Lo-Mode 6D6 MD Per Burst at Fire Rate: EGCHH Payload: Estimated Bonus: Cost: Cost: Cost: Cost: Cost: +2 to Strike Cost: 75. 000 Credit Options: *Head Lance ---- This restores the enhanced penetrated head. Cost: +10. 000 credit
N) KTH-65 32mm Assault Railgun (Raven) ---- Keratech Kogyo, designed with the needs of the heavy infantry team, has developed KTH-65 for long-range combat in the sky and space. The KTH-65, which is fired in fully automatic mode, can easily penetrate all armor. The KTH-65 can play many different combat roles with the improved variable bullet capacity. License is produced by Paladin Steel on the East Coast. Range: 1600m damage within the atmosphere: Vay depending on the type of shell: APF S-DU (Armor Piercing Fixed Fin, Depleted Uranium), Explosive Diameter HESH (HIGH EXPLOSIVE sh head) -5D6 MDC + Individuals in the object. HE (high explosion) 1D6x10-5 (16 feet) HEG (high explosion, inducing) bea m-2D6x10-2m (7 feet) beam launch speed: 40 shots per drum can, a total of 80 shots costs: 000 20
3) (Optional) Ammunition Hard Point (2) --- Two hard points for consumable robe ammunition can be attached to the upper surface of the rear air foil. a) Mini Rocket Launcher-10 Shots
b) Shor t-range rocket launcher ... 5 shots
(C) range of heav y-sized armor launcher range: 1 mile (5, 000 feet) Damage: 2D4x10 MD launch speed: 1 to 4 payload bolts: 4-shot bonus per hard point: hit to ground target +5 (aircraft is hit +2 only) Cost: 20. 6. 000 units per missile shot
d) "Black Talon" LAAM Pod --- It is a lightweight "smart" anti-aircraft missile with an improved warhead, and has a similar concept to the "Stinger" SAM before the lift. Range: 3 Mile Damage: 3D4x10 Explosion radius 40 feet launch speed: 1, 2, 3, 4 shots (all) Payload: 8 bonuses per pod: +5, 2 to hit the target A trial needs (flexibility that can be returning to the goal back to the goal) Cost: 60 per launcher.
(E) 20mm Gunpod --- Taskin 20mm rifle, vehicle pod mounted range: 3. 00 feet damage (20mm) 1D4 MD 1D4x10+4 MD-. (SU) 4D4 MD single shot 1D6x10 MD/5th 2D6x10 MD/10th (wooden shot) 6D6 SDC Single (1D4x10 HP for vampires) 2D4x10 SDC MD/5th MD10rd (2D4) 3D6x10 HP (for vampires) Human and human size D-. Bees have to shake the D20 to maintain their feet. Complete rules are tnw p. 174) launch speed: EGCHH Number of bullets: 500 consecutive magazine costs: 20.
(F) PS-XMG Gatling gun ---- Improvement 5. 56 mm Wi-23 A six-focused gatling gun that fires a explosive cartridge. The PS Gatling gun achieves burst ability and excellent range using the best cartridge propulsion and long barrel in exchange for individual bullet damage potential. A mechanical design similar to the XM-214 "SIX-PAK" minigan before Rifts. It boasts a good range, but the damage is low, and in heated battles, ammunition drums tend to be empty and the barrel tends to be quickly exhausted. For monster hunting, you can shoot silver plating bullets with this gun. Range: 13. 000 feet damage: 2D4x10 SDC SDC per shot (5, 56mm explosive), 1D6 MD for 10 bursts, 2D6 MD per 2 0-shot burst, 1D6x10 MD per twoste burst, launch: Echhh mounting number: 40. 000rd: 40. 000rd: 40. 000rd. (400 burst) Standard drum can
g) Sprayer pod --- This liquid storage container deploys two diffusers from the back and sprays chemicals from the back. This is usually used for agricultural pest extermination (if the spread is too large, helicopter crews usually incinerate the affected fields), the dock extermination, fire suppression, or other pest control. Spraying range: Depending on the wind and altitude, hover craft can be sprayed in the range of 100 feet by maximum diffusion. By using a hobaret for assistance, the area can be expanded by 50 %. Damage: It depends on the type of drug. When using water, usually give a 4D6 website to the vampire ("Blessing in the tank, a holy father!"). Launch speed: Echh loading amount: 100 Garon costs: 10.
η) Fire/ fall range defense power: None: None. TRIAX 01-50 Straw type The similar enemy missile or volley explodes in the straw, and the threat is neutralized. Missile is still on the target! Also, block the flying monster temporarily and block. During the 1D4, the APM/ battle bonus/ speed is halved. < SPAN> (F) PS-XMG Gatling gun ---- Improvement 5. 56 mm Wi-23 A 6-series gatling gun firing a explosive cartridge. The PS Gatling gun achieves burst ability and excellent range using the best cartridge propulsion and long barrel in exchange for individual bullet damage potential. A mechanical design similar to the XM-214 "SIX-PAK" minigan before Rifts. It boasts a good range, but the damage is low, and in heated battles, ammunition drums tend to be empty and the barrel tends to be quickly exhausted. For monster hunting, you can shoot silver plating bullets with this gun. Range: 13. 000 feet damage: 2D4x10 SDC SDC per shot (5, 56mm explosive), 1D6 MD for 10 bursts, 2D6 MD per 2 0-shot burst, 1D6x10 MD per twoste burst, launch: Echhh mounting number: 40. 000rd: 40. 000rd: 40. 000rd. (400 burst) Standard drum can
g) Sprayer pod --- This liquid storage container deploys two diffusers from the back and sprays chemicals from the back. This is usually used for agricultural pest extermination (if the spread is too large, helicopter crews usually incinerate the affected fields), the dock extermination, fire suppression, or other pest control. Spraying range: Depending on the wind and altitude, hover craft can be sprayed in the range of 100 feet by maximum diffusion. By using a hobaret for assistance, the area can be expanded by 50 %. Damage: It depends on the type of drug. When using water, usually give a 4D6 website to the vampire ("Blessing in the tank, a holy father!"). Launch speed: Echh loading amount: 100 Garon costs: 10.
η) Fire/ fall range defense power: None: None. TRIAX 01-50 Straw type The similar enemy missile or volley explodes in the straw, and the threat is neutralized. Missile is still on the target! Also, block the flying monster temporarily and block. During the 1D4, the APM/ battle bonus/ speed is halved. (F) PS-XMG Gatling gun ---- Improvement 5. 56 mm Wi-23 A six-focused gatling gun that fires a explosive cartridge. The PS Gatling gun achieves burst ability and excellent range using the best cartridge propulsion and long barrel in exchange for individual bullet damage potential. A mechanical design similar to the XM-214 "SIX-PAK" minigan before Rifts. It boasts a good range, but the damage is low, and in heated battles, ammunition drums tend to be empty and the barrel tends to be quickly exhausted. For monster hunting, you can shoot silver plating bullets with this gun. Range: 13. 000 feet damage: 2D4x10 SDC SDC per shot (5, 56mm explosive), 1D6 MD for 10 bursts, 2D6 MD per 2 0-shot burst, 1D6x10 MD per twoste burst, launch: Echhh mounting number: 40. 000rd: 40. 000rd: 40. 000rd. (400 burst) Standard drum can
g) Sprayer pod --- This liquid storage container deploys two diffusers from the back and sprays chemicals from the back. This is usually used for agricultural pest extermination (if the spread is too large, helicopter crews usually incinerate the affected fields), the dock extermination, fire suppression, or other pest control. Spraying range: Depending on the wind and altitude, hover craft can be sprayed in the range of 100 feet by maximum diffusion. By using a hobaret for assistance, the area can be expanded by 50 %. Damage: It depends on the type of drug. When using water, usually give a 4D6 website to the vampire ("Blessing in the tank, a holy father!"). Launch speed: Echh loading amount: 100 Garon costs: 10.
η) Fire/ fall range defense power: None: None. TRIAX 01-50 Straw type The similar enemy missile or volley explodes in the straw, and the threat is neutralized. Missile is still on the target! Also, block the flying monster temporarily and block. During the 1D4, the APM/ battle bonus/ speed is halved.
(i) Light fire carrier (L-SAW) -This is essentially an extra-large bomb dispenser, firing the target directly, firing a land mine, or firing it as a "glide bomb". It can be used to do. Range: The effective range of SAW is 10 miles within the atmosphere. Submissions can fire up to 300 feet left and right of the SAW flight route. Damage: (AP grenade) 4D6 MD to 8 FT RANGE (chemical grenade) varies depending on the type and atmosphere of chemicals. Chemical grenade usually generates aerosol clouds with a radius of 15 feet. (HE Shell) MD4D6 (Endier Bomb) range 40 feet for MD5D6 (fragmentation mine) range for 20 feet (HE shell) range of 20 feet, MD2D6 per proximity, MD1D6 per melody. Damage, short circuit power networks, clogging the intake mouth of generators (80 % effects for industrial generators and internal combustion engineers), and hindering cleaning. SAW: SAW can throw children in any combination number of ammunitions: (typical number of ammunition) AP/ Chemical grenade 50 shots or HE/ Various grenades 50 shots or fragmentation land mines or incense bomb Up to 250 shots each 4.
(J) ECM/ Radar Jammer Pod --- Range distance 5 miles. The effect of radar jamming and radar aiming system is 60%. Radar-induced weapons have a hit rat e-6. Note that this also affects your allies. However, this is not the case if it is set to a no n-jamming frequency for a specific order (it may be found by the enemy). Even if jamming is installed, the range and effective bonuses of the system will not increase, but it can provide redundant and multilateral coverage. Cost: 50, 000 units
K) Cargo pod ---- Up to 500 pounds (about 8. 5 kg) can be mounted. Can be dropped as aerial refueling pod and rescue equipment.
λ) Magnetic abnormality detector (MAD) sensor "Badmitten Bird" --- The magnetic meter is 4. 000 feet, and can detect vehicles and other metal structures with 80 % accuracy.
M) MK 24 Lighting bullet launcher --- This is a large parachute lighting bullet and is dropped from an altitude. It can be drifted down for 1d4 minutes below, and the radius of about 1/4 miles can be illuminated as in the daytime. You can carry 6 pieces per pod and drop it immediately. Glove of Daylight Flare is a substitute for vampire action. The cost of the basic starter unit is 2. 000 units. Lighting bullets are 120 units per piece.
N)) Jammer ------------ 9 With a radius of 20 miles, there is sufficient polymorphism to hinder private band communication with 90 % and military communication with 70 % effects. A mini jammer stick that can send out white noise. Installing additional pods does not increase the bonus or range, but only adds redundancy to the system. Cost: 90. 000 units.
) Titan Power Armor's battle training punch 1D6 MD fights equivalent to equivalent.
Options *Canadian Blade-SCOLII's wings at various angles can be ridiculed by enhanced vibrobled. It is mainly used to cut the troublesome plants and electric wires. It is stupid to use it for clothing targets because the wings are destroyed by the collision, but gargoyl may inevitably get in the way. Range: Nearly damaged: 2D6 MD cost with wings: 11.
*Additional cannon can be hidden in the nose-mounted cannon --- the nose between the airway and the intake. The gun is directed to the entire vehicle. a) 50 machine guns --- "Fifty", which has been trusted for a long time, has been improved so that a new type of ammunition can be fired. Old, but still uses. Range: Damage 19. 000 feet: (SDC) 1D6x10 SDC single shot, 1D6 X100 SDC (1D6 MD) for each of the 10th burst. (Ramjet) Single 1D4MD, 1D4x10md for each burst for the 10th time. (High explosion) 3D6x10 SDC single shots, 1D6 MD for each of the 10th burst. (PSX-2) 2D6 MD for each RD, 2D6x10 MD for 10th explosion. (Tracer) As a tracer for each 11 shots, the hit in the explosion is +1. However, the current of the tracer makes it very easy for the enemy to return and identify the position of the gunner. Lighting speed: Standard payload: 1. 500 RDS Cost: 8. < SPAN> N)) Jammer ------------- 90 % of private band communication within a radius of 20 miles. , A mini jammer stick that can send out enough polygan white noise to hinder military communication with 70 % effect. Installing additional pods does not increase the bonus or range, but only adds redundancy to the system. Cost: 90. 000 units.
) Titan Power Armor's battle training punch 1D6 MD fights equivalent to equivalent.
Options *Canadian Blade-SCOLII's wings at various angles can be ridiculed by enhanced vibrobled. It is mainly used to cut the troublesome plants and electric wires. It is stupid to use it for clothing targets because the wings are destroyed by the collision, but gargoyl may inevitably get in the way. Range: Nearly damaged: 2D6 MD cost with wings: 11.
*Additional cannon can be hidden in the nose-mounted cannon --- the nose between the airway and the intake. The gun is directed to the entire vehicle. a) 50 machine guns --- "Fifty", which has been trusted for a long time, has been improved so that a new type of ammunition can be fired. Old, but still uses. Range: Damage 19. 000 feet: (SDC) 1D6x10 SDC single shot, 1D6 X100 SDC (1D6 MD) for each of the 10th burst. (Ramjet) Single 1D4MD, 1D4x10md for each burst for the 10th time. (High explosion) 3D6x10 SDC single shots, 1D6 MD for each of the 10th burst. (PSX-2) 2D6 MD for each RD, 2D6x10 MD for 10th explosion. (Tracer) As a tracer for each 11 shots, the hit in the explosion is +1. However, the current of the tracer makes it very easy for the enemy to return and identify the position of the gunner. Lighting speed: Standard payload: 1. 500 RDS cost: 8. n)) Jammer -------------- 9 With a radius of 20 miles, 90 % of private band communication, military communication A mini jammer stick that can send out sufficient plastic white noise to hinder with 70 % effect. Installing additional pods does not increase the bonus or range, but only adds redundancy to the system. Cost: 90. 000 units.
) Titan Power Armor's battle training punch 1D6 MD fights equivalent to equivalent.
Options *Canadian Blade-SCOLII's wings at various angles can be ridiculed by enhanced vibrobled. It is mainly used to cut the troublesome plants and electric wires. It is stupid to use it for clothing targets because the wings are destroyed by the collision, but gargoyl may inevitably get in the way. Range: Nearly damaged: 2D6 MD cost with wings: 11.
*Additional cannon can be hidden in the nose-mounted cannon --- the nose between the airway and the intake. The gun is directed to the entire vehicle. a) 50 machine guns --- "Fifty", which has been trusted for a long time, has been improved so that a new type of ammunition can be fired. Old, but still uses. Range: Damage 19. 000 feet: (SDC) 1D6x10 SDC single shot, 1D6 X100 SDC (1D6 MD) for each of the 10th burst. (Ramjet) Single 1D4MD, 1D4x10md for each burst for the 10th time. (High explosion) 3D6x10 SDC single shots, 1D6 MD for each of the 10th burst. (PSX-2) 2D6 MD for each RD, 2D6x10 MD for 10th explosion. (Tracer) As a tracer for each 11 shots, the hit in the explosion is +1. However, the current of the tracer makes it very easy for the enemy to return and identify the position of the gunner. Launch speed: Standard payload: 1. 500 RDS Cost: 8.
b) Minigan PS-M136 Weight: 35 pound + ammunition drum (160 pounds for 4. 000 consecutive drums) range: 10. 000 foot damage: (SDC) Single 6D6 SDC, 4D6 X10 SDC (1D10X MDC) SDC for each 20th burst , 1D4 MD for each burst for the 40th time. (Ramjet) Single MD1, MD1D10 for each of the 10th burst, MD2D10 for each of the 20th burst, MD1D4X10 for each burst for the 40th burst. (Hiburst) Single MD2D6X10 SDC, MD1D6 for each 10th burst, MD2D6 for each 20th burst, MD4D6 for each of the 40th burst. (PSX-2) 1D4md for 1rd, 1D4x10md for 10th burst, 2D4x10md for 20th burst, 4D4x10md for 40th burst. (Tracer) 11 As a tracer for each round, the burst is hit by +1. However, Tracer Roll makes it easier to identify the enemy's reaction and the position of the gunner. Lighting speed: General, 6. (4. 000rd belt cost: 27. 000 unit
(C) 20mm speed fire gun range: 7. 200 FT Damage: (20 mm) 1D4 MD per shot 4D6 MD per 4D6 MD per 4D4x10+4 MD air burst per dedicated radius of 2 feet 1D4 MD (0mm) PSX-1) 1D6x10 MD air burst per 4D4 MD ア d える える える バ 与 与 与 与 与 回 与 回 回 回 に 回 回 回 に 回 回 回 回 回) .
(D) Ion Spray Cannon range range: 4. 000 feet damage: 1D6x10+10 MD and 50 feet for each burst.
e) range of TK Cannon: 4. 000 feet (double on the Lay line) Damage: 2D4 MD one shot, 3D6 MD short (5 shots) bursts, 5D6 MD long (10 shots) bursts, 2D6x10 MD full proximity (50 shots) burst. Launch speed: Egchh payload: Actually unlimited. Power spells must be repeated every six months. 200 PPE "Backup" clip cost: 600, 000 units
f) PSMBL-5000B Laser / Cannon range: 6. 000 feet damage: 4D6 MD double blast, 1D4x10+8 MD Quad Blast, 1D6x10 MD full blast 5-shot launch speed: Echh payload: Really unlimited 200 units
(G) PPR-3C Plasma / Cannon range: (Plasma stream) 2. 000 feet (plasma bolt) 1. 600 feet (shotgun blast) 1. 500 feet damage: (plasma flow) 1D6x10 MD per burst 1 from plasma bolts to 480 feet ("shotgun" burst) The heavy and more powerful "combustion" in the 4D6 MD 20 feet plasma flow. Realized, such as a CO2 ai r-rising cartridge, it is stored in the pressure cylinder attached to the ship. Since it functions as a bad plasma disk (a hit rat e-1), there is almost no recoil of the weapon, and the refined D-gas Richarge Bomb is 700 units.
It is a post from Taalismn Prist. place
TAALISMN Priest posting location
Re: Paladin Steel
*Model Magepod 0. 2 Spell Projector ---- Can be equipped with a Techno-Wizardry spell projection system. The Model 0. 2 is an improvement over the original Model 0. 1c, featuring a "journal" periodicity, allowing the operator to click three spells at the flip of a switch. 0, 2 also has an enhanced barrel focus element, enhancing the range of the spell. Weight: 1. 000 lbs.: Varies from spell to spell depending on ecoglass focus and spell element. Damage/Duration: Varies from fire spell Spell rate: EPCHH Cost per PPE use: Varies from spell to spell, but PPE cost is halved by using focus items or trigger spells (so techs aren't bloated with PPE cost in long fights, while high-end spells have relatively high PPE cost so you don't use vanishing spheres every game). CHARACTER: Draws from main PPE battery, but can also draw from other PPE stores/batteries on robot/vehicle (if equipped). In emergency, if the pilot is a mage or psychic, he can kick his own PPE. Bonus: Spell Cost (if any): The Mage Pod System costs about 1. 8 million credit cards, and the card costs (according to Jason Richards' guidelines in Rifter #2) 5.
* PPE Generators---Can be installed to power any magical system on the ship. PPE Capacity: (Light) ---- 200 PPE battery capacity. 10 PPE/hr, 20 PPE/hr on leylines, 40 PPE/hr on nexus (Medium) ----- 300 PPE battery capacity. 10 PPE/hr, 40 PPE/hr on leylines, 80 PPE/hr on nexus ('Wizard') ---- 400 PPE battery capacity. Charges at 14ppe/hr, 50ppe/hr on leylines, 100ppe/hr on nexus ('Sorcerer') ---- 600ppe battery capacity; Charges at 20ppe/hr, 60ppe/hr on leylines, 120ppe/hr on nexus: (light) ---- 500. 000 credits (medium) ----- 1 million credits ('Wizard'); --- 2 million credits ('Sorcerer') ---- 3 million credits
Variations There are many variations of the SCOLII, most of which are cosmetic rather than functional. However, there is at least one special variant.
*PS-HSGEV-30N ---- A naval version optimized for naval operations. The wings and blades have been modified, sealed, and waterproofed, allowing the SCOLII to take off and land from water. The underside also has clamps for two torpedoes (any type). The wing hardpoints can also carry dispensers for sonobuoys (16 PODs each) for maritime reconnaissance and ASW. The New Roman Navy has commissioned this variant and is believed to have already purchased a dozen for naval patrol and attack missions.
Posted by Taalismn Priest Location
Re: Paladin Steel Storefront
Disabled post by Taalismn "Thu Oct 18, 2018 9:22 pm.
PS-HSGEV-31 SHAMAL ARMORED HOVERCARCE (aka Deathstalker, Unkabuto, Sandflare, Sandspider, Desert Yaga, Chickenfoot, Sandscratcher, Desert Weasel)
"Yes, we're named for the wind. But it would be fairer to call us Sand Spiders, because we can hide in the desert until it's time to bounce."
"Unfortunately, Shadofal, we have to go to the ground for a while. The cockpit is not comfortable, but Pharaoh's army is looking for a person who moves as fast as possible to the coastline. "No fear, warrior Martel, this is a pure luxury because it was trapped in this tyrant prison. It's rather hot. I have a thought ... place to kill time Not necessary "
Shamal is a crawler of the Phoenix Empire's Paladin Steel crawler. In general, PS engineers represent the design, add more functions, and make vehicles more powerful and easier to control. Paladin Steel and Gratater New England military officials were particularly excited about the ability of Crawler to be buried in the desert sand. With the experience of remodeling the PS "Sandrat" of the Grant M3 tank into TW "Sandrat", they highly appreciated the advantages of the desert specification passive stealth collapse function. As with Scolii, PS engineers are likely to have almost the same light but lit weapons, give Shamal's abusive capacity, and cause serious damage in the early stage of battle. Shamal is produced for a small number of military units and PS/GN E-related companies. < SPAN> "Unfortunately, Shadofal, we have to go to the ground for a while. The cockpit is not comfortable, but the Pharaoh's army does not enter the desert, looking for a person who moves as fast as possible to the coastline. "I'm not afraid, warrior Martel, this is a pure luxury because I was trapped in this tyrant prison. It's rather hot. I have a thought ... I kill time. But I don't need a place. "
Shamal is a crawler of the Phoenix Empire's Paladin Steel crawler. In general, PS engineers represent the design, add more functions, and make vehicles more powerful and easier to control. Paladin Steel and Gratater New England military officials were particularly excited about the ability of Crawler to be buried in the desert sand. With the experience of remodeling the PS "Sandrat" of the Grant M3 tank into TW "Sandrat", they highly appreciated the advantages of the desert specification passive stealth collapse function. As with Scolii, PS engineers are likely to have almost the same light but lit weapons, give Shamal's abusive capacity, and cause serious damage in the early stage of battle. Shamal is produced for a small number of military units and PS/GN E-related companies. "Unfortunately, Shadofal, we have to go to the ground for a while. The cockpit is not comfortable, but Pharaoh's army is looking for a person who moves as fast as possible to the coastline. "No fear, warrior Martel, this is a pure luxury because it was trapped in this tyrant prison. It's rather hot. I have a thought ... place to kill time Not necessary "
Shamal is a crawler of the Phoenix Empire's Paladin Steel crawler. In general, PS engineers represent design, add more functions, and make vehicles more powerful and easier to pilow. Paladin Steel and Gratater New England military officials were particularly excited about the ability of Crawler to be buried in the desert sand. With the experience of remodeling the PS "Sandrat" of the Grant M3 tank into TW "Sandrat", they highly appreciated the advantages of the desert specification passive stealth collapse function. As with Scolii, PS engineers are likely to have almost the same light but lit weapons, give Shamal's abusive capacity, and cause serious damage in the early stage of battle. Shamal is produced for a small number of military units and PS/GN E-related companies.
Type: PS-HSGEV-31 Shamal Category: High Speed Hover Craft High Speed Hover Craft Crew Candolant: 1,+1-2 MDC/ Restraint: Main Body 300 Enhanced Operate Composition 100 Second Sensor Carago 20 Sensor Head 80 Weapons Equipment (2) Each 120 extension auxiliary weapons (2) 5 landing claw 95 Main promotion array (3) 10 0-directional thruster (6) Each height: Landing gear storage 6 feet, completely extended upright 12 feet width: 12 feet length : 16 feet weight: 18. 18 tons cargo bucket with 4x4 feet. Physical strength: The robot arm is P. S. 10, the toe claw is a robot PS40. Power Plant: Energy Life Special Nuclear Fusion Speed: (Running) Shamal is a huge landing leg, and can manage the same as the speed of 5. Jump) He can make a huge one leg on 15 feet and 20 feet. (Flight) 360 mph, up to 360 mph, maximum altitude 30 feet (tunnel) thruster, landing legs, and various wings, Shamal digs soft soil and can be completely buried within 4 minutes. Purchase cost: 4. 3 million credit marking systems: *Expansion Sensor Web-Sometimes it is sometimes called "Sand Snorkel", but thanks to this upright web, Shamal sneaks in a hideaway or underground.
*Active compass/ recorder --- You can set at the beginning of a trip to track the steps, speed, and direction of the "robot", and the pilot can be "backed up" as needed.
*Magnetic abnormality detection machine --- Convenient tool for finding metal items by "footprints" remaining in the magnetic field of the earth. Metal objects (200 pounds or more) can be detected up to 5. 000 feet.
*Terrain tracking radar --- Mapping the terrain and warning the pilot in the case of an imminent collision. In addition, + 10 % is given to pilot night flights and neck flights.
*Deep radar ----- Ultra-high resolution radar system. Especially useful for mapping terrain and detection of hidden objects. The main drawback of Deep Radar is that thorough sweep takes time (twice to three times), the beam is narrow and direct. By repeating the scan, the details such as the shape, arrangement of objects, and fine terrain can be clarified. Area: 1, 2 miles
*The ground sensors built into Shamal's claws are a seismic detector and a ground light. When using the seismic detector, a penetrator similar to Glitter Boy's stabilizer struts is fired into the ground, emitting extremely low frequency sound waves. The returning sound waves are detected by ground sensors mounted on Shamal's landing gear (or deployed on other vehicles), and a computer draws a graphical map of the underground terrain. This has proven to be a very useful tool for locating buried ruins, recording geological resources, and discovering underground facilities. Note that if you have an active character with enhanced/augmented hearing, such as Dog Boy or Cybernetic Supereye, you will hear an annoying low-pitched buzzing if you stand within 500 feet of the Pathfinder, and may feel nauseous or suffer from headaches if exposed to the noise for more than a minute. Ground sweeps take 2-4 times longer than normal radar/sensor sweeps. Typical ranges for ground sweeps are 1. In passive mode, the ground sensor is used alone and can listen for surface movement as well as underground movement such as leaking animals, tunneling vehicles, water flowing through pipes, etc. Passive Sensors
Weapon Systems: 1) Modular Weapon Arm (2) --- Rather than keeping with the fixed weapon configuration of the Sandfinder, Paladin Steel made both armatures modular and capable of mounting a variety of weapon types.
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c) PS-MMLR-14 Mini M M Small Launcher --- Paladin Steel's hit shots from the CCT-M20 Coalition CCT-M20 rifle. Range: (mini missiles) Depends on missile type (usually about 1 mile) (laser) 2. 000 feet Damage: (mini missiles) Depends on missile type (laser) 2D6 per launch rate Md: 1, 2 or 4 (laser) ECHH Payload: (mini missiles) 20 per launcher (10 per launch tube) (laser) Practically unlimited or connected to external generator 20 shots per standard E-clip / 30 shots per long E-clip as backup. Cost: 36. 000 units per launcher
Re: Paladin Steel
e) Medium-range Missiles --- 1 can be placed on each hardpoint.
f) Plasma Cannons Range: (Plasma Flow) 2. 000 ft. (Plasma Bolt) 1. 500 ft. Damage: (Plasma Flow) 1d6x10 MD per burst* *"Hot Shot" Deuterium Gas (P) 1d4x10 MD Blast radius can be increased by 50% by pumping up to 8 ft. Rate of Fire: 1 shot, ECHH Payload: Virtually unlimited Deuterium gas tank holds 20 shots of pressurized gas. Cost: 100. 000 units plus 800 units for each "Hot Shot" deuterium cartridge.
g) Double Barrel Particle Beam Cannon Range: 2, 000 feet Damage: 1d4x 10 MD single burst 2d4x10 MD double burst Rate of Fire: ECHH Payload: Practically unlimited Cost: 190.
η) Pulse Laser --- PS-RFL2-33 Range: 4, 000 feet Damage: 3d6 MD single shot, 6d6 MD short burst, 1d6x10 MD medium burst (20 shots, 2 attacks), 2d6x10 MD long burst (20 attacks), 4d6x10 MD full magazine burst (80 shots, no bonus to hit. For spray attack, make target 3d6 MD to 4d4 MD). Rate of Fire: Typical Payload: Virtually unlimited Cost: 78. 78. 000 creditsTAALISMN Priest posting location
Re: Paladin Steel
K) Pulse Laser Lance --- Diversion from Kitani Energy Lance. Although the damage is moderate, it has excellent range and accuracy (lightweight and buil t-in laser detector). These weapons are heavier than the original (70 pounds) due to different manufacturing methods, and are now available. PS is testing the market and use. Range: 6. 000 feet in HI mode, 3. 000 feet damage in Lo mode: 3D6 MD in HI mode, 1 burst 6D6 MD launch speed in LO mode: Egchh payload: 100 shots battery: 100 shots battery. Unlimited if it is connected to a nuclear power plant. Bonus: Attack +2 Cost: 75.
(L) PS-RL-210 Flag Mantification Rocket Launcher (imported Russian-designed copy). PS also conducts an experiment of incendiary bombs using magnesium mixture. Range: 4. 000 feet damage: 1D6 single shots, 3. 500 feet for 10th burst/ voltor, 3D6 MD (1 MD in one shot) in 12 feet width. (Incndiary "HOT-GRAPE" version) --- When the glow part is burned, it receives an additional+2md damage per day, and it will be damaged by 1D4 miles. Lighting speed: EGCHH Number of bullets: 1. 000rd drum cost: 100. 000 unit
g) Double Barrel Particle Beam Cannon Range: 2, 000 feet Damage: 1d4x 10 MD single burst 2d4x10 MD double burst Rate of Fire: ECHH Payload: Practically unlimited Cost: 190.
N) KTH-65 32mm Assault Gun (Raven) ---- Keratech Kogyo, designed with the needs of heavy infantry teams, has developed KTH-65 for long-distance combat within the atmosphere and in outer space. The KTH-65, which is fired in fully automatic mode, can easily penetrate all armor. With enhanced variable bullet abilities, the KTH-65 can play a variety of combat roles. This weapon is licensed by Paladin Steel on the East Coast. Weight: 150 pound range: 1600m (1 mile) Damage in the atmosphere: APF S-DU (stable armor board, deteriorated uranium) -5D6x10, no explosive radius (high explosion squash warhead) -5D6 MD plus 5D6 Give SDC to the atoms inside the object. HE (high explosion) 1D6x10-5 (16ft) beam HEG (high explosion, inducing) -2D6x10-2m (7ft) launch beam distribution: Single shot payload: 40rds per drum can, 80rds total cost: 200. 000 credit
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(Slicer Net) As with the above, the subject receives 2D4 MDs from various hooks and razors in addition to consuming battle and escape. In addition to the normal penalty, the pain-2 due to pain is added. < Span> (M) PS-DL-110 Razor-Frizzer (copy of imported Russian design). The PS version uses a ceramic and light alloy disk, a coincidence or intentional design, or a hig h-instep whistle or noise sound that is very easy to hear when launching. Range: Damage 2. 000 feet: 1D6 single shot body, 1D6x10 MD Ulst/ rifle launch speed for each 10 RD: EGCHH payload: 2, 000 RD drum cost: 80. 000 creditRe: Paladin Steel
O) Net launch range: 800 feet net covers 50 feet damage: (Standard net) Rurable hig h-phases Mega dadage steel cable net Is half). Meanwhile, the victim cannot beat or break, i s-2, and the speed is reduced by 90 %.
Taalismn wrote:(L) PS-RL-210 Flag Mantification Rocket Launcher (imported Russian-designed copy). PS also conducts an experiment of incendiary bombs using magnesium mixture. Range: 4. 000 feet damage: 1D6 single shots, 3. 500 feet for 10th burst/ voltor, 3D6 MD (1 MD in one shot) in 12 feet width. (Incndiary "HOT-GRAPE" version) --- When the glow part is burned, it receives an additional+2md damage per day, and it will be damaged by 1D4 miles. Lighting speed: EGCHH Number of bullets: 1. 000rd drum cost: 100. 000 unit
g) Double Barrel Particle Beam Cannon Range: 2, 000 feet Damage: 1d4x 10 MD single burst 2d4x10 MD double burst Rate of Fire: ECHH Payload: Practically unlimited Cost: 190.
N) KTH-65 32mm Assault Gun (Raven) ---- Keratech Kogyo, designed with the needs of heavy infantry teams, has developed KTH-65 for long-distance combat within the atmosphere and in outer space. The KTH-65, which is fired in fully automatic mode, can easily penetrate all armor. With enhanced variable bullet abilities, the KTH-65 can play a variety of combat roles. This weapon is licensed by Paladin Steel on the East Coast. Weight: 150 pound range: 1600m (1 mile) Damage in the atmosphere: APF S-DU (stable armor board, deteriorated uranium) -5D6x10, no explosive radius (high explosion squash warhead) -5D6 MD plus 5D6 Give SDC to the atoms inside the object. HE (high explosion) 1D6x10-5 (16ft) beam HEG (high explosion, inducing) -2D6x10-2m (7ft) launch beam distribution: Single shot payload: 40rds per drum can, 80rds total cost: 200. 000 credit
(Shock net) As above, in addition to all kinds of close combat, the target is damaged by electric shock. If it is a light current level, this can be disturbed and distracted, but can also stun the victims. At a high voltage level, the captured target will be fried and will take serious damage even if it does not die completely. MD2D4 per shock combat pulse, and MDC must be a surprise/ hit between 1D4 in close combat or 1D4 in close combat. The cyborg is overloaded with a 60 % probability, stopping during the 1D4 proximity battle, and with a 40 % probability, electrical systems such as sensors and weapons are hit between 1D4+2 proximity combat. The robot and power armor are some good, and the probability of losing electrical systems and peripherals with a 1D4 melee attack is 40 %.
(Drug net) As with the above, there is a microcapsule on the net, it breaks every time a battle/ release of skin contact/ aerosol drugs-victims have completely environmental protection (prevention of infection). Unless otherwise, you have to throw every time you arrange. Convention with no n-lethal toxins or fall into a chemical coma. Failed to be conscious with a cumulative probability o f-20 % (2D4 minutes), Initiative-1, Dodge, Strike, Parry, Roll-2, APM-1 (in addition to the intersection penalty).
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Re: Paladin Steel
Q) TK Heavy Mushin Gan range: 4. 000 feet (double on the Layline) Damage: 2D4 MD single shot, 3D6 MD short burst (5 shots), 5D6 MD burst (10 shots), 2D4x10 MD full close combat (50 shots (50 shots) ) Payload EGCHH: 240 shots, connecting to PPE generators, or 1 ppe per shot.
R) MagePod Model 0. 2 Spell Projector ---- You can equip the PS Spell Project System. The model 0. 2 is an improved original model 0. 1c, with a "journal" magazine, and the operator can click three spells by switching the switch. In 0, 2, the barrel focus element has been strengthened, improving the range of spells. Weight: 1. 000 pounds: Ec o-glass focus and spell elements vary by spell. Damage / duration: Spell rate differs depending on the fire spell: Costs per PPE: Various depending on the spell. However, the use of focus items and trigger spells will reduce the PPE cost (therefore the technique will not increase at the PPE cost in lon g-term battles, but the hig h-end spell PPE cost is relatively high. , I don't use vanishing spheres every game). Character: Draw from the main PPE battery, but can also draw from other PPE stores / batteries (when installed). In an emergency, if the pilot is mage or psychic, you can kick your PPE. Bonus: Spell cost (if you have): The cost of the mage pod system is about 1. 8 million credit cards, the cost of the card (according to the guidelines of Jason Richards in Lifter#2) 5. < Span> Q TK Heavy Mushin Gan range: 4. 000 feet (double on the Lay line) Damage: 2D4 MD single shot, 3D6 MD short burst (5 shots), 5D6 MD burst (10 shots), 2D4x10 MD full close combat (50 shots) Launch speed: 240 shots and 1 shots, or 1 ppe for 1 shot.
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Re: Paladin Steel
3) Combat Milo---Shamal can engage in limited combat through combat. Flying Slash 2d4 Md Flying Kick (2 APM, flying at least 40 mph) 6d6 MD + 65% chance to hit a target up to 15 feet high and/or up to 3 tons in mass (initiative and above, 1 APM and above).
Optional *Panniers Cargo (2-4)---Up to four external cargo vans can be mounted on the rear sides of the hull. Each pannier is an armored case (PS Type 3 equipment locker), sealed against sand, about the size of a steam log, (6 ft. x 8 ft. x 4 ft.), 200 lbs, 45 MDC, 7. 000 credits.< Please, can we focus on the trial? Colleen, Leona, Cynthia, please raise your mindblocks and sit this one out.>* Top Turret---Add a rear turret gun identical to the side mounts. MDC: 100. Cost: 75. 000 credits + cost of weapon< Not on-world. You’re going to be scanning offworld for one. You’ll try to establish position in real-space. Neural-linking a real-time scanner map for you to work with so you can pick out whatever you ‘see’ and designate it in real-time and space.>*Vibroblades --- Adds 3d6 MD to vertically flying craft. Cost: 14.
*Molecular Attachment Claw Pads --- Allows landing claws and lower wings to grab and lift objects more effectively, or to plunge into position more reliably. Cost: 45. 000 units.
*Spotlight Lasers --- High intensity spotlights projected from sensors. MDC: 20 Range: 1. 000 feet, can illuminate 50 feet wide Damage: Same effect as Blinding Flash Spell Cost: 18. 000 credits
Variation *PS-HSGEV-31TW ・ ・ ・ PPE generator, TW amplification type equipped with at least one multi-plastic array. The stealth system is emphasized, and the PS-HGEV-31TW has a catastrophic effect in the North African desert. It is presumed that the Phoenix Imperial Army, who was attacked by the vehicle, has begun to call the vehicle "Lepers Ghost Reaper" or "Bansh's Sand". PPE Generator: PPE Capacity: ('Wizard') ---- 400 PPE Battery capacity. It can be charged at 14ppe per hour, 50 ppe per hour on the lay line, and 100 ppe per hour for Nexus.
Integral TW system
*Protected Energy Field (50mdc per 10ppe, 10 ppe per 10ppe)
*Unlimited energy (5 minutes per 20ppe)
*Layline Booster (When entering the Lay line, accelerate the maximum speed of the aircraft to 50%.)
*Built-in Sand Storm--Jet Star. It can be used to cover the scope of 600 feet and stir the sudden sandstorm that lasts for 5 minutes. The cost is 15ppe.
*DoubleGanger-Cloak (aka 'Mirage Cloak') ---- This multi-image spell enhancement enhances the aircraft alone (up to three different images). These multiple images can execute a series of Ariel Manuver (only if firearms / ammunition weapons are simultaneously fired at the same time), but it is a prominent. It must stay within 1 miles from the aircraft (or it must disappear without a trace). Also, note that images are not reflected in radar or infrared images, and cannot be used for deception of missile launches, but they emit a trace of traces similar to the protruding aircraft. Range: "Ghost" can be projected up to 5, 000 feet: 5 minutes for 5 minutes for startup: 20 PPE/ startup cost: 2 million credit
*NightCloak System --- Effective only at night, and the virtual machine is invisible in the dark. The enemy i s-6, the wading rate i s-4. The cost is 10MP per 30 minutes.
*Mysterious stealth system ---- Even during the day, the aircraft will be quietly and invisible. It is ideal for avoiding discover, tracking, and tailing, but the stealth is reduced and is easily found at the moment the aircraft performs some aggressive operation. It costs 20MAP for each activated for 3 minutes.
*Acoustic muffler --- System that is attached to the area around each engine, cuts the roar of the thruster, so that the crew can communicate with other vehicles wirelessly (however, optical beacon is often used for outlook communication. ) 12 PPE/24 Finals for 5 minutes per ISP. Especially convenient to act secretly at night.
Cost: +7 million credit
TAALISMN PRIEST Posted: 48470 Participation: September 02, 2003 Tuesday 20:19.
Re: Paladin Steel store
Disabled Post by Taalismn "Fri Oct 19, 2018 11:10 PM.
Paladin Steel PS-GC-11 "GEEBEE" Grab bike
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Re: Paladin Steel
Re: Paladin Steel store
Disabled Post by Taalismn "Fri Oct 19, 2018 11:10 PM.
Paladin Steel PS-GC-11 "GEEBEE" Grab bike
"This is a raw riding. Only a big engine between your legs and you are as close as possible. There are some essential safety features, the Forcefield is like an insect on your hair and teeth. However, it will prevent your head from being torn by slipstream, clothing, clothing, and electric wires. , System that allows crew members to communicate with other vehicles wirelessly (although optical beacons are often used for outlook communication). 12 PPE/24 Finals for 5 minutes per ISP. Especially convenient to act secretly at night.
Cost: +7 million credit
TAALISMN PRIEST Posted: 48470 Participation: September 02, 2003 Tuesday 20:19.
SOHISOHI EXPLORERER Posted: 169 Join.
Disabled Post by Taalismn "Fri Oct 19, 2018 11:10 PM.
Paladin Steel PS-GC-11 "GEEBEE" Grab bike
"This is a raw riding. Only a big engine between your legs and you are as close as possible. There are some essential safety features, the Forcefield is like an insect on your hair and teeth. It will prevent your head from being torn by slipstream, random branches, clothing, and electric wires.
Paladin Steel products are generally known for their functionality, not their "fun" side. PS Vice President Charlie Katana has always felt this was a marketing disadvantage, and has repeatedly launched marketing tactics to promote the "sports" side of PS products. Some of his ideas, such as sponsoring a robot gladiator team, have been moderately successful, but others, like racing hovercars and hoverbikes, have been more successful. The GeeBee (which means "gravity bike", but the name can also refer to the minimalist design of the largest engine racing aircraft of the interwar period before the Rift) is one such design, developed to satisfy the desire to race on battle tracks. PS engineers decided to take the "gravity prop" engine derived from the Golan developed for the PS-FC-31 Mayfly Full Conversion Air Assault Borg, and essentially make it a flying machine by placing the engine sideways, fitting GMR pads, and attaching a seat and aerodynamic control surfaces to the tail. VP Katana's efforts to inject some "fun" into the PS marketing lineup seem to have paid off, at least with the GeeBee. Some race venues have reluctantly banned the GeeBee for "using alien techno hoods", but the exotic nature of the grab circle and some good GeeBees have been reluctantly banned for "using alien techno hoods".
Type: PS-GC-11 "Geebee"
Category: Gravity Bike
Motorcycle: 1 MDC per location / Armor: Body 260
Windshield 50
Fins (4 pieces) 50 each
***Force Field (150 front, 75 each left and right)
***Force field regenerates at 30 MDC per minute.
Height: 6 feet Width: 4, 8 feet Length: 18 feet Weight: 2: Only what can be carried in a small bag or a small pouch under the seat, or tied down. Power Plant: Nuclear fusion with an energy life of 5 years. Speed: (Flight) Hover at 380 mph, no theoretical altitude limit (but it may take about a day to reach orbit) Space: Capable of operating in outer space. Rocket at 3. 000 mph Purchase cost: 990. 000 credits Marking systems: -Standard weapons Dashboard Hovercycle system: None as standard, but it can be fitted with two light weapons on the engine cover and two small hardpoints (see options).
Options *Cowl ---- You can add a shielded cover, cover the gravity pole, and essentially equivalent the cycle as your fans. This cover is usually installed when the operator does not want to advertise the essence of the vehicle propulsion. Although the cover does not hinder the performance of the cycle, specific functions such as improving the TW spinning blade cannot be used until the cover is discharged or removed. The speed increased by 10 % due to the bonus fan effect (410 miles / h). Cost: 8. 000 units
*Areas Spinning Blade: Nearly (usually 3 to 4 feet in front of props, to a half of the radius to the radius: 2d6 MD per blade (that is, the basic set of three blades is 6d6 at the time of attack). Given MDC) Effect: 10 rounds of proximity (2 times, 5 minutes per activation) Bonus: The cannon shell, autocannon shells directed to the propeller, and other projection bleach rounds. PPE activation cost: 20 PPE/ activation cost: 120. 000 credit (basic 3 blade generators) + 20. 000 credit per piece (up to 12 pieces
*Laser range: Damage 1. 000 feet: 1 2D6 MD per playwalk, 6D6 MD pulse burst shooting: Epchh payload: 150 battery launch. If there is nuclear power generation cost, it is virtually unlimited.
b) ion blaster range: 600 feet damage: 3D6 MD single shot, 6D6 MD puls e-trate fire extinguisher: EPCHH payload: 100 battery fired. If there is nuclear power generation cost, it is virtually unlimited: 18. 000 units
c) Cyborg machine gun range: Damage 2. 000 feet: (SDC) 10 RD Burst 1D6x10 SDC (MD) 1 RD single shot, 2D4 MD (PSX-2) per 10 RD 1D4 MD per RD, 1D4x10 MD per 10 RD burst Lighting speed: Epchh payload: 300 RD drum cost: 18. 000 credit
D) PS GPMG M43 'Fritz' General Purpose Machines Weight: 24 LBS Range: (SDC) 6D6 SDC Single Shot, 4D6 X10 SDC (1D4 MD) PER 10TH BURST. Jet) 1 MD one shot, 1D10 MD for each of the 10th burst. (High explosion) 2D6x10 SDC single shots, 1D6 MD for each of the 10th burst. (PSX-2) 1D4 MD for each RD, 1D4x10 MD for each of the 10th burst. (Tracer) You become a tracer for each 11 shots, and the hit at the burst is +1. However, the current of the tracer makes it very easy for the enemy to return and identify the position of the gunner. Launch speed: Standard. Rated 800rpm.
E) P-630 Lighting GUN Weight: 11 pound range: (7, 900 FT) Damage: (5, 56mm) 5D6 SDC 2D4x10 per shot or 3 Burst 3D6 SDC or 6D6 SDC 3, 000ft under 3, 000 ft or less If you go beyond. (PSX-1) 1D6 MD per shot or 3D6 MD (no damage reduction) per 3D6 MD (no damage reduction) A standard special 5, 56mm format ammunition, including explosive bombs and megamage armor. Launch speed: Selection launch; single or 5, 10, 20, 30 bursts. Payload: 100-150 zones or power boxes: 3.
F) PSAGL-23C 23c 23mm Micro Grenade Launcher Weight: 6 pounds range: 280 feet damage: (high explosion) 2D4: (high explosion) 10 feet 2D4 MD fifth explosion and 15 feet. 1D4x10 MD (incendiary bomb) --- 12 feet launches 1D6 MD, 1D6 MeleeS in one battle, 1D4 MD (incendiary bomb) 1D6 MELEES burned with blind incandes, and each round has a radius of about 100 feet. Brightly illuminate the range. This falls normally, not a parachute flame. Lighting speed: Echh? Single or 5-round payload: 25 drum costs: 9. $ 400 for shells, $ 450 for incendiary, and $ 30 for flame ammunition.
d) Micro Metaphor Launcher ---- 12 shots. Cost: 15. 000 launcher unit
(E) PS-RL-210 Flag Mantation Rocket Launcher (a copy of imported Russian design). Note that PS is also experimenting with incendiary bombs using magnesium mixture. Range: 4. 000 ft. Damage: 1D6 single shots, 1D6x10 MD for 10th burst/ rocket bullet in 3. 500 FT. RDS Go 'Grapeshot', 12 FT 広 える える える える 発 Dainage 1 MD damage. Launch speed: EGCHH, Volley 1-8 payload: 8 shots/ startup cost: 8. 000 unit
(F) PS-DL-110L Razor-Frizzer (copy of Russian design). The PS version uses a ceramic and light alloy disk, a coincidence or intentional design, or a very high dog sound and noise sound that is very easy to hear when firing. Range: Damage 1. 000 feet: 1D6 single bullet, 1D6x10 MD burst/ volley launch speed per 10rd: EGCHH payload: 20 shots per launch: 9. 000 credit
*TW Over Drive Booster ----- TW Full Throttle is added to the motorcycle and further speed bursts. However, this option is generally prohibited in racing. Increase the maximum speed by 40%during the bonus 6 melee. Penalty: -5%for basic pilots an d-20%for stunt menu bar skills. PPE activation cost: 10ppe/20ISP per time. Cost: 120 000 units.
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Re: Paladin Steel
Re: Showcase Paladin Steel
UNREAD POST by Shortie Rickens "Thu 25 OCT 2018 23:14
I realized that in your book I hadn't noticed before.
All of your interstellar navigation ships are nuclear ships, but this doesn't make much sense. Most of them must be antimatter or something more exotic.
http: // incompetech. com/graphpaper/Dozens of graph paper can be created and printed.
TAALISMN PRIEST Posted: 48470 Registration: Tuesday, September 2, 2003 20:19
Re: Paladin Steel Showcase
Disabled post by Taalismn "Fri 26 October 2018 10:35 am.
Shorty Lickens wrote: I noticed something in your book that I never noticed before.
All your dimensional vessels are worthless nuclei. Most of them must be antimatter or something more exotic.
You're right, you could say the stars run on nuclear fusion. Or they could do that until the earlier technology available when the PS started was upgraded to antimatter as purchasing power increased. Then they eventually got the means to harvest/produce antimatter (note that there is no mention in the files of where antimatter came from. The desert systems are intended for AM production and storage). I intend for antimatter producers to become standard on PS/ASI stars in the future.
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Re: Paladin Steel Storefront
Disabled Posted by Chronos' Fri Oct 26, 2018 15:08
Taalismn wrote:
Shorty Lickens wrote: I noticed something in your book that I hadn't noticed before.
All your expansion ships are nuclear and pointless. Most of them must be antimatter or something more exotic.
That's right. I could say the stars run on nuclear fusion. Or they could do that until the earlier technology that was available when the PS started was upgraded to antimatter as purchasing power increased. Then they eventually got the means to harvest/produce antimatter (note that there is no mention in the files of where antimatter came from; the desert systems are intended for AM production and storage). I intend for antimatter producers to become standard on PS/ASI stars in the future.
Not as powerful as antimatter, but better than nuclear fusion.
I think all of the nuclear power systems in the Rifts at least are fusion (can someone double check?
Taalismn Priest Posts: 48470 Joined: Tue Sep 2, 2003 at 8:19pm. Location: Somewhere between Heaven, Hell and New England
Re: Paladin Steel Storefront
Disabled post by Taalismn "Fri Oct 26, 2018 8:35 pm.
Now, I mentioned that some of the WZT Techyard Starship designs use fusion power systems catalyzed by crystalline minerals (not dilithium) supplied by the D-Bees from the crystalline universe. PS/ASI, as a member of the WZT Consortium, has access to this technology and material.
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Re: Paladin Steel Storefront
Disabled post by Taalismn "Mon Nov 05, 2018 9:40 pm.
Star system Nevi Skene (Thundercloud Galaxy) Temsenskaya ---- (Colony World) 3- 2- 1- Psychological Level 3 Arrival. Exessor, can you hear me? *I hear you, Lady. Lady. * You want to get over it. You want to take this weekend and throw it at you- * * Despise you. Disappointed in you. Maybe I shouldn't wait until we go to the beach. Maybe I should just take me to the lab, take me to the entry table... * *Seriously. Haven't you thought about it? With artificial amniotic fluid, nothing on, just a paste sensor, and come here. amp? Sorry. This might have flowed into her, sorry. Hey, what's up? Oh, Excel is thinking something strong and horny about Dr. Ken? Maybe Leona and Piin's date will come soon. They go skin-full on the cloud dunes and still glowing.... *-I'd say. Emotional state. ^^ $
& amp; amp; Come on, let's go out. Oh, you were just good! All our brains, we'll know. Have fun, okay? *I'm a soldier, I know how to focus. But let's talk this weekend, when this is over. *Are you bringing back the NORO? *Not bad. You can use it just like the PSI voice translator, right? Okay, let's take a look here. Let's make a time-saving pattern. *How about it? "Okay, so we have Tem and we have Kem, the foggy part is Neb and the big point Nebi. Now, from here on out, let's focus on everything in between. Okay. This has to be Temi One and maybe Deeper is just leaving. Right. "Yeah. Like I said, it's not clear. Either there's a lot to fix or there's something blocking my senses. It's really hard to get the details. I can see things, especially if they're big and solid and block some of the interference. Shadows or something? I think I can see ships. There's one and another and... Something familiar Something familiar Oh my God Oh my God "From Get stats on the last place you swept! Tell me it's a normal course "From" Scanned this ship Apo Kretig It seems to have been found "Temsen Skoya is a colony world and one of two habitable worlds in the Nebi Skein system in the Thundercloud Galaxy. Nearby Kemskaya was settled by NORO, but Temsenskaya was acquired by the United Systems Alliance and Greater New England as part of a debt restructuring, as it was more habitable.
Temsenskaya is a settlement of the Kretig people, who have abandoned the escalating war and tyrannical domestic government. PS/GNE's COMPWEB's Attic project also has a secret laboratory here, researching advanced psionic communication and sensor systems.
Solar System (Nevi Skene)
Number of Stars: 1
Type of Star: Yellow Dwarf
Number of Planets: 6
-Asteroid Belt---The Sphere is a thin but dense asteroid belt believed to be the remains of a former "super-Earth" or large rocky planet (some speculate it is the core of the Skene micronebula).
--Earth---Large (Kemskaya)---Once an inhospitable planet colonized by NORO terraformers.
-Orting (Micro Nebula) ... Sken Micro Nebula is a gas cloud described by some astronomers as "a giant gas that brings bones." This cloud also hides the FTL passing point that makes FTL travel faster and faster. The other edges of this point are far from the edge of the thundercloud, and there are three other connections. For this reason, the Skaine micr o-event is not a natural but artificial, and may be part of the ancient transportation system. Vartine Envjonists use this as a convenient way to carry terriforming supplies that are not available in this star system. United Systems Alliance uses Nevi Skenn and Tem Senskoya as a convenient relay area as a convenient relay site. The stars cannot actually see the gas clouds until they can pick up the beacon installed around the gas clouds or turn back from the gas cloud. The substances that make up the micr o-wemhole seem to appear from the exit of many small micr o-wemholes, but the starting point is unknown. Both Baldeen and the United States have set up some space stations near Scan Micro Nebula to monitor and ease journey through this passage.
-The asteroid belt ---- Navenbert is a rich band of Space debris left when the Navi Scene star system is formed. The Valdeen Envjonist mines ice celestial bodies that may fall into Kemsukoya in this zone.
-Land --- Great (Temsensekoya) -Life World, Unaid Systems Alliance (Great New England).
-Inland-Middle-Ice Mountain, Life-free Rock World, Chem and Tem Senskoya settlers jointly mined.
Kemscoya Noro Noro Terra Forming Project "We create a new place for new life without removing other ecosystem. Is this the ultimate expression of life? It is a gas cloud described as gas. This cloud also hides the FTL passing point that makes FTL travel faster and faster. The other edges of this point are far from the edge of the thundercloud, and there are three other connections. For this reason, the Skaine micr o-event is not a natural but artificial, and may be part of the ancient transportation system. Vartine Envjonists use this as a convenient way to carry terriforming supplies that are not available in this star system. United Systems Alliance uses Nevi Skenn and Tem Senskoya as a convenient relay area as a convenient relay site. The stars cannot actually see the gas clouds until they can pick up the beacon installed around the gas clouds or turn back from the gas cloud. The substances that make up the micr o-wemhole seem to appear from the exit of many small micr o-wemholes, but the starting point is unknown. Both Baldeen and the United States have set up some space stations near Scan Micro Nebula to monitor and ease journey through this passage.
-The asteroid belt ---- Navenbert is a rich band of Space debris left when the Navi Scene star system is formed. Vartine Envjonist mined ice celestial bodies that could fall into Kemsukoya in this zone.
-Land --- Great (Temsensekoya) -Life World, Unaid Systems Alliance (Great New England).
-Inland-Middle-Ice Mountain, Life-free Rock World, Chem and Tem Senskoya settlers jointly mined.
Kemscoya Noro Noro Terra Forming Project "We create a new place for new life without removing other ecosystem. Is this the ultimate expression of life? It is a gas cloud expressed. This cloud also hides the FTL passing point that makes FTL travel faster and faster. The other edges of this point are far from the edge of the thundercloud, and there are three other connections. For this reason, the Skaine micr o-event is not a natural but artificial, and may be part of the ancient transportation system. Vartine Envjonists use this as a convenient way to carry terriforming supplies that are not available in this star system. United Systems Alliance uses Nevi Skenn and Tem Senskoya as a convenient relay area as a convenient relay site. The stars cannot actually see the gas clouds until they can pick up the beacon installed around the gas clouds or turn back from the gas cloud. The substances that make up the micr o-wemhole seem to appear from the exit of many small micr o-wemholes, but the starting point is unknown. Both Baldeen and the United States have set up some space stations near Scan Micro Nebula to monitor and ease journey through this passage.
-The asteroid belt ---- Navenbert is a rich band of Space debris left when the Navi Scene star system is formed. The Valdeen Envjonist mines ice celestial bodies that may fall into Kemsukoya in this zone.
-Land --- Great (Temsensekoya) -Life World, Unaid Systems Alliance (Great New England).
-Inland-Middle-Ice Mountain, Life-free Rock World, Chem and Tem Senskoya settlers jointly mined.
Kemscoya Noro Noro Terra Forming Project "We create a new place for new life without removing other ecosystem. This is the ultimate expression of life.
Kemsukoya was pioneered by Noro's ethnic minority (known as a Vuldeen Envjonist), but he did not want to develop a living world, ignoring the nearby Tem Senskoya (the response of the Irony massacre). Instead, they asked for the loneliness of Kemsukoya without life, and used a huge thermal decomposition plant to release free oxygen and steam in the atmosphere, and strive to form it. VULTEEN ENVISISM encourages the Nor o-Gola n-style environment from zero as a place for Noro to expand. Noro, who supports this belief, prefers to build a tim e-consuming space residence facility and a custo m-made global world rather than colonization of the life world. Vartine Envjonists do not encourage other people or other noro to move to such planets, but they do not colonize on such planets and stay for a long time. Not. Bartine chose the latter when he was forced to choose to "pamper" a beautiful Tem Sensukoya or to carefully shaped Chemsukoya over the centuries. Nevertheless, Vulteen Envisionists accepts the assistance of Temsenskoya's settlers without shy, and the two worlds coexist well. But some liberal people or not. < SPAN> Kemsukoya was pioneered by Noro's ethnic minority (known as a Vuldeen Envjonist), but he did not want to develop a living world, so he ignored the neighboring Tem Sensekoya (the Irony Massacre). Response). Instead, they asked for the loneliness of Kemsukoya without life, and used a huge thermal decomposition plant to release free oxygen and steam in the atmosphere, and strive to form it. VULTEEN ENVISISM encourages the Nor o-Gola n-style environment from zero as a place for Noro to expand. Noro, who supports this belief, prefers to build a tim e-consuming space residence facility and a custo m-made global world rather than colonization of the life world. Vartine Envjonists do not encourage other people or other noro to move to such planets, but they do not colonize on such planets and stay for a long time. Not. Bartine chose the latter when he was forced to choose to "pamper" a beautiful Tem Sensukoya or to carefully shaped Chemsukoya over the centuries. Nevertheless, Vulteen Envisionists accepts the assistance of Temsenskoya's settlers without shy, and the two worlds coexist well. But some liberal people or not. Kemsukoya was pioneered by Noro's ethnic minority (known as a Vuldeen Envjonist), but he did not want to develop a living world, ignoring the nearby Tem Senskoya (the response of the Irony massacre). Instead, they asked for the loneliness of Kemsukoya without life, and used a huge thermal decomposition plant to release free oxygen and steam in the atmosphere, and strive to form it. VULTEEN ENVISISM encourages the Nor o-Gola n-style environment from zero as a place for Noro to expand. Noro, who supports this belief, prefers to build a tim e-consuming space residence facility and a custo m-made global world rather than colonization of the life world. Vartine Envjonists do not encourage other people or other noro to move to such planets, but they do not colonize on such planets and stay for a long time. Not. Bartine chose the latter when he was forced to choose to "pamper" a beautiful Tem Sensukoya or to carefully shaped Chemsukoya over the centuries. Nevertheless, Vulteen Envisionists accepts the assistance of Temsenskoya's settlers without shy, and the two worlds coexist well. But some liberal people or not.
Type: Earth diameter: High gravity: Low, 0. 76 g temperature: Warm, hig h-temperature Venus, but the shape of the earth is lowered. Unusual/ special feature. Kemsukoya and Temenskaya seem to be locked in parallel orbitals, keeping more or less than a year in orbit. Attention: Normal density, but sulfide and carbon monoxide account for most. Soil: 4+, large "mare" is transformed into a large lake, the rise of rocky crust plates, the increase in the sand plain and wetlands. Notable mineral concentration: -Caste r-iro n-Aluminu m-Colomit e-Triu m-Silve r-Platinu m-Sulfin e-Sulfur Area: Ugly Area, but the water prescribed by the fall of the planet or falling asteroids. Starts to accumulate in oasis and form a swamp. Biological sphere: Initially, there was no life, but Noro introduced various landborn organisms in the atmosphere of Kemsukoya, and at this time, various aerial extreme algae were sowed on planet clouds and began to be formed in lowlands. A bacterial layer is formed in the zone. Culture: Colonial population technology γ
Temsense Koya-United Systems Alliance Colony < Span> Type: Earth Diameter: High Gravity: Low, 0. 76 g temperature: Warm, warm, it looks like a high-temperature Venus, but the shape of the earth is low. Unusual/ special feature. Kemsukoya and Temenskaya seem to be locked in parallel orbitals, keeping more or less than a year in orbit. Attention: Normal density, but sulfide and carbon monoxide account for most. Soil: 4+, large "mare" is transformed into a large lake, the rise of rocky crust plates, the increase in the sand plain and wetlands. Notable mineral concentration: -Caste r-iro n-Aluminu m-Colomit e-Triu m-Silve r-Platinu m-Sulfin e-Sulfur Area: Ugly Area, but the water prescribed by the fall of the planet or falling asteroids. Starts to accumulate in oasis and form a swamp. Biological sphere: Initially, there was no life, but Noro introduced various landborn organisms in the atmosphere of Kemsukoya, and at this time, various aerial extreme algae were sowed on planet clouds and began to be formed in lowlands. A bacterial layer is formed in the zone. Culture: Colonial population technology γ
Temsensekoya-United Systems Alliance Colony Type: Earth Diameter: High Gravity: Low, 0. 76 g temperature: Warm, hot Venus, but the shape of the earth is low. Unusual/ special feature. Kemsukoya and Temenskaya seem to be locked in parallel orbitals, keeping more or less than a year in orbit. Attention: Normal density, but sulfide and carbon monoxide account for most. Soil: 4+, large "mare" is transformed into a large lake, the rise of rocky crust plates, the increase in the sand plain and wetlands. Notable mineral concentration: -Caste r-iro n-Aluminu m-Colomit e-Triu m-Silve r-Platinu m-Sulfin e-Sulfur Area: Ugly Area, but the water prescribed by the fall of the planet or falling asteroids. Starts to accumulate in oasis and form a swamp. Biological sphere: Initially, there was no life, but Noro introduced various landborn organisms in the atmosphere of Kemsukoya, and at this time, various aerial extreme algae were sowed on planet clouds and began to be formed in lowlands. A bacterial layer is formed in the zone. Culture: Colonial population technology γ
Temsense Koya-United Systems Alliance Colony
"There is a truly beautiful scenery over the Yuya Peninsula. Mostly supe r-realistic beauty, such as clouds foaming around the cliffs on the coast and clouds that are pushed up hundreds of feet. Naked people are on the clouds. I am walking in the waves, so there is a resort for supernatural people. We respect everyone's privacy.
"Okay, TSI, I thought I wanted to help examine the extra loads that could be obtained in Taemztatio-Zuz, what are you tired?" I bought this clothes at the local station, so I like it with a nice robe! "If you don't have one or two or more materials for one or two beetles, you won't have the courage to wear it, but waterproof? TSI? How cheap is it? < SPAN> Mostly beautiful people are walking on the clouds, such as the clouds that are rubbed around the cliffs on the coast. There is a resort for the psychic and the best advice is to stop seeing. We do so because PSIS respects everyone's privacy. "
It is a post from Taalismn Prist. place
TAALISMN Priest posting location
Re: Paladin Steel
Some GNE senior soldiers question the safety of highly confidential research projects placed in developed resort areas, but some project officials are isolated. In contrast, some prove the progress of such an environment, giving the progress of Temsensekoya in the land of Temsensekoya. Temsense Koya is well thought to be between the use of siright and the more comfortable (not a prison in the words of the crestigians, not prison). However, many of the GNE Milin Tell Community, the Crestigian government finds the existence of this family's rebel, sends troops, and will be a "criminal or state enemy" (some of which are "criminals and nations". We are concerned that some people will hunt down). This concern is getting bigger as Temsensekoya's relay area and tourist destinations increase. "Some of the top of the bread & gout? GNE questions the safety of highly confidential research projects located in the developing resort, among the more and more changing systems of GNE. Some of the stakeholders testify that the progress in Temsensekoya is in contrast to other isolated places, and that such progress is around. Some question the safety of highly confidential research projects placed in developed resort areas, but in contrast to other isolated places. Some people have proven the progress of such an environment, with the progress of such an environment, and are more comfortable (with one of the words of Cretig's expatriates. Not a prison, the Temsensekoya facility is well thought to be the GNE Milin Tell Community to find and destroy the relatives of the family. We are concerned that they may send the army and pursue members (some of them want to be "criminals and nations of the nation"). This concern is getting bigger as Temsensekoya's relay area and tourist destinations increase. "Some of the top of the bread & gout? GNE questions the safety of highly confidential research projects located in the developing resort, among the more and more changing systems of GNE. Some of the stakeholders testify that the progress in Temsensekoya is in contrast to other isolated places. Some people question the safety of highly confidential research projects placed in developed resort areas, but some of the projects involved in contrast to other isolated places. Some people have proven such environmental progress, and are more comfortable to use, and is not a prison. Among the local sights, the Temsense Koya facility is well thought out, but many of the GNE Milin Tell Community discover the existence of the crested government to destroy the troops. We are concerned that we may pursue members (some of them want to be criminals and the enemy of the state). This concern is getting bigger as Temsensekoya's relay area and tourist destinations increase. "Some of the top of the bread & gout? GNE questions the safety of highly confidential research projects located in the developing resort, among the more and more changing systems of GNE. Some of the stakeholders testify that the progress in Temsensekoya is in contrast to other isolated places, and that such progress is around.
Type: land Diameter: large. 30. 000 km. Gravity: average. 1. 06 g. Temperature: temperate Special features: - strange orbit, temperature: temperate Kemskaya and Temenskaya appear to be locked in parallel orbits, keeping a more or less constant distance between them throughout the orbital year. - Moons (8) --- Two of the planet's small moons have been converted into commercial space stations, while the third is a military base serving the planet's Spaceguard (which not only protects the colony from pirates, but also monitors and diverts space debris that may affect the planet). - Temenskaya has three distinctive rings, which appear to be responsible for measuring the planet's climate. Craters - As the Nebi-Skeen system does not have a gas giant to "clean" the debris space, the planet is more frequently bombarded by meteorites. The surface of Temenskaya sports very noticeable impact craters. Atmosphere Normal surface: Unusual mineralogy (rhostite) Notable mineral concentrations: Hydrosphere: Wet. Approximately 65% of Temenskaya is covered by open water, and a significant portion of the remainder is covered by open water.
Most of the economic activity comes from trade and cargo traffic on Temsenskaya's two moons, which have been developed as space stations. Temsen Beetledown is a soft, non-allergenic, waterproof material produced and excreted by local insects, and is a popular export item. It can be woven into a durable cloth-like felt. It also has the property of distracting the insect "blobster", allowing it to move more freely through the "blob fog".
Prosperity --- For an early colony, Temsenskaya is doing fairly well. GNE/US colonial officials predict good things for Temsenskaya. Government The colony is under the control of an appointed governor. Level of Law Law. There is occasional infighting and theft, but it has a well-disciplined administration. The last time there was more serious trouble, with merchant ship crews attempting acts of piracy and dumping their platinum cargoes, it was discovered that the GNE maintained a suspiciously powerful local military. Popularity: Popular? The settlers know they have received well and have no intention of upsetting the apple cart. Kretig's expatriates are few and far between and have no intention of increasing disturbances that will cause problems. Stable: Stable --- There are no problems in Temsenskaya. The only problem is that an increase in tourists may compromise the privacy of the spider web units and Kretig's colony. However, the former Kretig's Pats are reluctant to relocate, as Temsenskaya has proven to be a very idyllic haven.
Posted by Taalismn Priest Location
Re: Paladin Steel Storefront
Invalid Posted by: Taalismn "2018/11/09 (Fri) 21:16.
(Chemicals) Depends on the chemicals used. Generally, the range of 20 feet is covered, and it lasts for about 1D4 minutes until it is scattered by water flow. (Pack / pack) Dye the surface of the water in a bright color. Generally, the range of 30 feet is covered, and it lasts for about 1d4 minutes until it melts in a water flow. It lasts about 1D4 minutes until it melts into the water flow. (Floating lighting bullet) Float in the water and burn for 50 seconds. (Scremer) Screamer is a special disposable ammunition, and when fired, a sonor target (SONAR) lock that emits a huge explosion over all sound waves/ acoustic frequencies, and is a submarine that is detected and tracked by a sonar. Is missed. -While the screamer is valid, sonar tracking the submarine i s-60%, and the sonar-guided weapon i s-10. Screamers also surprise dolphins, whales, and other creatures using the natural sonar position and echo. These creatures are confused / fainted between 1D4MELEES. A typical screamer lasts 1D4MELEES until burned or destroyed. In addition, the screamer can be integrated within 1 minute after deployment (4 meters) to fire / operate at any location. The radius of the 40mm screamer is about 2. 500 feet.
(MicroTorp) ... Throw two micro torpedoes. Usually variety.
"Our six shooters are good at chewing the target on the ground, just like aerial warfare, and our fearful faker is good at canceling against attacks. Bombs and missiles. Even if it is not, if the trolls will bounce back the shadow convoy, which are trying to run in the shade, they will only improve their appearance. We can shoot more things, we can't laugh at the aerial warfare! We are good at doing, and our fears are good at canceling the bombs and missiles in the shade, even without bombs and missiles. If they are good at setting up Gargoys, we can just show their moonlight by improving their appearance. Our six shooters are good at chewing on the ground, as well as the faker of the ground. Even if there is no bomb or missile, if they are good at setting up Gargoyl, they will be good at the shade. Can we just shoot more of the moonlight!
All the legendary palladin steel wings are based on historical winners. In many cases, they are "may have bees". The engineering after reverse, especially the nature of the technical wizard, depends on good ideas and inspiration, as in the solid engineering principle. One example is the XP-670 (TW) Moonbat. Based on the Future Aircraft Prototype of the 1940s of the "destroyer bomber" that was finally destroyed due to lack of engine power, the blend of this fighter blended in the Paladin Steel West Technology Dede. It was an illustration of a fighter. "Reconstruction of the moon is intended to solve the original problem. The troublesome Continental XI-1430-17/19S is equipped with two latest turbop props instead of piston, gaining more power. With the promotion of hybrids, the moon has achieved faster and better hig h-altitude performance and fuel efficiency. PS engineers and technicians used powerful wings and torso combinations to give Stealth Moon bat. Modern lightweight composite megadamages reduce weight, add protection functions, and then reduce radar return signature. As an aircraft, Moon bat is quite thick and can be hit without strengthening protection. The original weapon system assumed six or more weapons. < SPAN> The legendary wings of all Paladin Steel are not based on historic winners. In many cases, they are "may have bees". The engineering after reverse, especially the nature of the technical wizard, depends on good ideas and inspiration, as in the solid engineering principle. One example is the XP-670 (TW) Moonbat. Based on the Future Aircraft Prototype of the 1940s of the "destroyer bomber" that was finally destroyed due to lack of engine power, the blend of this fighter blended in the Paladin Steel West Technology Dede. It was an illustration of a fighter. "Reconstruction of the moon is intended to solve the original problem. The troublesome Continental XI-1430-17/19S is equipped with two latest turbop props instead of piston, gaining more power. With the promotion of hybrids, the moon has achieved faster and better hig h-altitude performance and fuel efficiency. PS engineers and technicians used powerful wings and torso combinations to give Stealth Moon bat. Modern lightweight composite megadamages reduce weight, add protection functions, and then reduce radar return signature. As an aircraft, Moon bat is quite thick and can be hit without strengthening protection. The original weapon system assumed six or more weapons. All the legendary palladin steel wings are based on historical winners. In many cases, they are "may have bees". The engineering after reverse, especially the nature of the technical wizard, depends on good ideas and inspiration, as in the solid engineering principle. One example is the XP-670 (TW) Moon bat. Based on the Future Aircraft Prototype of the 1940s of the "destroyer bomber" that was finally destroyed due to lack of engine power, the blend of this fighter blended in the Paladin Steel West Technology Dede. It was an illustration of a fighter. "Reconstruction of the moon is intended to solve the original problem. The troublesome Continental XI-1430-17/19S is equipped with two latest turbop props instead of piston, gaining more power. With the promotion of hybrids, the moon has achieved faster and better hig h-altitude performance and fuel efficiency. PS engineers and technicians used powerful wings and torso combinations to give Stealth Moon bat. Modern lightweight composite megadamages reduce weight, add protection functions, and then reduce radar return signature. As an aircraft, Moon bat is quite thick and can be hit without strengthening protection. The original weapon system assumed six or more weapons.
Model: PS-XP-670 (TW) Moon Bat Category: Long-range fighter crew crew: 1 person / site armor: main body 340 reinforced cockpit / crew compartment 90 wings (2) 100 engines each (2) 100 high Sa: 15 feet 4 inches. Width: 55 feet Length: 44 feet 8 inch weight: 24: A small space for a survival pack, side arm, small body. Power device fuel cell (maximum cruising range 2. 500 miles), nuclear weapons with 15 years of energy life, or technical (300ppe battery, charging at 10 ppe/ time, 40 ppe/ time in line, 80 ppe/ time for nexus/ time. Speed: 420mph, maximum altitude of 40. 000 feet (Technowizardry Power) Layline: 630 MPH Purchase costs, 9 million copies of nuclear power, TechnoWizardry system Machine system, plus:
*ECCM system: A sem i-automatic system that refuses (try to try) using an electronic code and frequency hopping. This system has a 25 % probability of refusing radar or communication obstruction (no n-magical), or if the pilot has a scrambler and a complete combat in the operation of the system. Is + 5 % (other attacks / actions are not possible). If you have an electronic warfare skill, you will get a+15%bonus for this system operation. Note that this system applies only to the received communication (the system filters from the clatter from the clatter) and the sensory data received by this unit (other units are magic / psychic jamming equipped with ECCM. This system cannot be used unless the unit has an affected data connection / information sharing).
*Radar: range 80 Miles Night combat equipment
*Laser aim --- Weapon hit rate +2.
*Radar Detector ---- The EW detection system warns the enemy radar system crew.
*Dight vision optical system --- Built up in a helmet mask
*Stealth Design ----- Low-heat signature and absorption radar material; -Please read the instrument role to track the aircraft using th e-20 radar and thermal system for the enemy.
Weapon system: 1) A gun with fins (6 gates) --- "Billing-type destroyer", the original XP-67 is equipped with a six-gate heavy gun fin and fires the enemy's bombardment into one or two times. You can do it. PS experimentally used some different types of cannon, including laser pulse and destructive magic projectors, and showed equal abilities to clear gargoyles, flight monsters, and jet retired power armor. A) 30mm Canon range: Damage 9 500 feet: 4D6 MD single RD, 1D6x10 MD two RD RAMES launch: Single shot or double burst, Epchh payload: 100rds per weapon
b) 25mm Cannon --- Interviews can have six 25mm Cannon based on the successful Arden engine gun. Although the range is inferior, the payload is large and the ammunition options are wide. Range: Damage 7. 500 feet: (SDC)*(Deon) Up to 10 feet up to 10 feet 2D6x10 SDC ** 5 bombs, 4D6x10 SDC, 1 0-baked winds up to 8 feet for radius, 6 0-row explosions up to 14 feet up to 14 feet. MD! Explosive radius 25 Feat (all melee attacks, hittin g-2) (high explosion) 6D6x10 SDC is 1D4 MD in a radius of 4 feet for each of the fifth explosion, 2D4 MD for each 10th explosion 2D4 MD, 60. 6D6 MD on a radius of 12 feet for each time explosion! A blast with a radius of 20 feet (receiving all the melodic attacks, the blow i s-2) (armor-piercing bullets) 1D4x100 SDC, the blast radius of 1D6 MD for each 5th burst, the blast radius 2D6 MD for each 10th burst 2D6 MD , For each of the 60th burst, the blast radius is 2 feet 1D6x10 MD! Explosion radius 4 feet (all attacks during battle, hit rat e-2) * Note that if the accurate range exceeds 6. 000 feet, the AP ammunition will lose effective penetration due to a decrease in speed. Reduce damage by 20%
*Why do you put SDC when SDC becomes MDC? You are still hitting with a wonderful heavy shell) ** (Note that SDC weapons have a slightly larger explosive radius than MDC weapons because of low damage potential).
(MD)(Shards) 1D6 MD up to 7ft radius, 4D6 MD per 5th blast, 2D4 x10 up to 10ft radius per 10th blast, 4D6x10 up to 14ft radius per 60th blast! Blast radius 22ft (takes all melee attacks and take s-2 to hit)(High Burst) Single shot 3d6md, 5ft blast radius 1d4x10 per 5th blast, 8ft blast radius 2d4x10 per 10th blast, 12ft blast radius 5d6x10 per 60th blast! 20' blast radius (takes all melee attacks, -2 chance to hit) (Piercing) 4D6 MD single shot, 2d4x10 blast radius every 5th burst, 3d4 x10 blast radius every 10th burst, 6d6x10 blast radius every 60th burst! 3' blast radius (takes all attacks in combat, -2 chance to hit) *Note that beyond the exact range of 6. 000 feet, AP rounds lose some of their effective penetration due to reduced velocity; Damage reduced by 20%
HESH (High Explosive Squash Head) - Designed to "burn" armor inside power armor and vehicles. Composite "Chobham" (laminated armor and nylon mesh) armor halves this internal damage, binding the armor together. Hesh rounds have no blast radius. Deals 3D6MD + 4D6SDC to people inside the object. 1d4x10 per 5th burst, 4ft blast radius----plus 4d6+2 SDC to atoms inside the object 2d4x10 per 10th burst, 6ft blast radius----plus 5D6 SDC to atoms inside the object 5d6x10 per 60th burst! 10ft blast radius----plus 1d4x10 SDC to people inside the object (all melee attacks taken, -2 attack).
(Wooden Bullet)7d6 SDC Single S Hot (1d4x10+5 hp to vampire), no blast radius 2d4x10+10 SDC per 5th burst (2d4x10+10 hp to vampire) 10 hp to vampire), 3ft blast radius.
Rate of Fire: 260 rounds per minute. Can be fired as single shots or in bursts of 3-60 rounds per combat. Payload: 160 RDS per weapon
c) Laser Range (PSMBL-5000B) Range: 6. 000 feet Damage: 4D6 MD single blast 1D4X10 +6 MD double blast 1D6X10 +10 MD triple blast Rate of Fire: EPCHH PAFTLOX: 150 batteries. Effective indefinitely on nuclear models.
d) TK Heavy Machine Gun Range: 4. 000 feet (doubled on leylines) Damage: 2D4 MD single shot, 3D6 MD short burst (5 shots), 5D6 MD long burst) Rate of Fire: EPCHH Payload: 200 shot PPE "clip". Virtually unlimited with TW power model. Can recharge up to 1PPE/2ISP per shot.
e) range extension TW Star Fire Cannon range: 5. 000 feet (double on the leiline) Damage: 2D6x10 MD/ Firehouse per single, Epchh payload: 50 shots "Clip". TW-Powered model is virtually unlimited. Richarged up to 50ppe/100ISP per shot.
2) Flare/ Chaff Launcher (2) ・ ・ ・ Standard aerial meter launcher pair. It is installed one by one at the end of each wing. Range: None. 01-50 enemies or volley that resembles a chaff trifector is fired in slap shots, the threat is neutralized 51-75 missiles/ volley, and there is no effect that can see other goals 76-00 effects. ! Missile is still targeted! Temporarily invisible and block the flying monster. Bonus/ APMS/ Battle speed is halved during 1D4 MeleeS payload: 18 per launcher
TW system:*Armor (Formulation-1C) ... XP-670 (TW) is widely made with F-1C armor. Advanced composite material that interacts with injection with a limited sel f-reinstatement ability. When it was revealed that the F-1B had a problem with vulnerabilities against magic attacks, PS engineers learned from failure and tried to reconstruct armor composition to remove more prominent drawbacks. Competition-1c can only be deployed in actual battles. There is no vulnerability for magic like the F-1B, but it takes twice as much as PPE. 1MDC = 2ppe/4ISP. This system cannot replace the blown wings or tail wings, but can repair the parts of the aircraft that have been damaged, the damaged flaps, and the minimum functions that are still installed.
*Armor of ITHAN ------------ MDC100, effect time 40 MELEES (10 minutes). PPE/ISP activation: 15ppe/25ispe *Energy restriction (5 minutes per 20ppe) *Protected energy (50 MDC per 10ppe, 10 minutes per 10 PPE) *Booster Layline (Up to 50 % Speed of the top speed of the aircraft when launching the lay line Up, pilot capacity-10 %).
*Doppleganger-Cloak---This multi-image spell enhancement allows the craft to display multiple "ghost" images on its own (up to 3 separate images). These multiple images can perform a series of pre-programmed Ariel maneuvers (can also simulate gunfire/artillery fire, but only if the parent craft is launched simultaneously), but must stay within 1 mile of the projecting craft (or disappear without a trace). The images are also invisible to radar and thermal imaging, and emit a PPE trail similar to the projecting aircraft, but cannot fool missile extensions. Range: "Ghost" can be projected up to 5, 000 feet away: 5 minutes per PPE Activation cost: 20 PPE per activation
*Mystical Stealth System ---- Makes the craft silent and invisible, even during the day. Great for avoiding detection, tracking, and tailing, but the moment the craft takes any aggressive action, its stealth is reduced and it is easily detected. Costs 20 MAP per 3 minutes of activation.
*Night Scale System (equipped to Night Fighter models) --- Only effective at night, aircraft becomes almost invisible in darkness. Enemy hit chanc e-6, dodge chanc e-4. Costs 10 MP per 30 minutes.
*Flicker-Dodge --- A variation of the Star Hole spell. This allows the aircraft to quickly dodge from view/reality for a few seconds, or move up to 2000 feet to the side, up, down, or backwards, during which time the dodge strength is increased by +2. An aircraft can normally use this system six times before recharging the system at a ley line (which takes about 24 hours), and the pilot can put in 120 PPE per "Dodge Flicker".
Variations *PS-XP-670B(TW) --- A two-seat version, one seat used for training and night combat, and the second seat used by a dedicated sensor operator. Otherwise it's the same as the standard model.
*PS-XP-670C (TW) (x) --- Golan CG Drive Gravity Thruster version; can reach 490mph and generates a force field (200MDC front, 100MDC each on side/top base).
Posted by Taalismn Priest Location
Re: Paladin Steel Storefront
Taalismn's post "Saturday, November 10, 2018 at 9:39 PM" has been disabled. Paladin Steel "Lanain" class GMR A Grab Arbet
"Not all escorts enjoy being hovered by heavy cruisers. Some escort captains see it as a big billboard, throwing a signal that a ground train is crawling and waiting to be hit. So the captain has to be careful about setting a course, not too close, not too far so that no one knows they are shadowing someone on the ground, and not able to sense and respond to any problems that may strike the escort while air support is up and watching something else. On the other hand, when trouble rears its head, having a foliage raining fire on your head is the next best thing to having the hammer of the gods on your side, unless your opponent has a serious air force.
"The distinction between heavy attack aircraft and highly differentiated heavy hovering has become sadder recently.
"Yes, I know the Allied military calls them "nuclear ships". They are too big, too slow, and too agile to dodge like jets. Tombstones are perfect floating targets for missiles. But they probably forget that the second missile against us failed even faster than the first, because we had long-range heavy cruisers over our territory, with enough sensors and trackers to launch each wave of missiles as the horizon rose. Their borders are much closer than ours. Oh, the Dead Boys are going after the air defense positions that missed their last blitz. Making a triple-A airborne mobile gun battery totally messed up the targeting program. Ships can carry a lot of armor and active hardware to make up for their lack of speed. ”
Between small flying GMRs like the "Moth" and large super-large transports like the "Foss Flyer", PS has begun experimenting with a variety of anti-gravity transports and fighters. Initially conceived as nothing more than light liquid warships with anti-gravity lifters, these vehicles are finding a role as border patrol vessels, escort convoys, and exploration vessels, as they are not as fast or maneuverable as conventional aircraft, nor as heavy or well-protected as conventional surface warships ("neither fish nor bird"). The Lannian class is typical of these medium-weight GMR flying/aircraft. Although slower than many military aircraft, the Lannian is highly stable and can hover effortlessly in most weather conditions, and can withstand windy conditions that would knock helicopters and few aircraft out of the sky. Armament is similar to that of naval vessels, and the firepower of the air corvette is higher than that of conventional bombers or ground attack aircraft, or even naval surface vessels of the same class. The weapons complex is modular, allowing for rapid repair and overhaul, and for a variety of fire mission profiles. The armament is arranged to cover all arcs. The bottom turret must land on the resonator that the Lannine expands.
Model: PS-GMR-FS-04 Rhanian Class: Gravimagnetic Riss Aerodyne, Middle Patrol Air Crew: 45+20 MDC/Armor troops Location: Main body 1. 000 Bridge 450 Main Weapon Guns 250 Long Range Lasers (2) 150 each Medium Range Missile Launchers (2) 150 each Short Range Missile Launchers (4) 100 each Point Defense 20mm Gatling Guns (4) 150 each Height: Width 18 ft: Length 32 ft: 204 ft Weight: 1. 200 tons Payload: 100 tons Powerplant: TW/fusion combination with 20 year power life Speed: (flight) hover at 520 mph, max altitude 28. 000 ft (over water) 30 mph Floats along the surface for 1000m miles, can run on a motor Purchase cost: 60 million note credits Systems: System, plus: Radar Support Lif e-200 miles range, tracking and ID144 target simultaneous radio/laser communication---600 miles *EW Engagement System: Affects a 25 mile radius, 75% effective on radar and radio. Radar guided weapons ar e-6 to hit a ship protected by a jammer. *ECCM System: Semi-automatic system that uses electronic cryptography and frequency hopping to disable jammers. This system alone has a 35% chance to deny radar or jam communications (non-magical). If the pilot has the Sensors and/or Radio: Scrambler ability and dedicates a full battle to operating the system, there is a +5% chance to jam (no other attacks or actions are possible). If they have the Electronic Warfare ability, they get a +15% bonus to operating this system. Note that this only applies to intercepted communications (the system filters them from jamming clutter) and sensor data received only by this unit (other units cannot use this unless they have an unaffected datalink/information share with an ECCM equipped unit).
*Advanced Fire Control System---Among other functions, this system monitors the power available to various systems, compensates for buffeting caused by sensors at high speeds, and uses inertial sensors to keep guns locked on even when the ship is jumping or turning in the air. All ranged weapons (except missiles) get a +2 hit chance from this system.
*Life boat ---- GMR cruiser is deployed with several different closed life boats/ escape pods. In order to make it possible to use under all conditions, the lifesaving boat is equipped with a waterproof environment sealed hook (8 hours of life maintenance) and a floating bag for escaping underwater, and combines parasail and featherfall TW system for air escape. 。 In addition, lightweight VTol such as PS-L-VTOL-U1 skimmer can be installed on the life boat.
Weapon system: 1) Mot turret --- The upper turret is equipped with a 5-inch automatic gun. It can also be used with 80mm mass driving gun. A) Auto Cannon 76mm range range: 17. 575 yard*(at the time of the water surface), 37. 200 feet (RAP/ rocket support bullet (RAP) mode) 23. 770 yards (*Note: It is a target at the maximum range It takes more than 1 minute to make it) Estimated: 2. 000 Feet (Chaff Round) Sprinkle straws that interfere with radar similar to triax type straws.
b) Gauss 80mm LB Cannon (PS-MDA80L) Weight: 5. 800 pounds (2. 9 tons) range: (direct shooting) 25. 500 feet (14, 5 miles) Damage high explosion (HE) --1d4x10 MD Radius 15 feet high explosive tank (HEAT) ---- 3D4x10 MD radius 5-foot fragment --- 5D6 MD radius 30 feet plasma -------------------------------------------------------------- Discarding Sabot Depleted Uranium) 3D6x10 MD radius 6. 600 FT, 2D4X10 MD OUT to Maximum Range launch speed: 5 SHOT per Melee Melee
2) Long Range Laser (2) ---- The abdominal turret under the front main turret is equipped with a second "jaw" turret and is equipped with a heavy dual barrel laser cannon. It is done. This gun can be operated underwater with the ship emerged. The main dissatisfaction of this turret is that the use of the aircraft on the "water line" of the aircraft is restricted because it is located on the abdomen. Range: 2 miles in the atmosphere, 1 mile underwater. Damage: 1D6x10+7 MD per burst, 2D6x10+14 MD launch speed for 2 bursts: Echh payload:
Alternatively, you can replace it as follows:
b) Cannon H-ion (x2) ... New heavy ion ship weapon. Range: Damage 6. 000 feet: 3D4x10 MD launch speed per fire: 4 times per charge on the main unit: It is virtually unlimited if attached to a nuclear engine. Cost: 1. 6 million credit
C) RFL-42 Slayer Quad-Laser Cannon (X2) --- A new PS weapon system that has improved range with a powerful PS-RFL-40, and has a coolant jacket redesigned. Range: 6. 000 feet. Damage: 4D6 MD single shot, 2D4x10 MD short burst (4 shots, one shot from each gun), 4D4x10 MD medium burst (8 shots, 2 shots from each gun), 4D6x10 MD long burst, Or 6D6x10 MD full combat combat (three attacks). Lighting speed: Payload Epchh: Instead of attaching to a nuclear engine. Cost: 4 million credit for dual sites
d) Range 2098 Heavy Ion Range (X2): 6. 000 ft. Damage: 3D4X10 MD PER SHOT Natural 20 (Critical Strike) IN WEAPON IS Inflicates Damage Instead of Al DOUBLE DAMAGE RATE launch speed: 4 Times per Melee Load: Effective Unlimited Cost: 1. 2 million credit.
e) Screw/ Electromagnetic Subsection range (x2): 8, 000 FT Damage: 2D4x10 MD, animal, and objects with a 90%probability at a collision point within 70 feet, 3D4 meters/ You can throw meters. Characters and objects of 500 to 1000 pounds and objects hit 1D4 yards/m at the end with a probability of 50 %. One ton or more objects can only be hit with a 25 % probability. Volvual characters/objects are normal twice knocked down The distance of the EM bolt can be avoided a t-6 and can be avoided at the fire speed: 3 times per charge on the main unit: virtually unlimited cost: PS/GNE for the PS/GNE army only.
F) Heavy Plasma / Cannon range: 4. 000 ft. Damage: 1D4x10 MD *per burst “Hot shot” Injectable by 50%in injection of “hot shots”. Cost: 3 million credit
G) Particle beam Cannon --- KLS MRK IV glitterboy PB-20 Sudden acceleration particles that have been remodeled with sudden acceleration particles beam cannon. Range: 11, 000 feet damage: 4D6x 10 MD singl e-shot bartress: Echh payload: virtually unlimited cost: 4. 2 million credit
H) TW Cannon Lightning ---- This weapon must be equipped with a PPE generator. A vertical explosion of Mystic Lightning. Range: Damage 9000 feet: 2D4x10 MD launch speed for each burst: payload EGCHH: 15 PPE Download costs: 1, 9 million credit
I) TW ICE CANNON ---- This weapon has two modes. Ice Cannon can cause hail storms, create a huge ice sphere, hit it, and explode in a storm of carbide and frozen steam (this is a few different (this is a storm. It is a combination of the side of the ice spell). Notes: (Hail) 4. 000 feet, radius of 50 feet (10 feet of ice) 7. 000 feet damage: (hail) radius 50 feet (10 feet of ice spheres) 8D4md (32 meals), landing. Sometimes 2D6MD, then explosive, explosive, 60 feet, hundreds of frozen debris. The human object involved in the trajectory receives 1D6 debris and earns 2D6 MDs. The target of the size of the fighter and robot (16 feet or more) is a 1D4x10 debris. 2D4x10 debris hits the ship or 50 feet or more. If the victim does not save with the magical magic, the paralyzed paralysis, th e-1 APM, -2 initiative, -1 strike/parly/dodge, the speed is reduced by 10 %. The effect lasts 1D4 minutes and does not accumulate. Ice ball MDC is 70. Launch speed: Payload EGCHH: (Hale) 10 ppe per shot (1 0-foot ice sphere) 25 ppe costs: 1. 8 million credit
J) TW Cannon Storm Storm-Shoot a mini-bolt storm of the magical power that shoots to the goal. Range: 6. 000 feet. Damage: 1D6x10 MD, and all other effects described in the barrage spell. Launch speed: EGCHH payload: 13MP costs: 750.
K) TW Power Bolt Cannon --- Fire a large bolt of a mysterious power that drives strongly and deeply. Range: 8. 400 feet damage: 5D6+20 MD/ burst launch speed: payload EGCHH: 10 PPE/ take production cost: 450.
L) TW Cannon Windblast --- Fire large air bolts with ultra-high density. The gun body reinforcement elements have incredible range. Note: Effective range in water: 15. 000 feet. Damage: 2D4x10+30 MD per shot, and knockback similar to wind rush. Launch speed: EGCHH payload: 20 PPE/ Take cost: 650.
m) TW Sonic Cannon (x2) --- PS Technowizards came up with this after studying the Iron Mage TW Glitterboy Armor of Inmaterial Hand and 'Shrieker' cannon examples (see Rifts Black Market, pp. 187-189). PS TW was able to use their expertise to increase the range. Dual placement is sometimes called "Screamin' Stereo". Range: 7. 000 ft (4. 000 ft underwater) Damage: 1D4×10 MD per shot, 1D6×10 MD on leylines, 1D6×10 MD against supernatural and magical creatures. Rate of Fire: EGCHH Payload: 12PPE per shot Cost: 1. 2 million units
N) Anti-Theron Magnablaster ---- This ultra-weight vs. magic weapon is used only in the PS/GNE Monster Hunter Unit. The PS-MBT-28, equipped with Magnablaster, debuted during the invasion of the Lift Earth in the minion war. Range: 12. 000 feet (4. 000 feet underwater) Damage: Damage 1D4x100 HP/MDC per shot (based on creatures) 60 feet width 4D6x10 HP/MDC "Burst Shot" can also be a weapon. Although it depends on the type, all the Cylon Weapons use the following guidelines: Damage varies depending on the existence of MAP and how important it is for living things, and the damage is: Technomage devices (including TW generators), enchanted items, rune weapons, and other magical items (but UNMAGIC) have an impact. Do not receive damage. No n-magical existence, psychic, and "sex" are not affected, have nothing to experience except for a slight tingling, light sunburn symptoms, and temporary nausea due to DISRUPTOR attacks. He has "learn" and learn magic abilities (including tattoos and bioborg implants), but other things that can survive without the existence of magic. But the impact is not so dramatic. This is because all their efforts are spending to open themselves for supernatural things. < SPAN> N) Anti-Theron Magnablaster ---- This ultra-weight vs. magic weapon is used only in the PS/GNE Monster Hunter unit. The PS-MBT-28, equipped with Magnablaster, debuted during the invasion of the Lift Earth in the minion war. Range: 12. 000 feet (4. 000 feet underwater) Damage: Damage 1D4x100 HP/MDC per shot (based on creatures) 60 feet width 4D6x10 HP/MDC "Burst Shot" can also be a weapon. Although it depends on the type, all the Cylon Weapons use the following guidelines: Damage varies depending on the existence of MAP and how important it is for living things, and the damage is: Technomage devices (including TW generators), enchanted items, rune weapons, and other magical items (but UNMAGIC) have an impact. Do not receive damage. No n-magical existence, psychic, and "sex" are not affected, have nothing to experience except for a slight tingling, light sunburn symptoms, and temporary nausea due to DISRUPTOR attacks. He has "learn" and learn magic abilities (including tattoos and bioborg implants), but other things that can survive without the existence of magic. But the impact is not so dramatic. This is because all their efforts are spending to open themselves for supernatural things. N) Anti-Theron Magnablaster ---- This ultra-weight vs. magic weapon is used only in the PS/GNE Monster Hunter Unit. The PS-MBT-28, equipped with Magnablaster, debuted during the invasion of the Lift Earth in the minion war. Range: 12. 000 feet (4. 000 feet underwater) Damage: Damage 1D4x100 HP/MDC per shot (based on creatures) 60 feet width 4D6x10 HP/MDC "Burst Shot" can also be a weapon. Although it depends on the type, all the Cylon Weapons use the following guidelines: Damage varies depending on the existence of MAP and how important it is for living things, and the damage is different: Technomage devices (including TW generators), enchanted items, rune weapons, and other magical items (but UNMAGIC) have an impact. Do not receive damage. No n-magical existence, psychic, and "sex" are not affected, have nothing to experience except for a slight tingling, light sunburn symptoms, and temporary nausea due to DISRUPTOR attacks. He has "learn" and learn magic abilities (including tattoos and bioborg implants), but other things that can survive without the existence of magic. But the impact is not so dramatic. This is because all their efforts are spending to open themselves for supernatural things.
There are entities, undead, elemental, alien intelligence, and the existence of God. However, these existence is given a save roll (the same as the magic save). If you succeed in save, the damage given to the creature will be disabled. Golem, Iron Jaguar Note, and other magic automata / automatic are virtually stunned, paralyzed for 1d4 per shot, and magic energy is short and blows like a storm, so it moves and protects. I can't.
Other results *Magic confusion ---- each explosion neutralizes half of the damaged PPE points. These points temporarily lose their magic users / creatures until they can be recovered as usual (depending on the rest or other source). *The magical force fields take 1 or 5 normal damage. *The existence of invisibility is revealed by the explosion of ant i-healing, and the remaining ant i-healing is expanded and visible with the naked eye. Lighting speed: 3 times per charge on the main unit: 250 tank shots of genetically recombinant bacteria that provide costs to the target: PS exclusively, not for sale < Span>, entitles, undead, elemental, alien intelligence, existence of gods, etc. There is. However, these existence is given a save roll (the same as the magic save). If you succeed in save, the damage given to the creature will be disabled. Golem, Iron Jaguar Note, and other magic automata / automatic are virtually stunned, paralyzed for 1d4 per shot, and magic energy is short and blows like a storm, so it moves and protects. I can't.
Other results *Magic confusion ---- each explosion neutralizes half of the damaged PPE points. These points temporarily lose their magic users / creatures until they can be recovered as usual (depending on the rest or other source). *The magical force is taken 1 or 5 normal damage. *The existence of invisibility is revealed by the explosion of ant i-healing, and the remaining ant i-healing is expanded and visible with the naked eye. Lighting speed: 3 times per charge on the main unit: 250 tank shots of genetically recombinant bacteria that provide costs to the target: PS exclusively, not for sale include entity, undead, elemental, alien intelligence, and the existence of God. However, these existence is given a save roll (the same as the magic save). If you succeed in save, the damage given to the creature will be disabled. Golem, Iron Jaguar Note, and other magic automata / automatic are virtually stunned, paralyzed for 1d4 per shot, and magic energy is short and blows like a storm, so it moves and protects. I can't.
It is a post from Taalismn Prist. place
TAALISMN Priest posting location
Re: Paladin Steel
Alternatively, one or all of the missile launchers can be replaced with any of the following: b) Schlik III "Brilliant" ant i-aircraft missile launcher. Range: 75 Mile Damage: 3D4x10 MD launch: Volley 1, 2, 4, 8, 12 shots: 12 Shots launch Preparation Completion method < Span> O) Electromagnetic bolt range (x2): 9. 000 ft (9. 000 ft ( 4. 000 ft in water) Damage: 1D6x10 MD to 20 FT explosion range per bottle! Damage to metal hull increased by 50%. The crew in the affected hull must avoid loose metal objects thrown around the electromagnetic vortex or receive 1D6MD. 01-15: No damage. The goal is loses initiative. 31-45 All weapons stopped temporarily, mild electric fire. 46-60 All systems stop temporarily, causing a mild electric fire. If the target is a manned vehicle, it i s-30 % for pilot skills. 61-75 Communication, radar, aiming down, but there is no effect on the weapon system. I need physical repair. The 76-90 instrument is completely destroyed. When a manned vehicle is applied, the following skill penalty is applied; one-third of the maximum speed i s-25 %, -50 % for half of the maximum speed, an d-75 % at the maximum speed. Without Initiative, dodgin g-3 (in the case of AI), to hi t-3 (in A I-5), loses once for each battle round (twice in AI) 91-00 knockout 。 The control does not respond, and the machine becomes incapacitated. Crash/ collapse/ complete end within 2D4 minutes. Lighting speed: twice per load Melee: Real unlimited COST: 1. 8 million credit
3) Medium-range missile launchers (2 units) ---- Two MRM launchers are located as the main long-distance weapons of anti-aircraft/ anti-ship. Range: Different missiles depending on the damage: Different in missiles: Number of fireds: 1 to 4 shots Volley Peyload: MRM24 shots per launcher
Alternatively, one or all of the missile launchers can be replaced with any of the following: b) Schlik III "Brilliant" ant i-aircraft missile launcher. Range: 75 Mile Damage: 3D4x10 MD launch: Volley 1, 2, 4, 8, 12 shots Number of bullets: 12 shots launch preparation completion method O) Electromagnetic bolt range range (x2): 9. 000 ft (4 in water 000 FT) Damage: 1D6x10 MD to 20 FT explosion range for per bottle! Damage to metal hull increased by 50%. The crew in the affected hull must avoid loose metal objects thrown around the electromagnetic vortex or receive 1D6MD. 01-15: No damage. The goal is loses initiative. 31-45 All weapons stopped temporarily, mild electric fire. 46-60 All systems stop temporarily, causing a mild electric fire. If the target is a manned vehicle, it i s-30 % for pilot skills. 61-75 Communication, radar, aiming down, but there is no effect on the weapon system. I need physical repair. The 76-90 instrument is completely destroyed. When a manned vehicle is applied, the following skill penalty is applied; one-third of the maximum speed i s-25 %, -50 % for half of the maximum speed, an d-75 % at the maximum speed. Without Initiative, dodgin g-3 (in the case of AI), to hi t-3 (in A I-5), loses once for each battle round (twice in AI) 91-00 knockout 。 The control does not respond, and the machine becomes incapacitated. Crash/ collapse/ complete end within 2D4 minutes. Lighting speed: twice per load Melee: Real unlimited COST: 1. 8 million credit
3) Medium-range missile launchers (2 units) ---- Two MRM launchers are located as the main long-distance weapons of anti-aircraft/ anti-ship. Range: Different missiles depending on the damage: Different in missiles: Number of fireds: 1 to 4 shots Volley Peyload: MRM24 shots per launcher
Alternatively, one or all of the missile launchers can be replaced with any of the following: b) Schlik III "Brilliant" ant i-aircraft missile launcher. Range: 75 Mile Damage: 3D4x10 MD launch: Volley 1, 2, 4, 8, 12 shots Number of bullets: 12 Shooting Preparation Completion Completion method
c) Harpoon III Missiles---Harpoon IIIs are medium-range plasma burst "smart" wave-breaking missiles designed to approach enemy ships within effective radar range, then pull out and dive to penetrate the thinnest armor. Range: 40 miles Damage: 2D6x10 MD to 40ft blast radius Rate of Fire: Volley 1, 2, 4, 8, 12 Payload: 12 shots Bonus: +5 to hit
4) Short-Range Missile Launchers (4) ---- 4 SRM launchers back up the anti-saturation air capability, but also have ground attack capability. Range: Varies with missile type: Varies with missile type Rate of Fire: 1-6 shots per volley Capacity: 60 SRM per launcher
b) L-SAM "Black Talon" Launcher Range: 3 miles Damage: 3d4x10 MD Maximum blast radius 40 feet Rate of Fire: 1-6 shots per volley. Payload: 8 shots per launcher Bonuses: Accuracy: +5 (flexibility to return to objective and try again) Capacity: 60 SRM per launcher
c)* "Skyflash" Advanced Short Range Air-to-Air Missile (ASRAAMM) This is just a PS copy/adaptation of the Coalition's own AIM-180 missile (Coalition Navy, see p. 88). The "Skyflash" is an MRM that splits in flight to release 4 smaller SRMs. At relatively close canyon ranges (10-30 miles), swarms of Corkscrew missiles can flood the airspace and cause devastating damage. Range: 15 miles Damage: 6D6MD per SRM missile (3D4 x 10MD per marble) Bonus: +3 to hit.
d) Medium-range Rocket Launcher---3 rounds
(e) Bomb Rack---Can hold up to 8, 000 pounds of ammunition per station. *250-lb bombs-----2d4x10 MD for a 50-ft blast radius *500-lb bombs-----4d4x10 MD for a 60-ft blast radius *750-lb bombs-----4d6x10 MD for a 65-ft blast radius *1. 650-lb bombs (1d6x100 MD to 75-ft blast radius) *2. 000-lb bombs-----2d4x100 MD to 80-ft blast radius
f) Depth Charge Range: Can be set up to 2 miles deep Damage: 2d4x10 MD in a 100-ft radius, plus 4d6 MD in a 30-ft radius Rate of Fire: 1 drop Payload: 18 depth charges
G) Torpedo launcher range: Torpedo type that differs depending on the damage: Volley 1, 2, 3, 6, 8 Payloads that vary depending on the torpedo launch speed: 1 2-shot min i-toe launcher, or thre e-shot torpedo launcher, or on e-shot lon g-distance torpedo launcher 。 Additional torpedoes must be r e-loaded by hand from the hangar.
Re: Paladin Steel store
I) 40mm Auto Cannon ---- It is a popular anti-aircraft weapon with both single guns and serial guns. Range: 2, 6 Mile Damage: (Property Fringer) 3D6 MD ~ Explosive radius 15 feet ( 甲-lmer tracer) 5D6 MD single shots (high exposure tracer) 4D6 MD ~ 10 feet RADIUS RADIUS:
J) T-210 and T310 15mm firearms or T410 20mm firearms: range: (T-210) After the missile is promoted, the gun launcher fires a micro-misoile at about 4. 000 feet. (T-310) The launcher fires micrometails at about 8, 000 feet after the missile promotion. (T-210/310) Pattern-1A 5. 000 feet-1c 6, 000 feet pattern 7, 000 feet
(T-410) Gun Launcher has inherited the rocket promotion, and after about 8. 000 ft, all types (micrometail)
Damage/ Bonus: (T-210/310) Pattern-1a --- 1D4 MD to 2 FT Radius Radius Pottone-1b --- 1D6 MD TO 5 FT Blast Radius Radius-1c --- 4D6 MD TO 4 FT Blast Radius , OR 1D4 MD to 10 FT Blast Radius in Fragmentation Mode-1D --- 6D6 MD to 5 FT Blast Radius, or 2D6 MDC TO 18 FT Blast Radius in Fragmentation Mode
(T-410) Pattern-2a ---- 4D4 MD TO 2 FT Radius Radius Pottone-2b ---- 6D6 MD to 5 FT Blast Radius, or 2D6 MDC TO 18 FT Blast Radius in Fragment Mode-2C- - (Incendiary) 2D4 MD to 5 FT Blast Radius, Do Additional 1D4 Combustion Damage for 2D4 Melees.
Bonus: (T-210/310) Pattern-1A (None) Spin Stabilization Pattern-1b (None) Gyro Compass Pattern-1C (hit +1 rider ", after" painting "with the goal of laser lighting, it is a hit+ 2 Added laser sensor microchip, radar trigger chip pattern-1D (as well as hits + 2, Pattern-1D can be "routed". It is necessary to hold the key, but the target can be maintained with the Micro Bocking Launcher, a lader trigger. ・ Tip, image detection chip.
(T-410) (All patterns) (Hitness to goals in the air +3, hit rate on ground goals +1) Gyro compass chips, laser sensor microchips, radar trigger chips, images Detected chip,
Lighting speed: 3-40 RDS Burst PS in one battle has been rumored to be an experiment that can launch up to 100 missiles in one battle round (400 shots per minute!)! Payload: Various. Usually, 10 rockets clips or 180 ammunition boxes or drums can be used, but 200 and 300 buckets can be used.
Cost: Basic T-210 Gun System 50. 000 Credit T-310 Gun System 120. 000 Credit T-410 Gun System 150. 000 Credit
(T-210/310) Pattern-1A RG with RG 65 Credit pattern-1b RG pattern MCM 72 Credit pattern-1C RG 100 credit pattern-1D RG 1 135 Credit (T- 410) (Pattern-2A) 90 credits (pattern-2b) 130 credits (pattern-2C) 150 credits each
5) Defense point 20mm Gatling gun (4) --- Mainly for defense of Siles. It can also be replaced with a laser gun. Range: 6. 000 feet damage: 2D4x10 MD launch per 60 RD RIG RAGE: EGCHH, attack mode six times per battle. Payload: per weapon 12. 000 RDS (200 burst each) Radar aiming bonus: at attack +3
b) Point Defense Laser----RFL-42 Slayer Quad-Laser Cannon Range: 6. 000 ft Damage: 4d6 MD single shot, 2d4x10 MD short burst (4 shots, 1 from each barrel), 4d4x10 MD medium burst (8 shots, 2 from each barrel in turn), 4d6x10 MD long burst (2 hits), or 6d6x10 MD full melee burst (3 hits). Rate of Fire: EGCHH, 6 attacks per melee in autofire mode. Payload: Radar targeting bonus: +3 to hit.
6) Flare Launcher (4)---Counter missile. Range: Short. Defense: None. Similar to Triax 01-50 type straws Enemy missiles or volleys explode inside the straw, neutralizing the threat. The missiles are still on the target! Also temporarily blinds and blocks flying monsters. Halves APM/combat bonus/speed for 1d4.
Support aircraft: 2-4 powered lifeboats (or PS-L-VTOL-U1 skimmers or "bat" hoverjets) 10-20 power armors (usually flying type)
*PPE power plants (supplement)----Crystal matrix power stones PPE generators can be installed to power TW systems: (light)----battery capacity 200PPE. Charges at 10PPE/hr in leylines, 20PPE/hr in leylines, 40PPE/hr in nexus (Medium) ----- Battery capacity 300PPE. Charges at 14PPE/hr in leylines, 50PPE/hr in leylines, 100PPE/hr in nexus ('Wizard')---- Battery capacity 600PPE. Charges at 20PPE/hr in leylines, 60PPE/hr in leylines, 120PPE/hr in nexus Cost:(Light)----500, 000 credits (Medium)---- 1 million credits ('Wizard')---- 2 million credits ('Sorcerer')---- 3 million credits
*Suite ECM--A mini battlefield EW center built into the bridge. Internally, the communications deck is equipped with additional EW consoles for multiple EW special officers. The additional ECM significantly enhances the ship's EW decoding capabilities, providing decoding and secure communications, frequency scanning and signal detection, as well as limited range jamming and electronic cloaking on land. Cipher Decoding Bonus: +10% to Cipher Decoding skill +15% to Radio skill roll to break engagement Engagement Range: 30 miles EW Concealment: -15% to enemy read detector roll Uses surface search radar (optical and thermal systems not allowed) Estimated Cost: 10 million credits *ORACLE--Omni-diRectional Aura Classification and Locator Electronics--A TW development of the SNARLS PPE scanner, the system consists of a series of advanced techno-wizardry scanner systems (TW optical mounts, static crystal PPE meters, and more) around the ship, feeding into a central computer system with special interface program algorithms derived from the TW. The system is designed to detect magical and psionic attacks and warn the crew (hopefully in time to take defensive measures). The PS would like to upgrade the system to allow advanced early warning capabilities with line of sight and remote viewing. Oracle Mrk II is currently retrofitted to most ships in the VFSN/GNEN line. Actual range: 4. 000 feet Estimated cost: 12 million credits
------------- "Better a tiger to worry in his lair than a wise man to worry in his book." "Empires, kingdoms, armies, and the works you love are but fleeting toys to him, which he can turn over with the flip of a finger or a page."
taalismn Priest Post 48470 Joined: 2003-09-02 (Tue) 20:19 Location
Re: Paladin Steel Showcase
taalismn's unread posts " 2018-11-23 (Fri) 23:54
PSPA-22 Xeben Infantry Power Armor (aka "Gunbuster II" or "Top Gunner")
"Looking at the old gunbuster, there are several features that bother the pilot. For example, the dogs with that jagged leg must have been caught violently on the bushes and wires. The waist is especially loose. But the recruitment of the chest only has a rocket, which is a more eliminated exterior, and has been attached with more modules. You can explode the enemy with the flavor of the flavor, but now it is called Zeven, but it is an improved block II Gambuster as long as the Mountain Schools know. I have a line to push the new model. It must be caught in a row, especially the recruitment that cools down the chest. Because it is installed in many modules, Gambuster can be called Zeven, but now it is called Zeven with multiple flavors. It is an improved block II Gambuster, and some of the large households are lined up to push the new model. The jagged dogs must be caught in the wire, especially the locks that cool the chest. Because it is smooth, add some protection, it is attached with more modules, so it can explode by facing enemies with multiple flavors. However, as long as the Mountain School knows, it is an improved block II Gunbuster, and some of the large households are in line.
"The good thing about this suit is that while the gun mount can come out and aim at the enemy, the rest of us can stay hidden," he said. Zeben's pilot spoke while diving under the covered cover line. At that time, a explosive sound like a firecracker resounded from the two railguns attached to the mast. "It's really useful in such a battle," the soldiers continued, rolling them in a new position, tilting the remaining guns to the spy. "Dam, it's a Badge Nine in Fox One! Fox One Badger Nine! They are trying to escape near the carrier!" Zeben turned his heels, and the mounted simultaneous fire was released from the mount, and the trajectory of the steam was opened in various directions when leaving the cover around the concrete. Even if the launcher and the following camera quickly changed the position, many bullets were exposed to enemy guns, but invisible explosion ripples showed at least a few hits. "At least in this method, you don't need to replace one weapon and do not need to replace important things like your head! Fox One of the allegin nine! Sympathize with the enemy! Shoot all the beams you have. "The armor raised the mast again, and the short flash was clearly visible in the air like smoke. Hovering occurred in the air, rattling and ripples spread, and then seven steam trajectory popped out over the position of the armor, and some screams rose. The thunder also resounds. "Zeven" Power Armor is a new type of PA recently announced by Paladin Steel. This is based on the old NEMA USA-G20 Gambuster Suit before Rifts, and was an extroge in which PS used to salvage fragments of its design. Ultimately, PS seems to have obtained enough archive data to revive this design or developed in parallel (however, the complete design drawing of Gambuster is "Reformed by the Reformed Shameria country," to GNE. There are rumors that they have been leaked.) The new PSPA-22 has improved the old design by enhancing the sturdy and durability by greatly reinforced equipment. The outer shell has been improved to a smoother performance, and the armament of the rockets fired from the shoulders has doubled. On the other hand, the rest of us can be hidden, "said Zeben's pilot, sneaking under the cover line covered with an incredible incendiary bolt. At that time, a explosive sound like a firecracker resounded from the two railguns attached to the mast. "It's really useful in such a battle," the soldiers continued, rolling them in a new position, tilting the remaining guns to the spy. "Dam, it's a Badge Nine in Fox One! Fox One Badger Nine! They are trying to escape near the carrier!" Zeben turned his heels, and the mount was released from the mount, and the trajectory of the steam was opened in various directions when he left the cover around the concrete. Even if the launcher and the following camera quickly changed the position, many bullets were exposed to enemy guns, but invisible explosion ripples showed at least a few hits. "At least in this method, you don't need to replace one weapon and do not need to replace important things like your head! Fox One of the allegin nine! Sympathize with the enemy! Shoot all the beams you have. "The armor raised the mast again, and the short flash was clearly visible in the air like smoke. Hovering occurred in the air, rattling ripples spread, and then seven steam trajectory popped out over the position of the armor, and some screams rose. The thunder also resounds. "Zeven" Power Armor is a new type of PA recently announced by Paladin Steel. This is based on the old NEMA USA-G20 Gambuster Suit before Rifts, and was an extroge in which PS used to salvage fragments of its design. Eventually, PS seems to have obtained enough archive data to revive this design or developed in parallel (however, the complete design drawing of Gambuster is "Reformed by the Reformed Shameria country" to GNE. There are rumors that they have been leaked.) The new PSPA-22 has improved the old design by enhancing the sturdy and durability by greatly reinforced equipment. The outer shell has been improved to a more smooth performance, and the armament of the rocket fired from the shoulder has doubled, saying, "The good thing about this suit is that the gun mount can appear and aim at the enemy. The rest of us can be hidden, "said Zeben's pilot, diving under the cover line covered with an incredible incendiary bomber. At that time, a explosive sound like a firecracker resounded from the two railguns attached to the mast. "It's really useful in such a battle," the soldiers continued, rolling them in a new position, tilting the remaining guns to the spy. "Dam, it's a Badge Nine in Fox One! Fox One Badger Nine! They are trying to escape near the carrier!" Zeben turned his heels, and the mount was released from the mount, and the trajectory of the steam was opened in various directions when he left the cover around the concrete. Even if the launcher and the following camera quickly changed the position, many bullets were exposed to enemy guns, but invisible explosion ripples showed at least a few hits. "At least in this method, you don't need to replace one weapon and do not need to replace important things like your head! Fox One of the allegin nine! Sympathize with the enemy! Shoot all the beams you have. "The armor raised the mast again, and the short flash was clearly visible in the air like smoke. Hovering occurred in the air, rattling ripples spread, and then seven steam trajectory popped out over the position of the armor, and some screams rose. The thunder also resounds. "Zeven" Power Armor is a new type of PA recently announced by Paladin Steel. This is based on the old NEMA USA-G20 Gambuster Suit before Rifts, and was an extroge in which PS used to salvage fragments of its design. Eventually, PS seems to have obtained enough archive data to revive this design or developed in parallel (however, the complete design drawing of Gambuster is "Reformed by the Reformed Shameria country" to GNE. There are rumors that they have been leaked.) The new PSPA-22 has improved the old design by enhancing the sturdy and durability by greatly reinforced equipment. The outer shell has been improved to a smoother performance, and the armament of rockets fired from the shoulder has doubled,
And the top hard point has been supported to a wider range of armament. There is a comment that Zeben, who is preparing a module sensor / armed mast station at the top, is more "cancer" rather than "gun fighter", but pilots highly evaluated both backpack mounts and armed options. It gives a considerable flexibility to the battle. The armor is better than the GNEA's mainstay PSPSA-11, but the latter is more versatile and easier to operate, so it is not expected that Zeben will be replaced by a Gendalm suit. Nevertheless, a reasonable number of Zevens have been on the GNEAS mission, and additional units are sold, and they are sold to the Nema Heritage Family (notches of the Allied Kingyan School), which has a reputation for armor power. There is.
Type: PSPA-22 Xebenn Class: Infantry Personal Attack Control: 1 MDC / Place Armor: Body 320 Reinforced Pilot Composition 150 Baces 95 Arms (2) 25 shoulders each (2) 35 Double each Weapon base (two weapons) 100 spotlights each 25 feet (2) 180 heights each: 9 feet. The weapon mount is added 2 feet for the total height of 11 feet: 2, 8 feet Length: 4 feet Weight: 1, 3 tonload: Small compartment size Foot rockers, survival packs, side arms, and small numbers Power plants can store points: Nuclear fusion/ 2 0-year life speed: (running) 70 miles per hour (jump) above/ 18 feet, + 10 feet/ running start (underwater) 25 % of normal operation speed. Can be driven. Purchase cost: 22 million credit system Note: Standard power shield system: *Life support device: Normally 8 hours of independent air supply
*Emergency starting system (free pilot in emergency)
*Spotlight: 800 feet
*Wireless W/ Signal Scrambler: 500 miles long distance, 5 miles short distance.
*External speakers: 80 decibel < SPAN> And top hard points have been supported for a wider arm. There is a comment that Zeben, who is preparing a module sensor / armed mast station at the top, is more "cancer" rather than "gun fighter", but pilots highly evaluated both backpack mounts and armed options. It gives a considerable flexibility to the battle. The armor is better than the GNEA's mainstay PSPSA-11, but the latter is more versatile and easier to operate, so it is not expected that Zeben will be replaced by a Gendalm suit. Nevertheless, a reasonable number of Zevens have been on the GNEAS mission, and additional units are sold, and they are sold to the Nema Heritage Family (notches of the Allied Kingyan School), which has a reputation for armor power. There is.
Type: PSPA-22 Xebenn Class: Infantry Personal Attack Control: 1 MDC / Place Armor: Body 320 Reinforced Pilot Composition 150 Baces 95 Arms (2) 25 shoulders each (2) 35 Double each Weapon base (two weapons) 100 spotlights each 25 feet (2) 180 heights each: 9 feet. The weapon mount is added 2 feet for the total height of 11 feet: 2, 8 feet Length: 4 feet Weight: 1, 3 tonload: Small compartment size Foot rockers, survival packs, side arms, and small numbers Power plants can store points: Nuclear fusion/ 2 0-year life speed: (running) 70 miles per hour (jump) above/ 18 feet, + 10 feet/ running start (underwater) 25 % of normal operation speed. Can be driven. Purchase cost: 22 million credit system Note: Standard power shield system: *Life support device: Normally 8 hours of independent air supply
*Emergency starting system (free pilot in emergency)
*Spotlight: 800 feet
*Doppleganger-Cloak---This multi-image spell enhancement allows the craft to display multiple "ghost" images on its own (up to 3 separate images). These multiple images can perform a series of pre-programmed Ariel maneuvers (can also simulate gunfire/artillery fire, but only if the parent craft is launched simultaneously), but must stay within 1 mile of the projecting craft (or disappear without a trace). The images are also invisible to radar and thermal imaging, and emit a PPE trail similar to the projecting aircraft, but cannot fool missile extensions. Range: "Ghost" can be projected up to 5, 000 feet away: 5 minutes per PPE Activation cost: 20 PPE per activation
*External speakers: 80 decibel, and top hard points are now compatible with wider armed. There is a comment that Zeben, who is preparing a module sensor / armed mast station at the top, is more "cancer" rather than "gun fighter", but pilots highly evaluated both backpack mounts and armed options. It gives a considerable flexibility to the battle. The armor is better than the GNEA's mainstay PSPSA-11, but the latter is more versatile and easier to operate, so it is not expected that Zeben will be replaced by a Gendalm suit. Nevertheless, a reasonable number of Zevens have been on the GNEAS mission, and additional units are sold, and they are sold to the Nema Heritage Family (notches of the Allied Kingyan School), which has a reputation for armor power. There is.
Type: PSPA-22 Xebenn Class: Infantry Personal Attack Control: 1 MDC / Place Armor: Body 320 Reinforced Pilot Composition 150 Baces 95 Arms (2) 25 shoulders each (2) 35 Double each Weapon base (two weapons) 100 spotlights each 25 feet (2) 180 heights each: 9 feet. The weapon mount is added 2 feet for the total height of 11 feet: 2, 8 feet Length: 4 feet Weight: 1, 3 tonload: Small compartment size Foot rockers, survival packs, side arms, and small numbers Power plants can store points: Nuclear fusion/ 2 0-year life speed: (running) 70 miles per hour (jump) above/ 18 feet, + 10 feet/ running start (underwater) 25 % of normal operation speed. Can be driven. Purchase cost: 22 million credit system Note: Standard power shield system: *Life support device: Normally 8 hours of independent air supply
*Emergency starting system (free pilot in emergency)
*Spotlight: 800 feet
*Wireless W/ Signal Scrambler: 500 miles long distance, 5 miles short distance.
*External speakers: 80 decibel
*ECCM System: A semi-automatic system that uses electronic encryption and frequency hopping to (attempt to) negate jamming systems. This system has a 25% chance to negate radar and communications jamming (non-magical) on its own, or +5% if the pilot has instrument sensors, radio reading ability Scrambler, and is dedicating full maneuver combat to operating the system (no other attacks/actions allowed). Electronic Warfare skill gives a +15% bonus to operating this system. Note that this system only applies to incoming communications (the system filters them from clutter) and sensory data received by this unit (other units cannot use this system unless they have a data connection/information sharing that is unaffected by the ECCM equipped magical/psychic jamming unit).
*Advanced Targeting Computers---The increased linearity of weapons systems meant that integrated fire control systems had to be able to take into account more weapon performance variables. More advanced computing systems built from PS (some derived from hyperspace technology) addressed this issue and, as a welcome side effect, also increased overall weapon range accuracy (+1 hit chance).
*Power Mount Mast Mount---Projector masts are fitted with optical pods that allow vision while crouching under cover.
*Laser Designator---Mast mounted laser used to "paint" targets for laser guided weapons. Effective range: 50, 000 feet. Laser guided weapons have a +1 hit chance.
Weapon System: 1) Dual Hinge Weapon System (2) --- Xebenn retains the Gunbuster's top hardpoint while adding more articulation, allowing the gun to fire more effectively when locked at the rear (45 degree traverse and elevation/depression), rotate when firing forward, or be presented for easy grip and removal from the armored hand. Power connections are standard on both the rear point and the arm, allowing the gun to be powered as long as it is connected to the Xebenn. The twin cannons mounted on the top of the body are fully compatible with NEMA's older cannons, but Paladin Steel added a new cannon based on the popular PS Heavy Infantry Cannon. Xebenn does not have the "both weapons must be the same type" rule that exists in Gunbuster. This is because the PS computer's targeting system is flexible enough to process targeting information for both weapons even if they are different types, but Xebenn pilots rarely carry two types of main cannons and prefer the doubled firepower of the paired weapons. A) Plasma Cutlass---This is a triple punch dagger style weapon similar to the "Sebactar" Tw melee weapon from TWMBW11, only with the three knife blades offset so that they are actually Kitani-style plasma swords. The blades can be cast and can also be fired. b) Light Plasma Cannon ---- PSPPR-5 'Lewiston' Light Plasma Cannon Weight: 22 lbs Range: 3, 300 ft Damage: 5d6 Md, 2d4x10 Md per shot Cost: 33. 000 units
c) 12, 7mm PS-MRG03 Snub-Nose Short Gatling Gun --- This high powered 4-barrel heavy Gatling rail gun packs incredible damage potential and decent range in a small package. The MRG-03 trades range for short range shots and is often used as a "street sweeper" in crowded areas. Weight: 50 lbs. Range: Damage 2. 000 ft.: 1d6 MD single shot, 1d6x10 MD per 10 round burst, 2d6x10 +60 per full burst. Number of shots: equal to the pilot's total hand attacks. Ammo capacity: 500 rounds. The drum magazine can hold an additional 200 RDS. Purchase cost: 12. 000 units
d) PS-M136 Minigun --- A nasty Gatling gun that makes up for its relatively low damage per shot with a high rate of fire and good range. The downside is that it has a voracious appetite for ammunition and will run out of ammunition in a short time. Weight: 35 lbs + ammo drum (160 lbs for a 4. 000 RD drum): 10. 000 ft. Damage: (SDC) 6d6 SDC single shot, 4d6 x10 SDC (1D4 MD) per 10th burst, 8d6x10 SDC per 20th burst, 1D4 MD per 40th burst. (Ramjet) 1 MD single shot, 1D10 MD per 10th burst, 2D10 MD per 20th burst, 1D4x10 MD per 40th burst. (High Explosive) 2d6x10 SDC single shot, 1d6 MD per 10th burst, 2d6 MD per 20th burst, 4d6 MD per 40th burst. (PSX-2) 1d4MD per 1rd, 1d4x10MD per 10rd burst, 2d4x10MD per 20rd burst, 4d4x10MD per 40th burst. (Tracer) Every 11th shot is a tracer, giving the burst +1 to hit. However, the tracer current makes it very easy for enemies to return and pinpoint the gunner's location. Rate of Fire: Standard. Rated at 6. (Payload: 4. 000RD Cost Zone: 27. 000 units
e) PS-RFL2-33 'Blazer' Rapid Fire Infantry Laser --- Standard heavy laser laser weapon. Weight: 27 lbs. Range: Damage 4. 000 ft.: 3d6 MD single shot, 6D6 MD short burst, 1d6x10 MD medium burst (20 shots, 2 attacks), 2d6x10 MD long burst (40 shots, 2 attacks) 80 shots, no strike bonus. Rate of Fire: Standard. Payload: 25 rounds from standard E-clip in forward holder, 70 rounds from E-clip in regeneration canister. Regenerates 5 rounds per hour, can be refreshed 4 times before needing revision. Connection to power armor engine is virtually unlimited. Cost: 78. 78, 000 units.
Taalismn Prist Posted: 48470 Registered. place
(Spear Launcher) At the tip of these weapons, you can attach explosive warheads (2D6 SDC or 5D6 MD warheads), armored penetration chase points (1D6 MD), magnet grip or bug tracking, and hig h-strength editions You can attach a single line 100 feet line. Launch speed: (Sonic Blast) Echh (Spear Launcher) Volley 1, 2, 3, 4 (All) payload: (Sonic Blast) 10 shots E-clip, 2 0-shot E-clip, or effectively unlimited electrical armor Connection to the factory. (Spear launcher) 4 shots Special Function: *Neutral buoyancy-like other PS underwater weapons, USR-10 is floating in a well-balanced manner, so it does not sink like a rock and is released/ lost. It does not bounce back like a balloon. Cost: 90, 000 units
g) ATHW02 Anti-THERON HEAVY PROJECTOR-- PS vs. supernatural launcher that turns magic energy into self-consumption inferno. Weight: 21 pound MDC rifle: 70 range: 2. 000 feet, 20 feet. In focus mode, range is 3. 000 feet and spread 5 feet. Damage 5D6 HP/MDC damage (the effect changes depending on the type of plasma). In focus mode, 6D6 HP/MDC damage. Lighting speed: Standard, Echh payload: 20 shots of EE drums per EE canister can also be used, providing 300 shots. Bonus laser/ scanner aiming system hit rate +1: *Fli p-up, flat panel video, mini SnARLS SNARLS PPE Sensor system buil t-in. Thanks to PS's microchip engineering expertise, PS was able to make the system size compact enough to fit in the range unit. The sensor detection distance is 200 feet (up to 400 feet for 50 % identification errors), 6 0-degree arc, which can detect invisible existence. Other penalties are Japanese Snarrs systems (base) Costs: Currently available only for Gen's military units, but if they are fully charged in a black market, you will be able to collect more than 90, 000 credit. 。
H) PSPBW-10 "Fanblaster" Particle Beam Weapon --- A powerful PBC with an effect range. Ideal for area clearing. Weight: 19, 5 pound range: 3. 200 feet Damage: 8 feet width 1D6x10 MD launch speed: Echh payload: 20 shots from long E clip, 45 departure from E-canister 5000:
i) PSIC-03 Ion Cannon --- A multifunctional ion gun with advanced damage ability. Weight: 21 pounds range: (Aeon Bolt) 3. 000 feet (spray bolt) 1. 500 feet, 15 feet, an impact of 15 feet: (Aeon Bolt) 1D6x10 MD (spray bolt) 15 feet per width 4D6 MD Physics 20 (critical hit) Aeon Gun is a fire speed that deals three times as much as normal damage: 6 shots of normal E-clips, 10 long E-clips, 50 E-canisters. Cost: 32. 000 units
ι) IMD-06 "FLETCHER" FLECHETTE AUTO-RIFLE --- Variable spread Gauss shotgun. Weight: 19 pound range: (maximum range) 1. 000 feet (short range) 500 feet (range "point blank") 60 feet damage (maximum range) maximum opening, 15 feet width 1D6 MD, minimum opening The maximum range of 4D6 MD (medium range) is 4D6 MD (medium range) maximum opening, 12 feet width 5D6 MD, 6D6 MD (Short Range) 6D6 MD to 10 FT Wide Range, 1D4X10+6 (Point Blank Range (Point Blank Range) ) 1D6x10 MD to 8 FT Wide Range, 2D4x10 MD. PS with the minimum aperture is a special toxic coating to use silver and deteriorated uranium ammunition to enhance the effect and use it for organisms like Xiticix. Is also experimenting. Lighting speed: Typical payload: 20O Box magazine or 50O drum. A single drum can make up to 360 special outfits: *variable aparter laser / apacha --- Appearance spreads or narrows. +1 cost: 32. 000 units. Fletcher ammunition is 25 units per shot. < SPAN> i) PSIC-03 Ion Cannon --- A multifunctional ion gun with advanced damage capabilities. Weight: 21 pounds range: (Aeon Bolt) 3. 000 feet (spray bolt) 1. 500 feet, 15 feet, an impact of 15 feet: (Aeon Bolt) 1D6x10 MD (spray bolt) 15 feet per width 4D6 MD Physics 20 (critical hit) Aeon Gun is a fire speed that deals three times as much as normal damage: 6 shots of normal E-clips, 10 long E-clips, 50 E-canisters. Cost: 32. 000 units
ι) IMD-06 "FLETCHER" FLECHETTE AUTO-RIFLE --- Variable spread Gauss shotgun. Weight: 19 pound range: (maximum range) 1. 000 feet (short range) 500 feet (range "point blank") 60 feet damage (maximum range) maximum opening, 15 feet width 1D6 MD, minimum opening The maximum range of 4D6 MD (medium range) is 4D6 MD (medium range) maximum opening, 12 feet width 5D6 MD, 6D6 MD (Short Range) 6D6 MD to 10 FT Wide Range, 1D4X10+6 (Point Blank Range (Point Blank Range) ) 1D6x10 MD to 8 FT Wide Range, 2D4x10 MD. PS with the minimum aperture is a special toxic coating to use silver and deteriorated uranium ammunition to enhance the effect and use it for organisms like Xiticix. Is also experimenting. Lighting speed: Typical payload: 20O Box magazine or 50O drum. A single drum can make up to 360 special outfits: *variable aparter laser / apacha --- Appearance spreads or narrows. +1 cost: 32. 000 units. Fletcher ammunition is 25 units per shot. i) PSIC-03 Ion Cannon --- A multifunctional ion gun with advanced damage ability. Weight: 21 pounds range: (Aeon Bolt) 3. 000 feet (spray bolt) 1. 500 feet, 15 feet, an impact of 15 feet: (Aeon Bolt) 1D6x10 MD (spray bolt) 15 feet per width 4D6 MD Physics 20 (critical hit) Aeon Gun is a fire speed that deals three times as much as normal damage: 6 shots of normal E-clips, 10 long E-clips, 50 E-canisters. Cost: 32. 000 units
ι) IMD-06 "FLETCHER" FLECHETTE AUTO-RIFLE --- Variable spread Gauss shotgun. Weight: 19 pound range: (maximum range) 1. 000 feet (short range) 500 feet (range "point blank") 60 feet damage (maximum range) maximum opening, 15 feet width 1D6 MD, minimum opening The maximum range of 4D6 MD (medium range) is 4D6 MD (medium range) maximum opening, 12 feet width 5D6 MD, 6D6 MD (Short Range) 6D6 MD to 10 FT Wide Range, 1D4X10+6 (Point Blank Range (Point Blank Range) ) 1D6x10 MD to 8 FT Wide Range, 2D4x10 MD. PS with the minimum aperture is a special toxic coating to use silver and deteriorated uranium ammunition to enhance the effect and use it for organisms like Xiticix. Is also experimenting. Lighting speed: Typical payload: 20O Box magazine or 50O drum. A single drum can make up to 360 special outfits: *variable aparter laser / apacha --- Appearance spreads or narrows. +1 cost: 32. 000 units. Fletcher ammunition is 25 units per shot.
K) EMVR-08/9Paw 'MAGHAMMER' ELECTROMAGNETIC RIFLE/Launcher --- EMVR-08 is modified. Add a magazine ahead, automatically creates a grenade, locks and fires a muzzle. This weapon was heavier than the infantry model and debuted in Zeven. Weight: 24 pounds range: (EM bolt) 3. 000 feet (Voltex) 2. 000 feet (rifle grenade) Normally 1. 800 feet, but ballistic firing is also possible. Damage: 4D6 SD per shot, 1D4x10 SD or 3D6 MD (Vortex) Attention point as bolt, and in addition to 350 pounds or les s-down (losing 1APM and initiative), 65 With a percentage of probability (hit, Dodge, Parry, Roll-10, Initiative, there is no initiative, 1d4 MeleeS speed and APM are half). (Grenade Grenade) Fire type (35-60mm) With championships: Standard (Grenade Affered), Ochh Paftload: (Em Bolts/Vortice 9 60mm Grenade Bonus: Laser aim is hitting+1. -6: < SPAN> K) EMVR-08/9Pawmmer 'ELECTROMAGNETIC RIFLE-- EMVR-08 is added, and a magazine is added to the front. Locks and fires the muzzle. This weapon was heavier than the infantry model and debuted in Zeven. Weight: 24 pounds range: (EM bolt) 3. 000 feet (Voltex) 2. 000 feet (rifle grenade) Normally 1. 800 feet, but ballistic firing is also possible. Damage: 4D6 SD per shot, 1D4x10 SD or 3D6 MD (Vortex) Attention point as bolt, and in addition to 350 pounds or les s-down (losing 1APM and initiative), 65 With a percentage of probability (hit, Dodge, Parry, Roll-10, Initiative, there is no initiative, 1d4 MeleeS speed and APM are half). (Grenade Grenade) Fire type (35-60mm) With championships: Standard (Grenade Affered), Ochh Paftload: (Em Bolts/Vortice 9 60mm Grenade Bonus: Laser aim is hitting+1. -6 cost: EMVR-08/9paw 'Maghammer' Electromagnetic Rifter --- EMVR-08, add a magazine in front and lock the muzzle. And fire. This weapon was heavier than the infantry model and debuted in Zeven. Weight: 24 pounds range: (EM bolt) 3. 000 feet (Voltex) 2. 000 feet (rifle grenade) Normally 1. 800 feet, but ballistic firing is also possible. Damage: 4D6 SD per shot, 1D4x10 SD or 3D6 MD (Vortex) Attention point as bolt, and in addition to 350 pounds or les s-down (losing 1APM and initiative), 65 With a percentage of probability (hit, Dodge, Parry, Roll-10, Initiative, there is no initiative, 1d4 MeleeS speed and APM are half). (Grenade Grenade) Fire type (35-60mm) With championships: Standard (Grenade Affered), Ochh Paftload: (Em Bolts/Vortice 9 60mm Grenade Bonus: Laser aim is hitting+1. -6 cost: 29.
l) PS/P P-SFP-03 Hard (ER) TACK FORCE PROJECTOR --- This time it is the upgrade version of PS/P P-SFR-02 Hardtack Force Rifle, remodeled to use nuclear armor power armor. Debuted with Xebenn. Weight: 49 pound range: (Force bolt) 3. 000 feet, 1. 500 feet when the force shield is activated. (Force Shield) 400 feet near the weapon (Force Barrier) 400 feet. (Force Barrier) 200 feet, visible. Damage: (FORCE BOLT) 6D6 MD, 3D6 MD when FORCE SHIELD is activated. In addition, with a 80 % chance of knockdown (losing APM and initiative), 65 % of probability (hit, dodge, cancellation, roll-10, no initiative, speed and APM are 1D4 decrease in speed and APM). If the Force Shield is valid, the probability of knockdown success is 65 %. (Force shield) Rounded square (about 6 feet in diameter, 180 degrees hemispherical arc) appear in front of the aim and protects the shooter. The force shield can be moved with the operator. SFP-03 can also launch force bolts in this mode. MDC: 160 (Force Barrier) Hardtack can prove or contain the target with a almost hemisphere force field (about 18 feet in width) around the target. The Force barrier can be moved like a spotlight, and the cover can be moved.
Lighting speed: (Force Bolt) Standard (Force Shield) Occupies for 60 minutes. (Force Barrier) Work for 30 minutes per activation. There is only one Force barrier that can be created at once. (Force Cocoon) Can be used for 20 minutes per activation. There is only one Force Cocoon that can be created at once.
Payload real unlimited cost: 180, 000 credit
It is a post from Taalismn Prist. place
*Force Razor Modulator --- Change the Force Field into two-dimensional rectangles and cut at the molecular level at the time of launch. The most suitable for cutting things like limbs and tubes. This "Kamisori" is basically a four-foot width, which deals 1D6x10 MD (6D6 MD if the force shield is valid), but does a fatal damage to the uncensored 18-20 roll. In this mode, the range is also shorter. Cost: +14. 000 creditRe: Paladin Steel
*Extended Force Shot Modulator --- Bolt rapidly expands the distance, pushing those who are within the expansion range like the scattered shot mode, but the knockdown element does not decrease. Similar to EE: Force Blast, the effect range is 12 feet (8 feet if the force shield is valid), and it hits a person with a probability of 88 % (effect similar to a normal Force bolt). The damage is 4D6 MD for both emitter, 2D6 MD if the Force Shield is active. Similarly, this mode also has a range of the range by half. Cost: + 9.
*Barrier Expander --- The size of the Force Barrier can be about 2 times (32 feet in diameter), which provides higher defense (or block power), but is half range. Cost: +14. 000 credit
2) Shoulder missile launcher (2) --- Double the mini shoulder missile launcher so that various missile weapons can be used by making a module type. A) Micro Missile Launcher-15-20mm Micro Shell 25 shots per cartridge launcher, or 12 Macm of 30mm.Re: Paladin Steel
* Force Scatter Shot Modulator --- This barrel splits the Force Field into a smaller shot and fires like a shotgun. If the Force Shield is active, the 1 6-foot width is 8D6 MD and the 8-foot width is given 6D6 MD. In this mode, the knoc k-down probability is reduced by half. In this mode, the range is reduced to MISO. Cost: +14. 000 credit.
*Extended Force Shot Modulator --- Bolt rapidly expands the distance, pushing those who are within the expansion range like the scattered shot mode, but the knockdown element does not decrease. Similar to EE: Force Blast, the effect range is 12 feet (8 feet if the force shield is valid), and it hits a person with a probability of 88 % (effect similar to a normal Force bolt). The damage is 4D6 MD for both emitter, 2D6 MD if the Force Shield is active. Similarly, this mode also has a range of the range by half. Cost: + 9.*Barrier Expander --- The size of the Force Barrier can be about 2 times (32 feet in diameter), which provides higher defense (or block power), but is half range. Cost: +14. 000 credit
2) Shoulder missile launcher (2) --- Double the mini shoulder missile launcher so that various missile weapons can be used by making a module type. A) Micro Missile Launcher-15-20mm Micro Shell 25 shots per cartridge launcher, or 12 Macm of 30mm.
~(B) Mini Missile Launcher-4 shots per launcher*Force Razor Modulator --- Change the Force Field into two-dimensional rectangles, and cut at the molecular level at the time of firing. The most suitable for cutting things like limbs and tubes. This "Kamisori" is basically a four-foot width, which deals 1D6x10 MD (6D6 MD if the force shield is valid), but does a fatal damage to the uncensored 18-20 roll. In this mode, the range is also shorter. Cost: +14. 000 credit
TAALISMN Priest posting location
Re: Paladin Steel
*Barrier Expander --- The size of the Force Barrier can be about 2 times (32 feet in diameter), which provides higher defense (or block power), but is half range. Cost: +14. 000 credit
2) Shoulder missile launcher (2) --- Double the mini shoulder missile launcher so that various missile weapons can be used by making a module type. A) Micro Missile Launcher-15-20mm Micro Shell 25 shots per cartridge launcher, or 12 Macm of 30mm.
(b) Mini Missile Launcher-4 shots per launcher
c) 50mm Launcher Range: 800 feet Damage: (50mm RAP) 1d6x10 +40 MD in a 6 foot blast radius, plus 1d4x10 SDC to anyone in the armor (or 6d6 SDC to anyone within 10 feet of the other side of the wall). When used against complex "mesh" armor, it is designed to bend rather than break (most power armor is made to have some degree of "bracing" in its construction, but cheaper armors like Chipwell and early Northern Gunn designs lack this protection). More advanced modern armors, such as those used by the Confederacy, Triax, and other high tech nations (e. g. Kitani) on EBAs, power armor, robots, certain vehicles, and special purpose fortifications (such as high command bunkers), are designed to be unbreakable, with multiple composite layers of cloth and high damage netting. For these armors, the peeling/bleeding damage may be reduced to 1/4 or may not apply at all (GMs, use your discretion). However, normal blast damage still applies, as the outer layer of the armor blister/peels off.
Straitjacket Caster (aka "Bugger") This "safe" ammunition fires an expanding sticky resin and plastic fiber that instantly entangles the target in a straitjacket, immobilizing them. The hard polymer is non-allergenic and fire resistant. The "Bugger" has a short range, only reaching 150 feet before falling to the ground. It covers an area of 4 feet and is air permeable, so the walker can breathe even if covered from head to toe. Damage: 1d4SDC bruising damage on impact, limited by P. S. 30 (characters who are not robotic or supernatural PS 30 or higher are immobilized until released; characters with PS 30 or higher are immobilized until released). Note: Police carry a solvent that dissolves "Booger" within 1d4 miles (black market price for solvent is 500 units per tube for 3 uses).
(50mm Riot Round)Riot Round: This ammunition is an inflatable ball made of foam plastic that inflates to the size of a basketball. Riot rounds have a longer range than restraint rounds and are designed to deliver a spectacular kinetic slap to blooming passengers. Range: 300 feet Damage: 4d6 SDC + 80% chance to roll (1d4 for melee 60% chance to stun, -10 to initiative, hit/parry/dodge/roll and halve pts. If wearing MDC armor, reduce stun and penalty percentages by half)
Smoke Rd: Smokes a 20-foot area. Covers a 10-foot area with fireproof foam. High Explosive Rd: MD 6d6 in 10 ft. range.
Rate of Fire: Single, ECHH Magazine Capacity: 3 rounds Penalties: The shells are fairly slow (250 feet per second) and are intended for use against stationary, slow moving targets (such as vehicles). Against fast, maneuverable targets that actually dodge, such as armor or hovercraft, the 50mm shells have a-2 chance to hit. Only the batons and batons do not have this problem, as they are fast enough to pin targets down without penalty. Cost: 3. 000 units, RAP shells are 900 units per round.
(d) PS-RL-211 Fragmentation Rocket Launcher (copy/modification of imported Russian design). PS is also experimenting with incendiary shells using a magnesium mixture. Range: 4. 000 ft. Damage: 1d6 single shot, 1d6x10 MD per 10th burst/bolter at 3. 500 ft., makes 3d6 MD (1 MD per shot) in a 12 ft. wide. (Incndiary "Hot-Grape" version)---When glowing parts are burned, they take +2MD extra damage per day and 1MD damage at 1D4 miles. Rate of Fire: EGCHH Magazine: 30 rounds Cartridge Cost: 30.
It is a post from Taalismn Prist. place
(Slicer Net) As with the above, the subject receives 2D4 MDs from various hooks and razors in addition to consuming battle and escape. In addition to the normal penalty, the pain-2 due to pain is added. < Span> (M) PS-DL-110 Razor-Frizzer (copy of imported Russian design). The PS version uses a ceramic and light alloy disk, a coincidence or intentional design, or a hig h-instep whistle or noise sound that is very easy to hear when launching. Range: Damage 2. 000 feet: 1D6 single shot body, 1D6x10 MD Ulst/ rifle launch speed for each 10 RD: EGCHH payload: 2, 000 RD drum cost: 80. 000 creditRe: Paladin Steel
Optional *Forearm Weapon---Xebenn can be equipped with a cyborg forearm weapon, usually a melee weapon such as a vibroblade.
Taalismn wrote:2) Shoulder missile launcher (2) --- Double the mini shoulder missile launcher so that various missile weapons can be used by making a module type. A) Micro Missile Launcher-15-20mm Micro Shell 25 shots per cartridge launcher, or 12 Macm of 30mm.
(b) Mini Missile Launcher-4 shots per launcher
c) 50mm Launcher Range: 800 feet Damage: (50mm RAP) 1d6x10 +40 MD in a 6 foot blast radius, plus 1d4x10 SDC to anyone in the armor (or 6d6 SDC to anyone within 10 feet of the other side of the wall). When used against complex "mesh" armor, it is designed to bend rather than break (most power armor is made to have some degree of "bracing" in its construction, but cheaper armors like Chipwell and early Northern Gunn designs lack this protection). More advanced modern armors, such as those used by the Confederacy, Triax, and other high tech nations (e. g. Kitani) on EBAs, power armor, robots, certain vehicles, and special purpose fortifications (such as high command bunkers), are designed to be unbreakable, with multiple composite layers of cloth and high damage netting. For these armors, the peeling/bleeding damage may be reduced to 1/4 or may not apply at all (GMs, use your discretion). However, normal blast damage still applies, as the outer layer of the armor blister/peels off.
Straitjacket Caster (aka "Bugger") This "safe" ammunition fires an expanding sticky resin and plastic fiber that instantly entangles the target in a straitjacket, immobilizing them. The hard polymer is non-allergenic and fire resistant. The "Bugger" has a short range, only reaching 150 feet before falling to the ground. It covers an area of 4 feet and is air permeable, so the walker can breathe even if covered from head to toe. Damage: 1d4SDC bruising damage on impact, limited by P. S. 30 (characters who are not robotic or supernatural PS 30 or higher are immobilized until released; characters with PS 30 or higher are immobilized until released). Note: Police carry a solvent that dissolves "Booger" within 1d4 miles (black market price for solvent is 500 units per tube for 3 uses).
(50mm Riot Round)Riot Round: This ammunition is an inflatable ball made of foam plastic that inflates to the size of a basketball. Riot rounds have a longer range than restraint rounds and are designed to deliver a spectacular kinetic slap to blooming passengers. Range: 300 feet Damage: 4d6 SDC + 80% chance to roll (1d4 for melee 60% chance to stun, -10 to initiative, hit/parry/dodge/roll and halve pts. If wearing MDC armor, reduce stun and penalty percentages by half)
Smoke Rd: Smokes a 20-foot area. Covers a 10-foot area with fireproof foam. High Explosive Rd: MD 6d6 in 10 ft. range.
Rate of Fire: Single, ECHH Magazine Capacity: 3 rounds Penalties: The shells are fairly slow (250 feet per second) and are intended for use against stationary, slow moving targets (such as vehicles). Against fast, maneuverable targets that actually dodge, such as armor or hovercraft, the 50mm shells have a-2 chance to hit. Only the batons and batons do not have this problem, as they are fast enough to pin targets down without penalty. Cost: 3. 000 units, RAP shells are 900 units per round.
(d) PS-RL-211 Fragmentation Rocket Launcher (copy/modification of imported Russian design). PS is also experimenting with incendiary shells using a magnesium mixture. Range: 4. 000 ft. Damage: 1d6 single shot, 1d6x10 MD per 10th burst/bolter at 3. 500 ft., makes 3d6 MD (1 MD per shot) in a 12 ft. wide. (Incndiary "Hot-Grape" version)---When glowing parts are burned, they take +2MD extra damage per day and 1MD damage at 1D4 miles. Rate of Fire: EGCHH Magazine: 30 rounds Cartridge Cost: 30.
*Cameo Line System-Special optical fiber in the hull can change the PSA-22 color scheme between 10 types (programmed at the time of purchase), including basic camouflage shapes. Due to its powerful armor with a small and complicated surface, it is twice as expensive as a vehicle. Cost: 180. 000 units
TAALISMN Priest posting location
Re: Paladin Steel
*Thermoscamo Flide --- This is a use of additional panels and multi-channel "Gilly Tube" to distribute the overall heat signature of armor. By combining with conventional camouflage, the characteristic contours of the armor are distributed and the possibility of continuing to hide from the hig h-tech thermal sensor. Cost: 85 85, 000 units
*Cameo Line System-Special optical fiber in the hull can change the PSA-22 color scheme between 10 types (programmed at the time of purchase), including basic camouflage shapes. Due to its powerful armor with a small and complicated surface, it is twice as expensive as a vehicle. Cost: 180. 000 units
Change/ Modification Purchase Cost: 25 million credit Power System: PSPA-22 (TW) is equipped with a PPE generator ("driver") in addition to the standard nuclear power package ---- Battery capacity 400ppe, charging. Time is 14ppe/ time, 50ppe/ hour on the lay line, 100ppe/ time on Nexus.
Marking system:
*PPE Sensor --- This is an additional sensor package developed with the cooperation of the Japanese commercial contact of Paladin Steel, and is integrated into the helmet/ head. Range distance: 2. 000 feet.
-Cest Multi-Plaster-- Multiple spell card systems, including four spells operated by built-in PPE generator or operator PPE/ISP. Usually used to add defense spells and phantom spells.
-PSPA-22 (TW) armor is a PS MP1C armor, and there is no vulnerability for magic, such as the F-1B, but the PPE required for repair is twice. 1MDC = 2ppe/4ISP. Although the damaged limbs cannot be replaced, the armor surface can be repaired and the damaged actuator can be reinforced.
Weapon System: `1) Backpacking weapons --- provide the following: M) TK machine gun (heavy) range: 4. 000 feet (twice on the ray line) Damage: 2D4 MD single shot, 3D6 MD short (5) Departure) Burst, 5D6 MD long (10 shots) bursts, 2D6x10 MD full proximity (50 shots) bursts. Lighting speed: Echh payload: virtually unlimited. Power spells need to be repeated every six months. PPE "Backup" clip 200 shots: 120, 000 units
N) TK Machine Gun (Light) range: 4. 000 feet (twice on the ray line) Damage: 6D6 MD blast per weapon. Lighting speed: Echh Number of bullets: effectively unlimited. Armed spells require r e-loading and recharging every four weeks. Cost: 80.
o) Tw Flamethrower ---- A 'Light' Tw Flamethrower with the Spell-Booster/'Range-Pumper' element of the PS modified with a Projector-Nozzle. Range: 450 feet Damage: 3D6 MD incendiary damage (5D6 MD on leylines); 2D4x10 MD all-target strafe research (costs 5 APM) Fire rate: ECHH Payload: 10 PPE in 15 bursts Cost: 86. 86. 000 units
P) 'Crysus' TW Ice Rifle ---- This weapon in the Xebenns configuration is called 'Snowbusters' with the addition of TW ICEBALL LAUNDERS.
q) "Quadrmental" TW rifle
r) 'rager' heavy TW tournament TW
s) 'demolition' heavy TW rifle
Posted by Taalismn Priest Location
Re: Paladin Steel storefront
Disabled post by Taalismn "Wed Nov 28, 2018 9:31 pm.
(Because I wanted to try making a flying military chair)
Paladin Steel PS-HC11 Fenzer Hovercycle (aka "Laz-e-Rambo", "Battlechair", "Wrecker-Recliner")
If the one with the "killer lounge" chair had deliberately moved an open book away from her face and sat in it while the chair was killing us, I wouldn't have felt so bad about being surrounded by those giant nudists. I don't think she would have even woken up while we were supposed to be fighting. "
"If you're going for a full throttle finish, and you're not a full borg, class 4 or higher august, or natural class 5, I recommend heavy body armor or at least a thick body cover and a good full face helmet. Fighter pilot jokes aside, the Fencer is not for beginners."
"I'm General Phadec Aung Seda of the Allied Regulars. You tried to assassinate me as I rested on my doorstep. You disturbed my sleep. Now I'm awakened. And now you die."
"Everyone is armed in this country. Jumping an armed gun? Aren't you surprised? I was attacked by a couch set in an involuntary mining operation. Have you ever shot and killed adults? I don't think anyone ever retires in this country. They just go to the reserves or something."
"Take a European chair directly. Wear a raincoat, prepare a sandwich, get a gonzogle. It's a long journey."
"Paladin Steel challenges Northern Gun with a hove r-cycle market share. Northern Gun will not be threatened by this latest Yankee Trader offer, but Paladin Steel is more than a common sense. Definitely a design that can appeal to people with a deep and crazy adventure, and seems to be more satisfied with the lon g-term push of the avan t-garde. Whether it is completely flat to avoid building a mi d-level status unless you have time? "Pan & amp; gt? "Take a European chair directly. Wear a raincoat, prepare a sandwich, get a gonzogle. It will be a long journey."
"Paladin Steel is trying to challenge Northern Gun again with a hove r-cycle market share. Again, this bidding is technically challenging, but not the mainstream. Northern Gun will not be threatened by the latest Yankee Traders, but Paladin Steel is definitely a design that can definitely appeal to people with a deeper and crazy adventure. It seems that this policy is increasingly satisfying to lift the niche market, or whether it is a lon g-term and completely fla t-term position by promoting the avan t-garde. , If you don't have time, you don't know. Wear a raincoat, prepare a sandwich, and hold Gonzogle. It will be a long trip. "
"Paladin Steel is trying to compete with Northern Gun again for the market share of the hover cycle, but this bidding is technically challenging, but not the mainstream. Northern Gun will not be threatened by the latest Yankee Traders, but Paladin Steel is definitely a more likely and crazy adventure. It seems that this policy is increasingly satisfying to lift the niche market, whether it will push out the avan t-garde for a long time, or will it be completely flat. I don't know if time passes.
Fenzer is one of Paladin Steel's most unusual hover Vehicle, resulting in remodeling the remains of the D-Bee robot obtained by STIL Gaian, a resident of Shamaria sub-racial, in trade with other races. 。 The upper fuselage of the alien robot was missing, but the lower fuselage was composed of a hovering promotion system and was almost intact. The steel Gaisans already had an idea of a vehicle based on the hover system, but they were small races, and the Shamalians liked transporting animals (Cyborg), so they can produce their ideas. There was no prepared market for trading. Paladin Steel negotiated for ideas and saw it. Fenzer is like a lounge chair sitting on a sturdy sluster group sandwiched between two heavy firearms. The rider is lying down, exposed to wind and rain and enemy gunfire, but under the command of hig h-speed and agile hovercraft with great firepower. Fenzer is excellent in terms of speed and weapons, but due to the exposure of the seats, many people were dissatisfied (PS has many lessons learned from the research on the promotion system. He concluded that the unusual design was to be applied to the closed cockpit upgrade, and the price was to the engineers.
Type: PS-HC11 Fenzer class: Hover cycle, heavy crew: 1 person; + You can sit on the knee of the pilot. The chair is the size of 8 feet cyborgs and D-bees.
*Since the rear chair is partially covers the rider, it i s-6 to hit the pilot from behind even in a call shot. < SPAN> Fenzer "is one of the rare hover vehicles of Paladin Steel, and the remodeling of the D-Bee robot obtained by STIL Gaian, a resident of Shamaria sub-racial, in trade with other races. As a result, I was born. The upper fuselage of the alien robot was missing, but the lower fuselage was composed of a hovering promotion system and was almost intact. The steel Gaisans already had an idea of a vehicle based on the hover system, but they were small races, and the Shamalians liked transporting animals (Cyborg), so they can produce their ideas. There was no prepared market for trading. Paladin Steel negotiated for ideas and saw it. Fenzer is like a lounge chair sitting on a sturdy sluster group sandwiched between two heavy firearms. The rider is lying down, exposed to wind and rain and enemy gunfire, but under the command of hig h-speed and agile hovercraft with great firepower. Fenzer is excellent in terms of speed and weapons, but due to the exposure of the seats, many people were dissatisfied (PS has many lessons learned from the research on the promotion system. Still, we concluded that the unusual design was to be applied to the closed cockpit upgrade.
Type: PS-HC11 Fenzer class: Hover cycle, heavy crew: 1 person; + You can sit on the knee of the pilot. The chair is the size of a cyborg or D-bee with a height of 8 feet.
*Since the rear chair is partially covers the rider, it i s-6 to hit the pilot from behind even in a call shot. Fenzer is one of Paladin Steel's most unusual hover vehicle, resulting in remodeling the remains of the D-Bee robot obtained by STIL Gaian, a resident of Shamaria sub-racial, in trade with other races. 。 The upper fuselage of the alien robot was missing, but the lower fuselage was composed of a hovering promotion system and was almost intact. The steel Gaisans already had an idea of a vehicle based on the hover system, but they were small races, and the Shamalians liked transporting animals (Cyborg), so they can produce their ideas. There was no prepared market for trading. Paladin Steel negotiated for ideas and saw it. Fenzer is like a lounge chair sitting on a sturdy sluster group sandwiched between two heavy firearms. The rider is lying down, exposed to wind and rain and enemy gunfire, but under the command of hig h-speed and agile hovercraft with great firepower. Fenzer is excellent in terms of speed and weapons, but due to the exposure of the seats, many people were dissatisfied (PS has many lessons learned from the research on the promotion system. He concluded that the unusual design was to be applied to the closed cockpit upgrade, and the price was to the engineers.
Type: PS-HC11 Fenzer class: Hover cycle, heavy crew: 1 person; + You can sit on the knee of the pilot. The chair is the size of 8 feet cyborgs and D-bees.
*Since the rear chair is partially covers the rider, it i s-6 to hit the pilot from behind even in a call shot.
Height: 3 ft., 6 ft. with chair back fully raised Width: 5 ft. Length: 6 ft., 9 ft. with chair back lowered and resting on legs Elevated Weight: 1. 5 tons Cargo: There is a glove compartment under the chair that can hold a book, knitting, a few snacks, a cold drink, some personal items, and a gun or two. If not equipped with an armory, a saddle compartment can be equipped on the side command point. Powerplant: Can fly over water at 5, 000 feet and 80 mph. Purchase Cost: 2, 100, 000 Bonus Credits: +3 To avoid point systems: * Retreat * Raisin the lead * Cup holders Weapon Systems: 1) Hardpoint Weapons (2) --- Heavy weapons can be mounted on the panniers on either side of the chair. A) ... 40rd blast. (ramjet) 1d4MD single shot, 5d6MD per 40rd burst. (High Explosive) 2d6x10 SDC single shot, 1d6 Md per 10th burst, 2d6 Md per 20th burst, 4d6 Md per 40th burst. (PSX-2) 1d6MD per 1RD, 1d6x10MD per 10th burst, 2d6x10MD per 20th burst, 4d6x10MD per 40th burst. (Tracer) Every 11th round becomes a tracer, giving the explosion +1 to hit. However, the tracer current makes it very easy for enemies to return and pinpoint the gunner's location. Rate of Fire: Standard. RATING 6. (ή 1.
b) PS-M136 Minigun Weight: 35 lbs + ammunition (160 lbs for a 4. 000 RD drum): 10. 000 ft Damage: (SDC) 6D6 SDC single shot, 4D6 X10 SDC (1D4 MD) per 10 RD bursts, 8D6X10 SDC per 20 bursts, 1D4 MD per 40 bursts. (Ramjet) 1MD single shot, 1D10 MD per 10 bursts, 2D10 MD per 20 bursts, 1D4X10 MD per 40 bursts. (High explosive) 2d6x10 SDC single shot, 1d6 MD per 10 bursts, 2d6 MD per 20 bursts, 4d6 MD per 40 bursts. (PSX-2) 1d4MD per 1rd, 1d4x10MD per 10rd burst, 2d4x10MD per 20rd burst, 4d4x10MD per 40rd burst. (Tracer) Every 11th shot becomes a tracer, giving the explosion +1 to hit. However, the tracer current makes it very easy for enemies to return and pinpoint the gunner's location. Rate of Fire: Standard. Rating 6. (Payload: 4. 000RD Cost Zone: 27. 000 units
(C) 20 mm Light automatic rifle R range: (20 mm) 3. 500 feet) Damage (20mm) 1D4 MD per 4D6 MD 1 D4X10+4 MD 10th Burst per 4D6 MD 1st burst 1D4x10+4 MD radius up to 2 bursts (20mm PS-. 1) 4D4 MD single shot 1D6x10 MD する 2 風 風 に 風 に に に に に に に に に に に に に に に に に に に に に に に に に に に に に (HP1D6X10 due to vampire explosion) 4D6 1D4x10+4 MD The air burst per 10th explosion is not possible with wooden bullets
(20mm PSX-2) 4D6 MD single shot 2D6x10 MD The air burst per fifth explosion sets the 4D6 MD blast radius up to 6 FT.
Launch speed
Payload: 200 shots, costs: 20. 000 units 100 "Smart" 20mm bullets with 100 units for "Smart" 20mm PSX-1 with 3000 units (down to 20A units after 110 PA). "Smart" 20mm PSX-2 is 3200 units.
d) PS-MMLR-14 MINI Missile Launcher --- One of the small victory in Paladin Steel's reverse engineering was the destruction of the coalition CCT-M20 missile rifle. This has the advantage of having a light laser for additional firepower. Range Distance 000 feet damage: (Mini problem) Varies depending on the type of missile (laser) 2D6 MD launch speed per burst: (mini problem) 1, 2, 4 volley (laser) Echhh pay (mini launcher) 20 shots per launcher (10 shots per shooting pipe) (laser) If you connect to an external generator, you use an electronic clip as a backup of 30 shots/ per standard E per standard E-clip. 。 Cost: 36 per la launch.
Marion can quickly travel to and from the incident site before the Predator can penetrate. The only real drawback of Marion in the maritime patrol role is its weakness as an ASW platform related to being a GEV/ACV. Marion is optimized for fast travel over the waves and cannot rely on sonar to detect underwater targets. To gain acoustic orientation for torpedo or ASROC attacks, Marion must periodically shut down its engines and submerge to "listen". Few crews are willing to forgo the safety of travel for the vulnerability of deception, even for a short time, so there is no viable option for Marion other than to rely on sensors from other ships/facilities or otherwise pre-develop its own sensor web/assembly. Type: PS-MGEV-18B Marion Category: Medium Maritime Patrol Hovercraft Imported: 105 PA Crew: 3 (driver, gunner, commander) Can carry 1-3 passengers. If no missile launchers are installed, space can be used to carry 1-8 more. MDC/Armor by Part: Main 350 Front Windshields (2) 35 each Armored Shutters (2) 90 each Engines Propulsion 150 Weapons Turret 100 Height: 10 ft. Width: 12 ft. Length: 26 ft. Weight: 25 tons Cargo Space: Can carry some personal items, tool kit, and survival kit in the cabin (about 400 pounds of additional equipment). Can carry up to 6 tons of cargo if no weapons are installed in the weapons compartment. Power Plant: Liquid fuel (range 500 miles), Electric (range 500 miles), or Nuclear with 15 year energy life Speed: (On land) Timber glides at about 90MPH 2-3 feet above the water surface, (on water) glides at 190MPH 2-3 feet above the water surface. In heavy water conditions, Marion can dig and float like a motorized catamaran, still reaching a speed of 40MPH. Purchase Cost: 400. 000 credits for liquid fuel/electric model, 1. 2 million credits for nuclear model. Note Systems: Basic robotic functions plus *Short range sonar------10 miles (only active when ship is afloat, no skimming).
(Lase r-mcmlr-16) 2.
Damage: (Micro Problem) Different type of micro gun: Pattern-1a --- 1D4 MD blast radius 2 feet pattern-1b --- 1D6 MD with blast radius 5 feet pattern-1c --- 4D6 MD Explosive radius 4 feet or 1D4 MD or debris mode in the debris mode 10 feet pattern-1D ----- 6D6 MD or 5 feet or 2D6 MDC in 2D6 MDC in the debris mode 18 foot pattern-1E ----------- 1D4x10 MD with blast radius 3 feet
(Laser-mcmlr-16) 2D6 MD per bolt, 6D6 MD per triple burst.
Micromissile Bonuses: Pattern-1A (none) Spin Stabilization Pattern-1B (none) Gyro Compass Chip Pattern-1C (W. P. Heavy bonus plus +1 to hit. Pattern-1C can also be set to "Beam Rider" after "painting" a target with a laser projector, adding +2 to hit, but this requires the gunner to spend an additional attack per melee to keep the laser projector on the target.) -Compass Chip, Laser Sensor Microchip, Radar Activation Chip Pattern-1D (W. P. Heavy bonus plus +2 to hit. Like Pattern-1C, Pattern-1D can be "Beam Ride". This also requires the gunner to spend APM to maintain target lock, bu t-1D is easier to maintain target even when the lock is broken.) Gyro Compass Chip, Laser Sensor Microchip, Radar Activation Chip, Image Detection Chip. Pattern-1E (+4 to hit, but heavy bonus W. P., same "Beam Rider" ability as Pattern-1D) Gyro Compass Chip, Laser Sensor Microchip, Radar Initiation Chip, Image Detection Chip, Infrared Detection Chip.
Fire Rate: (Small Arms) 1-12 rounds (Laser-McMLR-16) ECHH Payload: (Small Arms) 24 rounds (2 rows of 12) (Laser-McMLR-16) Standard E-Clip 30 rounds, Large E-Clip 50 rounds. Connections with Armchair Drive Units are virtually unlimited. Features *Laser Spot/Illuminator (Range: 5. 000 ft, +1 on laser hit) Cost: (McMLR-16) 21. 000 units
Pattern-1A 25 units/McM Pattern-1B 32 units/McM Pattern-1C 60 units/McM Pattern-1D 95 units/McM Pattern-1E 220 units/McM Pattern
f) M-50B harvesting machine Weight tool: 4. 000 feet damage: (20mm) 1D4 MD single shot 5 per 4D6 MD 10 RD Burst 1D4x10+4 MD d d ア まで まで 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 風 Single shot) (Single shot) PSX 20mm) 4D4x10 MD 10 RD Burst 4D4x10 MD air burst up to 5 feet 4D4 MD (Wood6) 6D6 SDC Single Shot (1D4X10 pires ) 5 RD Burst (2D4x10 HP to vampires) 10 6D6 MD (3D6x10 HP to vampires) launch speed for each RD BURST: Standard number of ammunition: 50 shots Magazine x 2 (100rds) Special Function:*Laser aiming+ 1: *Laser aim-+1 when attacking. Cost: 28. 000 credit 20mm 'Smart' RDS 100 boxes cost 800 units. 20mm 'Smart' PS RDS 100 pieces 1 box 3000 credit
G) 12, 7mm PS-MRG03 Snub-Nose Short Gutling (Hand-1): This high output 4-barrelgatring rail cannon has a tremendous damage potential and a reasonable range in a small package. MRG-03 is often used as a "street sweeper" in urban areas because it performs short-range shooting in exchange for range. MDC: 30 Pounds: 50 Pounds: Damage 2. 000 Feet: 1D6 MD single round, 1D6x10 MD for each 10 round burst, 2D6x10 +60 launch 40 rounds for each full burst : 500 round purchase cost: 12.
(H) PS-RL-210 Fragmaintage Missile Launcher (a copy of the imported Russian design). PS also conducts an experiment of incendiary bombs using magnesium mixture. Range: Damage 4, 000 feet: 1d 6 launches, 3. 500 feet for 10 RD burst/ volley, 1D6x10 MD, RDS is a "grape shot", 3D6 MD (1 md in one shot) over an area of 12 feet. ) (ENABLE "HOT-GRAPE" version) --- When the flare section burns out, it will add +2 MD to +2 MD for each RD and 1 MD to 1D4 Melees. Lighting speed: EGCHH Number of bullets: 1, 000 RD drum cost: 100, 000 units
i) PSIC-03 "SCHEFFER" Ion Cannon ---- This is a heavy cannon/ heavy rifle based on the M-80 "Stormbringer", but superconductors and series-Serie s-2098 "Aeon Technology By incorporating, it has been improved to a heavy weight that is more effective and powerful than infantry. The PSIC-03 is an ion gun equivalent to a general-purpose machine gun (GPMG) due to the range and versatility of both direct and spray effect mode. Weight: (ionized) 3. 000 feet (spray bolt) 1. 500 FEET and AFFECTS A 15 FT Wide AREA: (ION BOLT) 1D6X10 MD Per Single Bolt (Spray Bolt) 4D6 MD IN 15 FT Wide AREA t aeon gun is three times damage instead of normal: Standard Payload: 6 Shot Standard E-Clip, 50 Shot E-CANISTER. Knit
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TAALISMN Priest posting location
Re: Paladin Steel
Optional "Hot Shot" ---This system enhances the normal air-aspirated plasma reheat system by injecting deuterium gas into the plasma stream for a cleaner, hotter, more intense "burn". The deuterium is stored in a pressurized cylinder attached to the feed of the serap, like a CO2 air rifle cartridge. This increases the plasma's damage by 50%, but the weapon has little recoil as the more powerful plasma acts as a poor plasma disk (-1 to hit). The HotShot modification of the Comet costs 10, 000 units, and a recharged cylinder of refined d-gas costs 700 units (or 500 units if you can return the empty gas cylinder upon purchase), and provides 30 rounds.
L) "Lyston" PSPPR-5 Light Plasma, Cannon range range: 3. 300 feet damage: 5D6 MD per shot, 4-shot burst 2D4x10 MD launch speed: Typical payload: 6 shots, 6 shots E-clip long 18 shots, 48 shots with E-canister special functions: *Best aiming range *Bipod installation cost: 33.
M) PS-RFL2-33 'BLAZER' RAPID-Fire Infantry Laser Rapid-Fire: 4. 000 FT DAMAGE: 3D6 MD SHORT BURST, 1D6X10 MD MEDIUM BURST (20 SHOT 2 Attacks), 2D6x10 MD, 2 ATTACKS), 4D6x10 MD Full Magazine Burst (80 Shot, No Bonus for Hitting. Change the target from 3D6 MD to 4D4 MD) launch speed: Standard payload: 25 shots from the standard E-clip of the front mount, from the regeneration canister E clip. 70 shots. You can play 5 shots per hour and sel f-regeneration four times until repair is required. With the E-clip adapter, Braser can use the conventional E-clip and CS canister when pinching. Cost: 78. 78. 000 pieces < SPAN> L) "Lyston" PSPPPPR-5 Light Plasma, Cannon range range: 3. 300 feet Damage: 5D6 MD per shot, 4 bursts 2D4x10 MD launch speed: Typical Payload: 6 standard E-clips, E-clip long 18 shots, 48 special functions with E-canister: *Best aiming range *Bipod installation cost: 33.
M) PS-RFL2-33 'BLAZER' RAPID-Fire Infantry Laser Rapid-Fire: 4. 000 FT DAMAGE: 3D6 MD SHORT BURST, 1D6X10 MD MEDIUM BURST (20 SHOT 2 Attacks), 2D6x10 MD, 2 ATTACKS), 4D6x10 MD Full Magazine Burst (80 Shot, No Bonus for Hitting. Change the target from 3D6 MD to 4D4 MD) launch speed: Standard payload: 25 shots from the standard E-clip of the front mount, from the regeneration canister E clip. 70 shots. You can play 5 shots per hour and sel f-regeneration four times until repair is required. With the E-clip adapter, Braser can use the conventional E-clip and CS canister when pinching. Cost: 78. 78. 000 pieces L) "Lyston" PSPPR-5 Light Plasma, Cannon range range: 3. 300 feet damage: 5D6 MD per shot, 4-shots 2D4X10 MD launch speed: Typical payload: Standard E-clip 6 shots, E-clip long 18 shots, 48 special functions with E-canister: *Best aiming range *Bipod installation cost: 33.
M) PS-RFL2-33 'BLAZER' RAPID-Fire Infantry Laser Rapid-Fire: 4. 000 FT DAMAGE: 3D6 MD SHORT BURST, 1D6X10 MD MEDIUM BURST (20 SHOT 2 Attacks), 2D6x10 MD, 2 ATTACKS), 4D6x10 MD Full Magazine Burst (80 Shot, No Bonus for Hitting. Change the target from 3D6 MD to 4D4 MD) launch speed: Standard payload: 25 shots from the standard E-clip of the front mount, from the regeneration canister E clip. 70 shots. You can play 5 shots per hour and sel f-regeneration four times until repair is required. With the E-clip adapter, Braser can use the conventional E-clip and CS canister when pinching. Cost: 78. 78. 000 pieces
N) Nural Dither Blaster-Northern Gun (Industrial Spy is alive), but has been improved to a longer and long range. The forced elimination method has the nickname of "Nerve Blaster" and "Brain Blaster". Mild persuasion, no use for children, the elderly, or other innocent bystanders. Weight: 30 pound range: 1. 400 feet damage: (Setting 1) 2D6 SDC and victims must roll against no n-lethal poison (16 or more). If you succeed in Paris, the target will b e-3, the hit, Parry and Dodge will b e-3 during the 1D4 close battle round. If save fails, all actions ar e-7, the initiative is lost, the APM is reduced to 1, the skill performance i s-60 %, the speed i s-90 %, and the 2D4 body combat. During the round, you receive a convulsions giving 1d6 SDC per round. (Set 2) SDC (or 1md) of 2D6x10 must be performed, and victims must make a roll against no n-lethal poison (16 or more). If you succeed in save, the org Human (special) will hit, dodge, and avoi d-5 during the 1D4 proximity battle round, loses initiatives, and will be APM 1. If you succeed in save, the non-a-fairy human (OID) hit, dodged, avoide d-10, lost initiative, reduced APM by one, reduced skill performanc e-80%and speeding at 95%.
O) PS/PP-SFR-02 Rifle Rifle Rifle Force Force Force Force Force Force, range range range: 900 feet, 400 feet when the Force shield is effective. (Force Shield) The most recent (Force Barrier) 200 feet of weapons (Force Barrier). (Force Cocoon) 100 feet, outlook.
Damage: (Bolt Power) 4D6 MD, 2D6 MD when the force shield is activated. Furthermore, with a 80%probability, knockdown (losing one APM and initiative), 65%of stun (dodge, parry, rol l-10, initiative is invalid, and speed and APM are halved during 1D4. ) If the Force Shield is valid, the probability of succeeding in reducing knockdown to 65%. (Force Shield) Rounded square (about 6 feet in diameter, 180 degrees hemispherical arc) is formed, displayed in front of the target, protecting the shooter. Force shields can be operated by users/ operators. SFR-02 can also launch power bolts in this mode. MDC: 80 (Force Barrier) Hardtack can project almost hemispherical Force fields (about 12 feet in width) around the target and protect and contain it. The Force Barrier can move like a projector and move the cover. SFR-02 cannot fire force bolts in this mode. (Force Cocoon) Mode to generate spherical Force fields (about 10 feet in diameter) around the target. Unlike the Force barrier, the Force Cocoon cannot be moved, and even if the projection generator is moved, it is fixed to the spot. Convenient to contain explosives and protect civilian (or contain him). SFR-02 cannot be as follows.
Launch speed: (Bolt) Standard (Power Shield) Operates 60 minutes with one operation. Note that the E-clip needs to be in the headlamps to maintain the field (so, in addition to the load on maintaining the Force Field, shoot the clip with a half force screw. Is possible completely). (Force barrier) 30 minutes per operation. The same rules as the E clip apply. There is only one Force barrier that can be created at once. (Force Cocoon) Operated for 20 minutes per operation. The same rules as the E clip apply. There is only one Force Cocoon that can be created at once.
Payload: (Force Screw) E-clip standard 10 shots, long E-clip 30 shots (Force shield) 60 minutes E-clip consumption (Force barrier) 30 minutes of operation E-clip 1 shot consumption ( Force Cocoon) E-clip 1 shot consumption for 20 minutes of operation
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Cost: 65. 000 unitsRe: Paladin Steel
*Force Razor Modulator---Modulates the force field into a two-dimensional rectangle that can cut at a molecular level when fired. Great for severing limbs, tubes, and the like. This "razor" is basically 4 feet wide and does 6d6 MD (3d6 MD if force shields are active), but is lethal on unmodified rolls of 18-20. The range is also halved in this mode. Cost: +7, 000 credits
* Force Scattershot Modulator---This barrel splits the force field into small shots that are fired like a shotgun. If force shields are active, they deal 5D6 MD damage in an 8-foot radius, and 4D6 MD damage in a 6-foot radius. Knockdown chance is reduced by half in this mode. Range is also reduced to MISO in this mode. Cost: +7, 000 units. * Extended Force Shot Modulator---Rapidly expands the range of the bolt, pushing and damaging anyone in the expanded radius as in Scattershot mode, but the knockdown chance is not reduced. EE: Similar to Force Blast, with an area of effect of 12 feet (8 feet if force shields are active) and an 88% chance of hitting a person (similar to a regular force bolt). Damage is 4D6 MD for both emitters, or 2D6 MD if force shields are active. Likewise, range is halved in this mode. Cost: +9.TAALISMN Priest posting location
Re: Paladin Steel
Q) Flamer range: (direct flow mode) 230 feet Damage: (direct flow mode) (gasoline/alcohol) 1d4x10 SDC (NAPALM) 1D6X10 SDC, plus 5d6 SDC per battle for 1D4 minutes (MD FUCLID) 1D4 MD BLAST, 1D4 MD per battle for 2d4 minutes (Incendi-GEL) 2D6 MD, 2D6 MD per battle for 1D6 minutes (WI Napalm-P) 3D6 MD per blast, 1D4x10+10 MD per concentrated blast (counts as 2 attacks). 2d6 MD per battle for 1d4 minutes. Note: Flamers can also be used to cover an area with liquid. 1D4 MD when used with Supernapalm, 1D6 MD when used with Incendiary, 2D6 MD when used with Napalm-P. Rate of Fire: (DC mode) Typical Load: (DC mode (Gasoline/Alcohol)) 10 BLASTS (Napalm) 30 BLASTS (MD Liquid) 50 BLASTS (Incendi-Gel) 60 BLISS (WI Napalm-P) 100 BLASTS per tank (much more concentrated than regular gasoline/alcohol).
R) PS-DL-110 Razor-Fraiser (copy of an imported Russian design). The PS version uses ceramic and light alloy discs, which either by accident or by design emit a very audible high-pitched dog whistle or noise when fired. Range: Damage 2. 000 feet: 1d6 single projectile, 1d6x10md per 10rd urst/rifle Rate of fire: EGCHH Payload: 2, 000rd Drum Cost: 80. 000 credits
S) Pepper Gun ---- Multipurpose chemical sprayer Range: 150 feet Damage: Depends on chemical used Rate of fire: Standard Payload: Liquid needed for 32 explosions Cost: 700 credits
T) TW TK Heavy Machine Gun Lance: 4. 000 feet (doubled on leylines) Damage: 2d4 MD single shot, 3d6 Md short burst (5 shots), 5d6 Md burst (10 shots), 2d4x10 MD full melee (50 shots) Rate of fire: Payload EGCHH: 240 battery shots, virtually unlimited if connected to a PPE generator, or 1 1 PPE per shot. Cost: 160. 000 units
u) Cannon range: 300 feet. Some examples: (Water) None if carrying water, but human sized creatures can be hit by the current, but roll against the 'Cannon hit roller' or block with their feet. Vampires take 2d6x10 hit points per hit.
(Group) PS sticky loop ... This material is used to fix the walls of architecture, tunnel and damaged structures. It is also used for cocoons when moving valuables and delicate objects. This fas t-sticling plastic covers about 5 cubic feet in a half gallon, and to fully cover the target of human size, the attacker must give out 12 or more in the hitting roll. For those who are captured by the throttle to escape, the psychic or robot P. S. must be 30 or more. If not, the target will not be able to move until it is released by an external organization. The Group's MDC is 2D4 per time, and unless it is processed with a special chemical binder and hardened for 1D4 hours, it is disassembled in 1D4 days, stabilized at that point, and MDC becomes 2D6+1. Group costs are 70 units per half gallon (one time). The radioactive material is confined at the same time with a thick crust, and sealed in the shell of the crust to remove the future. It is ideal for containing a small reactor (electric shield or vehicle) and a leak of water, and a larger leak of a larger reactor requires more drastic measures. "Boroslime" is the same as a standard group, and it is 120 units per half gallon (one time).
(Keratech's Riot Form) or KTX-17 Riot Form with Keratech patented on the cannon. To release this substance, you need a robot or a psychic with a PS40 or higher. Creatures with more power can be released with 1D4 melee attacks. The bubbles are solidified within 2 seconds, requiring 30 MDC per cubic meter (usually it usually takes at least 2 meters for humanoids to be completely wrapped). If you use a special enzyme spray, you can dissolve the bubbles with a 1D4 proximity attack. This material is about 800 units per pound, enough to fill the area of 4 meters (about 12 square feet) of 1 or 8 meters (6 feet). < SPAN> (Group) The sticky loop of PS ... This material is used to fix the walls of architecture, tunnel and damaged structures. It is also used for cocoons when moving valuables and delicate objects. This fas t-sticling plastic covers about 5 cubic feet in a half gallon, and to fully cover the target of human size, the attacker must give out 12 or more in the hitting roll. For those who are captured by the throttle to escape, the psychic or robot P. S. must be 30 or more. If not, the target will not be able to move until it is released by an external organization. The Group's MDC is 2D4 per time, and unless it is processed with a special chemical binder and hardened for 1D4 hours, it is disassembled in 1D4 days, stabilized at that point, and MDC becomes 2D6+1. Group costs are 70 units per half gallon (one time). The radioactive material is confined at the same time with a thick crust, and sealed in the shell of the crust to remove the future. It is ideal for containing a small reactor (electric shield or vehicle) and a leak of water, and a larger leak of a larger reactor requires more drastic measures. "Boroslime" is the same as a standard group, and it is 120 units per half gallon (one time).
(Keratech's Riot Form) or KTX-17 Riot Form with Keratech patented on the cannon. To release this substance, you need a robot or a psychic with a PS40 or higher. Creatures with more power can be released with 1D4 melee attacks. The bubbles are solidified within 2 seconds, requiring 30 MDC per cubic meter (usually it usually takes at least 2 meters for humanoids to be completely wrapped). If you use a special enzyme spray, you can dissolve the bubbles with a 1D4 proximity attack. This material is about 800 units per pound, enough to fill the area of 4 meters (about 12 square feet) of 1 or 8 meters (6 feet). (Group) PS sticky loop ... This material is used to fix the walls of architecture, tunnel and damaged structures. It is also used for cocoons when moving valuables and delicate objects. This fas t-sticling plastic covers about 5 cubic feet in a half gallon, and to fully cover the target of human size, the attacker must give out 12 or more in the hitting roll. For those who are captured by the throttle to escape, the psychic or robot P. S. must be 30 or more. If not, the target will not be able to move until it is released by an external organization. The Group's MDC is 2D4 per time, and unless it is processed with a special chemical binder and hardened for 1D4 hours, it is disassembled in 1D4 days, stabilized at that point, and MDC becomes 2D6+1. Group costs are 70 units per half gallon (one time). The radioactive material is confined at the same time with a thick crust, and sealed in the shell of the crust to remove the future. It is ideal for containing a small reactor (electric shield or vehicle) and a leak of water, and a larger leak of a larger reactor requires more drastic measures. "Boroslime" is the same as a standard group, and it is 120 units per half gallon (one time).
(Keratech's Riot Form) or KTX-17 Riot Form with Keratech patented on the cannon. To release this substance, you need a robot or a psychic with a PS40 or higher. Creatures with more power can be released with 1D4 melee attacks. The bubbles are solidified within 2 seconds, requiring 30 MDC per cubic meter (usually it usually takes at least 2 meters for humanoids to be completely wrapped). If you use a special enzyme spray, you can dissolve the bubbles with a 1D4 proximity attack. This material is about 800 units per pound, enough to fill the area of 4 meters (about 12 square feet) of 1 or 8 meters (6 feet).
(Slip Spray)-Instead of capturing, this makes it impossible to purchase many people and many vehicles. By applying once (a tablespoon), you can cover almost 4 square feet. Slip spray is almost waterproof --- To wash away 1 ounce slip spray, a large amount of water and about 6 to 10 gallons are required. Slip spray is broken down in 1 to 4 hours by touching the air. Result: Those who try to move along the slip spray must roll with the natural ability o f-8. If the traces of the slip spray are large enough, vehicles, armor, and light robots that move in contact with the ground will b e-15 % of pilot rolls. If you fail, the vehicle will be unable to control and will have the characteristics of a huge hockey pack. It depends on the hardness of the road surface (it must be a hard road surface, not a permeable road such as soil and gravel), but some heavy vehicles and robots are not affected. Hovercraft is not affected. Cost: 40 units per ounce (1. 024 feet of 1 gallon because it covers 8 square feet! Is it an instant skating link?)
Lighting speed: Echh payload: 50 Gallon chamber tank costs: 10. < SPAN> (Slip spray)-Instead of capturing, you will not be able to purchase many people and many vehicles. By applying once (a tablespoon), you can cover almost 4 square feet. Slip spray is almost waterproof --- To wash away 1 ounce slip spray, a large amount of water and about 6 to 10 gallons are required. Slip spray is broken down in 1 to 4 hours by touching the air. Result: Those who try to move along the slip spray must roll with the natural ability o f-8. If the traces of the slip spray are large enough, vehicles, armor, and light robots that move in contact with the ground will b e-15 % of pilot rolls. If you fail, the vehicle will be unable to control and will have the characteristics of a huge hockey pack. It depends on the hardness of the road surface (it must be a hard road surface, not a permeable road such as soil and gravel), but some heavy vehicles and robots are not affected. Hovercraft is not affected. Cost: 40 units per ounce (1. 024 feet of 1 gallon because it covers 8 square feet! Is it an instant skating link?)
Lighting speed: Echh payload: 50 Gallon chamber tank cost: 10. By applying once (a tablespoon), you can cover almost 4 square feet. Slip spray is almost waterproof --- To wash away 1 ounce slip spray, a large amount of water and about 6 to 10 gallons are required. Slip spray is broken down in 1 to 4 hours by touching the air. Result: Those who try to move along the slip spray must roll with the natural ability o f-8. If the traces of the slip spray are large enough, vehicles, armor, and light robots that move in contact with the ground will b e-15 % of pilot rolls. If you fail, the vehicle will be unable to control and will have the characteristics of a huge hockey pack. It depends on the hardness of the road surface (it must be a hard road surface, not a permeable road such as soil and gravel), but some heavy vehicles and robots are not affected. Hovercraft is not affected. Cost: 40 units per ounce (1. 024 feet of 1 gallon because it covers 8 square feet! Is it an instant skating link?)
Launch speed: Echh payload: 50 Gallon chamber tank costs: 10.
v) PS-USC-02 SCREECHER SONIC CANNON ---- If you wear two, some users consider it to be the ultimate stereo system. You can also amplify your voice using Sonic Cannon and remodel it so that it can be announced at a loud volume. Range: (Sonic Blast) 1. 800 feet underwater, 600 feet damage in the air: Wide beam: 4D6MD 30 feet intensive beam: 1D4 × 10MD Sonic Weapon per shot is MDC Burding and Patered Personate bright "soft" armor such as armor and give half the damage. Unprotected persons must save 1D4 melee attacks against no n-lethal poison (16 or more) or stunning. Those who wear a sealed power armor will save more than 8 for large blasts, but will perform standard save for intensive blasts. Sonar Blast ---- This is a "spit out" of Sonar's dissonance, and the "White noise" lump crushes the sonar system in the area, causing damage to 1D4 meals. The sonar and the acoustic homing system lose the target rock, and the creatures that use the sonar are fainted between 1D4 meals and are "blind." Blast Virbration --- This requires all attacks on the start and maintenance of the battle, concentrates low-output blasts on the sealed ship (ideal for submarines), and gradually low vibration. Give.
Options *Morecular Attachment Seat Bracket --- Another name, "Bone Magnet". Release the pilot from the sheet during the intense maneuvering. < SPAN> V) PS-USC-02 SCREECHER SONIC CANNON ---- If you wear two, some users think that it is the "ultimate stereo system for chairs". You can also amplify your voice using Sonic Cannon and remodel it so that it can be announced at a loud volume. Range: (Sonic Blast) 1. 800 feet underwater, 600 feet damage in the air: Wide beam: 4D6MD 30 feet intensive beam: 1D4 × 10MD Sonic Weapon per shot is MDC Burding and Patered Personate bright "soft" armor such as armor and give half the damage. Unprotected persons must save 1D4 melee attacks against no n-lethal poison (16 or more) or stunning. Those who wear a sealed power armor will save more than 8 for large blasts, but will perform standard save for intensive blasts. Sonar Blast ---- This is a "spit out" of Sonar's dissonance, and the "White noise" lump crushes the sonar system in the area, causing damage to 1D4 meals. The sonar and the acoustic homing system lose the target rock, and the creatures that use the sonar are fainted between 1D4 meals and are "blind." Blast Virbration --- This requires all attacks on the start and maintenance of the battle, concentrates low-output blasts on the sealed ship (ideal for submarines), and gradually low vibration. Give.
Options *Morecular Attachment Seat Bracket --- Another name, "Bone Magnet". Release the pilot from the sheet during the intense maneuvering. v) PS-USC-02 SCREECHER SONIC CANNON ---- If you wear two, some users consider it to be the ultimate stereo system. You can also amplify your voice using Sonic Cannon and remodel it so that it can be announced at a loud volume. Range: (Sonic Blast) 1. 800 feet underwater, 600 feet damage in the air: Wide beam: 4D6MD 30 feet intensive beam: 1D4 × 10MD Sonic Weapon per shot is MDC Burding and Patered Personate bright "soft" armor such as armor and give half the damage. Unprotected persons must save 1D4 melee attacks against no n-lethal poison (16 or more) or stunning. Those who wear a sealed power armor will save more than 8 for large blasts, but will perform standard save for intensive blasts. Sonar Blast ---- This is a "spit out" of Sonar's dissonance, and the "White noise" lump crushes the sonar system in the area, causing damage to 1D4 meals. The sonar and the acoustic homing system lose the target rock, and the creatures that use the sonar are fainted between 1D4 meals and are "blind." Blast Virbration --- This requires all attacks on the start and maintenance of the battle, concentrates low-output blasts on the sealed ship (ideal for submarines), and gradually low vibration. Give.
Options *Morecular Attachment Seat Bracket --- Another name, "Bone Magnet". Release the pilot from the sheet during the intense maneuvering.
*Seat Massage---Not necessary for fully converted cyborgs, but some fleshy cyborgs may need the comfort. Cost: 500 units
*Crash Control/Safety Restraints/System Fire Control---Halves the damage passengers take in a crash. PS says this option gives you a 10% discount on other options (car insurance is ridiculous in a monster-ridden Rift Earth, but there should be a financial incentive for safety equipment). Cost: 10. 000 units
*Sunshade/Weather Cover---A foldable umbrella tent that protects the pilot from all elements. Protects the pilot from enemy fire. Also doubles as a parachute for 500 credits. MDC Fabric Top (30 MDC) Cost: 5.
*Cyberlink Driver System---Allows the Headjack Driver to "board" the vehicle for more effective control. This allows the driver to drive without hands on the wheel ("See, Mom, I don't have hands!") and react to road conditions more quickly. It's similar to the system introduced in Rifts: Russia, but GNE makes them cheaper (the actual cost is at the end of the implant). Bonuses: The following bonuses apply to those with Cyber Vehicle Link: +1 to initiative, +1 to attack with the vehicle or vehicle-mounted weapon, +1 to dodge, +1 per melee attack, +1 action/action, +45% to base driving skill, or +10% to existing driving skill. The driver can also "adjust" the vehicle's top speed by 1% per I. Q. point. However, the driver can only control it while he is doing this. No other related actions can be performed (he can have a light conversation or take a sip, but he can't disassemble his weapon or hit a wooden toy). Those without a CVL get no bonus to operating the vehicle, but can fine-tune the vehicle's peripherals without using their hands (turning headlights on and off, starting the stereo, lowering power windows, adjusting the AC, etc.).
*Autopilot: There are "Dam" version and "Smart" version. The dam version basically runs straight to the predetermined course and does not deviate from the course. In the dam "system, if something is moving with the sensor or interfered with, the crew warns and stops until the crew regains control, or deviates the set distance from the course. The "Smart" system is a buil t-in artificial intelligence (AI) using a new micro gesture. The "Smart" system can actually avoid obstacles, control, and predict the problem while maintaining a general course. The cost of this "smart system" is +1. Remote "Ricole" that enables 7, 000 units in "Dam" version, "Smart" Autopilot, and 8, 000 units to add a remote start (operated with a card key remote control) and the owner. If you add 8, 000 units, you can also command the function with the remote control.
*Folding desk / round table ... Folding table (40MDC). Cost: 9. 000 units
*LED function that can be used as a projector/ spotlight. Range: 100 feet cost: 800 units
*Sensor Scrambler ---- miniature EW suite that scrambled the enemy radar sensor. Cost: 50.
*Force field --- Reverse Narnitech: Provides 160MDC protection. Cost: 160.
*Mega Damage Seat Cover: Example: Leather leather tension --- 8. 000 credit.
*Drone kit --- Give chairs to function as semi-autonomous drones. System Note: Basic optical / speech short-distance radar --- 10 Mile Outdoor audio / video monitoring system Passive Night Movement detection temperature range +3 Dodge attack cost: 400. < SPAN> *Autopilot ... There are "Dam" version and "Smart" version. The dam version basically runs straight to the predetermined course and does not deviate from the course. In the dam "system, if something is moving with the sensor or interfered with, the crew warns and stops until the crew regains control, or deviates the set distance from the course. The "Smart" system is a buil t-in artificial intelligence (AI) using a new micro gesture. The "Smart" system can actually avoid obstacles, control, and predict the problem while maintaining a general course. The cost of this "smart system" is +1. Remote "Ricole" that enables 7, 000 units in "Dam" version, "Smart" Autopilot, and 8, 000 units to add a remote start (operated with a card key remote control) and the owner. If you add 8, 000 units, you can also command the function with the remote control.
*Folding desk / round table ... Folding table (40MDC). Cost: 9. 000 units
*LED function that can be used as a projector/ spotlight. Range: 100 feet cost: 800 units
*Sensor Scrambler ---- miniature EW suite that scrambled the enemy radar sensor. Cost: 50.
*Force field --- Reverse Narnitech: Provides 160MDC protection. Cost: 160.
*Mega Damage Seat Cover: Example: Leather leather tension --- 8. 000 credit.
*Drone kit --- Give chairs to function as semi-autonomous drones. System Note: Basic optical / speech short-distance radar --- 10 Mile Outdoor audio / video monitoring system Passive night motion detector temperature range +3 Dodge attack cost: 400.*Autopilot ... "Dam" There are versions and "Smart" version. The dam version basically runs straight to the predetermined course and does not deviate from the course. In the dam "system, if something is moving with the sensor or interfered with, the crew warns and stops until the crew regains control, or deviates the set distance from the course. The "Smart" system is a buil t-in artificial intelligence (AI) using a new micro gesture. The "Smart" system can actually avoid obstacles, control, and predict the problem while maintaining a general course. The cost of this "smart system" is +1. Remote "Ricole" that enables 7, 000 units in "Dam" version, "Smart" Autopilot, and 8, 000 units to add a remote start (operated with a card key remote control) and the owner. If you add 8, 000 units, you can also command the function with the remote control.
*Folding desk / round table ... Folding table (40MDC). Cost: 9. 000 units
*LED function that can be used as a projector/ spotlight. Range: 100 feet cost: 800 units
*Sensor Scrambler ---- miniature EW suite that scrambled the enemy radar sensor. Cost: 50.
*Force field --- Reverse Narnitech: Provides 160MDC protection. Cost: 160.
*Mega Damage Seat Cover: Example: Leather leather tension --- 8. 000 credit.
*Drone kit --- Give chairs to function as semi-autonomous drones. System note: Basic optical / audio short-distance radar --- 10 Mile outdoor audio / Video monitoring system Passive Night Movement detector temperature range +3 Dodge attack cost: 400.
Variation *PS-HC12 LOVESEAT ---- The size of the hover chair is doubled, the propulsion base is the same, but there are seats before and after, and the arm is doubled. The love seat "or the rear gunner" is heavier than the standard PS-HC11 and is slow, but the used firepower is doubled. Change/ Correction point: Crew: 2 people, but a designated driver. Width: 9 feet in length: 6 feet, 9 feet lift weight: 1, 8 tons of cargo: Double the freight space with low chair backrests and placed on the legs. Speed: (Flight) Hovering at 300 miles / h, maximum altitude 1. 000 feet, 80 miles per hour can fly over the water. Weapon system: 1) Hard point (4) ... Double the number of hard points. Cost: 4 million credit.
*Techno Wizards Life Vantant --- It seems inevitable that fencers will attract technicians' attention, but no official TW options or variants have been announced (all appearing are customized in after market). 。
PAD300 Number of good people post: 93 joined.
Re: Paladin Steel store
Disable Posted by: Pad300 "Wednesday, November 28, 2018 22:55.
By the way, it is a silly question time, but what is the meaning of your "creation", considering that it's ridiculously overpowered compared to everything that is open to the public (including phase world). Huh? You can't really use them in the game unless you upgrade all other factions in the game.
Dakael Knight Post: 5151 Added: Thursday, June 03, 2004 15:38
Re: Paladin steel shop
Disabled Post by Dhakael "Wed NOV 28, 2018 11:27 PM.
I am not involved. Ega. You need to quit. It's a speech. Like a chatner.
Tie your body with an open heart tie your body with an open heart
I dream of the tower of the world that consumed the blanks of the sky of perception I dream of the lotus moon crack
See the mysterious dream of the sound again
Talismun Priest Posted: 48470 participation: September 2, 2003 Tuesday 20:19 Location: Somewhere between heaven, hell and New England
Re: Paladin Steel store
IndEPENDENT POST BY TAALISMN "THU NOV 29, 2018 12:59 AM.
Pad300 Wrote: Well, it's a silly question time. What is the meaning of your "work", considering that it is ridiculously overpowered compared to everything published (including phase world)? You can't use these in the game unless you upgrade all other factions in the game.
Thank you for your comment. By the way, pad300, as long as the vampire, I was quite impressed by your inference about the difference in the nature of ordinary wood and steel wood. It will have to be reflected in this "future weapon against vampires"). It's not a stupid question (I've answered professional and stupid questions).
Well, by writing down things, you can prevent playing with sharp equipment, biting electric wires, abusing dugongs, and doing something you can't say in clothes.
And most of them are overpowered, and the words of the 1D4 game reviewer, which reviews the whole "lift" in general, says, "Every time a new book comes out, the latest edition. Gear looks like a kitten launcher. " For this reason, some of my posts are ove r-conscious spoofing, parody, and (surprisingly!) Opinions from chairs, and some of them use the paradium rules.
There are good aspects, but I have never claimed that they are going to post and publish them all to paradium, or that they are the best RPG players in this game history. There are a lot of talented people who are writing regularly for paradium and lifter, and I respect them from their courage and creativity. There are some people who can't agree, but the majority I respect.
For now, and for me, I have found a small pleasure to write about the harmless pleasure of pushing the unreasonable product line, insane products, the world of fantasy, and the perverted pleasure of pushing the landscape of fantasy.
And no one knows. Maybe someone may use me or use it. Looking for a ridiculous eliminator or strange enemy that your computer hits a square? It's a good idea to get my work, remove unnecessary parts, stick to your work, and leave it in the game. Want to explode? Okay, let's do more, as much as you like.
Want to see more realistic articles? Want to see more relevant publications? Something that could actually work? Something that could be used in a game? Tell me what you want to see and I can work towards that (I work towards that) and I can work towards that (I work towards that) and maybe you can inspire me to write something that I can confidently submit to a publication (hey, pay for something we've already wasted time on going for?).
Kronos Hero Post
Re: Paladin Steel Storefront
Invalid Posted by Kronos' on Thursday, November 29, 2018 at 19:23
Taalismn wrote:
Want to see more realistic articles? Want to see more relevant publications? Something that could actually work? Something that could be used in a game? Tell me what you want to see and I can work towards that (I work towards that) and I can work towards that (I work towards that) and maybe you can inspire me to write something that I can confidently submit to a publication.
*bends over with stick* Hey... this idea I discussed with you... *poke poke* I use a lot of your stuff in my games too. (Orthos, did I spell it right? Six A-Blazing Xits guns all day long)
Taalismn Priest Post Location: Somewhere between Heaven, Hell, and New England
Re: Paladin Steel Storefront
Disabled post by Taalismn "Thu Nov 29, 2018 9:52 pm.
(Orthos)*Single* Hey... this is an idea I discussed with you...*Nudge* I use a lot of your stuff in my games too. (Orthos, did I spell it right? Six A-Blazing Xits guns all day long)
Yeah. I remember. I just want to be in the right mindset to execute this idea right.
What about the Orns? That's the best skulldugger engineering I've ever done. I'm still proud of my mini missile tank (120 mini missiles, 6 light lasers? Ahh ^& amp; amp;& amp; amp;& amp; amp? ^@@ !! "
On the other hand, you have balloons.
PSZK-Airships (aka "Mega Blimps", "Pesky Ships", "Zeps")
"Yeah, I was a little surprised when the order arrived. They are shy away from the data spheres, so I don't know how they knew we were. Perhaps somebody prints our print catalog. In their world, local ammunition cannot be used ant i-grown or horserstar, but these rural people have our psychic and TW systems. We were surprised to buy many of the power ships, but they were not careless. ---- Viviglan, Paladin Steel Advanced Sales Inc., Jukusta XXII
"Yes, I know that if an airbag occurs, it is highly likely that it will be blasted or shot down first. So I placed a robot crew. They can work 24 hours a day. You can withstand the crash much more than a living crew.
"To be honest, Garse, did you kick the ass by Brim? You're a kind of Sky Leder!" "Hey! Between the missile and the crazy lightning? < SPAN> "Yes, I was a little surprised. I don't know how to know us. Perhaps someone has shown our printing catalogs, but even the local ammunition cannot be used, but these people in the country are compatible. Many of the solar power airships with the Missile device and the TW system were surprisingly prepared. ---- Viviglan, Paladin Steel Advanced Sales Inc., Jukusta XXII
"Yes, I know that if an airbag occurs, it is highly likely that it will be blasted or shot down first. So I placed a robot crew. They can work 24 hours a day. You can withstand the crash much more than a living crew.
"To be honest, Garse, did you kick the ass by Brim? You're a kind of Sky Leder!" "Hey! Between the missile and the crazy lightning? "Yes, I was a little surprised when the order came. I don't know how to know us. Someone may have shown our printing catalog, but the local ammunition could not even use ant i-growing or horser stars. We were surprised to buy many of the solar power ships with TW systems. ---- Viviglan, Paladin Steel Advanced Sales Inc., Jukusta XXII
"Yes, I know that if an airbag occurs, it is highly likely that it will be blasted or shot down first. So I placed a robot crew. They can work 24 hours a day. You can withstand the crash much more than a living crew.
"To be honest, Garse, did you kick the ass by Brim? You're a kind of Sky Leder!" "Hey! Between the missile and the crazy lightning? See you!
PSZK ships are recreations of the American Empire's military non-rigid airships used during World War II. On Rifts Earth, Ltacraft tend to be large, slow targets for missile and energy weapon warriors, and are rarely seen outside of the safe airspace of the Allied, Northern Gun, and New German Republic. However, Paladin Steel is a cross-trade enterprise, so there are many worlds on which light aircraft are suitable. Some off-world planets have gravity-limiting technology or natural law upper limits on the top speed of objects. Others have prohibitions or logistical considerations that prevent the development of more advanced aircraft. Yet many worlds are simply peaceful enough that relatively fragile airships and ZEPs can operate safely. Of course, Paladin Steel has improved on the design. Lighter, more robust materials (especially the gas envelope), FBW control systems, choice of engine options, more sophisticated avionics, and a list of accessory systems make the PSZK another modular marvel in Paladin Steel's stable of vehicles. However, their slow speed, vulnerability to high winds, and fragility remain balloons' biggest weaknesses.
Type: PSZK-01 CATEGORY: NON-RIGID LIGHTER THAN AIR PATROL Aerodine Crew: MDC/ location armor: Gas/ Emberope 200 Cabin 300 Nacelles (2) ENGINE 80 EACH GUN TURRET ) 60 Each Height: 65 FEET Width: 57 FEET Total Length: 252 FEET Weight/ Lift: 8, 000 LBS: Normally, there is a spare capacity of £ 800 after full of equipment. Electric: Liquid fuel (durability of 2. 300 miles or 42 hours), electricity (durability of 2. 500 miles or 48 hours), nuclear power (electricity life 5 years) or (flight) mouse pointer 80 / h Placed in miles, maximum altitude of 8. 000 feet purchase cost: liquid fuel 700, 000 credit, electricity 780, 000 credit, nuclear power 100, 000 credit, TW200, 000 credit, TW300, 000 credit.
Marking System: In addition to a typical aircraft system, *HUD-head-up display *Environmental protection/ life support --- Pressure cabin. *Long-distance wireless ----- Distance 500 miles *Long-distance radar --- 100 miles *Radar detection machine --- Picking up enemy radar communication and weapon lock *EMP shield --- Non-conductive material, vibration barrier , A wide range of capacitors-protects the aircraft from the catastrophic effects of electromagnetic pulse, triax lightem, and other electronic devices with sacred, redundant systems, and energy discharge technology.
Flood light/ floodlight: 1000 feet external loud speakers --- 90 Desibel rescue wink and rescue wink --- The small electric electric winch and cable assembly attached near the starboard door of the cabin have jungle importers and rescue harnesses at the end. It can be used to lower the 10 0-foot cable. Winch can carry up to half a tonnage weight.
a) 0. 50 caliber cannon --- "Fifty", which has been trusted for a long time, has been improved so that a new type of ammunition can be fired. It's old, but still uses. Range: 19. 000 feet damage: (SDC) Single 1D6x10 SDC, 1D6 X100 SDC (1D6 MD) for each 10th burst. (Ramjet) 1D4x10 MD for each 10th burst 1D4 MD. (High explosion) Single 3D6x10 SDC, 1D6 MD for each burst for the 10th time. (PSX-2) 2D6MD for each shot, 2D6x10md for each of the 10th burst. (Tracer) Become a tracer for each 11 shots and give +1 by burst. However, the flow of the tracer makes it easier for enemies to retreat, making it easier to find gunners. Lighting speed: Normal number of ammunition: 1. 000 shots: 8. 000 units
b) Railgun (PS-RFRG30) --- C-30R Railgun PS Copy Series: 2 Mile Damage: 1D4 MD SINGLE RD, 6D6 MD PER 30th Burst. Flowing speed: Payload EGCHH: 2 400 RD Drum/ Cannon Cost: 90. 000 credit
C) PSMBL-5000B Laser Cannon Range: 6, 000 FT DAMAGE: 4D6 MD DOUBLE BLAST, 1D4X10+8 MD QUAD BLAST RMOR: 200 Battery. If you connect to nuclear power Unlimited real. Cost: 270. 000 units
d) Ion Blaster range: Damage 7, 000 feet: 1D6x10 MD: Egchh payload: 200 batteries. Unlimited if it is connected to nuclear power. Cost: 220. 000 units
(E) Ion Play Lange (1) range: 4, 000 feet damage: 1D6x10+10 MD per burst, 50 feet wide range launch speed: EGCHH payload: 200 launch batteries. Unlimited if it is connected to nuclear power. Cost: 230. 000 units
F) Milling Work TQ: 4. 000 feet (double on the ray line) Damage: 2D4 MD single shot, 3D6 MD short (5 shots) bursts, 5D6 MD (10 shots) bursts, 2D6x10 MD full combat (50 shots) burst. The damage when four weapons are fired in sync 4 times. Power spells require resetting every six months. 200 shots "Backup" PPE clip cost: 600.
G) PS-M136 Mini Gun Weight: 35 pound + ammunition (160 pounds for 4. 000 RD drums) range 10. 000 feet: (SDC) 6D6 SDC single shots, 4D6 X10 SDC (1D4 MD) for 10 RD bursts, every 20 Bursts 8D6x10 SDC, 1D4 MD for every 40 bursts. (Ramjet) 1md one shot, 1D10 MD for each 10th burst, 2D10 MD for each 20th burst, 1D4 × 10 MD for each of the 40th burst. (High explosion) 2D6x10 SDC single shots, 1D6 MD for each explosion, 2D6 MD for each 20th explosion, 4D6 MD for each explosion for 40 times. (PSX-2) 1D4MD for each RD, 1D4x10md for 10th explosion, 2D4x10md for 20th explosion, 4D4x10md for 40th explosion. (Tracer) The 11th round is a tracer, and the hit in the explosion is +1. However, the current of the tracer makes it very easy for the enemy to return and identify the position of the gunner. Launch speed: Standard. Rated 6. (Payload: 6. 000rd Cost Drum: 27. 000 Unit
h) PS TSC-01 Shock Cannon (Triple Copy of TX-275 "Lightning" Arc Charge Blaster Range: 2, 000 ft Damage: 6d6 MD 01-15: No extra damage 16-30 Organs flash, come back online in 1D4 seconds. -3 to hit all shots (-5 for AI), 1 melee immobilization per round (2 for AI) 91-00 Knockout all shots. Controls become unresponsive, machine goes out of control. Crash/disintegrate/completely terminated within 2D4 minutes. Rate of fire: EGCHH Payload: 200 batteries. Effectively unlimited if connected to nuclear power. Cost: 300. 000 units
2) Droppable Weapons ---- Airships can carry droppable weapons.
a) Free Fall Bombs---Max 300 lbs per hardpoint, 600 lbs in inner bay: *250 lb bombs ---- 2d4x10 Md to 50 ft blast radius *500 lb bombs ---- 4d4x10 Md to 60 ft blast radius
b) Depth Charges --- Range: Can be set to 2 miles deep Damage: 2d4x10 Md in 100 ft radius, additional 4d6 Md in 30 ft radius Rate of Fire: Staggered drop Payload: 1 in hardpoint launcher, 9 in inner bay Cost: PS sells depth charges for about 4. 200 units.
c) Mini Hurricanes --- 19 shot pod launchers, 48 in inner bays.
d) Short-range Rocket Launchers---3 per hardpoint launcher, 9 in the inner bay.
e) "Black Talon" L Sam Range: 3 miles Damage: 3d4x10 MD-40ft Launch Radius: 1-3 Payload Bonus: +5 on strike, requires 2 attempts to hit target (are agile enough to sneak under target and try again) Cost: 200, 000 credits per launcher, 10 per missile.
F) Medium-range Missiles---1 per hardpoint launcher, 2 in the inner bay.
G) Haepoon III Missile range: 40 Mile Damage: 2D6x10 MD ~ 40ft Low distance payload: 1 per hard point launch, 2 bonuses on the internal bay: +5 for cost strike.
η) Torpedo --- It can drop or launch directly in low altitude. PSZK can have a mini torpedo, 24 i n-house/ 8 hard points, two shor t-range torpedoes, two in each hard point, two mediu m-range torpedoes, two in each hard point.
i) RPV rack ---- The airship can be equipped with UAV on an external rack or bomb (the latter is folded with wings). & amp; lt; Pan & amp; gt; g) HARPOON III Missile range: 40 Mile Damage: 2D6X10 MD to 40 FT Explosive Diameter Payload: 1 for Hard Point Laving 2 Bay: Cost Strike +5: 5:
η) Torpedo --- It can drop or launch directly in low altitude. PSZK has 24 mini torpedoes/ 8 hard points, or two shor t-range torpedoes in each hard point/ two hard points, or two mediu m-range torpedoes in each hard point Can be mounted.
i) RPV Rack ---- The airship can have UAV mounted on an external rack or bomb (the latter is folded with wings). g) HARPOON III Missile range: 40 Mile Damage: 2D6x10 MD to 40 feet Explosion radius: 1 for hard point launch, 2 on internal bonus bays: In attack costs +5: (Surface/Air Launch): 18 .
η) Torpedo --- It can be fired directly at low altitude. PSZK can have a mini torpedo, 24 i n-house/ 8 hard points, two shor t-range torpedoes, two in each hard point, two mediu m-range torpedoes, two in each hard point.
I) RPV Rack ---- The airship can be equipped with UAV on an external rack or bomb (the latter is folded with wings). < SPAN> G) Harpoon III Missile range: 40 Mile Damage: 2D6x10 MD ~ 40ft Low Runge Payload: 1 per Hard Point launch, 2 bonuses on the internal bay: +5 for cost strike.
η) Torpedo --- It can drop or launch directly in low altitude. PSZK can have a mini torpedo, 24 i n-house/ 8 hard points, two shor t-range torpedoes, two in each hard point, two mediu m-range torpedoes, two in each hard point.
i) RPV rack ---- The airship can be equipped with UAV on an external rack or bomb (the latter is folded with wings). & amp; lt; Pan & amp; gt; g) HARPOON III Missile range: 40 Mile Damage: 2D6X10 MD to 40 FT Explosive Diameter Payload: 1 for Hard Point Laving 2 Bay: Cost Strike +5: 5:
η) Torpedo --- It can drop or launch directly in low altitude. PSZK has 24 mini torpedoes/ 8 hard points, or two shor t-range torpedoes in each hard point/ two hard points, or two mediu m-range torpedoes in each hard point Can be mounted.
i) RPV Rack ---- The airship can have UAV mounted on an external rack or bomb (the latter is folded with wings). g) HARPOON III Missile range: 40 Mile Damage: 2D6x10 MD to 40 feet Explosion radius: 1 for hard point launch, 2 on internal bonus bays: In attack costs +5: (Surface/Air Launch): 18 .
η) Torpedo --- It can be fired directly at low altitude. PSZK can have a mini torpedo, 24 i n-house/ 8 hard points, two shor t-range torpedoes, two in each hard point, two mediu m-range torpedoes, two in each hard point.
I) RPV Rack ---- The airship can be equipped with UAV on an external rack or bomb (the latter is folded with wings). G) Haepoon III Missile range: 40 Mile Damage: 2D6x10 MD ~ 40ft Low distance payload: 1 per hard point launch, 2 bonuses on the internal bay: +5 for cost strike.
η) Torpedo --- It can drop or launch directly in low altitude. PSZK can have a mini torpedo, 24 i n-house/ 8 hard points, two shor t-range torpedoes, two in each hard point, two mediu m-range torpedoes, two in each hard point.
i) RPV rack ---- The airship can be equipped with UAV on an external rack or bomb (the latter is folded with wings). & amp; lt; Pan & amp; gt; g) HARPOON III Missile range: 40 Mile Damage: 2D6X10 MD to 40 FT Explosive Diameter Payload: 1 for Hard Point Laving 2 Bay: Cost Strike +5: 5:
η) Torpedo --- It can drop or launch directly in low altitude. PSZK has 24 mini torpedoes/ 8 hard points, or two shor t-range torpedoes in each hard point/ two hard points, or two mediu m-range torpedoes in each hard point Can be mounted.
i) RPV Rack ---- The airship can have UAV mounted on an external rack or bomb (the latter is folded with wings). g) HARPOON III Missile range: 40 Mile Damage: 2D6x10 MD to 40 feet Explosion radius: 1 for hard point launch, 2 on internal bonus bays: In attack costs +5: (Surface/Air Launch): 18 .
η) Torpedo --- It can be fired directly at low altitude. PSZK can have a mini torpedo, 24 i n-house/ 8 hard points, two shor t-range torpedoes, two in each hard point, two mediu m-range torpedoes, two in each hard point.
I) RPV Rack ---- The airship can be equipped with UAV on an external rack or bomb (the latter is folded with wings).
3) Sonobui --- Sonobui-only launch racks --- Sonobui is a small disposable sensor developed from aircraft to make temporary sensor nets. A typical Sonubui is like a cylindrical cylinder with a length of 2 to 5 feet made of lightweight plastic. Sonbroy can use passive detection or use active sonar to detect underwater targets. Sonubui is a batter y-driven, usually has an activity of about an hour, but usually moves in 10 to 20 minutes, depending on the tide, situation, and drop patterns. Report information with uplink wireless (typical range is 5-10 miles), water meter / acoustic contact, power, estimated cruising range, orientation (using a built-in compass to determine the direction), estimated speed. You can report. Sonbroy's sonar detection distance is 5 miles. Sonbroy is usually attached in a pattern and can perform target triangular surveying with multiple Sonbroy. Sonuboi is inexpensive, disposable, and virtually not detected (small and plastic, so most of the detection is possible), making it extremely difficult to avoid and actively compete. < SPAN> 3) Sonobui --- Sonovu-only launch rack --- Sonobui is a small disposable sensor deployed from aircraft to make temporary sensor net. A typical Sonubui is like a cylindrical cylinder with a length of 2 to 5 feet made of lightweight plastic. Sonbroy can use passive detection or use active sonar to detect underwater targets. Sonubui is a batter y-driven, usually has an activity of about an hour, but usually moves in 10 to 20 minutes, depending on the tide, situation, and drop patterns. Report information with uplink wireless (typical range is 5-10 miles), water meter / acoustic contact, power, estimated cruising range, orientation (using a built-in compass to determine the direction), estimated speed. You can report. Sonbroy's sonar detection distance is 5 miles. Sonbroy is usually attached in a pattern and can perform target triangular surveying with multiple Sonbroy. Sonuboi is inexpensive, disposable, and virtually not detected (small and plastic, so most of the detection is possible), making it extremely difficult to avoid and actively compete. 3) Sonobui --- Sonobui-only launch racks --- Sonobui is a small disposable sensor developed from aircraft to make temporary sensor nets. A typical Sonubui is like a cylindrical cylinder with a length of 2 to 5 feet made of lightweight plastic. Sonbroy can use passive detection or use active sonar to detect underwater targets. Sonubui is a batter y-driven, usually has an activity of about an hour, but usually moves in 10 to 20 minutes, depending on the tide, situation, and drop patterns. Report information with uplink wireless (typical range is 5-10 miles), water meter / acoustic contact, power, estimated cruising range, orientation (using a built-in compass to determine the direction), estimated speed. You can report. Sonbroy's sonar detection distance is 5 miles. Sonbroy is usually attached in a pattern and can perform target triangular surveying with multiple Sonbroy. Sonuboi is inexpensive, disposable, and virtually not detected (small and plastic, so most of the detection is possible), making it extremely difficult to avoid and actively compete.
4) Flare/ thruster: An ant i-meter extractor attached to one side of the gondola cab. Scope: The same straw enemy missile and volley, similar to the TRIAX01-50 type, explode in the straw, and the threats are neutralized. Missile is still targeted! Also, block the flying monster temporarily and block. During the 1D4, the APM/ battle bonus/ speed is halved.
*Autopilot --- "Dam" version and "Smart" version. When something operates or interfere with the dam, the dam "warns to the crew, stops or resumes the crew, and stops the course by the set distance. The "smart" system is actually an embedded artificial intelligence (AI) using a new microoronics AI. This "smart" system can avoid obstacles and predict problems while staying on a general course. Smart system "You can dodge with +1. Cost:" Dam "7. 000 credit," Smart "Auto Pilot is 12. 000 credit. If you add 8. 000 credit, you can start a remote start (launch with a key card remote control) And you can add a "recall" that the owner can call the aircraft near you. < SPAN> 4) Flare/ thruster ... Triax01- The same straws and volley explodes in the straws, and the missile is still ineffective. Meanwhile, the APM/ battle bonus/ speed is halved.
*Autopilot --- "Dam" version and "Smart" version. When something operates or interfere with the dam, the dam "warns to the crew, stops or resumes the crew, and stops the course by the set distance. The "smart" system is actually an embedded artificial intelligence (AI) using a new microoronics AI. This "smart" system can avoid obstacles and predict problems while staying on a general course. Smart system "You can dodge with +1. Cost:" Dam "7. 000 credit," Smart "Auto Pilot is 12. 000 credit. If you add 8. 000 credit, you can start a remote start (launch with a key card remote control) And you can add a "remote recall" that the owner can call the aircraft near you. 4) Flare/ thruster ... TRIAX01-50 TriaX01-50 TriaX01-50 type attached to one side of the gondola cab. The same straws and volley explode in the straws, and the missile is still inaccessible. APM/ Battle bonus/ speed is halved.
*Autopilot --- "Dam" version and "Smart" version. When something operates or interfere with the dam, the dam "warns to the crew, stops or resumes the crew, and stops the course by the set distance. The "smart" system is actually an embedded artificial intelligence (AI) using a new microoronics AI. This "smart" system can avoid obstacles and predict problems while staying on a general course. Smart system "You can dodge with +1. Cost:" Dam "7. 000 credit," Smart "Auto Pilot is 12. 000 credit. If you add 8. 000 credit, you can start a remote start (launch with a key card remote control) You can add "Remote Recall" where the owner can call the aircraft near you.
*Integrated Artificial Intelligence: Equipped with a micro AI computer that not only monitors the vehicle's functions, but can actively scan for problems outside itself, predict problems, and advise the driver. OAIs are much more responsive than "intelligent" autopilots, can plan more extensive course deviations, and can even take their own actions within the parameters of commands and schedules. For example, an OAI will initiate a call for medical assistance if the operator or passenger is injured and unable to help themselves (e. g., injured by a passing samath). Most OAIs have a verbal interface, a pleasant synthetic voice, and a pseudo-personality to give the illusion of "life." OAIs have an IQ of 10 and are equipped with navigation, aviation maintenance, sensory instrument reading, weapon systems, and radio: BASIC, all at 98%, and 3 actions/attacks per battle. Special programming can be added at the buyer/owner's specification. Many owners program their craft to sing and read. Anything more advanced than that is best left to the buyer to use the robot creation board from Rifts SourceBook One Oroes Unlimited. Cost: 750. 000 units
*Collision control/Safety system/Fire control system: Reduces damage taken by passengers in a collision by half. PS offers a 10% discount on other options if you add this option.
*Solar back --- The back of the balloon is fitted with solar panels, and the power station can be replaced/complemented with a Super Solar Power System. In broad daylight flights, nearly unobstructed sunlight gives the battery a 9-hour charge. On cloudy or overcast days, the available power drops to 4 hours. Cost: 80. 000 units
*Magnetic Anomaly Detector --- Resembling an oversized bat mitten "bird", flying on the edge of a set of 80 feet just above the water's surface, the crazy detector records disturbances in the Earth's magnetic field caused by large metal objects (such as submarines and ships) passing by it. It is not very effective at detecting organic objects or structures. This sensor is part of the general hardware of ASW patrol aircraft like the original K-ship. Range: 5 miles, 70% chance of detecting sunken ships (-20% chance of detecting non-metallic objects, zero chance of detecting organic objects). Cost: 40. 000 credits
*Fire---Can add a second turret to the rear of the aircraft. Cost: 80. 000 credits
*Force Field Generator---A wide area force field conducted along special conductors in the envelope. 160 MDC, with fusion that can restart the field after one close combat after the field has completely depleted if power is available. Liquid fuel and electric airships have a battery for the field generator, lasting 6 hours (or 2 hours with E-clips). Cost: 190. 000 units
*PPE Generator---Can be attached to power any magical system on the ship. PPE Capacity: (Medium)----- Battery capacity 300PPE; recharges at 10PPE/hr, 40PPE/hr on leylines, 80PPE/hr on nexus Cost: (Medium)-----1 million credits
It is a post from Taalismn Prist. place
*Force Razor Modulator --- Change the Force Field into two-dimensional rectangles and cut at the molecular level at the time of launch. The most suitable for cutting things like limbs and tubes. This "Kamisori" is basically a four-foot width, which deals 1D6x10 MD (6D6 MD if the force shield is valid), but does a fatal damage to the uncensored 18-20 roll. In this mode, the range is also shorter. Cost: +14. 000 creditRe: Paladin Steel
*(Enhanced) Leyline Infrared: Increases the vehicle's top speed by 50% when on a leyline. Cost: 500. 000 credits for normal installation, 300. 000 credits for an existing TW powered vehicle.
Taalismn wrote:2) Shoulder missile launcher (2) --- Double the mini shoulder missile launcher so that various missile weapons can be used by making a module type. A) Micro Missile Launcher-15-20mm Micro Shell 25 shots per cartridge launcher, or 12 Macm of 30mm.
(b) Mini Missile Launcher-4 shots per launcher
c) 50mm Launcher Range: 800 feet Damage: (50mm RAP) 1d6x10 +40 MD in a 6 foot blast radius, plus 1d4x10 SDC to anyone in the armor (or 6d6 SDC to anyone within 10 feet of the other side of the wall). When used against complex "mesh" armor, it is designed to bend rather than break (most power armor is made to have some degree of "bracing" in its construction, but cheaper armors like Chipwell and early Northern Gunn designs lack this protection). More advanced modern armors, such as those used by the Confederacy, Triax, and other high tech nations (e. g. Kitani) on EBAs, power armor, robots, certain vehicles, and special purpose fortifications (such as high command bunkers), are designed to be unbreakable, with multiple composite layers of cloth and high damage netting. For these armors, the peeling/bleeding damage may be reduced to 1/4 or may not apply at all (GMs, use your discretion). However, normal blast damage still applies, as the outer layer of the armor blister/peels off.
Straitjacket Caster (aka "Bugger") This "safe" ammunition fires an expanding sticky resin and plastic fiber that instantly entangles the target in a straitjacket, immobilizing them. The hard polymer is non-allergenic and fire resistant. The "Bugger" has a short range, only reaching 150 feet before falling to the ground. It covers an area of 4 feet and is air permeable, so the walker can breathe even if covered from head to toe. Damage: 1d4SDC bruising damage on impact, limited by P. S. 30 (characters who are not robotic or supernatural PS 30 or higher are immobilized until released; characters with PS 30 or higher are immobilized until released). Note: Police carry a solvent that dissolves "Booger" within 1d4 miles (black market price for solvent is 500 units per tube for 3 uses).
(50mm Riot Round)Riot Round: This ammunition is an inflatable ball made of foam plastic that inflates to the size of a basketball. Riot rounds have a longer range than restraint rounds and are designed to deliver a spectacular kinetic slap to blooming passengers. Range: 300 feet Damage: 4d6 SDC + 80% chance to roll (1d4 for melee 60% chance to stun, -10 to initiative, hit/parry/dodge/roll and halve pts. If wearing MDC armor, reduce stun and penalty percentages by half)
Smoke Rd: Smokes a 20-foot area. Covers a 10-foot area with fireproof foam. High Explosive Rd: MD 6d6 in 10 ft. range.
Rate of Fire: Single, ECHH Magazine Capacity: 3 rounds Penalties: The shells are fairly slow (250 feet per second) and are intended for use against stationary, slow moving targets (such as vehicles). Against fast, maneuverable targets that actually dodge, such as armor or hovercraft, the 50mm shells have a-2 chance to hit. Only the batons and batons do not have this problem, as they are fast enough to pin targets down without penalty. Cost: 3. 000 units, RAP shells are 900 units per round.
(d) PS-RL-211 Fragmentation Rocket Launcher (copy/modification of imported Russian design). PS is also experimenting with incendiary shells using a magnesium mixture. Range: 4. 000 ft. Damage: 1d6 single shot, 1d6x10 MD per 10th burst/bolter at 3. 500 ft., makes 3d6 MD (1 MD per shot) in a 12 ft. wide. (Incndiary "Hot-Grape" version)---When glowing parts are burned, they take +2MD extra damage per day and 1MD damage at 1D4 miles. Rate of Fire: EGCHH Magazine: 30 rounds Cartridge Cost: 30.
Disabled Post by Taalismn "Tue Dec 04, 2018 12:13 AM.
TAALISMN Priest posting location
Re: Paladin Steel
"Yes, the cha i-chuku loves China pumps. They think of this as a" sports rifle. " In other words, they use this rifle enthusiastically for the huge Wolverine at home and the foreign hosts coming in the barb. "
"This cannon is not noticed because many people have made such a cannon and are hidden in the shadows. The performance is almost the same, but it is quite special in relying on ammunition. Most of the time you need a half-hearted "heavy" gun within your budget. "
"This gun has been protected by Gremlin for more than 100 years. There is almost no mechanical defect, the remaining bugs are due to unfair treatment. There is no way to be completely stupid. ""
"I can confirm the claims of Glemlin protection and the protection from IDOT. I myself saw techno Glemlin puffs trying to brax one of the stove pipes. To wiser people. Before the hole, the gun seems to have a bullet. " I'm thinking. In other words, they use this rifle enthusiastically for the huge Wolverine at home and the foreign hosts coming in the barb. "
"This cannon is not noticed because many people have made such a cannon and are hidden in the shadows. The performance is almost the same, but it is quite special in relying on ammunition. Most of the time you need a half-hearted "heavy" gun within your budget. "
It is a post from Taalismn Prist. place
TAALISMN Priest posting location
Re: Paladin Steel
"This gun has been protected by Gremlin for more than 100 years. There is almost no mechanical defect, the remaining bugs are due to unfair treatment. There is no way to be completely stupid. ""
"I can confirm the claims of Glemlin protection and the protection from IDOT. I myself saw techno Glemlin puffs trying to brax one of the stove pipes. To wiser people. I think the gun is in front of the hole.
The PS-TGL40E is a 40mm grenade launcher based on the "China Lake Grenade Launcher" before Lifts, and is a weapon that has been very limited production and actual battle test (but designed US military. It was not officially adopted). A series of original weapons became a popular collection, and later attempts to upgrade this weapon and produce a larg e-scale production (but the U. S. Army used a single launcher and a larger full auto gun. Selected). In the golden age of technology, it seems that the blueprints of this weapon leaked on the Internet, which seemed to be available online (there were concerns about illegal manufacturing using advanced 3D printers). However, personal possession was illegal. After the "lift", enough information was left, so multiple manufacturers, including Northern Gun, Wellington Industries, Chipwell Armaments, Black Market, and Paladin Steel, as lo w-priced heavy firearms. I was able to manufacture China Lake Gun. All Chin a-Lake Guns have been remodeled to load a 40mmWi rifle grenade, but it is known that each manufacturer has issued different number of ammunition and special ammunition. Although it is heavier, slow loading, and limited loading capacity compared to smal l-diameter weapons, pump action launchers are durable, reliable and effective in almost all modern versions. , Launcher, is particularly popular as a weapon for militaries and security forces, especially in areas where grenades can be supplied. The initial model of the original China Lake weapon was a problem with the launch of the cartridge/ grenade pellet, but the current generation Grenade launcher is no longer a problem. The PS version of this weapon is distinguished by the use of the PS "Dry Lubricant" coated with movable parts, the lighter material, and the accuracy of improved throughout the range of weapons. The PS version is also equipped with a pistol grip and folding stock, but can also use more traditional rifle grips and wooden furniture. The PS-TGL40E is generally paid to militians and semi-military/ non-military approval units in the GNE, and can be sold to adventurers groups. < SPAN> PS-TGL40E is a 40mm grenade launcher based on the "China Lake Grenade Launcher" before Lifts, and is a weapon that has been very limited production and actual battle test (but designed. It was not officially adopted by the US military). A series of original weapons became a popular collection, and later attempts to upgrade this weapon and produce a larg e-scale production (but the U. S. Army used a single launcher and a larger full auto gun. Selected). In the golden age of technology, it seems that the blueprints of this weapon leaked on the Internet, which seemed to be available online (there were concerns about illegal manufacturing using advanced 3D printers). However, personal possession was illegal. After the "lift", enough information was left, so multiple manufacturers, including Northern Gun, Wellington Industries, Chipwell Armaments, Black Market, and Paladin Steel, as lo w-priced heavy firearms. I was able to manufacture China Lake Gun. All Chin a-Lake Guns have been remodeled to load a 40mmWi rifle grenade, but it is known that each manufacturer has issued different number of ammunition and special ammunition. Although it is heavier, slow loading, and limited loading capacity compared to smal l-diameter weapons, pump action launchers are durable, reliable and effective in almost all modern versions. , Launcher, is particularly popular as a weapon for militaries and security forces, especially in areas where grenades can be supplied. The initial model of the original China Lake weapon was a problem with the launch of the cartridge/ grenade pellet, but the current generation Grenade launcher is no longer a problem. The PS version of this weapon is distinguished by the use of the PS "Dry Lubricant" coated with movable parts, the lighter material, and the accuracy of improved throughout the range of weapons. The PS version is also equipped with a pistol grip and folding stock, but can also use more traditional rifle grips and wooden furniture. The PS-TGL40E is generally paid to militians and semi-military/ non-military approval units in the GNE, and can be sold to adventurers groups. The PS-TGL40E is a 40mm grenade launcher based on the "China Lake Grenade Launcher" before Lifts, and is a weapon that has been very limited production and actual battle test (but designed US military. It was not officially adopted). A series of original weapons became a popular collection, and later attempts to upgrade this weapon and produce a larg e-scale production (but the U. S. Army used a single launcher and a larger full auto gun. Selected). In the golden age of technology, it seems that the blueprints of this weapon leaked on the Internet, which seemed to be available online (there were concerns about illegal manufacturing using advanced 3D printers). However, personal possession was illegal. After the "lift", enough information was left, so multiple manufacturers, including Northern Gun, Wellington Industries, Chipwell Armaments, Black Market, and Paladin Steel, as lo w-priced heavy firearms. I was able to manufacture China Lake Gun. All Chin a-Lake Guns have been remodeled to load a 40mmWi rifle grenade, but it is known that each manufacturer has issued different number of ammunition and special ammunition. Although it is heavier, slow loading, and limited loading capacity compared to smal l-diameter weapons, pump action launchers are durable, reliable and effective in almost all modern versions. , Launcher, is particularly popular as a weapon for militaries and security forces, especially in areas where grenades can be supplied. The initial model of the original China Lake weapon was a problem with the launch of the cartridge/ grenade pellet, but the current generation Grenade launcher is no longer a problem. The PS version of this weapon is distinguished by the use of the PS "Dry Lubricant" coated with movable parts, the lighter material, and the accuracy of improved throughout the range of weapons. The PS version is also equipped with a pistol grip and folding stock, but can also use more traditional rifle grips and wooden furniture. The PS-TGL40E is generally paid to militians and semi-military/ non-military approval units in GNE, and can be sold to adventurers groups.
Weight: 8 pounds in the sky, full 10 pounds MDC: 25 range: 1. 300 FT Damage: (Deho) Give a 5D6 MD in the width of 8 FT in front of the muzzle. Various different ammunition can be loaded and fired, such as SDC explosives, chemical cartriders, fire cartridges, and TW bullets.
Single shot, Echh payload: 4; Action magazine can be loaded with three pump actions. 2APM is required per shot to load the new bullet. Special features *Seat type iron site *Folding stock (combined recoil pad) *Sling Attach (Front/ Rear) Cost: 9: *Before filling pump (50 units)
------------- "Rather than the sage is troubled in books, it's better to worry about the tiger in a hideaway. All the empires, the kingdom, and the army you love are for him. It's just an instant toy that turns up just by turning the page.
Abe Hero Posted: 1102 registered. July 23, 2001 1:01 AM. Place
Re: Showcase Paladin Steel
Unchecked Post by Abe "Wednesday, December 05, 2018 2:19 pm
From the common sense edition: Power kettle! For shaving. It will expand further.
Hello everyone.
TAALISMN PRIEST posted: 48470 Registration date: 2003/09/02 (Tue) 20:19.
Re: Paladin Steel Showcase
TAALISMN's unread posted "Wed dec 05 2018 4:04 PM.
(Prepare for if you want to use the whole work to provide random encounters and mere historical stories to your computer)
Random GNE/ US military unit (ground) encounter.
"Fantastic D Port is naturally placed unde r-bad-! We are at least in the correct universe and cities, but we don't know where we are because of the steam around here!" "Oh, oh." I think it's in the bath. " "It's a serious story! I'm sorry to bother you, but did you not see the location of the Norern fortress and two light missile launcher tanks? They should be with us."
"We don't seem to be the people you were trying to lure into your trap. There's no sign of them coming this way, sorry, so bear with me. We heard tales of a 'great evil' and a 'darkness threatening the city and the world' and we came to see for ourselves. Trusted churches, evil minion ragtags, and mystical ninjas in spandex? Really. Like the lead cast of a bad cartoon. And tentacles! Scare me about tentacles? Bub, we're the regular army of Great New England. Only the Shemarians have experience dealing with Sprague Slavers. That doesn't even make it into the top ten scariest things. Let me introduce you to something truly terrifying. Gunne groans, late for breakfast. And you're on our way. "
*"Mr. Black""The soldiers who destroyed your organization and your plan. They weren't even your frontline elite. They were a support unit, specifically a mobile mesh company. Oh, they were just wiped out by the cook. Didn't they just rub salt, pepper, garlic, oregano, and Tabasco sauce on a log? "*"I heard you were organizing a rescue of civilians trapped on Berg Hill. The government refused to help, saying they wanted to protect their port assets and didn't want to get too involved. So we're here to offer our assistance. "What? Seriously? I saw your troops! They're no match for you. I can't tell your comrades to fight. "Well, take your freshest troops, strip the walking wounded of their spare E-clips and ammo, and that'll be enough fresh gear for three groups. I'll leave two of my nuclear tanks for the rest. They can recharge their worn-out nuclear tanks in recreation while they wait for us to return. That should give you 30 minutes to complete your little mission. That's an extra 100 guns. 50 with the 3 armored skids and the local militia. You don't like some extra firepower? "We're not superheroes. We're infantry. We get slammed into the ground. Some of us have super abilities, some of us are enhanced. But we're just citizen soldiers doing our job, rescuing people like you and kicking the crap out of the bad guys."
It is a post from Taalismn Prist. place
TAALISMN Priest posting location
Re: Paladin Steel
Α. Unit size
"It's a big problem, the boss! There are people wearing green armor everywhere. It's everywhere. It's a horde. I'm coming here."
What are the number of soldiers?
01-15 % Group ---- 10 soldiers. There is no armor "team", but if it is wrapped, consider two tanks / heavy robots. 16-50% Platoon ----- 40 people (4 pieces) or 4 tanks / Light robots 51-70% squads --- 160 (4 platoon) 71-90% Bandos --- 640 people (1 headquarters + 4 squads or more) 91-96% Brigade-- 920 people (1 headquarters + 3 battles or more) 97-99% Division --- 5 760 people (1 headquarters + 3 or more) -00% Corps --- 11 pieces 320 (2 divisions or more).
Β. Direction of unit
"It is like a Riot unit, His Excellency Burger Meister. We are an ant i-tank unit. We can easily handle it even if mobs take in vehicles or barricades, and interpersonal. Regarding the work ... well, if you don't want many citizens to be alive ... ... even after fragmentary ammunition and the death of the dead But you can do it around ourselves, such as our power plants and water. If you do not go over, you will be able to deal with more security forces. Call me. "
GNEAS is large enough that there are many specialized formations. What units are there? Note: Infantry, airborne, and armored can reach divisions, but generally the following do not exceed battalion strength. Army corps are composed of multiple unit types, so even military militia groups are composed of a combination of combat and support units. However, given the eccentricities of the Megaverse, situations may arise, accidentally or intentionally, where brigades, divisions, and entire teams are composed of support units. For example, medical and technical units may be formed to respond to crises and planetary-level reconstruction efforts. Similarly, large air defense, armored, and terrorist units may be formed to counter planetary invasions by air attackers, robots, and supernatural monsters. But generally, such formations tend to be extremely rare and temporary. Pan& gt? GNEAS is large enough that there are many specialized formations. What units are there? Note: Infantry, airborne, and armored are exceptions, but they can reach divisions. For Army Corps, the following applies:
01-10% of the militia-basically a state soldier. Usually, we only fight in defense and do not leave our country. It is generally regarded as a secon d-class "weekend warrior", but militia often plays the role of security and support and releases other units to other tasks. 11-20 % literary support --- Providing carriers, mechanics and chefs. However, they are still trained as infantry and have weapons to prove it. +15%for transportation power an d-20%for standard equipment. 21-30% infantry --- Basic units of all soldiers. Fight one by one. With a 15 % probability, it is located on a hover circuit like the PS-HC-07 "Reliable" Utility Hovercycle. Roles with a transport aircraft. 31-40 % mechanized infantry --- A ground unit with vehicles and armor. Rolls for scouts/ strike trucks, + 15 % for infantry combat vehicles, + 15 % for power armor. 41-45 % firepower support --- guns and missile turrets. If you are in a battle, you will try to secure the range even if you move. Rolls at +15%on the firepower support vehicle table. 46-50% Communications --- To maintain equipment or to keep enemies away from danger. < SPAN> 01-10% militia --- Basically a state soldier. Usually, we only fight in defense and do not leave our country. It is generally regarded as a secon d-class "weekend warrior", but militia often plays the role of security and support and releases other units to other tasks. 11-20 % literary support --- Providing carriers, mechanics and chefs. However, they are still trained as infantry and have weapons to prove it. +15%for transportation power an d-20%for standard equipment. 21-30% infantry --- Basic unit of all soldiers. Fight one by one. With a 15 % probability, it is located on a hover circuit like the PS-HC-07 "Reliable" Utility Hovercycle. Roles with a transport aircraft. 31-40 % mechanized infantry --- A ground unit with vehicles and armor. Rolls for scouts/ strike trucks, + 15 % for infantry combat vehicles, + 15 % for power armor. 41-45 % firepower support --- guns and missile turrets. If you are in a battle, you will try to secure the range even if you move. Rolls at +15%on the firepower support vehicle table. 46-50% Communications --- To maintain equipment or to keep enemies away from danger. 01-10% of the militia-basically a state soldier. Usually, they only fight in defense and do not leave their country. It is generally regarded as a secon d-class "weekend warrior", but militia often plays the role of security and support and releases other units to other tasks. 11-20 % literary support --- Providing carriers, mechanics and chefs. However, they are still trained as infantry and have weapons to prove it. +15%for transportation power an d-20%for standard equipment. 21-30% infantry --- Basic units of all soldiers. Fight one by one. With a 15 % probability, it is located on a hover circuit like the PS-HC-07 "Reliable" Utility Hovercycle. Roles with a transport aircraft. 31-40 % mechanized infantry --- A ground unit with vehicles and armor. Rolls for scouts/ strike trucks, + 15 % for infantry combat vehicles, + 15 % for power armor. 41-45 % firepower support --- guns and missile turrets. If you are in a battle, you will try to ensure the range even if you move. Rolls at +15%on the firepower support vehicle table. 46-50% Communications --- To maintain equipment or to keep enemies away from danger.
+15% in Armored Fighting Vehicles 66-70% Ranger/Paratrooper (Airborne Forces) --- These forces are trained to penetrate deep, hit hard and fast, and move fast. They generally lighten vehicles and heavy armor (though there are specialized vehicles). Ranger forces are mounted on hovercycles/vehicles 35% of the time, favorites being the PS-S-HC-01 Barracuda Hovercycle and PSHHC-19LSPG Minismeg Heavy Hovercycle, light self-propelled weapons. E2. Scout/Strike Vehicle or E6A. Armored Fighting Vehicle, Light) 71-75% Medical --- When casualties occur and occur, medical units return to fight conditions to repair performance and take care of those who can't. Medical forces usually only do defensive battles, and vehicles are primarily defensive types. The PS-HV-Medsar-06 "Garman" medical search and rescue transport hover vehicle is an example of a specialized medevac unit used by the Gnius Medical SAR. The PS/KT-G-10MDXL Samaritan Heavy Exo Armor, Emergency Medical Response is a signature power armor associated with medical units. +10% on transports. 76-79% Commandoes --- Military Search & Destroy, or Corporate Deep Security/Intelligence. 40% chance of being placed on a light parachute. 80-85% Armored --- Tank or robot. Can be part of the vehicle.
This kind of unit is unable to manage it if the situation is confused and can no longer be reorganized by regenerating or withdrawing some troops, or being used. (In this case, it is unlikely that reinforcement will be easily obtained). However, sometimes a scratch unit is created for special tasks, focusing on various talents and equipment.
Γ. Experience level
"In Heral, this was a monster problem! Don't you believe it? Ask Sergeant Casco. He was there with me, right, Andrea?"
What is the average experience level of this unit?
01-20 % Training soldiers --- This organization is a "green" unit and is composed of freshly trained troops, maintained in salt from a veteran. When attacking/ fighting, you usually take defense actions and retain the ground only when retreat is impossible. 21-90% line unit --- This platoon is 91-00% elite, which is mainly composed of veterans who saw the 2D6 experience level in battle operations, and those who are better than the top of the class, better than the best. It is a high level of battle experience (13 levels or higher). These people are likely to be deployed as a trouble shooting assistant to cut the leading operations and support important goals.
D. Standard equipment
"Oh, poor wild marina! Did you get used to the new X-ray laser graphics? Inexperienced Genard Repeater? It's a shame that there is no stell mardamp here in Port Athens! Only for militia! Good equipment However, if you do not want to share the "weekend warrior" with the plasma and heavy guns in the silver side of the Marine Corps. Take the sted faster and show what kind of gun you will do with any gun! "
Paladin Steel produces a lot of equipment, so the GNE army does not want equipment. However, the equipment has a grade, and the unit can only use a specific standard equipment version. < SPAN> This kind of unit is in the Command if the situation can no longer be rejected by disrupting a larger command network, regenerating or withdrawing some units, or being exhausted. It is organized when it is forced to manage (in this case, it is unlikely that reinforcement will be easily obtained). However, sometimes a scratch unit is created for special tasks, focusing on various talents and equipment.
Γ. Experience level
"In Heral, this was a monster problem! Don't you believe it? Ask Sergeant Casco. He was there with me, right, Andrea?"
What is the average experience level of this unit?
01-20 % Training soldiers --- This organization is a "green" unit and is composed of freshly trained troops, maintained in salt from a veteran. When attacking/ fighting, you usually take defense actions and retain the ground only when retreat is impossible. 21-90% line unit --- This platoon is 91-00% elite, which is mainly composed of veterans who saw the 2D6 experience level in battle operations, and those who are better than the top of the class, better than the best. It is a high level of battle experience (13 levels or higher). These people are likely to be deployed as a trouble shooting assistant to cut the leading operations and support important goals.
D. Standard equipment
"Oh, poor wild marina! Did you get used to the new X-ray laser graphics? Inexperienced Genard Repeater? It's a shame that there is no stell mardamp here in Port Athens! Only for militia! Good equipment However, if you do not want to share the "weekend warrior" with the plasma and heavy guns in the silver side of the Marine Corps. Take the sted faster and show what kind of gun you will do with any gun! "
Paladin Steel produces a lot of equipment, so the GNE army does not want equipment. However, the equipment has a grade, and the unit can only use a specific standard equipment version. This kind of unit is unable to manage it if the situation is confused and can no longer be reorganized by regenerating or withdrawing some troops, or being used. (In this case, it is unlikely that reinforcement will be easily obtained). However, sometimes a scratch unit is created for special tasks, focusing on various talents and equipment.
Γ. Experience level
"In Heral, this was a monster problem! Don't you believe it? Ask Sergeant Casco. He was there with me, right, Andrea?"
What is the average experience level of this unit?
01-20 % Training soldiers --- This organization is a "green" unit and is composed of freshly trained troops, maintained in salt from a veteran. When attacking/ fighting, you usually take defense actions and retain the ground only when retreat is impossible. 21-90% line unit --- This platoon is 91-00% elite, which is mainly composed of veterans who saw the 2D6 experience level in battle operations, and those who are better than the top of the class, better than the best. It is a high level of battle experience (13 levels or higher). These people are likely to be deployed as a trouble shooting assistant to cut the leading operations and support important goals.
D. Standard equipment
"Oh, poor wild marina! Did you get used to the new X-ray laser graphics? Inexperienced Genard Repeater? It's a shame that there is no stell mardamp here in Port Athens! Only for militia! Good equipment However, if you do not want to share the "weekend warrior" with the plasma and heavy guns in the silver side of the Marine Corps. Take the sted faster and show what kind of gun you will do with any gun! "
Paladin Steel produces a lot of equipment, so the GNE army does not want equipment. However, the equipment has a grade, and the unit can only use a specific standard equipment version.
01-20% MILITIA Gear --- This is a standard equipment for militia, colonial army, and vehicle crew. *VEBA-UWC/Bushman EBA (60 MDC). Multi Transport Rifle, Paltizan Laser PSLR-7 Rapid Fire Laser Rifl, Serap Plasma Projector PS GPMG M43 'GENERY' G UN Grenades *30mm 'BANGER' AGL *P S-TGL40E 40mm GRENADE LAUNCHER ACTION PUMP *PSAR-74 K combo rifle (7. 62mm/ laser) *PSAKM-80 "MEGA-DEUCE" Combo Heavy Rifle D- 06 "Fletcher" Fletcher Auto Rifle *MCML-04 Under Barrel Micromi Sile Launcher *McMAALR- Re Rose '30mm ant i-aircraft micrometail ・ Launcher Gun Rock ・ Blue Multi-Weapon System PS-PA-10 Pikeman Power Armor:
21-60 % line line: Normal ritual troops, a wide range of tactical needs: VEBA-02A (60 MDC) w/*Applique é Armor --- +40 MDC on the body/ torso, +20 MDC on the arm +30 MDC on both feet. However, when a full set of chest proteese is attached, the weight of the armor jumps to 26 pounds, causing the following penalty; -5 % for wandering an d-2 to SPD. Also, the applique has no laser abraitive face. VEBA-04 Armor (120 MDC), about 20 % of regular troops, are provided with Nema Formula Armor. PSLR-10 Maximus Laser Rifle, PSLP-1B "Adder" Heavy Laser Pistol, Waver OIC, PSPSR-2 "Nimro" Plasma Rifle, 40mm Automatic Grenade Launcher *MCMLR-05 Micro Missile Assicer ライフル *MCMLR-06 マイクロ・マイクロ・ミサイル・ランチャー、MCMLR-07「Blunderbess」マイクロ・ミサイル・ランチャー ライフル *MCMAALR-18「消火器」システム兵器 *OCSW-2「アーデン」25mm 重機関銃 *PSM811「グンター 52mm Infantry Mortgage PSA-11 Series Power Armor
61-75% Ranger--- Gunias's high-speed scouts and raiders have won the Shooting Weapon Award. The target designer and "tagger" are the general additional functions of their equipment. VEBA-02D Armor (60 MDC) or VEBA-AUG-10 "Bounder" Environmental Body Armor (60 MDC) PSLR-50 "Widow" Laser Rifle *MCMLR-15/16 Micro Missile Launcher Rifle Gun Rock Multi-Weapon System PS-PSA-18 Swash Buckler Power Armor
76-85% Commandos/specops ---- Special Operations, Office of Positive Results "Grey Ops" and corporate "operators" also emphasize stealth, multi-mission weapons, often unorthodox weapons. VEBA-02D ARMOR (60 MDC) or PS-E-EBA-4 Armor Security (55 MDC) *PSPSR-1 'Saber Rifle' Multi-Mode Carbine *PSIP-17/2098 Heavy Ion Weapon *PSPB W-7 'Kurang' Particle Beam Weapon PSLR-50 'Widow' Laser Rifle PS-PP-PSA-20 Dynastrec Power Armor
86-95% Marines ---- GNEAS Marines emphasize hard assault tools. Veba-Aug-10 "Bounder" environmental body armor (60 MDC), Veba-04 "Guardsman" armor (120 MDC) *PSLR-52 "Chintiss" rifle *PSIR-6 "VIPER" pulse rifle *PSC-03 "Scheffer" ion cannon *McMaAlr-18 "Orchid" 20mm anti-aircraft microrocket launcher *McMaalr-30 "Fire Rose" 30mm anti-aircraft microrocket launcher OCSW-2 "ARDER" 25mm heavy machine gun *PSM811 "Gunther" 52mm infantry mortar PSA-11 series/PSPA-12S "Caliban" heavy power armor PSPA-22 Xebenn infantry personal assault unit
96-00% Stelmarines ----- Elite space infantry gear is rare without Stelmarines attached, but supply depots may purposely have them in stock. VEBA-00X STELMARINE ARMOR (60 MDC), VEBA-06 ARMOR "Starman" (100MDC). *PPR-4 "Comet Rifle" BAZOOKA *SPC-7 "NOVA" PITORLE BEAM ASSABLE RIVEL
It is a post from Taalismn Prist. place
TAALISMN Priest posting location
Re: Paladin Steel
Ε. Vehicles
"Soulless Daisy, girl! You ride the tank! Don't touch anything! You don't need to explain why your 200mm Team Driver got shot!"
What do soldiers use for transportation? Paladin Steel manufactures a wide variety of vehicles, most of which have some combat capability.
Ε1. Transport vehicle --- It is a bloody transportation that moves soldiers, ammunition, and supplies to the necessary places. (Note: Vehicles such as Jeep Warrior ATV-40V are standard deployed to all units as an essential means of transportation, and are considered to be everywhere. 26-35% of UV-07 series walking trucks. DL-500 'ARABIAN' all-purpose car 36-45% DL-600 'CLYSDALE' Large 8x8 multipurpose vehicle 46-50% PS-T18 'Rambo' Large Truck/ Earth Cruiser 51-60% PS-TT-14 KATIR Divided carrier 14 KATIR variable transport track 61-70% PS-GAAB-01 All terrain compatible personnel transport vehicles 71-75% PS-HT-170/240/320/400 Large multipurpose industrial truck 76-95% PS-GNE-RS-R V-01 "Mega Bago" Large Utility Vehicle, 96-00% PS-DL-100 GEV "DROM" Large weight carrier
E2. Infantry fighting vehicles --- These are battle taxis, the forefront of infantry support, usually provide firepower when tanks and huge robots are not available or not to deal with enemy stranded soldiers. 01-10% PALADIN STEEL/ TWARDY VINTAGE VEHICLES M3000 Halftrack Rover 11-35% PS-APC-03 'RattleSnake' Armored Personnel Carrier 36-45% PS-APC (T) -APC117 DANCAT ARMORED PERSONNEL CARRIER/Civilian Security Vehicle 51- 70% PS-GEV-APC-113 'GRENSER' ARMORED PERSONNEL CARRIER, 71-90% of overturn effect s-HAPC-17 "KRENEK" Heavy-arms officer transport vehicles 98-00% PS-GMRD-VTOL-CT-25 SLEPNIR "Medium Aerodyne Troop/Power Armor Transports
E3. Reconnaissance/ Attack vehicles --- A light vehicle often used for scouting, raids, and exploration. Some are limited to personnel transport vehicles and ant i-tank platforms, but the main roles are both hig h-speed strikers and reconnaissance. 01-10% PS-GAC-02 'Light Arvored Car 11-25% PS-LAFV17' Light Scout Vehicle 26-45% PS-GMR-LHUV05 Merli n-55% PS-LSI-Iya- 09 BRUMBLER COMBAT VEHICLE, 56-60% PS-LRV-ACV (LGERV) -03 ASATEAGUE Light Effect Scout 61-75% PS-S-ATV17 COLTER ROVER 76-85% PS-GMRHV-355 Der ", Gravi Magnetic Recite 86-95% PS-GMR-LAH17 "XAOS" Hover Battle Sori, one-seater 96-00% PS-R-SO-GEV-27 "Air Shak" Stealth Skimmer
Ε4. Thermal power support vehicles --- Fire support vehicles are too large to carry cannons and rocket guns in the sky. What these vehicles are good at are hitting the enemy from a long distance. 01-10%PS-LASV-03/09- Light gun-bombardment support vehicle ----- The APC "Rattle Snake" type is equipped with a four-bargaining gun. 11-15%PS-ASV-03/04 Artillery Support vehicle ----- APC "Rattlesnake" variants are equipped with six long-range missiles, 30 medium-range missiles, or 60 short-range missiles. 16-25% PS-UT-11LMRLS Utility truck, medium-sized, light multi-laminated rocket launch system 26-30% (HT-) HMRLS --- HT Series Large Truck Trailer, Heavy Motor Rocket launch System 31-35% M37/ M41 SPG --- 105mm or 155mm shells equipped 36-40% LAVF027MC --- Windsor LAFV migration carrier, 120mm mortar GEV-APC-113MC120'VCAP Ser Gun 51-65% PS-M7 "BLACK BEAR" MBT chassis, 105-155mm SPG 66-72% PS-GEV-SPG-15 --- "FIREDRAKE" Hovertank chassis, 200mm mass transfer canister installed 75% 76-85% PS-GNE-RS-RV-01 (SAM/SSM) BRABANT HOVER MISSILE CAR, which is equipped with a 11-9 inch GRAVEX migration in a ps-mbt-25spm Heavy Mortar Carrier rier 86-9% PS-GEV-SPML-15m Missile Tank ---- "Firedrake" Hover tank chassis is equipped with 12 LRMs and 120 mini missiles. 92-97% HSPG-025E Thunder fist self-propelled gun ----- improved self-propelled gun. < SPAN> ε4. Thermal power support vehicles --- firepower support vehicles are too large to carry cannons and rocket guns in the sky. What these vehicles are good at are hitting the enemy from a long distance. 01-10%PS-LASV-03/09- Light gun-bombardment support vehicle ----- The APC "Rattle Snake" type is equipped with a four-bargaining gun. 11-15%PS-ASV-03/04 Artillery Support vehicle ----- APC "Rattlesnake" variants are equipped with six long-range missiles, 30 medium-range missiles, or 60 short-range missiles. 16-25% PS-UT-11LMRLS Utility truck, medium-sized, light multi-laminated rocket launch system 26-30% (HT-) HMRLS --- HT Series Large Truck Trailer, Heavy Motor Rocket launch System 31-35% M37/ M41 SPG --- 105mm or 155mm shells equipped 36-40% LAVF027MC --- Windsor LAFV migration carrier, 120mm mortar GEV-APC-113MC120'VCAP Ser Gun 51-65% PS-M7 "BLACK BEAR" MBT chassis, 105-155mm SPG 66-72% PS-GEV-SPG-15 --- "FIREDRAKE" Hovertank chassis, 200mm mass transfer canister installed 75% 76-85% PS-GNE-RS-RV-01 (SAM/SSM) BRABANT HOVER MISSILE CAR, which is equipped with a 11-9 inch GRAVEX migration in a ps-mbt-25spm Heavy Mortar Carrier rier 86-9% PS-GEV-SPML-15m Missile Tank ---- "Firedrake" Hover tank chassis is equipped with 12 LRMs and 120 mini missiles. 92-97% HSPG-025E Thunder fist self-propelled gun ----- improved self-propelled gun. Ε4. Thermal power support vehicles --- Fire support vehicles are too large to carry cannons and rocket guns in the sky. What these vehicles are good at are hitting the enemy from a long distance. 01-10%PS-LASV-03/09- Light gun-bombardment support vehicle ----- The APC "Rattle Snake" type is equipped with a four-bargaining gun. 11-15%PS-ASV-03/04 Artillery Support vehicle ----- APC "Rattlesnake" variants are equipped with six long-range missiles, 30 medium-range missiles, or 60 short-range missiles. 16-25% PS-UT-11LMRLS Utility truck, medium-sized, light multi-laminated rocket launch system 26-30% (HT-) HMRLS --- HT Series Large Truck Trailer, Heavy Motor Rocket launch System 31-35% M37/ M41 SPG --- 105mm or 155mm shells equipped 36-40% LAVF027MC --- Windsor LAFV migration carrier, 120mm mortar GEV-APC-113MC120'VCAP Ser Gun 51-65% PS-M7 "BLACK BEAR" MBT chassis, 105-155mm SPG 66-72% PS-GEV-SPG-15 --- "FIREDRAKE" Hovertank chassis, 200mm mass transfer canister installed 75% 76-85% PS-GNE-RS-RV-01 (SAM/SSM) BRABANT HOVER MISSILE CAR, which is equipped with a 11-9 inch GRAVEX migration in a ps-mbt-25spm Heavy Mortar Carrier rier 86-9% PS-GEV-SPML-15m Missile Tank ---- "Firedrake" Hover tank chassis is equipped with 12 LRMs and 120 mini missiles. 92-97% HSPG-025E Thunder fist self-propelled gun ----- improved self-propelled gun.
E5. Air Defense Vehicles ---- Advanced provides close air support for GNEAS formations. Equipped with rapid-fire guns and highly accurate, high-velocity missiles. Can also serve as direct fire in a pinch. Note: Many general-purpose missile launching platforms can double as air defense launchers. 01-15% PS-LADV-1 'Skywatcher'/ NRR-ADV-3 Meles ('Badger') Air Defense Vehicle 16-25% PS-ADV-07 Cactus Air Defense Vehicle 26-35% ADF-03 Dorie Miller Air Defense Gun Carrier 36-55% PS-ADV-03/03 Veriate Air Defense Vehicle -----. Rattlesnake' APC Wariant w/20 Medium Range Munitions or 40 short range missiles 56-70% PS-GNE- RS-RV-01 (SAM/SSM) Brabant Hover Missile Carrier 71-90% PS-GEV-SPML-15M Missile Tank ---- 'Firedrake' Hovertank Chassis w/12 LRMS and 120 mini missiles. 91-00% HAAAV-025F Thunderlance Anti-Aircraft Vehicle ---- A modified version of the Shadow Fist equipped with 2x80mm long cylinder barrels, 2xExtended Range Laser Cannons, and a backup missile system.
E6. Armored Combat Vehicles---These are heavily armored battlefield killers, intended to engage the enemy directly. Vehicle Categories: 01-30% Light 31-80% Medium 81-00% Heavy
a. Light Vehicles---Light vehicles are generally used for picketing, patrol, anti-tank, fire support, and reconnaissance. Some specialized vehicles, such as the basic configuration of the Ontos II/Zerkat, are specialized anti-armor platforms. 01-10% PS-LAFV027 Windsor Light Combat Vehicle, 11-20% M65 Skorpion III LIGHT DIVISION 21-50% PS-LT-47/ PS-LT-48 Ontos II/'Zelkat' Light Armored Car 56-65% PS/TVV-M24- LBT M24 Chaffee Light Tank 66-75% PS-LBT-03 Mongolian Light Tank 76-85% PS-M650 'Chelydra' Light Tank 86-00% PS-S-GMR-LBT-7 Zephyr Tank
It is a post from Taalismn Prist. place
c) PS-MMLR-14 Mini M M Small Launcher --- Paladin Steel's hit shots from the CCT-M20 Coalition CCT-M20 rifle. Range: (mini missiles) Depends on missile type (usually about 1 mile) (laser) 2. 000 feet Damage: (mini missiles) Depends on missile type (laser) 2D6 per launch rate Md: 1, 2 or 4 (laser) ECHH Payload: (mini missiles) 20 per launcher (10 per launch tube) (laser) Practically unlimited or connected to external generator 20 shots per standard E-clip / 30 shots per long E-clip as backup. Cost: 36. 000 units per launcher
Re: Paladin Steel
The E8 Works car-- are road construction vehicles, groove digging cars, fortress construction vehicles, minesweepers, and GNEAS recovery towers. 01-10% PS-M4 Tractor-Crawler 11-25% PS M9 ACE BULLDOZER/ Engineering car (tracking type) 26-30% PS-M9T Tunneler BULLDOZER/ Instrument car (tracking type), underground excavation 31-PC4/ t-18 "Roove Ring" Combat Technical Car 46-60% ST-4 Maller Relief Demolitation Tank 61-63% PSC-021 "Road Layer" heavy road construction vehicle 64-70% PS-FP-ST (UBX) 07 "Buffalo) 07" Buffalo Weapon handling vehicle 71-75% PS-UMLRV-09 "Scutler" Multipurpose robot car 76-80% PS-MCCH-03 Helka Large Utility Transchange 81-85% PS-GAV-01WMV-01WMV% Waste PS-MP R-08 Alcos medium-sized multipurpose robot car 91-97% Heavy Moted Moted Motor PS-AR-17 "Mandrill" 98-00% PS-HUR-04B Land Master II Heavy Movement Robot Car
E9. Combat Robots --- Robots are the new battlefield combat vehicles. Although high cost, high maintenance, and high profile, they can carry a variety of advanced weapon systems on the ground that traditional vehicles cannot handle. Also, with fully articulated arms and hands, they can assist with heavy labor or engage in hand-to-hand combat against opponents that would normally resist conventional weapons. 01-03% "Pathfinder" Scout/Exploration Robo t-04% PS/CTRL-LRR-Ephus05 Empus Light Scout Robot 05-10% PS-A-18 "Mongrel" Light Vehicle Robot 11-13% PS-AIR-7 Mantis Infantry Articulated Robot 14-15% PS-I/ADR-07 Grelac Infantry Robot 16- 20% PS-T01LCRV "Jackalope" Light Combat Robot Vehicle 21-22% PS-TIR-02 Satyr Light "Tancoid" 23- 26% PS/Ctrl-LCRR-MTJY-05 Montjoy Light Infantry Robot 27-30% PS/CTRL-GND11 Gondar Light Combat Robot 31-35% PS-IR-8 Minotaur Robot 36-45% PS-IR72C Kearney 46- 55% PS/CTRL-SMRG017 Simurgh Medium Combat Robot 56-66% PS/CTRL-BRAP-D-07 Bardolph Meadow Combat Robo t-67% PS-HAR-17(X) Weapon 68-70% PS/CTRL-MIBR-GILH09 Gilius Medion Infantry Robot 71-73% PS/CTRL-MCR-GVD014 Gravedigger Medium Combat Robot 74-79% PS/CTRL-MCR- FP04 FIREPIKE ROBOT Robot 80-83% PS/CTRL-MCR-SCMT12 SCIMITAR Medium Combat Robot 84-86% PS/CTRL CSTL09 Castellan Defender Combat Robot 87-89% PS/CTRL AZTC17 AZTEC Heavy Combat Robot 90-92% PS/CTRL-HCR-RLND05 Roland Heavy Combat Robot 93-95% PS-IRA-04 Zysha Heavy Hover Attack Robot 96-00
η) Pulse Laser --- PS-RFL2-33 Range: 4, 000 feet Damage: 3d6 MD single shot, 6d6 MD short burst, 1d6x10 MD medium burst (20 shots, 2 attacks), 2d6x10 MD long burst (20 attacks), 4d6x10 MD full magazine burst (80 shots, no bonus to hit. For spray attack, make target 3d6 MD to 4d4 MD). Rate of Fire: Typical Payload: Virtually unlimited Cost: 78. 78. 000 creditsTAALISMN Priest posting location
Re: Paladin Steel
01-15% Rifturus --- GNE Core --- These troops are rare offworld, as the Rifturus are relatively sparsely populated, but they tend to be experienced, tough, and enhanced in some way (30% have some kind of cybernetics/bionics, 25% have psionics, 15% have some kind of mutation). Those who rise through the ranks in the GNE core nations also tend to be rather well educated.
16-35% Earth Rifts --- Allied Territories --- Like GNE recruiters, these Rifts, which raised the army, tend to be tough fighters used to see many scary things. 20 % is a cybernetics / bionics, 15 % has sionics, 15 % has some kind of mutation.
E9. Combat Robots --- Robots are the new battlefield combat vehicles. Although high cost, high maintenance, and high profile, they can carry a variety of advanced weapon systems on the ground that traditional vehicles cannot handle. Also, with fully articulated arms and hands, they can assist with heavy labor or engage in hand-to-hand combat against opponents that would normally resist conventional weapons. 01-03% "Pathfinder" Scout/Exploration Robo t-04% PS/CTRL-LRR-Ephus05 Empus Light Scout Robot 05-10% PS-A-18 "Mongrel" Light Vehicle Robot 11-13% PS-AIR-7 Mantis Infantry Articulated Robot 14-15% PS-I/ADR-07 Grelac Infantry Robot 16- 20% PS-T01LCRV "Jackalope" Light Combat Robot Vehicle 21-22% PS-TIR-02 Satyr Light "Tancoid" 23- 26% PS/Ctrl-LCRR-MTJY-05 Montjoy Light Infantry Robot 27-30% PS/CTRL-GND11 Gondar Light Combat Robot 31-35% PS-IR-8 Minotaur Robot 36-45% PS-IR72C Kearney 46- 55% PS/CTRL-SMRG017 Simurgh Medium Combat Robot 56-66% PS/CTRL-BRAP-D-07 Bardolph Meadow Combat Robo t-67% PS-HAR-17(X) Weapon 68-70% PS/CTRL-MIBR-GILH09 Gilius Medion Infantry Robot 71-73% PS/CTRL-MCR-GVD014 Gravedigger Medium Combat Robot 74-79% PS/CTRL-MCR- FP04 FIREPIKE ROBOT Robot 80-83% PS/CTRL-MCR-SCMT12 SCIMITAR Medium Combat Robot 84-86% PS/CTRL CSTL09 Castellan Defender Combat Robot 87-89% PS/CTRL AZTC17 AZTEC Heavy Combat Robot 90-92% PS/CTRL-HCR-RLND05 Roland Heavy Combat Robot 93-95% PS-IRA-04 Zysha Heavy Hover Attack Robot 96-00
51-65% OffWorld --- Allied World --- Soldiers from different worlds adopted by GNE allies and colonies. The number may be larger, but their training and experience levels vary widely, and many may not have the opportunity to touch the battle just like the Earth's recruitment. In addition, many people do not have a fighting experience like an earthen recruitment.
66-90% OffWorld --- Shatterworld --- These recruiting, known as "Hardknocks" or "EDUCATORS", are pleased by the world that can be collapsed in some form, can live in a slightly resident or completely resident world. It is. Many of them have joined the GNE army to gain shelters and citizens for their own and dependents. Many have trauma and have the accompanying mental burden, but they tend to be ambitious. Approximately 30 % have some cyber / bio, 25 % have mild to severe bios, and 5 % have some kind of mutation.
91-00 % Off World --- Outer Corps --- The Outer Corps consists of volunteers, adventurers, and day-to-day. Their qualities and experiences vary widely, and many belong to irregular units.
It is a post from Taalismn Prist. place
TAALISMN Priest posting location
Re: Paladin Steel
01-10% Chew --- The unit is in battle or long-term operations, and has been cut off by reset and reinforcement for a while. The average MDC value i s-1D6x10%decreased, replenishment i s-50%+1D4x10%, and about 1D4x10%of the unit is significantly injured, making it impossible to perform the highest performance.
11-60% Worn Down --- These people have definitely experienced war. The average MDC value i s-5D6 %, the replenishment i s-1D4x10 %, and the unit of about 1D is considerably injured, and has not been able to perform the best performance.
61-90% SUVLA and Polish ----- These units are fresh and fully equipped, and all effective equipment and weapons are available.
90-00% Loaded for Bear --- This unit is "enhanced" with 1D6x10% (non-regular soldiers, alliance, armed local helper) and has consumables and ammunition.
H. Stance
"Lighting everything within a platoon radius of 1/4 miles! It seems that Rarkers in the Dark appeared for the movie night last night?"
What is the current mental state of the soldiers? As a result, how they react to a certain situation, how to get closer to strangers, and how much they will be involved in other people's problems (such as adventurers are trying to call a deputy). You can judge.
01-10% SCARED SPITLESS --- These soldiers are not in a comfortable place anywhere. You may be at a loss and try to survive until you can contact someone in the command system that will give you help. They may simply grow up in an unknown scary place for them and have not yet worn nerve. If you are surprised or pushed strongly, the possibility of firing is as high as 40 %, and the discipline of the firing does not work. Unless you have a clear instruction, you will not be able to put your head into the problem of others.
11-35% uncomfortable---- These units are unpleasant, but they are so professional that they rarely show it. Seeing a person approaching me with doubt, the firing is unbearable, and it is unlikely that you will be involved in a situation that is not directly related to you.
36-70% boring --- For this unit, it is only a struggling march to strangers, strangers. According to the instructions, they keep an eye on whether they have any problems, but they really want to finish this last mission safely and return to the base. Unprecedented side missions and adventures will not retire unless they can be completed in a relatively short time. < SPAN> 11-60% Worn Down --- These people have definitely experienced war. The average MDC value i s-5D6 %, the replenishment i s-1D4x10 %, and the unit of about 1D is considerably injured, and has not been able to perform the best performance.
61-90% SUVLA and Polish ----- These units are fresh and fully equipped, and all effective equipment and weapons are available.
90-00% Loaded for Bear --- This unit is "enhanced" with 1D6x10% (non-regular soldiers, alliance, armed local helper) and has consumables and ammunition.
H. Stance
"Lighting everything within a platoon radius of 1/4 miles! It seems that Rarkers in the Dark appeared for the movie night last night?"
What is the current mental state of the soldiers? As a result, how they react to a certain situation, how to get closer to strangers, and how much they will be involved in other people's problems (such as adventurers are trying to call a deputy). You can judge.
01-10% SCARED SPITLESS --- These soldiers are not in a comfortable place anywhere. You may be at a loss and try to survive until you can contact someone in the command system that will give you help. They may simply grow up in an unknown scary place for them and have not yet worn nerve. If you are surprised or pushed strongly, the possibility of firing is as high as 40 %, and the discipline of the firing does not work. Unless you have a clear instruction, you will not be able to put your head into the problem of others.
11-35% uncomfortable---- These units are unpleasant, but they are so professional that they rarely show it. Seeing a person approaching me with doubt, the firing is unbearable, and it is unlikely that you will be involved in a situation that is not directly related to you.
36-70% boring --- For this unit, it is only a struggling march to strangers, strangers. They follow the instructions and turn their eyes to see if they have any problems, but they really want to finish this last mission safely and return to the base. Unprecedented side missions and adventures will not retire unless they can be completed in a relatively short time. 11-60% Worn Down --- These people have definitely experienced war. The average MDC value i s-5D6 %, the replenishment i s-1D4x10 %, and the unit of about 1D is considerably injured, and has not been able to perform the best performance.
61-90% SUVLA and Polish ---- These troops are fresh and full-equipment, all effective equipment and weapons.
90-00% Loaded for Bear --- This unit is "enhanced" with 1D6x10% of additional troops (non-regular soldiers, alliance, armed local helpers) and have consumables and ammunition.
It is a post from Taalismn Prist. place
TAALISMN Priest posting location
Re: Paladin Steel
01-10% SCARED SPITLESS --- These soldiers are not in a comfortable place anywhere. You may be at a loss on your way and try to survive until you can contact someone in the command of the command system that will give you help. They may simply grow up in an unknown scary place for them and have not yet worn nerve. If you are surprised or pushed strongly, the possibility of firing is as high as 40 %, and the discipline of the firing does not work. Unless you have a clear instruction, you will not be able to put your head into the problem of others.
11-35% uncomfortable---- These units are unpleasant, but they are so professional that they rarely show it. Seeing a person approaching me with doubt, the firing is unbearable, and it is unlikely that you will be involved in a situation that is not directly related to you.
36-70% boring --- For this unit, it is only a struggling march to strangers, strangers. According to the instructions, they keep an eye on whether they have any problems, but they really want to finish this last mission safely and return to the base. Unprecedented side missions and adventures will not retire unless they can be completed in a relatively short time.
71-85% Gung-Ho---These troops want to succeed, be it a mission or a battle, whatever it may be. They want to get the job done and come back for R& A. They are known to bend the rules and interpret orders freely, but has any G. I. in history not done so? As long as it doesn't openly threaten their status or contradict orders.
86-00% Fanatics---These troops are dedicated to the ideals of the GNE/Alliance. They are more than happy to promote the GNE way of life, talk about recruits, and show the GNE military what they can do. The problem is that they take their ideals too seriously and go out and pursue issues that go against orders, like attacking Sprague minions or wiping out local organized crime gangs (especially slavers). Even when battered and exhausted, these troops will continue to rally fanatically to the call to arms.
(Optional) Reason for meeting soldier: "Look, we've taken 2, 000 pilgrim Mughani to escort them to safety! Do you need help securing some items? If you want help, be more specific than "it's important!" What do computer-found troops do? 01-15% Exploratory Scout Group --- Forcefully identify new areas and scout the terrain for further base construction or colonization. They may be interested in assisting with secondary missions, but prioritize keeping data and reporting back to the base. 16-30% Garrison --- Soldier is attached to a nearby GNE outpost or colony. May be part of a training/wargame team, redeployed, or part of an assigned security/defense force. They may assist with incidental searches as long as they don't stray from their own area of responsibility, but they are likely to report it, and will otherwise move up the chain of command. 31-60% Expeditionary Force --- (Part of) an expeditionary force with a specific objective, such as rescuing captured GNE civilians, seizing a specific asset, hunting a specific individual, destroying an enemy installation, etc. They are focused on the mission at hand and will not assist anyone with an unrelated mission unless it may benefit their primary mission in some way.
61-75% escort-unit escorts another group, such as commercial escort and refugees. An escort is the greatest concern of a member, and it is reluctant to separate the members to help other members if they are at risk.
76-90% IN-Transit-- The unit moves to another place when you get off. Sometimes you move in the assignment area, you can move as part of a larger strategy, try to temporarily move, or move during the move. Members need to act according to the movement schedule.
91-95% Temporary Lost --- The unit crossed the dimension, but landed due to some mistake. They have temporarily stopped (if they do well) until the shifter is recovered, the D gate device is repaired, or the rescue is arranged. Unless it is useful for survival, we will not cooperate with the side mission.
96-00% D-stranded-some random destruction and intentional attacks left to the place where the computer was encountered. Try to find a way to find a way to return to the original location.
(option
"Which of the power of the bionic, meta power, supernatural power, or mental power can make a big hole in the brodkill?"
GNEAS wants to give the soldiers edge, and Paladin Steel has been eager to provide the army to improve the soldiers by cybernetics, bionics, biotech implants, or meta improvements. While other organizations are trying to produce elite super soldiers, GNEAS is working to survive from the dangers of the vast battlefield by giving all the units a kind of super edge. 。 The Reverenant unit tends to be particularly heavy because the body is ambitious, but the body can fall into various weaknesses, so GNEAS often recreates them as specified. < SPAN> 61-75% escort-unit escorts another group, such as commercial escort and refugees. An escort is the greatest concern of a member, and it is reluctant to separate the members to help other members if they are at risk.
76-90% IN-Transit-- The unit moves to another place when you get off. Sometimes you move in the assignment area, you can move as part of a larger strategy, try to temporarily move, or move during the move. Members need to act according to the movement schedule.
91-95% Temporary Lost --- The unit crossed the dimension, but landed due to some mistake. They have temporarily stopped (if they do well) until the shifter is recovered, the D gate device is repaired, or the rescue is arranged. Unless it is useful for survival, we will not cooperate with the side mission.
96-00% D-stranded-some random destruction and intentional attacks left to the place where the computer was encountered. Try to find a way to find a way to return to the original location.
(option
"Which of the power of the bionic, meta power, supernatural power, or mental power can make a big hole in the brodkill?"
GNEAS wants to give the soldiers edge, and Paladin Steel has been eager to provide the army to improve the soldiers by cybernetics, bionics, biotech implants, or meta improvements. While other organizations are trying to produce elite super soldiers, GNEAS is working to survive from the dangers of the vast battlefield by giving all the units a kind of super edge. 。 The Reverenant unit tends to be particularly heavy because the body is ambitious, but the body can fall into various weaknesses, so GNEAS often recreates them as specified. 61-75% escort-unit escorts another group, such as commercial escort and refugees. An escort is the greatest concern of a member, and it is reluctant to separate the members to help other members if they are at risk.
76-90% IN-Transit-- The unit moves to another place when you get off. Sometimes you move in the assignment area, you can move as part of a larger strategy, try to temporarily move, or move during the move. Members need to act according to the movement schedule.
91-95% Temporary Lost --- The unit crossed the dimension, but landed due to some mistake. They have temporarily stopped (if they do well) until the shifter is recovered, the D gate device is repaired, or the rescue is arranged. Unless it is useful for survival, we will not cooperate with the side mission.
96-00% D-stranded-some random destruction and intentional attacks left to the place where the computer was encountered. Try to find a way to find a way to return to the original location.
(option
"Which of the power of the bionic, meta power, supernatural power, or mental power can make a big hole in the brodkill?"
GNEAS wants to give the soldiers edge, and Paladin Steel has been eager to provide the army to improve the soldiers by cybernetics, bionics, biotech implants, or meta improvements. While other organizations are trying to produce elite super soldiers, GNEAS is working to survive from the dangers of the vast battlefield by giving all the units a kind of super edge. 。 The Reverenant unit tends to be particularly heavy because the body is ambitious, but the body can fall into various weaknesses, so GNEAS often recreates them as specified.
01-10% No increase. 11-45% Cybernetic/ Biotech --- 2D4x10% of the unit has a 1D6 cybernetic implant or a class 1 biotech tune. 46-65%Bionics --- 1D6x10%of the unit is a partial cyborg, and the 1D4x10%is a complete conversion cyborg. 66-70% BIO-ORG --- Reduced bioborg, biotic style splicer, symbiotic partner, 1D6x10% of the unit is visibly enhanced. 71-90% Bio-Mod ---- 2D4x10% of the unit has been strengthened in class 2-3. It looks like it has not been reinforced, but has been modified to an extraordinary level of physical performance. 91-95% Meta Bio Mod --- Class 4 Bio Mod, redefined as a super-powerful bioborg and a megada-red vehicle similar to an alter ego. 96-00% Power Mix --- A module that is quite evenly understood among the available boost types.
(Optional) Magic support
"What! Where? What did you do? No, forget it. Is that fucking grunner sparrow magic again?"
GNEAS is focusing on incorporating magic and sionic into their power. The production of magic and sionics tools used by no n-mage and no n-sionicus also helps this goal. Given what they know about megavas, GNEAS wants to be able to deal with almost all emergency situations, and a reasonable advantage that can be reached to achieve a successful mission. I am trying to use the advantage. 01-10% None. In rare cases, units that have grown in areas where there are few magic may have no magic. 11-45% Magic Weapons --- 1D6x10% of troops are equipped with light magic weapons such as two pistols, melee weapons, amulets, and occasional heavy firearms. 56-70% Heavy Magic --- All soldiers in the unit are equipped with some magic weapons, magic amulet, and all vehicles are equipped with 1D4TW and magical weapons (especially multi-arithmetic). 71-85% Mage with a mage ---- It has one magician or master saker per 30 units. The platoon has 5-6 maids. 86-96% Lord Magic ---- 10 Mage or one Lord Saiker for 10 units. 97-00% Magical creatures ---- The unit is assigned to 20 soldiers assigned and 1D4 unique magical creatures (dragon hatchers, winaro, vases, and other magical organisms).
(Optional) Magic user type with scope
"The speech has obviously failed. Let's see if the lightning becomes a trick. You can freely, Myra."
More than the magic equipment, GNEAS is trying to incorporate trained mystery and psychic practitioners into the class, giving their power to live, breathe, and evolve. The GNEAS unit has a 30 % probability, with at least one wizard or a major psychic (a physical or living modified group). Special units such as Commandos and HorrorHunters have a probability of 50-70 %. Let's introduce the most common magic users: & amp; lt; Pan & amp; gt?
More than the magic equipment, GNEAS is integrating the trained practitioners of trained mystery and psychic techniques into classes, living, breathing, and giving met a-abilities to evolve. The GNEAS unit has a 30 % probability, with at least one wizard or a major psychic (a physical or living modified group). Special units such as Commandos and HorrorHunters have a probability of 50-70 %. Here, I would like to introduce the most common magic user: "Well, the reason has clearly failed here. Let's see if the lightning becomes a trick. Do it freely."
More than magic equipment, GNEAS aims to integrate trained mystery and psychic practitioners into classes to make their power live, breathe, and evolve. The GNEAS unit gathers with a probability of 30 % if there is at least one wizard or a major psychic (a physical or living group) in the column. Special units such as Commandos and HorrorHunters have a probability of 50-70 %. The following is the most common magic user: < SPAN> "The speech has failed. Let's see if the lightning becomes a trick.
More than the magic equipment, GNEAS is trying to incorporate trained mystery and psychic practitioners into the class, giving their power to live, breathe, and evolve. The GNEAS unit has a 30 % probability, with at least one wizard or a major psychic (a physical or living modified group). Special units such as Commandos and HorrorHunters have a probability of 50-70 %. Let's introduce the most common magic users: & amp; lt; Pan & amp; gt?
More than the magic equipment, GNEAS is integrating the trained practitioners of trained mystery and psychic techniques into classes, living, breathing, and giving met a-abilities to evolve. The GNEAS unit has a 30 % probability, with at least one wizard or a major psychic (a physical or living modified group). Special units such as Commandos and HorrorHunters have a probability of 50-70 %. Here, I would like to introduce the most common magic user: "Well, the reason has clearly failed here. Let's see if the lightning becomes a trick. Do it freely."
More than magic equipment, GNEAS aims to integrate trained mystery and psychic practitioners into classes to make their power live, breathe, and evolve. The GNEAS unit gathers with a probability of 30 % if there is at least one wizard or a major psychic (a physical or living group) in the column. Special units such as Commandos and HorrorHunters have a probability of 50-70 %. The following is the most common magic user: "The speech has obviously failed. Let's see if thunder is a trick.
More than the magic equipment, GNEAS is trying to incorporate trained mystery and psychic practitioners into the class, giving their power to live, breathe, and evolve. The GNEAS unit has a 30 % probability, with at least one wizard or a major psychic (a physical or living modified group). Special units such as Commandos and HorrorHunters have a probability of 50-70 %. Let's introduce the most common magic users: & amp; lt; Pan & amp; gt?
More than the magic equipment, GNEAS is integrating the trained practitioners of trained mystery and psychic techniques into classes, living, breathing, and giving met a-abilities to evolve. The GNEAS unit has a 30 % probability, with at least one wizard or a major psychic (a physical or living modified group). Special units such as Commandos and HorrorHunters have a probability of 50-70 %. Here, I would like to introduce the most common magic user: "Well, the reason has clearly failed here. Let's see if the lightning becomes a trick. Do it freely."
More than magic equipment, GNEAS aims to integrate trained mystery and psychic practitioners into classes to make their power live, breathe, and evolve. The GNEAS unit gathers with a probability of 30 % if there is at least one wizard or a major psychic (a physical or living group) in the column. Special units such as Commandos and HorrorHunters have a probability of 50-70 %. The following are the most common magic users:
01-15% Techno-Wizard----GNEAS places emphasis on TWizards, developing new systems to bring magic to regular troops. Though not as powerful without their gizmos, TWizards also bring considerable technical skill to the field. 16-25% LeyLine Walker----Though undeniably eccentric, LLWs are essential to monitoring and securing the leyline network in the GNE region. 26-40% Smoker/Combat Mage(Manhunter)---Though not as powerful as a dedicated Philosopher Mage, Combat Mages add a magical edge to combat operations. 41-50% Conjurer---Conjurers have many of the advantages of Combat Mages and Tattoo-Warriors, but with a higher level of mystical power and the ability to improve these abilities with experience. 51-55% Burster----Pyrokinesis is a force to be feared, but the disciplined Bursters of GNEAS find plenty of responsible work outside of combat. -56% Mystics----Mystics are rare in urban areas and guard units, but in many outlying communities, Mystics have been known to join the national army, inspired by a more energetic attitude or driven by a vision. 57-59% TW EctBorg---This is a humanoid cyborg that has been partially or fully converted, using ectobionic implants and prosthetics. Large fuse
68-70% Mindmelter-----Though very scary, state-sanctioned Mindmelters are valuable for special ops, fear hunts, and security missions. However, they don't always work well with artificially created psychics. 71-75% Shifters-----Especially useful for time-space travel, but prone to occasional failure due to random turbulence. However, in a vast multi-dimensional commercial empire like the United Systems Alliance, shifters are valuable at all levels of the organization. 76% -80% Nega-Psychics---While arguably as much of a hindrance to GNEAS mages as they are to their enemies, negative psychics have proven invaluable to military operations, and Paladin Steel's biotech program is attempting to replicate them, to varying degrees. 81-95%TW Borg-Fully converted cyborgs implanted with MAP crystals and multiplexers. While not a competent mage on their own, they are trained in the use of the magic system and know its strengths and limitations. 96-00% Ludicrous Mage-----Although generally considered frivolous and annoying, Ludicrous Mages can be attached to GNEAS units to boost morale and act as unexpectedly effective distractions on the battlefield.
(Optional) Type Constitution
"Hate GNE allied units! You never know what you're going to get into! Giants might throw buildings at you, mutant rats might sneak in and sabotage your transports, or live ammo might fly while someone is controlling your commander!"
What races make up or control the unit? The Greater New England and United Systems Alliance are polyglot megalopolitan "salad bowl" societies that embrace many ethnicities, and the Greater New England Armed Services believe in a "combined arms" approach based on race, but sometimes special units are made up of one race because that race has a special ability or because they are new to the alliance and are not yet used to/assimilated into multi-race formations. 01-60% Human/Human Variant 61-70% Chaichuk 71-75% Smallkin--These are races under 2. 5 feet tall 81-85% Elf 86-90% Wainaro 91-95% Haranasha Vadira 9 00% Other--This can be almost any race.
(Optional) Campaign Campaign:
"Let me be clear, Dragon Lady, you tried to eat a paramedic who was looking at a prisoner. Our prisoner. That's two reasons for shooting you. Now the paramedic is insisting that he be allowed to see you. So don't give me a third reason to shoot you. If you do, I'll have to sew your head back together. Especially since this is supposed to be a peacekeeping mission."
"Which of the power of the bionic, meta power, supernatural power, or mental power can make a big hole in the brodkill?"
01-15% Peacekeepers --- GNEAS gets involved in someone else's war to keep both sides engaged. Peace is only part of it, defining the other's laws and setting ground rules for the future is the hard part, and every stage can include breaking heads.
16-35% RAID --- This is an offensive attack on enemy territory with the goal of destroying enemy assets and disrupting their operations. Such mission campaigns hold territory long enough to destroy value to the enemy, then the campaign withdraws to the territory.
36-45% Rescue --- GNEAS will come in to rescue people, either by dropping and scooping them up, or by combat with logistical support.
"Which of the power of the bionic, meta power, supernatural power, or mental power can make a big hole in the brodkill?"
6 1-75% Anti-Slavery --- This land hates slavery, and while they are not as violent as the Odessa Brigade, they are still aggressive squatters. The Gneas generally go after smaller slaver forces like the Horn, but will go after the Spraggoth if they can get away with it.
76-85% Treaty Response ---- GNEA is in the process of coming to the aid of trade and mutual partner defense agreements. This can take the form of strengthening the defense of an allied nation, or opening a new front to divide the enemy's attention and forces.
86-90% Manhunt ------- There is someone, or a small group of someones, on their most wanted list, and the GNEAS are out to get them. For example, traitors to their country or company, or war criminals.
91-00 % extermination --- There are particularly troublesome parasites in the world. It cannot be negotiated, cannot knead the theory, cannot be avoided, and can not be embraced by passively. GNEAS is a member of the extermination unit, which must be exterminated.
(Optional) Intercentric individual soldiers
"Fishermen. This is Brassza Ah, Ah, Ah, Ah, Ah, Ah, Ah, Ah, Ah, Ah, Ah, Ah, Ah, Ah, whoaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
What is the reason for joining GNE soldiers?
01-15 % of the Melee--Great New England, the basic state of Switzerland, is required to Switzerland. Soldiers only need to take care of them.
16-20%πεα- χ έ έ έ έ ι!
21-25% Warrior's Tradition ---- The family has produced soldiers for generations, and the recruit inherits the ancestors.
26-30% STEPPING STONE ---- Rookers will enroll to gain experience and training that will be useful for later scheduled occupations, such as engineering and politics.
35-50% ENVENGE QUEST ---- Rookers want to revenge someone or something. The enemies are usually, such as the Allied, horns, spragoses, inferals, and magical federation.
51-70 % ---- The recruiters are immigrants from overseas, and military service is a way to secure complete citizenship and family treatment.
71-80 % of the activists / idealists ---- The recruitment strongly believes that major evils such as slavery and political oppression will be the duty of becoming a person's advocacy and the Crusaders. 。
81-95% Financial people: There are no other skills that can be provided in the private market, and we believe it is a way to make a living for the army. In addition to credit, GNEAS also provides land to products, services, and colonial territories. < SPAN> 91-00 % extermination --- There are particularly troublesome parasites in the world. It cannot be negotiated, cannot knead the theory, cannot be avoided, and can not be embraced by passively. GNEAS is a member of the extermination unit, which must be exterminated.
(Optional) Intercentric individual soldiers
"Fishermen. This is Brassza Ah, Ah, Ah, Ah, Ah, Ah, Ah, Ah, Ah, Ah, Ah, Ah, Ah, Ah, whoaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
What is the reason for joining GNE soldiers?
01-15 % of the Melee--Great New England, the basic state of Switzerland, is required to Switzerland. Soldiers only need to take care of them.
36-45% Rescue --- GNEAS will come in to rescue people, either by dropping and scooping them up, or by combat with logistical support.
G) Particle beam Cannon --- KLS MRK IV glitterboy PB-20 Sudden acceleration particles that have been remodeled with sudden acceleration particles beam cannon. Range: 11, 000 feet damage: 4D6x 10 MD singl e-shot bartress: Echh payload: virtually unlimited cost: 4. 2 million credit
26-30% STEPPING STONE ---- Rookers will enroll to gain experience and training that will be useful for later scheduled occupations, such as engineering and politics.
35-50% ENVENGE QUEST ---- Rookers want to revenge someone or something. The enemies are usually, such as the Allied, horns, spragoses, inferals, and magical federation.
51-70 % ---- The recruiters are immigrants from overseas, and military service is a way to secure complete citizenship and family treatment.
71-80 % of the activists / idealists ---- The recruitment strongly believes that major evils such as slavery and political oppression will be the duty of becoming a person's advocacy and the Crusaders. 。It is a post from Taalismn Prist. place